Page 4 of 13 FirstFirst 12345678910111213 LastLast
Results 91 to 120 of 370
  1. - Top - End - #91
    Ogre in the Playground
     
    EvilAnagram's Avatar

    Join Date
    Aug 2014
    Location
    United States
    Gender
    Male

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    I updated it, including the Ranger and PM suggestions.

  2. - Top - End - #92
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Oct 2015
    Location
    The Shadows
    Gender
    Male

    confused Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    You forgot undying light
    Quote Originally Posted by RickAllison View Post
    And you instantly made me start humming the song from Pirates of the Caribbean. I hope you are proud of yourself

    Good is Bad, Bad is Good, and Zombies Exist.
    Non Sequitur will save the universe.

  3. - Top - End - #93
    Bugbear in the Playground
     
    TheTeaMustFlow's Avatar

    Join Date
    Feb 2013
    Location
    Perfidious Albion

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by HoodedHero007 View Post
    You forgot undying light
    Much as I dislike agreeing with this one, any chance of doing the UA Pacts?
    Quote Originally Posted by Toby Frost
    `This is just the beginning, Citizens! Today we have boiled a pot who's steam shall be seen across the entire galaxy. The Tea Must Flow, and it shall! The banner of the British Space Empire will be unfurled across a thousand worlds, carried forth by the citizens of Urn, and before them the Tea shall flow like a steaming brown river of shi-*cough*- shimmering moral fibre!`

  4. - Top - End - #94
    Ogre in the Playground
     
    EvilAnagram's Avatar

    Join Date
    Aug 2014
    Location
    United States
    Gender
    Male

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    I fully intend to look at the UA pacts, but first I will enjoy lunch and a nice walk on my day off.

    Also, pleased leave any animosities, old arguments, and unrelated tangents out of this. I fully expect conversation to get heated at times, but be polite and don't veer wildly off topic.

  5. - Top - End - #95
    Ogre in the Playground
     
    RangerGuy

    Join Date
    Jun 2015

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Thanks for the arcanum ratings.

    I'm building a OotA paladin 8/ Fey patron warlock 12, so the 6th level arcanum is basically my capstone.

    I wasn't aware there even were EE options for that (guess I may need to buy another book).

    I was leaning towards mass suggestion in my review of the PHB options, but I am hearing some DMs are sticklers on the "must make course of action seem reasonable" to the point it has no combat effectiveness. Is this something I am likely to run into?

    I also would love some permanent pets like the ghouls, but I don't want ghouls because they don't fit the character. I would prefer fey, there is the conjure fey option but the duration is limited and has danger of turning on you and costing concentration. Is it reasonable to ask the DM to fluff the ghouls into satyrs/dryads or something more fey (maybe even twig blights)?

    I am also considering being a master of teleportation (blink, misty step, misty escape, dimension door) (I'll have paladin slots for the lower level ones) arcane gate could fit with that, but other than the bringing more people along I don't think it brings much to the table.

    Sorry if this is unfocused but so are my thoughts on the subject. Does anyone have any advice for what I should pick?

  6. - Top - End - #96
    Ettin in the Playground
    Join Date
    Dec 2014

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by tieren View Post
    I wasn't aware there even were EE options for that (guess I may need to buy another book).
    the character options are available free of charge on the internet. look up elemental evil player's companion (i think that's what it's called). should be on the WotC website somewhere.

  7. - Top - End - #97
    Bugbear in the Playground
     
    GreenSorcererElf

    Join Date
    Jan 2015
    Location
    Denver, CO
    Gender
    Male

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    From what I have seen Warlocks actually do in campaigns, this guide is very accurate.
    My Philosophies:
    Encounter Design Philosophy
    Enemy Design Philosophy
    My Incomplete Complete 5e Character Creation Rework

    Please leave feedback or PM with thoughts. I'm always trying to refine my approach.

  8. - Top - End - #98
    Ogre in the Playground
     
    EvilAnagram's Avatar

    Join Date
    Aug 2014
    Location
    United States
    Gender
    Male

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by tieren View Post
    I wasn't aware there even were EE options for that (guess I may need to buy another book).
    As Sharkforce said, the EE player options are on a free pdf released by Wizards online.

    Quote Originally Posted by tieren View Post
    I was leaning towards mass suggestion in my review of the PHB options, but I am hearing some DMs are sticklers on the "must make course of action seem reasonable" to the point it has no combat effectiveness. Is this something I am likely to run into?
    I mean, plenty of things can be made to seem reasonable. "I saw that guy attack a widow, get him!" could easily stir up a crowd via Mass Suggestion, and once the mob gets rolling it's easier to persuade new people to join it.

    Quote Originally Posted by tieren View Post
    I also would love some permanent pets like the ghouls, but I don't want ghouls because they don't fit the character. I would prefer fey, there is the conjure fey option but the duration is limited and has danger of turning on you and costing concentration. Is it reasonable to ask the DM to fluff the ghouls into satyrs/dryads or something more fey (maybe even twig blights)?
    Couldn't hurt to ask. Talk it out with your DM.

    Quote Originally Posted by tieren View Post
    I am also considering being a master of teleportation (blink, misty step, misty escape, dimension door) (I'll have paladin slots for the lower level ones) arcane gate could fit with that, but other than the bringing more people along I don't think it brings much to the table.
    That's really all it's good for. It's a good benefit, but it's clearly not game-changing.

    If you want to stick with fey, I think conjuring a fey creature is a perfectly good spell, and if it turns on you that's just more experience for you!

  9. - Top - End - #99
    Ogre in the Playground
     
    RangerGuy

    Join Date
    Jun 2015

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by EvilAnagram View Post
    As Sharkforce said, the EE player options are on a free pdf released by Wizards online.


    If you want to stick with fey, I think conjuring a fey creature is a perfectly good spell, and if it turns on you that's just more experience for you!
    Thanks, I found the pdf.

    I like that idea thematically, except there aren't any high CR fey creatures, and summoning mammoths and dinosaurs doesn't fit the theme. I really think they should have put Conjure woodland beings on the expanded fey pact list.

    By combat uses of mass suggestion I meant things like "lets put our weapons down and talk this out" or "you guys should really run away at this point before I get really mad".

    Investiture of Wind looks really powerful at first, but I'll have levitate at will by that point and knock things around with repelling blast so its mostly for the disadvantage and that seems a little meta-gamey munchkinish reason to take it to me.

  10. - Top - End - #100
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Oct 2015

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Minor thing, but it seems like you still have a formatting error in your stat block for Strength.

  11. - Top - End - #101
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Oct 2015
    Location
    The Shadows
    Gender
    Male

    biggrin Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by TheTeaMustFlow View Post
    Much as I dislike agreeing with this one, any chance of doing the UA Pacts?
    I'm glad I've built a reputation!
    Quote Originally Posted by RickAllison View Post
    And you instantly made me start humming the song from Pirates of the Caribbean. I hope you are proud of yourself

    Good is Bad, Bad is Good, and Zombies Exist.
    Non Sequitur will save the universe.

  12. - Top - End - #102
    Ogre in the Playground
     
    EvilAnagram's Avatar

    Join Date
    Aug 2014
    Location
    United States
    Gender
    Male

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by tieren View Post
    By combat uses of mass suggestion I meant things like "lets put our weapons down and talk this out" or "you guys should really run away at this point before I get really mad".
    I'd say those are perfectly reasonable. That's exactly the kind of thing I use it for.

    Quote Originally Posted by tieren View Post
    Investiture of Wind looks really powerful at first, but I'll have levitate at will by that point and knock things around with repelling blast so its mostly for the disadvantage and that seems a little meta-gamey munchkinish reason to take it to me.
    Remember that Levitate doesn't allow lateral movement unless you push off at something, and then you're still not controlled. Investiture of Wind allows true flight, plus the disadvantage (which is totally cheesy) and a nice little AoE (which is helpful to Warlocks).

    Quote Originally Posted by Saggo View Post
    Minor thing, but it seems like you still have a formatting error in your stat block for Strength.
    Fixed it, thanks!

  13. - Top - End - #103
    Ogre in the Playground
     
    RangerGuy

    Join Date
    Jun 2015

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Are the EE spells from the pdf considered "legal" for AL play?

  14. - Top - End - #104
    Ettin in the Playground
    Join Date
    Dec 2014

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by tieren View Post
    Are the EE spells from the pdf considered "legal" for AL play?
    yes, but not if you also want to use the cantrips from SCAG. you're allowed the PHB plus one other sourcebook per character, no more.

  15. - Top - End - #105
    Ogre in the Playground
     
    Daemon

    Join Date
    Mar 2014
    Location
    Aland islands
    Gender
    Male

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    So in theory how good would blade lock with STR build with 2 levels fighter and 1 level tempest cleric as MC be? Reaction damage from tempest cleric that goes nice with fire shield from fiend pact, heavy armor, fighting style, action surge, access to bless, healing and other level 1 cleric goodies at the cost of a feat/ASI.

    Seems legit to me if you got the stats to back it up that is.

  16. - Top - End - #106
    Ogre in the Playground
     
    Gastronomie's Avatar

    Join Date
    Dec 2015
    Location
    Yokohama, Japan

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by Spacehamster View Post
    So in theory how good would blade lock with STR build with 2 levels fighter and 1 level tempest cleric as MC be? Reaction damage from tempest cleric that goes nice with fire shield from fiend pact, heavy armor, fighting style, action surge, access to bless, healing and other level 1 cleric goodies at the cost of a feat/ASI.

    Seems legit to me if you got the stats to back it up that is.
    If the campaign starts at level 8 or higher it's gonna be pretty darn interesting, but if it starts at level 1~7 it might make your character underwhelming (a problem with a lot of multiclass builds). You also need to justify being both a cleric and warlock at the same time - not that it's difficult (it actually allows you to create interesting backstories), but that it does require some thought.
    Spoiler: Avatar
    Show

    ^ Fantastic avatar made by Professor Gnoll. Yaya Tokaz, from the manga "Kukul and Nagi". ^
    Spoiler: Quotes
    Show
    Quote Originally Posted by Malifice View Post
    Only on a DnD forum would discussing the methods for jamming a T-Rex into a 10x10x10 box be a thing.
    Extended Signature: Homebrew Stuff
    Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass

  17. - Top - End - #107
    Ogre in the Playground
     
    Daemon

    Join Date
    Mar 2014
    Location
    Aland islands
    Gender
    Male

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by Gastronomie View Post
    If the campaign starts at level 8 or higher it's gonna be pretty darn interesting, but if it starts at level 1~7 it might make your character underwhelming (a problem with a lot of multiclass builds). You also need to justify being both a cleric and warlock at the same time - not that it's difficult (it actually allows you to create interesting backstories), but that it does require some thought.
    Would start at 1 fighter 5 warlock 20 STR, polearm master, level 3 spells and overall useful stuff and coming levels would all give something useful, 7 action surge, 8 lvl 1 cleric stuff and reaction damage, 9 pact feature, 10 lvl 4 warlock spells, 11 feat/ASI. So feels like it should be pretty fun to level feature wise. :)

  18. - Top - End - #108
    Bugbear in the Playground
     
    SwashbucklerGuy

    Join Date
    Jun 2015

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by The OP
    Dual Wielder: Nope. You only get one pact weapon.
    This puzzles me. What has this got to do with TWF?

    In TWF you get two attacks with your pact weapon (if you have Thirsting Blade....and you WILL have Thirsting Blade!) and only one bonus attack with your off-hand weapon. Since your second weapon can't benefit from a second attack, the fact that it isn't your pact weapon is irrelevant.

    Okay, so at 12th level you won't get to add you Cha mod to the off-hand weapon damage. So what? Neither does any other TWFer, and it doesn't stop them from TWFing! At least the warlock still gets to add hex damage to all his weapon attacks, and TWFing is the best way to maximise hex's benefit.

  19. - Top - End - #109
    Ettin in the Playground
    Join Date
    Oct 2014

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    It's interesting to me that you rate Barbarian/Warlock as low, but Fighter/Warlock as high, apparently on the Rage/Spellcasting anti-synergy. My experience is the opposite: if you happen to roll high stats, Warbearian (Barbarian 2-3, Fiend Bladelock X) is about as much fun as you can have in D&D. You get all the fun parts of Barbarian Smash, plus temp HP on kill and Armor of Agathys + Rage shenanigans. You only get 2-3 rages per day, so you're not a full-time Hulk, but you have a good mix of long rest/short rest abilities and you'll be well prepared for any number of encounters per adventuring day, from 1/day to 20/day.

    And you still get to True Polymorph yourself into an Ancient White Dragon when you feel like it, and/or play with Agonizing Repelling Eldritch Spear to blast enemies through your Walls of Fire for d10+5d8+5 per hit, and do all the regular warlock stuff. Compared to a Fighter 1/Warlock, you lose a between 1 and 4 points of AC (depending) which means you're less good against hordes... but hordes are a great time to put up Armor of Agathys V and go Hulk Smash, anyway.

    In short, I disagree with the gap between Fighter (Dark Blue) and Barbarian (Red). They should really be the same color.

  20. - Top - End - #110
    Ogre in the Playground
     
    Millstone85's Avatar

    Join Date
    Apr 2015
    Gender
    Male

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    This guide seems to paint my build as a reasonable one and that pleases me.

    Which ability would you say a Dex 14, Con 16, Cha 18 GOO-chain-lock should improve first?

  21. - Top - End - #111
    Bugbear in the Playground
     
    TheTeaMustFlow's Avatar

    Join Date
    Feb 2013
    Location
    Perfidious Albion

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by Millstone85 View Post
    This guide seems to paint my build as a reasonable one and that pleases me.

    Which ability would you say a Dex 14, Con 16, Cha 18 GOO-chain-lock should improve first?
    Assuming you're doing the standard chainlock thing (that is to say, mostly being a caster), I'd say charisma.
    Quote Originally Posted by Toby Frost
    `This is just the beginning, Citizens! Today we have boiled a pot who's steam shall be seen across the entire galaxy. The Tea Must Flow, and it shall! The banner of the British Space Empire will be unfurled across a thousand worlds, carried forth by the citizens of Urn, and before them the Tea shall flow like a steaming brown river of shi-*cough*- shimmering moral fibre!`

  22. - Top - End - #112
    Ogre in the Playground
     
    Millstone85's Avatar

    Join Date
    Apr 2015
    Gender
    Male

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by TheTeaMustFlow View Post
    Assuming you're doing the standard chainlock thing (that is to say, mostly being a caster), I'd say charisma.
    Well, I might have invested more in concentration than is standard. Variant human feat Resilient (Constitution) and most of my spells use it. It makes sense with the character's fluff.

  23. - Top - End - #113
    Bugbear in the Playground
     
    TheTeaMustFlow's Avatar

    Join Date
    Feb 2013
    Location
    Perfidious Albion

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by Millstone85 View Post
    Well, I might have invested more in concentration than is standard. Variant human feat Resilient (Constitution) and most of my spells use it. It makes sense with the character's fluff.
    If concentration (rather than other constitution stuff) is what's worrying you, you may want to consider War Caster, as advantage on the check is a lot better than just a +1 to it.

    Still, either con or dex would be a perfectly reasonable choice - 18 charisma is enough to be getting on with at a low level. But I think I'd still advise charisma on balance.

    Edit: Just realised I've been assuming you are low level based on what you've been saying, but you never actually said it. If you're 8th level or higher, I'd definitely recommend charisma so that your attacks and DCs keep up, but if you actually are low level, it's not a huge worry.
    Last edited by TheTeaMustFlow; 2016-05-02 at 08:04 AM.
    Quote Originally Posted by Toby Frost
    `This is just the beginning, Citizens! Today we have boiled a pot who's steam shall be seen across the entire galaxy. The Tea Must Flow, and it shall! The banner of the British Space Empire will be unfurled across a thousand worlds, carried forth by the citizens of Urn, and before them the Tea shall flow like a steaming brown river of shi-*cough*- shimmering moral fibre!`

  24. - Top - End - #114
    Ogre in the Playground
     
    Millstone85's Avatar

    Join Date
    Apr 2015
    Gender
    Male

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by TheTeaMustFlow View Post
    If concentration (rather than other constitution stuff) is what's worrying you, you may want to consider War Caster, as advantage on the check is a lot better than just a +1 to it.
    Hit points and other Con saves are nice too. And it is more than a +1 now.

    Quote Originally Posted by TheTeaMustFlow View Post
    Just realised I've been assuming you are low level based on what you've been saying, but you never actually said it. If you're 8th level or higher, I'd definitely recommend charisma so that your attacks and DCs keep up, but if you actually are low level, it's not a huge worry.
    5th level but thinking about the 8th level's ability score improvement.

    Quote Originally Posted by TheTeaMustFlow View Post
    Still, either con or dex would be a perfectly reasonable choice - 18 charisma is enough to be getting on with at a low level. But I think I'd still advise charisma on balance.
    Charisma it is then. Thank you.

  25. - Top - End - #115
    Pixie in the Playground
     
    Polarthief's Avatar

    Join Date
    Mar 2016

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Omg, you did a Warlock guide? Awesome! Still a huge fan of your layout Evil!

    I'd like to add my two cp regarding the pacts though, I'd argue that Pact of the Tome should be sky blue as well, given that it can mimic the effects of the other two.

    Tome allows you to get the Ritual invocation (which, yes, you made sky blue), but that allows you to summon (albeit weaker) familiars, partially mimicking the Chain pact. Regarding the Blade pact, pick up the Druid cantrip Shillelagh as one of your three (since you can pick 3 of any class's cantrips, even multiple classes!), and it will use Charisma for your weapon instead of Strength or Dexterity. Unless you were planning on using 2h weapons with Blade pact, Shillelagh alone not only covers most of the Blade pact benefits, but is arguably better than it til Level 12 unless you go full Dex or Str (Lifedrinker does Dex/Str + Cha but Shillelagh does +Cha which is probably higher, and doesn't cost an invocation).

    I just feel like the versatility of the tome, the fact that Shillelagh exists (and becomes a Warlock cantrip so it uses Cha instead of Wis), and that you can also pick up a familiar makes Tomelock a pretty solid choice, arguably a go-to for any blaster.


    Chain, idk if it's just bias, but I don't see why it gets so much praise in comparison to Tome which can mimic it for the most part.
    Last edited by Polarthief; 2016-05-08 at 04:13 PM.

  26. - Top - End - #116
    Ogre in the Playground
     
    Daemon

    Join Date
    Mar 2014
    Location
    Aland islands
    Gender
    Male

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by Polarthief View Post
    Omg, you did a Warlock guide? Awesome! Still a huge fan of your layout Evil!

    I'd like to add my two cp regarding the pacts though, I'd argue that Pact of the Tome should be sky blue as well, given that it can mimic the effects of the other two.

    Tome allows you to get the Ritual invocation (which, yes, you made sky blue), but that allows you to summon (albeit weaker) familiars, partially mimicking the Chain pact. Regarding the Blade pact, pick up the Druid cantrip Shillelagh as one of your three (since you can pick 3 of any class's cantrips, even multiple classes!), and it will use Charisma for your weapon instead of Strength or Dexterity. Unless you were planning on using 2h weapons with Blade pact, Shillelagh alone not only covers most of the Blade pact benefits, but is arguably better than it til Level 12 unless you go full Dex or Str (Lifedrinker does Dex/Str + Cha but Shillelagh does +Cha which is probably higher, and doesn't cost an invocation).

    I just feel like the versatility of the tome, the fact that Shillelagh exists (and becomes a Warlock cantrip so it uses Cha instead of Wis), and that you can also pick up a familiar makes Tomelock a pretty solid choice, arguably a go-to for any blaster.


    Chain, idk if it's just bias, but I don't see why it gets so much praise in comparison to Tome which can mimic it for the most part.
    How is the Shillelagh cantrip superior until level 12 when you only get one attack with it while blade gets 2 at level 5? O_o
    Last edited by Spacehamster; 2016-05-09 at 03:25 AM.

  27. - Top - End - #117
    Dwarf in the Playground
     
    Lizardfolk

    Join Date
    Apr 2007

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    I really think the utility of going Fighter 2 to start encounters off with a free cast of Fly or Darkness warrants a mention.
    Avvie by Sneak

  28. - Top - End - #118
    Ogre in the Playground
     
    Daemon

    Join Date
    Mar 2014
    Location
    Aland islands
    Gender
    Male

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by tsuyoshikentsu View Post
    I really think the utility of going Fighter 2 to start encounters off with a free cast of Fly or Darkness warrants a mention.
    2 Fighter / 1 Life Cleric /17 Blade lock would be pretty baller. :)

  29. - Top - End - #119
    Troll in the Playground
     
    Arkhios's Avatar

    Join Date
    Nov 2015
    Location
    Finland
    Gender
    Male

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by Spacehamster View Post
    How is the Shillelagh cantrip superior until level 12 when you only get one attack with it while blade gets 2 at level 5? O_o
    Extra Attack doesn't mix well with the SCAG cantrips: Booming Blade and Green-Flame blade, unless you can attack or cast a spell with a bonus action, so technically Shillelagh (magical weapon!) + either BB/GFB does compete quite nicely with Extra Attack. GFB is strictly better of the two, since it's also based on charisma for the extra damage.
    Last edited by Arkhios; 2016-05-09 at 03:40 AM.

  30. - Top - End - #120
    Ogre in the Playground
     
    Daemon

    Join Date
    Mar 2014
    Location
    Aland islands
    Gender
    Male

    Default Re: Selling your Soul at a Premium: The Warlock's Guide to Power

    Quote Originally Posted by Arkhios View Post
    Extra Attack doesn't mix well with the SCAG cantrips: Booming Blade and Green-Flame blade, unless you can attack or cast a spell with a bonus action, so technically Shillelagh (magical weapon!) + either BB/GFB does compete quite nicely with Extra Attack. GFB is strictly better of the two, since it's also based on charisma for the extra damage.
    Ah true enough but I would take 3 attacks (PAM + extra attack) over 1 strong attack every day of the week for the bigger chance to land at least some damage each turn to be honest. :)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •