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Thread: Erfworld 63, Page 57
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2007-06-24, 11:54 AM (ISO 8601)
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Re: Erfworld 63, Page 57
I am most pleased, by the dwagons expressions. Best part of the comic, they just look so happy :P
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2007-06-24, 12:09 PM (ISO 8601)
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Re: Erfworld 63, Page 57
now we know that dwagons have 2 attacks each...
awsom avvy by simius
srry 'bout the spellin'
OoTS Graveyard
R.I.P OoTS #1-#443
Fell right into her grave. OoTS#120-#464
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2007-06-24, 12:15 PM (ISO 8601)
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Re: Erfworld 63, Page 57
SpoilerHmm...technically, only one of those three uncroaked warlords needs to survive since Parson has two in reserve. He could've used the extra move on his last unused A dwagon to carry one well to the side, away from all of the action. 18 dwagons would've destroyed about 95% as many siege units as 19 dwagons. I think that difference would be a price well worth paying to pull off a Death Star and capture Ansom and the Arkenpliers on Ansom's turn, just before healing...but there's no need to sacrifice any warlords at all.
Taking it a step further, if 16 full strength B dwagons would be enough to overcome a force intended for 19 nearly croaked A dwagons and 3 uncroaked warlords then he could've shunted all three of his warlords to the side. (16 dwagons would've destroyed about 84% as many siege units as 19 dwagons, still very good.) It would be a hybrid trap: Death Star with the dwagons and Shell Game with the warlords, DS/SG for short.Last edited by Scientivore; 2007-06-24 at 12:23 PM.
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2007-06-24, 12:23 PM (ISO 8601)
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Re: Erfworld 63, Page 57
I don't know... In Klog #4, it says, "...groups of units get a stack bonus that maxes at 8, so you see a lot of 8-man formations."
Maybe this means that there's another bonus than just the leadership bonus- one that comes from the number of units in the stack (the stack bonus). The reason why I think this is why else would the stack bonus result in 8-man formations?
Thinking about it, now I think the leadership bonus applies to every unit in the hex (units in Gobwin Knob get Parson's bonus, and I'm sure there are more than 8 units there :P). However, you can get another bonus (up to +8) for having units in a stack. I guess that there's no real advantage to having larger stacks bonus-wise, but numerically... it might be a very unexpected tactic that Parson may use in the future? Probably not in the current situation, as someone else commented on. :P
So a warlord can direct his units on his turn? Hm... does that mean that Parson's dwagon runs on the siege units were only preventable by having more air support? There was no way for Ansom's units, even with leaders, to counter the selective targeting of the siege units? I'm not sure...
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2007-06-24, 12:24 PM (ISO 8601)
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Re: Erfworld 63, Page 57
SpoilerThe beauty of the Death Star is that it's what they expect to see: nearly a score of dwagons. If Vinny can tell the difference between injured and uninjured dwagons through his doombats' eyes then there's no possibility of a Death Star because he would spot the wounded dwagons in the outer hexes. So, if it's a Death Star trap at all, then he won't know until it's too late, when he enters the center hex and see the dwagons' stats with his warlord vision.My avatar is a remix that I made of Prince Ansom. Resource credit:
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2007-06-24, 12:45 PM (ISO 8601)
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Re: Erfworld 63, Page 57
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2007-06-24, 01:03 PM (ISO 8601)
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2007-06-24, 02:05 PM (ISO 8601)
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2007-06-24, 02:11 PM (ISO 8601)
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Re: Erfworld 63, Page 57
I'm pretty sure Ansom knows he is going to win a pyrrhic victory here...
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2007-06-24, 02:17 PM (ISO 8601)
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Re: Erfworld 63, Page 57
Hehe. The very last panel SO reminded me of Jurassic Park.
Moo!
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2007-06-24, 03:34 PM (ISO 8601)
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Re: Erfworld 63, Page 57
After all this analysis, anything that actually happens is probably doomed to anti-climax.
At least there are nice little artistic touches to enjoy, like the dwagons. I think we're all going to be mad if we see a dead dwagon on the battlefield.
Edit: I was rereading, and I noticed on page 23 there's a reference to Zork 1, a "maze of twisty little passages." I probably saw it the first time, I just didn't think 'referece.'Last edited by Zeku; 2007-06-24 at 03:53 PM.
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2007-06-24, 04:27 PM (ISO 8601)
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Re: Erfworld 63, Page 57
Listen to me, you whiny crybaby sack of undead crap, you are going to do exactly what I tell you, or I will rebuke you into next week.
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2007-06-24, 05:57 PM (ISO 8601)
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Re: Erfworld 63, Page 57
more spoiler:
Spoiler
That's the surest bet. By loading the initial attacks with uncroaked warlords--very tasty targets--he not only ensures that Ansom will wend a counterattack, he makes sure Ansom is a part of it, bringing the Arkenpliers with him. More I think of it, the more perfectly it all ties together--the center hex will be full of fresh dwagons, with or without warlords to back them up. Ansom will just dive in...
Now a more open question--given the most recent scene, doesn't it seem like it is possible to strategically arrange a stack (i.e. put dwagons in the trees)? Could parson put the weakened warlords in a stack, but arrange it so that Ansoms troops will have to go through every other unit present to get to them?Avatar done by my own hand.
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2007-06-24, 06:09 PM (ISO 8601)
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2007-06-24, 06:55 PM (ISO 8601)
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Re: Erfworld 63, Page 57
PWNT! (I don't like 1337-speak that much, but I had to say it because the Dwagons in this strip rock so much. ) The Halfling would be pleased.
I think the sound effects really are supposed to be either a motorcycle's sounds or a land speeder's sounds. I'm leaning towards motorcycle myself. After reading the comic and then this thread, I am reminded of the fact that the Japanese say "boom" (or is it "bomb"?) for the sound a bee makes instead of "buzz", like in the United States. I think this has something to do with the giant hornets and bees native to that country whose wings beating supposedly sounds like someone beating their drumms..
I just hope that the dwagons get to destroy a few more stacks before Parson's diabolical plan is revealed. I think Ansome and Vinny will barely escape whatever trap he has planned with a new respect for the innovative thinking on Stanley's side, and the suspicion that something may not be "quite right".
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2007-06-24, 08:16 PM (ISO 8601)
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Re: Erfworld 63, Page 57
Actually it won't be a bloodbath; but only because Erfworlders evidently don't bleed. We saw battle bears pulled in pieces before, and no blood--but I assumed that's because they're cloth golems. Now we know that even flesh-
and-bloodErfings don't bleed. Poor, poor Vinny.
This possibility has been addressed; see here:
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2007-06-24, 10:13 PM (ISO 8601)
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Re: Erfworld 63, Page 57
Everyone's jumping on the Evel Knievel bandwagon, but I think it's an Easy Rider reference. Ansom looks just like Captain America; and Vinny, by his side, has a hat on his head--so did Billy in the movie. Even the position is similar.
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2007-06-25, 01:06 AM (ISO 8601)
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Re: Erfworld 63, Page 57
Personally I think this is just a mistake on everyone's part because of Ansem's lack of intel. Vinny and Ansom assume that this hex has 3 injured dwagons in it that will fall easily, and thus send in a small troop to finish it off. BUT, according to http://www.giantitp.com/comics/erf0052.html this is not so. The hex actually contains 4 or 5 B dwagons since all the A dwagons are in the center hex. Likely 3 of them showed their heads when the bat flew over so that the intel would be wrong, something that Parson was counting on once he learned that Ansom did not have the linked lookamancers. As such, the reason that "3 injured A dwagons" win, is because the 3 A dwagons are likely 5 uninjured B dwagons. Even if the dwagons took damage from the arrows, it wasn't enough to kill any, because the group was assuming low hp by this point.
Sneak
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2007-06-25, 01:18 AM (ISO 8601)
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Re: Erfworld 63, Page 57
Since that Klog was posted Parson has learned about Ansom's lack of intel, so the plan could have changed. As somebody wise once said, a plan rarely survives contact with the enemy!
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2007-06-25, 01:32 AM (ISO 8601)
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Re: Erfworld 63, Page 57
They consider the far hex weak because of the number and color of dwagons in it.
Originally Posted by Vinny
Originally Posted by Ansom
Originally Posted by AnsomLast edited by Scientivore; 2007-06-25 at 01:32 AM.
My avatar is a remix that I made of Prince Ansom. Resource credit:
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2007-06-25, 03:40 AM (ISO 8601)
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Re: Erfworld 63, Page 57
It's very like the two silly British guards/comic reliefs in Pirates of the Caribbean. When they get back to their boat and see it overrun by zombies slaying all their comrades. They look at each others and, to dispel fear, yell such a cry before charging.
That's exactly what it means. We know stacks get a Leadership bonus from the warlords that command it (the Chief warlord, Ansom or Parson, and whatever warlord happens to be present in the stack); and that they get a stack bonus equal to the number of units in the stack, up to 8.
In other words, the Dwagons there have a +2 leadership bonus from Parson and a +3 stack bonus since they're three.
There may be other types of bonus, too -- there probably are. Terrain, equipment, experience (veteran units vs. rookie units), favored enemies, buffing spells, etc., all those are quite common in that type of game. But stack and leadership are the only two that have been explained and that we know for sure.Last edited by Gez; 2007-06-25 at 04:13 AM.
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2007-06-25, 07:35 AM (ISO 8601)
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Re: Erfworld 63, Page 57
Something that I'm wondering. Everyone seems to belive the chief overlord bonus is applied to every stack of that team, no matter where it is. Now, didn't he say his bonus applied to the units of the capital? I took that to mean, the units stationed at the capital, not every unit everywhere. This sounds kind of worthless as far as a bonus goes, unless he was referring to the specific case where he is currently at the capital, and the bonus goes with him.
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2007-06-25, 07:40 AM (ISO 8601)
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Re: Erfworld 63, Page 57
It may be both, but it's definitely an Evel Knievel reference.
Last edited by shakes019; 2007-06-25 at 12:23 PM.
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2007-06-25, 08:23 AM (ISO 8601)
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2007-06-25, 09:19 AM (ISO 8601)
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Re: Erfworld 63, Page 57
Judging from the way "capital" is listed as a key fact for each character in the cast list, I'd guess that in this context it's a synonym for "affiliation".
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2007-06-25, 09:32 AM (ISO 8601)
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Re: Erfworld 63, Page 57
Let's see... He's not just any Warlord, but Chief Warlord, so his bonuses aren't local but global it seems. He doesn't say "in the capital", but "of my capital", which implies all-roundness. So you probably have chief+local+stack+specials as bonuses. And apparently +2 as Chief sucks.
Anyway, warlords are probably local, or at most a range, but the big boss is a whole different tale. Otherwise one could just create warlord after warlord for a massive stack of bonuses.
When I noticed the 3-dwagons adjustment to the initial plan, the first thing that came to mind is something you all will agree with:
"Will you walk into my parlour?" said the Spider to the Fly;
"'Tis the prettiest little parlour that ever you did spy.
The way into my parlour is up a winding stair,
and I have many curious things to show you when you're there."
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2007-06-25, 09:36 AM (ISO 8601)
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2007-06-25, 09:47 AM (ISO 8601)
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Re: Erfworld 63, Page 57
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2007-06-25, 09:57 AM (ISO 8601)
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Re: Erfworld 63, Page 57
When I saw that big "RUNN etc" sound effect across that top panel, my first thought was: "Chainsaws? WTF?" Then I looked at the second panel and realised it was Ansom revving his carpet.
We still need an Erf troop type armed with chainsaws though...If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?
Is 3.5 a fried-egg, chili-chutney sandwich?
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2007-06-25, 10:03 AM (ISO 8601)
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