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    Bisected8's Avatar

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    wink [MitPII] Undead doesn't mean uncaring....

    Announcement: With polls disabled, votes should be posted in the threads themselves or PMed to myself and Fax. Format your votes like this so that it will be easier to pick them out from the rest of your post: MitP Vote: Yes or MitP Vote: No. Thank you.
    Protective Spirit (AKA: Guardian Spirits, Protector Ghosts)

    This is an acquired template which can be applied to any creature with an intelligence score of 10 or higher and a good or neutral alignment.

    A Guardian Spirit is created when a sapiant being is killed in an unpleasant manner (or had their body befouled after death). Rather than bearing a grudge or resentment towards the living they desire only to prevent other beings from sharing their fate. They will normally inhabit the area in which they died (e.g. level of a dungeon, section of a city or a small settlement). They appear as they did in life but have some sign of how they died (e.g. a wound), for this reason they keep themselves invisible in order to avoid frightening the people they are protecting. They will protect anyone regardless of alignment unless they believe that they intend to cause a death in the manner the spirit is trying to prevent.

    They gain all the abilities and stat changes of the ghost template plus those listed below. Their alignment is always neutral good regardless of what it was in life. In addition they gain the following abilities;

    Greater Invisibility (Sp) A guardian may make itself invisible at will while it manifests, it will usually do this to avoid frightening those it intends to protect.

    Suggestion (Sp) Once per hour it may cast suggestion as per the spell as if it was cast by a spellcaster of a level equal to their HD.

    Depending on how it died (and thus what type of deaths it intends to prevent) the ghost gains extra abilities (no more than two) to aid it. Below are some examples however the DM may wish to create their own variation for their campaign. The standard naming pattern for a subtype is "___ Spirit".

    Unlucky Spirits
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    These are the ghosts of adventurers who were killed by traps. They try to destroy traps or at least warn anyone who could fall prey to them.

    Warning Mark (Sp) The spirit may create a mark on a surface or in the air. It glows bright red (or another colour of the ghost's choice) and anyone who sees it or comes withing 30ft. of it gets a feeling of wariness about whatever it has been scribed to (the area if it was scribed in the air) and gains a +2 bonus to any attempts to avoid, detect, etc traps. A mark is suppressed (but not removed) by an antimagic field. A ghost may have no more than 4 active marks.

    Vengeful Victim (Su) The ghost may freely suppress or reactivate the trap which killed them. They may not suppress it for longer than 5 hours and then they must rest for a further hour.


    Judicial Spirits
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    Judicial Spirits are the ghosts of law enforcers who died on duty, the victim of a particularly violent murder or even repentant criminals who were executed for their crimes. They seek to prevent murders and assaults as well as help criminals who they believe have a chance of redeeming themselves.

    Shield Other (Sp) As per the spell with a CL equal to the ghost's HD

    Weakening Touch (Su) After succeeding on a touch attack the ghost may deal 1d6 strength damage to a target.


    Starved Spirits
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    These are the ghosts of beings who starved to death in the wilderness. They will use their abilities to feed anyone who has no access to food or is otherwise at risk of starving.

    Purify Food and Drink (Sp) As per the spell with a CL equal to the spirit's HD.

    Create Food and Water (Sp) As per the spell with a CL equal to the spirit's HD.


    Separated Spirits
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    The ghosts of creatures which have had their bodies turned into corporal undead. They seek to destroy undead to give those who have died a chance of resurrection and punish those who would show such disrespect to the dead.

    Sanctify Corpse (Su) Once an hour the ghost may protect a corpse from being raised as an undead. Anyone attempting to raise a corpse so protected takes 1d6 wisdom damage and suffers a sudden feeling of immense guilt. This effect lasts as long as the corpse exists

    Destroy undead (Su) Once per day the ghost may use its Malevolence ability on a corporal undead creature, after controlling it for 1d6 rounds it may destroy it instantly. If the corpse has been undead for 10 years or less it is returned to the state it was in and can be resurrected as if it was never undead.


    Combat

    Autoprotective Guardians will only enter combat against those they think will bring about a death in a way they intend to prevent (e.g. Separated Spirits will attack necromancers on sight).

    If they think it will work they will manifest, switch off their invisibility and warn their enemy to mend their ways. If the enemy refuses or fails to convince the spirit that they will reform then the guardian will attack.

    They prefer to end battles quickly. Above all else they will not do anything which could cause the death of an innocent person, especially in the way they seek to prevent.

    In combat they will first try to use their malevolence to control their target (particularly against lone enemies) and force them towards a fitting death. If this fails then they will use their Frightful Moan and any other abilities which would give them an advantage then use their touch and gaze attacks to finish the job.
    Last edited by Bisected8; 2007-08-14 at 07:04 AM.

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    Bisected8's Avatar

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    Default Re: [MitPII] Undead doesn't mean uncaring....

    No comments or votes?

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    Pixie in the Playground
     
    MonkGuy

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    Default Re: [MitPII] Undead doesn't mean uncaring....

    I think it's I great idea there are a lot of stories about guardian sprits but there has been a huge lack of them in dnd.

    ps how do you vote?

    MitP: YES
    Last edited by randomguyonfire; 2007-06-24 at 04:43 PM.
    why am I on fire you ask? A better question would be why arent you on fire?

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    Default Re: [MitPII] Undead doesn't mean uncaring....

    Quote Originally Posted by randomguyonfire View Post
    ps how do you vote?
    you say...

    MitP: YES
    awsom avvy by simius
    srry 'bout the spellin'

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    R.I.P OoTS #1-#443
    Fell right into her grave. OoTS#120-#464

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    MindFlayer

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    Default Re: [MitPII] Undead doesn't mean uncaring....

    Seperated Spirit ehh?
    I vote MITP:Yes

    Just cause I want to throw one at the True Necromancer.

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    Default Re: [MitPII] Undead doesn't mean uncaring....

    Mitp: Yes, cause these guys are awesome, and we need more good-aligned guys in the book.
    Thanks a TON to Almighty Salmon for the Amazing Log Man!

    The Legend of TheLogMan

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    Bugbear in the Playground
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    Default Re: [MitPII] Undead doesn't mean uncaring....

    Mitp: Yes

    see above.
    Recent Ancient Attempts at homebrewing :

    Daoist(Prc), Kinderhorror (MitP:8-0), Gribble(MitP: 11-1), Shardfiend(MitP:8-0), Sun Tyrant(MitP:6-0), Sunworshiper(MitP: 3-0),Spidaren (MitP: 7-0), Movie Themed Feats

    Any & all advice and opinions, and votes, are welcome

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    KingGolem's Avatar

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    Default Re: [MitPII] Undead doesn't mean uncaring....

    MitP Vote: Yes

    Quote Originally Posted by randomguyonfire
    I think it's I great idea there are a lot of stories about guardian sprits but there has been a huge lack of them in dnd.
    Indeed.
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    Gary Gygax
    June 27, 1938 - March 4, 2008
    Dave Arneson
    October 1, 1947 - April 7, 2009
    Rest in peace.

    Stonemen: My contribution to the MitP project and probably the coolest thing I've ever statted. Votes: Yes 8, No 0
    My Avatar Gallery
    (and some other stuff too, but you don't have to look at that)

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    Default Re: [MitPII] Undead doesn't mean uncaring....

    This would work better as a deathless, but alas those aren't OGC.

    MITP: YES
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    Default Re: [MitPII] Undead doesn't mean uncaring....

    I'm not a huge fan of the name, but the creature is cool.

    MitP: Yes
    "Sometimes, were heroes. Sometimes, we shoot other people right in the face for money."

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    Bisected8's Avatar

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    Default Re: [MitPII] Undead doesn't mean uncaring....

    8 Yes'. Isn't that the minimum amount of votes

    Though I think OOB is right, it needs a better name.
    Last edited by Bisected8; 2007-06-26 at 05:21 AM.

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    Bisected8's Avatar

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    Default Re: [MitPII] Undead doesn't mean uncaring....

    Can someone suggest a better name?

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    Default Re: [MitPII] Undead doesn't mean uncaring....(Help thinking of a better name needed)

    I think a simple guardian spirit would do it, it's just that auto-protective is a mouthful and doesn't return anything on dictionary.com.
    "Sometimes, were heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

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    Bisected8's Avatar

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    Default Re: [MitPII] Undead doesn't mean uncaring....(Help thinking of a better name needed)

    Quote Originally Posted by TheOOB View Post
    I think a simple guardian spirit would do it, it's just that auto-protective is a mouthful and doesn't return anything on dictionary.com.
    Yeah, I just put the prefix auto (meaning self) on the word protective. COme to think of it it doesn;t make much sense.

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    Default Re: [MitPII] Undead doesn't mean uncaring....

    So, why the Suggestion Ability?
    It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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    Bisected8's Avatar

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    Default Re: [MitPII] Undead doesn't mean uncaring....

    Quote Originally Posted by Matthew View Post
    So, why the Suggestion Ability?
    "Excuse me good sir, would you mind not [walking into that trap/committing that unspeakable crime/raising that corpse as a zombie/etc]"

    Something along those lines.

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    Default Re: [MitPII] Undead doesn't mean uncaring....

    And Diplo doesn't cover that?

    MiTP: Yes.
    Last edited by Maldraugedhen; 2007-07-09 at 12:35 PM.
    The road goes ever on and on,
    Down from the door where it began,
    Now far ahead the road has gone,
    And I must follow, if I can--
    Pursuing it with eager feet,
    Meeting those who travel on the way,
    Where many paths and errands meet,
    And whither then, I cannot say.
    --J.R.R. Tolkien

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