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2016-04-26, 08:33 AM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
Good point.
I really do only find it useful on occasion.
It's definitely worth getting excited about before you find studded leather, and you can exchange it if you find a better source of AC.
It's good for escaping the reach of melee combatants so you can blast with impunity.
I had forgotten to apply its proper color. Good spotting.
Yeah, if there's a wizard you might as well let him cast it. Otherwise, it's quite useful quite regularly.
Whoops. Good eye.
Well-spotted
Good point.
You make some solid points. I've updated
I don't think that's how it works.
My mistake. Good eye.
Maybe. It seems to me that Faerie Fire will do just as well in revealing invisible creatures with a lower opportunity cost.
Yeah, I think I was a bit unfair here.
...I had not.
Will note.
I will purplize Crossbow Expert, although I would point out that Shocking Grasp has a solid chance of providing advantage.
False Life's big draw is the way it scales. This version doesn't scale. It's 6 (not 8) hp a pop, and a small boost at the start of an encounter does not usually amount to 55+ HP in practice. In my experience, from the DM's point of view, at first level it just leads to a Warlock who thinks he's invincible and gets taken down by goblins, and at later levels is abandoned for a different invocation. For Fiendlocks it's garbage.
I have lowered the rating of Toughness across all my guides, though, since it doesn't really improve your tactical choices.Last edited by EvilAnagram; 2016-04-26 at 09:01 AM.
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2016-04-26, 11:03 AM (ISO 8601)
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- Nov 2015
Re: Selling your Soul at a Premium: The Warlock's Guide to Power
Last edited by Oramac; 2016-04-26 at 11:03 AM.
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2016-04-26, 02:00 PM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
True story: It took me forever to figure out why Darkness + Devil's Sight was amazing because it took me forever to figure out that you make the darkness move with you. Might be worth spelling that out in a sentence or two.
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2016-04-26, 03:30 PM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
Last edited by EvilAnagram; 2016-04-26 at 03:32 PM.
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2016-04-26, 03:57 PM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
Less than you think.
If you drop the darkness on the monsters, then everyone else in the party gets disadvantage on their attack rolls against the bad guys and they can just walk out.
If you drop the darkness on the party, the spellcasters are completely screwed because they no longer have line of sight and the melee fighters (besides Rogues) don't even benefit because they have to leave the darkness anyway. This works for the ranged folks only if they have the space to pop in and out, but then the monsters can enter the darkness and both sides are screwed again.
If you drop the darkness somewhere else, it does nothing, obviously.
Darkness looks great in a vacuum against the tofu, but with a party it's not so great unless you move it around.Last edited by tsuyoshikentsu; 2016-04-26 at 03:58 PM.
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2016-04-26, 04:16 PM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
5e Bard's Guide
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Avatar by Honest Tiefling
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2016-04-26, 05:13 PM (ISO 8601)
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- Aug 2014
Re: Selling your Soul at a Premium: The Warlock's Guide to Power
That is a common misconception (that really needs shut down every time it pops up).
They don't have disadvantage on their attacks. They get disadvantage for attacking while blind, but they also get advantage for attacking a blinded target. It comes out as a wash with neither advantage nor disadvantage.My Homebrew:
NEW: The Curse of Ylem Grav (Adventure)
Intelligence Matters, Epic Options, Vampires, Golemancy, The Drunkard, The Disfigured Mage, and Ranger Revised
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2016-04-26, 06:03 PM (ISO 8601)
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- Apr 2011
Re: Selling your Soul at a Premium: The Warlock's Guide to Power
Last edited by Xetheral; 2016-04-26 at 06:06 PM.
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2016-04-26, 06:22 PM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
...I feel like this is making my point about how some of us could use help understanding the intricacies of this.
Last edited by tsuyoshikentsu; 2016-04-26 at 06:23 PM.
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2016-04-26, 08:30 PM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
In general, someone with the Blinded status is at disadvantage to hit others, while others have advantage to hit them. Darkness creates an area in which everyone inside is Blinded, and everyone targeting someone within the area is also effectively Blinded vs. that person. If someone attacks you in an area of darkness, she has disadvantage because she is Blinded, but she also has advantage because you are Blinded. Because advantage and disadvantage cancel each other out, it is a normal attack.
This is a silly RAW oversight, and almost every DM will rule that someone attacking into Darkness will have disadvantage. The RAW reading isn't worth actually discussing save as an oddity because no decent DM will actually rule it by RAW over RAI. At best, it's an interesting mess up that should be erased in errata.
That said, if you have Devil's Sight, everyone targeting you while you are in a cloud of Darkness is effectively Blinded, while you are not. This means you have advantage targeting them, while they have disadvantage when targeting you. And because you have an excellent ranged spell cantrip, you only need to target yourself, an item you carry, or the square you are in. Moving with you is a bonus, but just dropping Darkness on yourself is great for improving your performance.Last edited by EvilAnagram; 2016-04-26 at 08:31 PM.
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2016-04-26, 08:51 PM (ISO 8601)
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- Oct 2015
Re: Selling your Soul at a Premium: The Warlock's Guide to Power
It makes sense to me, since the attack roll is not necessarily how accurate you are but the chance of landing a hit of which accuracy plays a part. You hitting by hearing but he's dodging by hearing. Then flavor of how it landed might be different but the final chance of landing the hit could be similar.
Last edited by Saggo; 2016-04-26 at 08:51 PM.
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2016-04-26, 09:39 PM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
The RAW and RAI are the exact same thing. The devs obviously intended being blind to lower one's defense (and for obvious reasons) - they couldn't write in that clause by accident. The odds of a typo of that length appearing in a sequence that actually makes sense within the english language are absurd.
My Homebrew:
NEW: The Curse of Ylem Grav (Adventure)
Intelligence Matters, Epic Options, Vampires, Golemancy, The Drunkard, The Disfigured Mage, and Ranger Revised
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2016-04-26, 10:48 PM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
5e Bard's Guide
5e Fighter's Guide
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5e Ranger's Guide
5e Sorcerer's Guide
5e Warlock's Guide
Magic Items
Avatar by Honest Tiefling
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2016-04-27, 12:14 AM (ISO 8601)
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- Mar 2010
Re: Selling your Soul at a Premium: The Warlock's Guide to Power
It's still very situational but here's an interesting fact about Eyes of the Runekeeper: It says it lets you read all writing, not just writing in other languages. So, it has one advantage over picking up Comprehend Languages as a ritual because your DM may let you use it to break codes.
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2016-04-27, 12:53 AM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
I kind of disagree with your rating with Charger. A bladelock could find that extra damage about as useful as Great Weapon Master. You really don't need to move that far to gain the benefit; at least 10 feet in straight line can end there if need be. Better yet, this could benefit a finesse bladelock who can't benefit from Great Weapon Master.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2016-04-27, 03:55 AM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
Should not Polearm master be rated blue for blade lock? works perfectly both for free bonus attack that scaled nicely with the bonus damage from lvl 12 +CHA to damage
and is also really nice with quarterstaff + shield combo. :)
Also ranger MC should be purple or black at least in my opinion, sure you need WIS 13 but WIS is kinda useful for all classes anyways beeing a good save
and used for perception, extra attack from horde breaker is beautiful for a blade lock and fighting style is nothing to scoff at either. But yes probably
hard to come up with the stats needed unless you go normal human + point buy or just get pretty nice rolls so see your point with it beeing red. :)
Also on Paladin MC maybe put a warning that many DM´s would prob not let you be a Paladin with a sold soul. :)Last edited by Spacehamster; 2016-04-27 at 04:17 AM.
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2016-04-27, 05:32 AM (ISO 8601)
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2016-04-27, 05:55 AM (ISO 8601)
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2016-04-27, 06:08 AM (ISO 8601)
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2016-04-27, 06:46 AM (ISO 8601)
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- Apr 2011
Re: Selling your Soul at a Premium: The Warlock's Guide to Power
In the description of the rating for Sorcerer you might want to mention the amazing utility of exchanging unused pact magic slots for sorcery points (or sorcerer spell slots via points if you're full). Sure, it all resets on a long rest, but if you get an unexpected short rest you can roll over your unexpended power. Similarly, whenever there is short-term downtime (e.g. waiting for another character to go shopping, waiting for nightfall, waiting for a guard rotation, etc.) you can hoard the otherwise-wasted pact magic slots you get from taking a few short rests in a row.
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2016-04-27, 06:46 AM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
Paladins in this edition have no alignment restrictions whatsoever and, in fact, could be construed as MORE likely to sell their souls as part of an oath. I could certainly see an LE Paladin doing so for the Fiend pact, an LG one doing it for the Undying Light, a True Neutral one doing it for Undeath, and a Chaotic Neutral one doing it for Great Old One. Fae could be pratically anything.
The only DMs who would do that are the ones who just really aren't familiar with 5E.Last edited by tsuyoshikentsu; 2016-04-27 at 06:52 AM.
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2016-04-27, 07:14 AM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
Hi!
Thanks for your guide, read it quickly.
Agreed with nearly everything globally.
Just not sure about Ranger and Barbarian being red.
Barbarian, sure is a pain with casting =/= rage, but I feel a Bladelock could go around this if built to emphasize use of non-concentration spells. It would be viable mainly for balanced split though (= at least Barbarian lvl 7, best with Barb "main").
So I'd suggest putting it black only for Bladelocks.
Ranger could samely be put at purple at least, but for Bladelocks only: Fighting Style, 2 lvl 1 spells and potential extra attack (Hunter) can always find their daily use. And this works with low dip.
My 2 (very quick unfortunately, not much time right now) cents. :)
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2016-04-27, 07:32 AM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
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2016-04-27, 07:49 AM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
Ancient Paladins would get along perfectly well with Fey-pact Warlocks. They're practically Fey Knights in general, adding onto powers which come from the fey is perfectly fine.
Warlock =/= Evil. Heck, in 3.5 (for example,) you could be a Chaotic Good Warlock, which a Fey-pact would probably sit in quite comfortably, as would an Ancients Paladin, if you're still stuck with the whole "must be this alignment" thing.Avatar by linklele.
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2016-04-27, 07:58 AM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
It's up to the player to come up with a backstory that does make sense of this multi-class.
It is not for the DM to pre-emptively rule that no player could possibly come up with a cool story, before he's even heard the story!
I've been on threads that have this discussion, and there are many, many ideas that will work. Pointing to one idea that you think does not work, and then using that as a reason to disallow all potential stories that would work before you've even heard them, would be very poor DMing indeed!
Just an easy one off the top of my head, why should a paladin with the Oath of the Ancients be appalled at the idea of making a Fey Pact; a pact with the very beings he has sworn an oath to serve?
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2016-04-27, 08:02 AM (ISO 8601)
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2016-04-27, 08:25 AM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
Please, guys... Let's just drop the argument about whether a paladin and a warlock can or cannot mesh with each other, ok? This has been argued over several times with no end that satisfies each parties. Just, let it go. Let table variance take care of it. We are all entitled to our own opinions and while I agree that I wouldn't allow a paladin/warlock multiclass (lightly), to someone else that might be of no issue.
Last edited by Arkhios; 2016-04-27 at 08:55 AM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2016-04-27, 08:30 AM (ISO 8601)
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
The extra attack only comes into play when you take the Dash action. A Warlock doesn't need this because if he can't get close enough to attack in melee, he can use Eldritch Blast. Charger is for people with a great melee attack and poor ranged attacks.
Good point.
I'll think about this. It's super MAD.
There's nothing against it in RAW, and they should be discussing any multiclass choices with their DM anyways.5e Bard's Guide
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2016-04-27, 08:31 AM (ISO 8601)
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- Nov 2015
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Re: Selling your Soul at a Premium: The Warlock's Guide to Power
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2016-04-27, 08:40 AM (ISO 8601)
- Join Date
- Mar 2014
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- Aland islands
- Gender