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  1. - Top - End - #1
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2016

    Default Custom version of 5E using OGL and SRD

    I'm tempted to use the 5E SRD and OGL that it is released under to create a unique system that plays about 70% like 5e.

    My goals are:
    • Keep Advantage/Disadvantage for replacing fiddly +'s during play and for situational bonuses.
    • Allow Advantage/Disadvantage to stack, taking the one with the highest number of sources.
    • Tweak the classes to fit better into the "War as Sport" or "Fun as an Obstacle Course" style play
    • Include Class Options (sub-classes) that have the 4e style AEDU build along with others that replicate earlier editions.
    • Move the Rogues 'skill monkey' features into a sub-class, feat, or background.
    • Make more robust backgrounds.


    I'll add more as I think of it.

    If you are interested please let me know. I might release it on DriveThruRPG or somewhere else.
    Its bad when the DM has to twist and convolute the plot and world to prevent a player from breaking the game.

    Started work on a 5E OGL SRD game that might get released on Drivethrurpg.com

  2. - Top - End - #2
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Fighting Demons!

    Default Re: Custom version of 5E using OGL and SRD

    Quote Originally Posted by NewDM View Post
    I'm tempted to use the 5E SRD and OGL that it is released under to create a unique system that plays about 70% like 5e.

    My goals are:
    • Keep Advantage/Disadvantage for replacing fiddly +'s during play and for situational bonuses.
    • Allow Advantage/Disadvantage to stack, taking the one with the highest number of sources.
    • Tweak the classes to fit better into the "War as Sport" or "Fun as an Obstacle Course" style play
    • Include Class Options (sub-classes) that have the 4e style AEDU build along with others that replicate earlier editions.
    • Move the Rogues 'skill monkey' features into a sub-class, feat, or background.
    • Make more robust backgrounds.


    I'll add more as I think of it.

    If you are interested please let me know. I might release it on DriveThruRPG or somewhere else.
    I'd be interested in seeing what you come up with.

    One idea I actually had for advantage stacking was each level of advantage requires one more source.

    So, here's how it goes"

    1 Sources of Advantage-roll 2 dice, take the highest.
    2 Sources of Advantage-roll 2 dice, take the highest
    3 Sources of Advantage-roll 3 dice, take the highest
    6 Sources of Advantage-roll 4 dice, take the highest

    So first advantage requires one source, the next requires two more, the next three more, so on and so forth.
    I have a LOT of Homebrew!

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  3. - Top - End - #3
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2016

    Default Re: Custom version of 5E using OGL and SRD

    Quote Originally Posted by JNAProductions View Post
    I'd be interested in seeing what you come up with.

    One idea I actually had for advantage stacking was each level of advantage requires one more source.

    So, here's how it goes"

    1 Sources of Advantage-roll 2 dice, take the highest.
    2 Sources of Advantage-roll 2 dice, take the highest
    3 Sources of Advantage-roll 3 dice, take the highest
    6 Sources of Advantage-roll 4 dice, take the highest

    So first advantage requires one source, the next requires two more, the next three more, so on and so forth.
    I was thinking more 2 dice every time, but if you have 3 sources of advantage and 2 sources of disadvantage you would still roll advantage.
    Its bad when the DM has to twist and convolute the plot and world to prevent a player from breaking the game.

    Started work on a 5E OGL SRD game that might get released on Drivethrurpg.com

  4. - Top - End - #4
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2016

    Default Re: Custom version of 5E using OGL and SRD

    I'm expanding Bounded Accuracy by changing the proficiency bonus to:

    level/bonus
    1/1
    2/2
    3/2
    4/3
    5/3
    6/4
    7/4
    8/5
    9/5
    10/6
    11/6
    12/7
    13/7
    14/8
    15/8
    16/9
    17/9
    18/10
    19/10
    20/11

    I'm also moving feats out of class progression and moving them into character progression. Then fighters get several bonus feats that they can pick from lists at certain levels.
    Last edited by NewDM; 2016-04-25 at 07:02 PM.
    Its bad when the DM has to twist and convolute the plot and world to prevent a player from breaking the game.

    Started work on a 5E OGL SRD game that might get released on Drivethrurpg.com

  5. - Top - End - #5
    Pixie in the Playground
    Join Date
    May 2014

    Default Re: Custom version of 5E using OGL and SRD

    How I handle stacking of advantages: mnt-reddoors.blogspot.com/2015/05/im-rules-junkie-degrees-of.html

  6. - Top - End - #6
    Ettin in the Playground
    Join Date
    Apr 2012
    Gender
    Male

    Default Re: Custom version of 5E using OGL and SRD

    Quote Originally Posted by NewDM View Post
    I'm expanding Bounded Accuracy by changing the proficiency bonus to:

    level/bonus
    1/1
    2/2
    3/2
    4/3
    5/3
    6/4
    7/4
    8/5
    9/5
    10/6
    11/6
    12/7
    13/7
    14/8
    15/8
    16/9
    17/9
    18/10
    19/10
    20/11

    I'm also moving feats out of class progression and moving them into character progression. Then fighters get several bonus feats that they can pick from lists at certain levels.
    What is the purpose of vastly increasing the Proficiency range and how are you planning to compensate for ACs and Saves etc across the board and for Monsters. These changes would be good for skills, but would vastly ruin bounded accuracy in almost every other situation.

  7. - Top - End - #7
    Barbarian in the Playground
     
    Final Hyena's Avatar

    Join Date
    Mar 2016
    Location
    UK
    Gender
    Male

    Default Re: Custom version of 5E using OGL and SRD

    Quote Originally Posted by Zman View Post
    What is the purpose of vastly increasing the Proficiency range and how are you planning to compensate for ACs and Saves etc across the board and for Monsters. These changes would be good for skills, but would vastly ruin bounded accuracy in almost every other situation.
    I concur.
    On the one hand you want the simplicity of advantage over endless +x's, but you want each level to increase your talents. The two ideas don't mesh together easily, especially when you stick to the design of having 20 levels.
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