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2016-04-30, 01:21 PM (ISO 8601)
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- Apr 2016
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- Washington State
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Homebrew Barbarian Subclass: Path of the Crash
Spoiler: SPOILERDungeon Crasher:
Beginning at 3rd level, if you set off a trap you may start raging for free, if an effect would make you do a Dexterity or Constitution Saving throw you may use your Strength Saving throw instead, and any effect that would make you take half damage on a Success you instead take no damage. You may add your proficiency modifier when trying to break a door, wall, or similar obstacle.
Great Throw:
At 6th level, you may throw a melee weapon at 20 feet while raging, it does the to hit and damage of the weapon. You may ready another weapon as a bonus action if you throw a weapon. you can do this equal to con modifier.
Once you use this feature, you must finish a short or long rest before you can use it again.
Bash and Crash:
Starting at 10th level, you can push an enemy whenever you hit them with a melee attack while raging, once per round. The enemy must succeed on a Strength save of a DC equal to 8+your proficiency modifier + your strength modifier or be pushed 10 feet. If they succeed on their save they are not pushed.
If the enemy hits a solid object such as a door, pillar or wall while being shoved this way they are knocked prone. The object they are knocked into take 2d6 damage plus your strength modifier.
Smash!:
At 14th level, you may use your Bash and Crash ability even while not raging. In addition, you gain the following effects while in a rage:
-When you deal damage you can add your Proficiency Modifier to the damage on the attack you use Bash and Crash.
-The damage you deal to objects is doubled.
This is my first Homebrew and would like some advice, this is also a rework of another homebrew I saw. (Can't link it but it is by Anubis Dread)Last edited by Mcheif30; 2016-05-01 at 02:02 AM.
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2016-04-30, 01:35 PM (ISO 8601)
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- Mar 2016
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- UK
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Re: Homebrew Barbarian Subclass: Path of the Crash
Was it this?
A kind of weak level 3 ability.
Kind of very strong for a single ability.
Every turn you can push an enemy 25 feet or on a fail 10 feet. Given that it's unlimited I think something more along 10 feet on a fail and 0 on a save.
This adds good damage onto an already good ability. I would get rid of it and just leave the damage that smash will bring.
Edit; I think the issue is that you are trying to take the best bits of the smash path, the bear totem and some rogue saves, pick one and focus on that.Last edited by Final Hyena; 2016-04-30 at 01:41 PM.
Spoiler: Homebrew Common CourtesyWhen asking for homebrew critique please respect everyone else's time by;
- Stating which edition.
- Telling us what you are trying to achieve.
- Updating your OP.
- Referencing non core content.
- Making the formatting reader friendly.
- Giving a direct link to your content.
Thank you.
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2016-04-30, 01:52 PM (ISO 8601)
- Join Date
- Apr 2016
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- Washington State
- Gender
Re: Homebrew Barbarian Subclass: Path of the Crash
Was it this?
A kind of weak level 3 ability.
Kind of very strong for a single ability.
Every turn you can push an enemy 25 feet or on a fail 10 feet. Given that it's unlimited I think something more along 10 feet on a fail and 0 on a save.
This adds good damage onto an already good ability. I would get rid of it and just leave the damage that smash will bring.
Edit: barbarians get Danger Sense it does the same kind of think but with dexLast edited by Mcheif30; 2016-04-30 at 01:59 PM.
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2016-04-30, 02:10 PM (ISO 8601)
- Join Date
- Mar 2016
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- UK
- Gender
Re: Homebrew Barbarian Subclass: Path of the Crash
You go great axe to maximise the use. On a 19 you get an extra d12, this goes to 2 if at 9th, 3 at 13th, 4 at 17th (and another for orc).
At level 3 (and half orc for fun) you get an extra 2d12 once every 20 attacks or 13/20 extra average damage = 0.65
at level 17 (and half orc for fun) you get an extra 5d12 once every 20 attack or 32.5/20 extra average damage = 1.625
It's ok at high level, but at 3rd it's not great.
You can't compare 5E to 3.5 for the sake of balance, otherwise we would have fighters with +30 to hit without breaking a sweat. I think that change would make it more unique and balanced.Last edited by Final Hyena; 2016-04-30 at 02:13 PM.
Spoiler: Homebrew Common CourtesyWhen asking for homebrew critique please respect everyone else's time by;
- Stating which edition.
- Telling us what you are trying to achieve.
- Updating your OP.
- Referencing non core content.
- Making the formatting reader friendly.
- Giving a direct link to your content.
Thank you.
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2016-04-30, 02:18 PM (ISO 8601)
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- Apr 2016
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- Washington State
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2016-04-30, 02:49 PM (ISO 8601)
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- Mar 2016
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- UK
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Re: Homebrew Barbarian Subclass: Path of the Crash
When it comes to classes/archetypes I like the main theme starting early so that people feel more unique without reaching mid/late levels, this is especially important as most time is spent playing in lower levels. Many games never even reach those later levels.
If you have a look at the inspiration you can see that the 3rd level feature is the ability to throw others around the room, it is the main part of the archetype which is why it is powerful.
So I would ask myself what is the key thing I want my archetype to do and try to slot it into that first archetype level and then theme the rest around that.Spoiler: Homebrew Common CourtesyWhen asking for homebrew critique please respect everyone else's time by;
- Stating which edition.
- Telling us what you are trying to achieve.
- Updating your OP.
- Referencing non core content.
- Making the formatting reader friendly.
- Giving a direct link to your content.
Thank you.
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2016-04-30, 03:40 PM (ISO 8601)
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- Apr 2016
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- Washington State
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Re: Homebrew Barbarian Subclass: Path of the Crash
Last edited by Mcheif30; 2016-05-01 at 02:24 AM.