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  1. - Top - End - #1
    Ogre in the Playground
     
    PirateGuy

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    Default One Piece in the Playground: Interest Check and Discussion

    One Piece in the Playground
    Setup and Discussion


    The Short Version:
    Would anyone be interested in a One Piece Freeform RP? Particularly an 'alternate universe' RP, much like some of the other RPs here based off of intellectual properties. This would start right at Gol D. Roger's execution, and follow the tale of the start of a brand new pirate age. All the characters from pirates to marines would be completely orignal except for Gold Roger himself, and every Devil Fruit that was ever mentioned, or that you can think up yourself, would be available. The RP would theoretically focus on the formation of various pirate crews building their strength and influence while traversing the Grand Line, establishing themselves, and perhaps one day becoming a Pirate Warlord or even a Pirate Emperor, all while clashing with other pirates, the world government, and various other forces and dangers that fill the high seas. This thread is for checking interest as well as possibly doing some pre-RP discussion and world development. Suggestions and questions are welcome.

    The Long Version:
    Welcome to the world of One Piece: A New Romance Dawn! The legendary pirate Gold Roger was finally captured and executed, but not even the World Government could predict that his execution would spark a new age of piracy and adventure. You can be a pirate, setting sail for adventure, finding treasure, amassing your crew and influence, and searching for the legendary One Piece which might make you the Pirate King! You can be an officer of the Navy, seeking to maintain the delicate order that the pirates seek to unravel. You can be a bounty hunter, a mercenary, or anything you like.

    The RP would (theoretically) start with the execution of Gold Roger, and a bunch of ragtag pirates escaping Loguetown amid the ensuing riots while the Navy tries (unsuccessfully) to contain the uprising. From there, pirate characters from various crews and fight for dominance, traverse the Grand Line amassing their crew, their influence, and perhaps one day their fleet.

    Profile:
    Name: Your character's name, perhaps nickname and/or title.
    Age: How many laps you've made riding this planet around the sun.
    Gender: Where applicable.
    Race: The world of One Piece is mostly Human, though there are also Fishmen, Merfolk, Minks (beastmen), Dwarves, Giants, Longarm men, Longleg men, Winged races originating from cloud societies, plenty of mixed-blood races in between, and more. There's certainly room for unique races as well.
    Organization: What pirate crew are you part of? Or perhaps you're part of the World Government or Navy? Maybe a guild or a separate kingdom? Or even just independent for the time being.
    Position: Your position within the organization listed above. Position on the crew? Rank in the Navy?
    Appearance: Height, weight, physical appearance.
    Personality: Where applicable, in case you're a piece of cardboard. Alignment (as you see it), Demeanor, etc.
    Equipment: Kept at the same technology level as One Piece, which is kind of hard to pin down since the setting uses more strange substitutes for modern technology, like the Den Den Mushis, snails which are capable of long-range communication like modern phones.
    Abilities: Any talents you may have, be they fighting styles, professional skills, useful instincts, whatever.
    Background: A brief history of your character. Particularly the publicly known details, though if you wish to include your deepest, darkest secrets that's your prerogative.
    (Read This!)
    Bounty: For pirates, criminals, and other enemies of the World Government. My proposal is that you, as the creator of your character, do not get to determine your own bounty. That is determined by the World Government, or whichever players are the closest thing to being in charge, or perhaps by general consensus in this thread. The World Government can raise or lower your bounty as they see fit, or even remove it entirely if they have a reason for it.

    (Where Applicable)
    Devil Fruit: Not everyone is going to have a Devil Fruit. Not everyone should have a Devil Fruit. But if you want one for your character, you can pick any that hasn't been claimed by another character first, be they Logia (turn into and control a particular element), Zoan (turn into an animal and several forms in between), or Paramecia (anything else, usually some form of body modification). Devil Fruits are unique. The only way to get the same Devil Fruit as an existing character is for the other character to die first.

    Any and all Devil Fruits in the canon (or non-canon) are available until they're claimed by a character.

    No matter the power, Devil Fruits all share some unique traits:
    • A Devil Fruit user cannot swim, and loses all strength in water. This applies to any kind of water, sea or fresh, and can trigger in as little as knee-deep water. There are no DFs that provide an exception.
    • Kairoseki, or Seastone, is a very dense metal available largely to the Navy. Contact with the material has the same effect as being submerged in water, and can even hit Logia users who may otherwise be immune to physical attacks.
    • Devil Fruits are wholly unique. Only one particular Devil Fruit user can exist at a time.
    • You can only have one Devil Fruit power. Attempts to consume a second Devil Fruit will just result in poisoning yourself.
    • Haki, a special martial art, is capable of striking through Devil Fruit defenses, hitting Logia users and even hurting DF users with enhanced physical defenses. ((if it even exists at all at this point in the RP. Part of me thinks that Haki should either be banned at the start or at least severely limited, but I'd like to hear others' opinions on this))


    Rules:
    (To be shamelessly copied from other more successful threads)


    Some other stuff specific to this RP:
    - No Shichibukai (Pirate Warlords) or Yonko (Pirate Emperors) at the start of the RP. They don't exist yet, and those titles are to be filled by people who earn them in-game by people who commit he necessary deeds and form the necessary alliances. Just saying "I have a large crew" or "I've done this in my backstory" is insufficient. You'll need to have other full PC-level characters sailing under your flag and perform actual deeds to qualify.

    - Having a number of generic underlings is a necessity for running a pirate or navy ship. Not every crew member needs a name and profile. But without a name and profile, they are considered just generic underlings with only the basic abilities granted by their race.
    ---

    So now that the basic info is out of the way, how about it? Any interest?
    Last edited by DiscipleofBob; 2016-05-05 at 08:36 AM.

  2. - Top - End - #2
    Titan in the Playground
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    Default Re: One Piece in the Playground: Interest Check and Discussion

    I'm absolutely on board for this. Yohohoho. Guess I'll take a slot as one of the Antagonists of this whole setting as a Yonko.

    Name: Grand Captain Wan the Cardinal
    Age: 40
    Gender: Male
    Race: Human
    Organization: The Seven Grand Fleets

    Appearance: Wan is fairly tall and dresses in light kimono of bright reds and blacks, earning him the nickname Cardinal, often with a pipe or two hanging from is lips. While in the navy he kept his straight black hair short and slicked back his new life on the open seas has provided him little chance to cut it, his hair now hanging long in a loose pony tail. Sometime in his past he earned a large scar across his face across his cheeks and nose though it only gives him another point for his otherwise rugged handsomeness. When in front of the majority of his crews, Wan wears his own Navy Admiral's coat which has been stitched and patched with red and black giving it a patchwork appearance.

    Personality: Wan is loud and often abrasive with a strong desire for personal freedom and an equally strong desire for people not to poke around his personal life even while in his cups and has a tendency to lie or otherwise embellish elements of his life with no concern if a story contradicts something he's told someone in the past, usually playing it of as a joke. This joking and non-serious tendency spills over in all other aspects of his life, prone to laughing even in life threatening situations and rarely stresses even if a patient is bleeding to death. All that said, Wan isn't cruel and when a situation requires a level head he's often the first to apply all the lessons he's learned from his Navy days. Though a fan of fighting. Wan's humor can best be described as "Gallows Humor", often tormenting and teasing those around him with gruesome jokes simply to see them squirm.

    Equipment:

    The Seven Grand Fleets: One of the largest Pirate Fleets in the world, headed by twenty Navy Vessels, the Seven Grand Fleets are considered the largest threat to world stability for their ability to cross the Calm Belt and enter into every Blue without warning. The Seven Grand Fleets are headed by some of the most notorious Pirates and Wan is very eager to expand his fleet with promising youths entering the Grand Line. It is important to note that unlike many fleets, the Seven Grand Fleets operates under a policy of merit, skill and loyalty (despite the very sorted history of their Captain) and does not turn any away due to race. Mink, Fishmen and Human make up the crews of the Seven Grand Fleets.

    The Yggdrasil: The crown gem of the Seven Grand Fleets, the Yggrasil is a heavy modified prototype of the newest Navy Ship stolen when Wan defected from the Navy. One of the largest ships at sea with a bottom made of Sea Stone, the Yggdrasil boasts a startling armament of long ranged and short ranged cannons, a docking bay for a fleet of smaller vessels for scouting and supply runs. The Yggdrasil also boasts a small town on its deck acting as a moving island for the Seven Grand Fleets who have specially made Vivre Cards to find its location when ever it is needed.

    Medical Supplies: Wan is never far from medical supplies even when he is off his ship.

    Multi-Mushi: A large Den Den Mushi created so that the heads of the Seven Fleets can call him at any time. He is renowned for rarely picking up.

    Spider Armature: Wan wears beneath his flowing kimono a large brace with eight arms attached which allows him multiple hands to manipulate and in the past work on patients. These arms can also be imbued with Armament Haki and used in hand to hand combat.

    Abilities: As a former Navy Admiral and Doctor, Wan has access to a great deal of information on how things are operated at the highest levels of the Government. Alongside this as one of the most notorious pirates at sea, Wan has access to funds and manpower that dwarf all but the World Government and the other Yonko. Alongside this Wan is a competent fighter as one might imagine.

    Hand to Hand Combat: As a former Navy Admiral, Wan is quite proficient in hand to hand combat.

    Devil Fruit Abilities: As a former Navy Admiral Wan was required to eventually eat a Devil Fruit. The powers of this fruit are detailed below.

    Haki: As a former Navy Admiral Wan is trained in both Observation Haki and Armament Haki both of which he uses in conjunction during combat with deadly efficiency. While he has not mastered Conqeurer's Haki it is speculated by the World Government that he conceivably could unlock this ability, a fear that keeps the World Government up at night.

    Medical Skills: As a former Doctor, Wan has an impressive knowledge of not only human bodies but Fishmen as well.

    Blinded me with Science: On top of a Medical Doctor, Wan has dedicated his life to learning new information and applying said knowledge in strange areas.

    Background: Originally an orphan from one of the Blues (Wan has on record named every Blue as his home), Wan was taken in by the Marines rather early in his life though when exactly is a mystery. A bright and capable lad, Wan took to the medicine of the Navy and learned to be a competent Doctor however with a dubious bedside manner and an even more dubious streak for gambling and fighting the shining start of the Medical Division was always a handful. Bounced between Vice Admiral to Vice Admiral, Wan made a name for himself as a wild hurricane on any ship he was stationed on as he chaffed under the exacting rules of his superiors and was even known to take over ships when the Vice Captains were away. Fearing what a man like Wan would do if left to run free, the Navy heads voted to uplift Wan as a Vice Commander in his own right and placed him at the head of a large fleet in hopes that the new station and freedom would mellow their wild child out. Their hopes succeeded in ways never thought possible as Wan quickly took to being in charge and soon had cleared a number of prominent high profile Pirate crews out from the Grand Line and New World alike even without the use of a Devil Fruit.

    For these actions Wan was promoted to the position of Admiral, the youngest to hold the title, and given his choice of Devil Fruit eventually picking the Sumi Sumi no Mi, a Logia Fruit that turned him into an Ink Man. However this was the beginning of the end for Admiral Wan, dubbed Sukārettotori, found that once more his freedom was under constant attack. Stories differ for the cause of Wan finally breaking from the Marines however a common theme is a Buster Call against a prominent Kingdom of which he was forced to be apart. No matter the reason Wan left the Marines after attacking and destroying a secret naval yard and stealing one of the most powerful prototypes that had been created there. What was more, all the Pirates supposedly captured and imprisoned over the course of his time with Marines suddenly began to appear on the high seas flying a new banner. One by one islands and pirate crews began to fall to the newly minted Seven Grand Fleet, Wan and his mighty Yggdrasil at the head of the massive navy.

    Bounty: I suspect rather high.

    Devil Fruit: Sumi Sumi no Mi (Ink Ink Fruit (Specifically the ink used in Calligraphy))

    Powers: The Sumi Sumi no Mi is a Logia Fruit that turns the wielder into a person made completely of Ink. Along with the standard Logia Powers the Sumi Sumi no Mi allows Wan to use his ink to write powerful effects on objects, people or even thin air. These symbols impose their powers on their targets for a myriad of effects. Along with these powers, Wan can shoot blasts of sticky ink to blind foes or make ink clouds. All of Wan's abilities wash off at the first hint of water however sweat does not count.

    Typical Moves: Below are just a number of powers Wan has been seen using and thus others might have knowledge of. Like all Devil Fruits, it's not just how strong the fruit is but how you use it.

    Stop: Halts a person or object.

    Caution: Causes what ever Caution is written on to go slower or become more timid

    Go: Increases the speed of what ever Go is written upon, effectively making people swifter or thrown objects faster

    Strength: Increases the durability and physical power of what ever it is written on.

    Name:
    Writing an object or person's name grants power over it, taking control of people


    The Seven Grand Fleet

    The scourge of both Paradise and the New World, the Seven Grand Fleet is a massive network of Pirates unified under the "Grand Captain" Wan. Each of the Seven Fleets is headed by a renowned Pirate and each controls any number of other smaller Pirate crews. Any can join the Seven Grand Fleet so long as they agree to a simple charter. The Grand Fleet ensures that no matter race or creed anyone can be a Pirate and live free under their own power. Half of any treasure found must be sent to the heads of the Seven Fleets which in turn will be sent to Wan who will distribute the wealth through out the organization. The Grand Fleets are a meritocricy and any Pirate who does not pull their weight can swiftly find themselves under the watchful eye of Wan himself to make sure they are not simply using the Fleet as a smokescreen to skate by.

    The Fleet has a presence in each of the Blues as well, smaller satellite fleets operating and reporting back to their higher ups on the goings on of the corners of the world. For the time being it seems that the Seven Grand Fleets are disinterested in any large scale mission, instead attacking and imposing themselves against the Marines any chance they feel is appropriate. The Grand Fleet has also targeted World Nobles and their slave trade though to what ends Wan seems to have in this sphere is uncertain. If one thing is absolutely about the Seven Grand Fleets they are a nominal friend to all Pirates and have, for a high price afterwards, aided smaller Pirate Fleets in Paradise against the Navy.
    Last edited by Razade; 2016-05-04 at 01:40 AM.

  3. - Top - End - #3
    Ogre in the Playground
     
    PirateGuy

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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Fun character. I was about to comment on your draft before you added all the details.

    My initial idea would be that the RP would start just after Gold Roger's execution with no in-universe Shichibukai or Yonko (especially if the number of each changes and thus changes their names by definition) and that PC's could eventually work their way up to those positions. Especially since being one of the Pirate Emperors almost necessitates having quite a few powerful subordinate Player Characters under your belt. If you think having an Emperor-level pirate at this level could work we can talk about how to do that.

    Just throwing this out there as a suggestion, but how would you feel playing Wan as someone who would eventually become a Pirate Emperor? Perhaps even starting with leaving the marines or the prototype ship?

  4. - Top - End - #4
    Titan in the Playground
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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Quote Originally Posted by DiscipleofBob View Post
    Fun character. I was about to comment on your draft before you added all the details.

    My initial idea would be that the RP would start just after Gold Roger's execution with no in-universe Shichibukai or Yonko (especially if the number of each changes and thus changes their names by definition) and that PC's could eventually work their way up to those positions. Especially since being one of the Pirate Emperors almost necessitates having quite a few powerful subordinate Player Characters under your belt. If you think having an Emperor-level pirate at this level could work we can talk about how to do that.

    Just throwing this out there as a suggestion, but how would you feel playing Wan as someone who would eventually become a Pirate Emperor? Perhaps even starting with leaving the marines or the prototype ship?
    I'm happy with that as a start however one of the cool things about One Piece is an already established set of people and the world is so big so lots of people can start all over the place. It's especially good because established enemies can link back to larger fleets and that's my intent for Wan and the Seven Grand Fleets. To act as a wider Antagonist Group other Pirate Crews can challenge themselves against over the course of the game and feel a clear progression. So I'd rather not start Wan at such a low level because

    1. Wan isn't likely to interact with people below his ranking. This gives high level Marine Characters someone to deal with that aren't just other Marines.

    2. I can make, and other players can make, NPC crews that are part of the Seven Fleets as enemies they're fighting against and it gives me plenty of NPC people to RP with so I can still interact with smaller crews while making the world fleshed out.

    3. Flesh out the world and make it our own One Piece setting while keeping it to the in game lore at least.


    In addition, Haki isn't a martial art. It's a power that all things have within then and does much more than just let people hit Logia users.
    Last edited by Razade; 2016-05-03 at 10:04 PM.

  5. - Top - End - #5
    Titan in the Playground
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    Default Re: One Piece in the Playground: Interest Check and Discussion

    That should be Wan and the Seven Grand Fleet finished up. If the power seems to rough I have other ideas for powers for Wan. The Seven Grand Fleet is meant to be a direct enemy to the Navy and generally leaves other Pirate crews alone unless they're messing with the Fleet's ability to operate. Which should make them good antagonists against pretty much everyone should people want them to be.

  6. - Top - End - #6
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    PirateGuy

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    Default Re: One Piece in the Playground: Interest Check and Discussion

    The Devil Fruit's fine. It combines the strengths of a Logia user with some of the suggestion-based hypnotism used by the likes of Goldenweek and Django. Obviously the Name function would need to be used with some OOC restraint like any control power in a free form RP.

    I'm still really hesitant about having Warlords and Emperors at this point. One of the key concepts I was going for was that this would be the start of a pirate age, and that Warlords and Emperors wouldn't exist at all until characters had amassed enough influence in-game to claim those titles. (Plus I didn't want the possibility of a power struggle where everyone's trying to fill up Emperor and Warlord slots rather than build actual rookie characters.)

    Still, with only the two of us so far, I'd at least see what other RPers are potentially interested in. That'll influence what kind of character I start out with too, whether it's...

    • A rookie pirate captain or crew member.
    • A marine captain who fails to stop the pirate age from beginning in Loguetown after Roger's execution.
    • Or someone powerful enough for even a Yonko to take notice.

  7. - Top - End - #7
    Bugbear in the Playground
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    Default Re: One Piece in the Playground: Interest Check and Discussion

    I'm a huge fan of the setting, but the last time a OPitp got started up it collapsed very quickly due to how spread out the setting is. It would be prudent to come up with a method for keeping the action contained to a relatively narrow area.

    Other than that, though, I'm definitely interested.
    Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.

  8. - Top - End - #8
    Ogre in the Playground
     
    PirateGuy

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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Quote Originally Posted by Dorizzit View Post
    I'm a huge fan of the setting, but the last time a OPitp got started up it collapsed very quickly due to how spread out the setting is. It would be prudent to come up with a method for keeping the action contained to a relatively narrow area.

    Other than that, though, I'm definitely interested.
    Yeah, I remember. (Or at least one incarnation anyway.) That's one reason I'm suggesting starting at Loguetown, rather than a bunch of already super powerful pirates scattered across the oceans. Otherwise there'd be a LOT of roleplaying via Den Den Mushi (which I guess does solve some of the long-distance issues.)

    Maybe if we start with a small enough group of PC's the RP can start with just one crew and maybe some basic antagonists like marines, bounty hunters, Baroque Works style organizations, evil dictators, and the like. Maybe for multiple crews we have a general rule of sticking to the same route on the Grand Line unless the RP gets big enough.

  9. - Top - End - #9
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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Quote Originally Posted by DiscipleofBob View Post
    Yeah, I remember. (Or at least one incarnation anyway.) That's one reason I'm suggesting starting at Loguetown, rather than a bunch of already super powerful pirates scattered across the oceans. Otherwise there'd be a LOT of roleplaying via Den Den Mushi (which I guess does solve some of the long-distance issues.)

    Maybe if we start with a small enough group of PC's the RP can start with just one crew and maybe some basic antagonists like marines, bounty hunters, Baroque Works style organizations, evil dictators, and the like. Maybe for multiple crews we have a general rule of sticking to the same route on the Grand Line unless the RP gets big enough.
    The problem with this is it's not very free-formy. Whose going to run the antagonists? Whose going to run anything outside those few crews? If there's going to be a set of PCs and then someone running all the NPCs it doesn't really belong in this section of the forum, it's a game with a few players and a DM. Also keeping it to one route of the Grand Line is absolutely not the spirit of One Piece and doesn't make much sense honestly, especially if you want crews to be antagonistic/against one another.

    My suggestion is put everyone on either Paradise or the New World, any "Starting crew" already past their travels through which ever Blue they come from. The Grand Line (Paradise and the New World) are must easier to have people travel especially if they're a Yonko, Warlord or Navy which allows starting crews to interact with a much larger world while not making the game too spread out. If people absolutely want to start from a Blue and go further, the Navy and the Yonko people can RP some smaller crews for them in the mean time. There's no limit to how many characters people can play. The Bleach RP going on I think everyone has at least five at this point.

  10. - Top - End - #10
    Ogre in the Playground
     
    PirateGuy

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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Quote Originally Posted by Razade View Post
    The problem with this is it's not very free-formy. Whose going to run the antagonists? Whose going to run anything outside those few crews? If there's going to be a set of PCs and then someone running all the NPCs it doesn't really belong in this section of the forum, it's a game with a few players and a DM. Also keeping it to one route of the Grand Line is absolutely not the spirit of One Piece and doesn't make much sense honestly, especially if you want crews to be antagonistic/against one another.

    My suggestion is put everyone on either Paradise or the New World, any "Starting crew" already past their travels through which ever Blue they come from. The Grand Line (Paradise and the New World) are must easier to have people travel especially if they're a Yonko, Warlord or Navy which allows starting crews to interact with a much larger world while not making the game too spread out. If people absolutely want to start from a Blue and go further, the Navy and the Yonko people can RP some smaller crews for them in the mean time. There's no limit to how many characters people can play. The Bleach RP going on I think everyone has at least five at this point.
    Well, a few things...

    1) I never suggested one person play all NPC's and antagonists. Naturally I assume that NPCs are played by whomever needs them and antagonists are played by whoever wants to be an antagonist. Or maybe we eventually will have enough rival crews that we don't need a bunch of antagonist characters and different factions can just be each other's rivals and competition.

    2) I am not suggesting we stick to one crew permanently. Just maybe try to build one crew in the beginning, when we only have a handful of characters anyway. I would certainly like a situation where everyone that shows up has multiple characters and we have enough to build several crews, at which point keeping everyone in close proximity isn't a huge deal since crews can always just interact with themselves.

    3) I really don't like the idea of starting in the New World. I also really, really didn't want ANY Warlords or Emperor characters to start. Not as PC's, not as NPC's, not as vague backstory details, nothing. That's not the RP I was asking for interest in. The whole point of the premise was that pirates with those titles don't exist yet, and have to earn those titles through their in-game actions, the alliances they form, the enemies they make, the interactions they have with other characters. If someone wanted to be a Warlord, they would gather a strong enough crew and become a big enough pain in the government's side that they're offered a treaty. If someone wanted to be an Emperor, that would involve getting multiple player crews under one banner. It'd be something to work towards, not an informed status at the start of the RP. It's the same reason I made the rule that bounties couldn't be determined as the creator of the character.

    If that doesn't appeal to anyone else, and the only thing people are interested in playing are Newgate, Teach, and Shanks-level characters, well, I'll be disappointed as its not the RP I was looking to play in, but I can suck it up and give it a shot.

  11. - Top - End - #11
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    igordragonian's Avatar

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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Heheyeyey!
    1! 2! 3!
    Jangoooooo!!!


    Seriously... I'm in.
    I'm fond if the idea of building up strength.
    My only issue, that I have so many ideas for characters that my head is about to explode.

    The problem is... few players too scatterd... is an issue.

    I don't know how to decide!
    Kyaah!
    Thanks for the OOTSkage of OOTS art, Lord Raziere.

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    Bazzilion legions of thanks to his highness Emperor Ing for the awesome avatar!

    Who want to join some freeform Naruto Rp?
    http://www.giantitp.com/forums/showt...ound-ITP-OOC-1

  12. - Top - End - #12
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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Quote Originally Posted by DiscipleofBob View Post
    Well, a few things...

    1) I never suggested one person play all NPC's and antagonists. Naturally I assume that NPCs are played by whomever needs them and antagonists are played by whoever wants to be an antagonist. Or maybe we eventually will have enough rival crews that we don't need a bunch of antagonist characters and different factions can just be each other's rivals and competition.

    2) I am not suggesting we stick to one crew permanently. Just maybe try to build one crew in the beginning, when we only have a handful of characters anyway. I would certainly like a situation where everyone that shows up has multiple characters and we have enough to build several crews, at which point keeping everyone in close proximity isn't a huge deal since crews can always just interact with themselves.

    3) I really don't like the idea of starting in the New World. I also really, really didn't want ANY Warlords or Emperor characters to start. Not as PC's, not as NPC's, not as vague backstory details, nothing. That's not the RP I was asking for interest in. The whole point of the premise was that pirates with those titles don't exist yet, and have to earn those titles through their in-game actions, the alliances they form, the enemies they make, the interactions they have with other characters. If someone wanted to be a Warlord, they would gather a strong enough crew and become a big enough pain in the government's side that they're offered a treaty. If someone wanted to be an Emperor, that would involve getting multiple player crews under one banner. It'd be something to work towards, not an informed status at the start of the RP. It's the same reason I made the rule that bounties couldn't be determined as the creator of the character.

    If that doesn't appeal to anyone else, and the only thing people are interested in playing are Newgate, Teach, and Shanks-level characters, well, I'll be disappointed as its not the RP I was looking to play in, but I can suck it up and give it a shot.
    But I'm not saying just the New World. I'm talking about Paradise as well, which is from Whiskey Peak to the War at Marineford. That's such a huge range in the story and available power limits that anyone can play what they want. Which is what I'm saying we should do. Let people play what they want, I'm not saying everyone should play a Whitebeard or anything like that. I'm against putting limits on what people want to play. I just don't think its fair to force every player in a freeform game to play the exact way you want to play. If you want to build up strength and do what you detail, that's great! That's such a good arc for a crew. I'm not interested in playing as a starting pirate crew. I'd like to play a Yonko and NPC enemies for other smaller crews. That's how I'd have fun in a One Piece freeform game.
    Last edited by Razade; 2016-05-04 at 03:32 PM.

  13. - Top - End - #13
    Bugbear in the Playground
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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Quote Originally Posted by DiscipleofBob View Post
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    3) I really don't like the idea of starting in the New World. I also really, really didn't want ANY Warlords or Emperor characters to start. Not as PC's, not as NPC's, not as vague backstory details, nothing. That's not the RP I was asking for interest in. The whole point of the premise was that pirates with those titles don't exist yet, and have to earn those titles through their in-game actions, the alliances they form, the enemies they make, the interactions they have with other characters. If someone wanted to be a Warlord, they would gather a strong enough crew and become a big enough pain in the government's side that they're offered a treaty. If someone wanted to be an Emperor, that would involve getting multiple player crews under one banner. It'd be something to work towards, not an informed status at the start of the RP. It's the same reason I made the rule that bounties couldn't be determined as the creator of the character.

    If that doesn't appeal to anyone else, and the only thing people are interested in playing are Newgate, Teach, and Shanks-level characters, well, I'll be disappointed as its not the RP I was looking to play in, but I can suck it up and give it a shot.
    In my experience, it's better to start with a mix of character power levels. It's important to have empty space for ascension, but it's harmful to the setting overall if there's a massive vacuum at the higher levels of power.
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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Quote Originally Posted by igordragonian View Post
    Heheyeyey!
    1! 2! 3!
    Jangoooooo!!!


    Seriously... I'm in.
    I'm fond if the idea of building up strength.
    My only issue, that I have so many ideas for characters that my head is about to explode.

    The problem is... few players too scatterd... is an issue.

    I don't know how to decide!
    Kyaah!
    XD

    Funny story, Jango was the very first character in One Piece I was introduced to, till that long-nose punk too him down.

    My idea to keep *enough* characters together to RP is to start just after Rogers's execution, some characters maybe form a crew or several in the ensuing riots, and go from there.

    If there are enough people on an individual crew, and it's not a bunch of captains in tiny boats with 'Help Wanted' signs, then that should make RP feasible, yes?

    If we have a bunch of characters for a bunch of crews, that's even better.

    EDIT:
    Quote Originally Posted by Dorizzit View Post
    In my experience, it's better to start with a mix of character power levels. It's important to have empty space for ascension, but it's harmful to the setting overall if there's a massive vacuum at the higher levels of power.
    There can be characters of higher power levels. Admirals. Kings. God-like Enel-style rulers. Cipher Pol. Caesar-style mad scientists. Ancient evils. Okama Island (in Sanji's view at least) Just not Warlords or Emperors because those go to the first people who demonstrate in-game the capability for those titles.
    Last edited by DiscipleofBob; 2016-05-04 at 03:38 PM.

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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Quote Originally Posted by DiscipleofBob View Post
    There can be characters of higher power levels. Admirals. Kings. God-like Enel-style rulers. Cipher Pol. Caesar-style mad scientists. Ancient evils. Okama Island (in Sanji's view at least) Just not Warlords or Emperors because those go to the first people who demonstrate in-game the capability for those titles.
    Yeah, I vote we not do this.

    Edit: Let me clarify. I vote not to do this as a hard and fast rule. If people want to make a Warlord or a Yonko or an Admiral then we let them. If people don't, those slots are open for characters who want to grow. I mean we're probably not going to get enough interest to fill those positions already.
    Last edited by Razade; 2016-05-04 at 06:32 PM.

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    Quote Originally Posted by Razade View Post
    Yeah, I vote we not do this.

    Edit: Let me clarify. I vote not to do this as a hard and fast rule. If people want to make a Warlord or a Yonko or an Admiral then we let them. If people don't, those slots are open for characters who want to grow. I mean we're probably not going to get enough interest to fill those positions already.
    While I appreciate the appropriateness of a pirate-based RP being hijacked before it even starts, Warlords and Emperors can't be played because they don't exist yet. It's the start of a brand new pirate age. Admirals are fine. Everything else is fine.

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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Quote Originally Posted by DiscipleofBob View Post
    While I appreciate the appropriateness of a pirate-based RP being hijacked before it even starts, Warlords and Emperors can't be played because they don't exist yet. It's the start of a brand new pirate age. Admirals are fine. Everything else is fine.
    Except the Shichibaki and the Warlords existed just fine after Gol D. Rodger died, in fact all of them were already their position long before the start of the story. I'm rather insulted at the idea that I'm trying to hijack your game, especially since I'm merely saying we don't force people to not play characters they want to play. All that's going to do is turn players away and One Piece Free-Forms have historically not been popular on this forum. We don't need to shoot ourselves in the foot from the get go.

    I'm against people getting to be Shichibukai and Yonko for a whole host of reasons. One, who gets to determine who has demonstrated "in-game capability" for those titles? That sounds like it would turn into a popularity contest quick. It just sounds like asking for trouble from the get go. The second issue, and I've said this, is that the whole idea is very un-One Piece. We don't see a build up of any of the Shichibukai, they're already established in the setting long before Luffy and crew even take to the sea. There's a larger world outside Luffy's crew.

    Bob, if you want to play the Strawhat Pirates and do a progression where a small crew becomes a mover and shaker I say go for it. But it's going to be sooooooo boring if you're just running against other players doing the same thing instead of what makes One Piece easily the best manga which is an established and living world. Luffy and the Strawhats are the focus of the story but they're not the entire world. We can't do that in a Free-Form community game where there are not "Main Characters". Everyone is a main character and every character gets their story to tell.

    That's why I vote we not...somehow enforce "players earn titles".
    Last edited by Razade; 2016-05-04 at 04:08 PM.

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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Alright.. people calm down.
    We are making discussion. That all.
    Even without Shichibokai and Yonkou there enough intresting forces in the world of One Piece.

    As I understand it... we are making alternate history.
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    Quote Originally Posted by igordragonian View Post
    Alright.. people calm down.
    We are making discussion. That all.
    Even without Shichibokai and Yonkou there enough intresting forces in the world of One Piece.

    As I understand it... we are making alternate history.
    Everyone's calm

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    Hmm...
    Razade- would it be ok if I'll play one your crew mates?

    Argh.. I'v got so many ideas.. I don't what to choose from.. can anyone help me? Or I'll dice it?
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    Quote Originally Posted by igordragonian View Post
    Hmm...
    Razade- would it be ok if I'll play one your crew mates?

    Argh.. I'v got so many ideas.. I don't what to choose from.. can anyone help me? Or I'll dice it?
    Absolutely

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    Quote Originally Posted by Razade View Post
    Absolutely
    1) A CP agent. At the begining, she is spying for the WG and all that. Maybe she'l even lead to destructive events. (Super Nami?)
    But she'l fall in love with pirate life. (And a certain pirate?)

    2) A single mother who were abandoned by her pirate husband. Her son died while trying "pirating" his last wish was to be a Pirate King- and if not him then his "first mate- mister Teddy bear!"
    She looking for the one piece, and make the doll of her son the pirate king.

    3) a slave Tonata who been forced to eat Zoan Giant fruit. At the begining he is a slave.. later he'l escape.

    4) A mimic Octupos merman. A revoultionary.

    5) Robin.D.Hood a pirate dreaming of being the greatest archer in the world. Robbing the rich and etc.

    And much more..
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    Quote Originally Posted by igordragonian View Post
    1) A CP agent. At the begining, she is spying for the WG and all that. Maybe she'l even lead to destructive events. (Super Nami?)
    But she'l fall in love with pirate life. (And a certain pirate?)

    2) A single mother who were abandoned by her pirate husband. Her son died while trying "pirating" his last wish was to be a Pirate King- and if not him then his "first mate- mister Teddy bear!"
    She looking for the one piece, and make the doll of her son the pirate king.

    5) Robin.D.Hood a pirate dreaming of being the greatest archer in the world. Robbing the rich and etc.

    And much more..
    Those are the ones that would fit best in the Seven Grand Fleets. The Fleets don't allow for Slaves and it's one of their big targets, going after Slaving Rings for the Heavenly Dragons. They also aren't against revolutionaries per say but they'd certainly not want them around. They've got their own problems.

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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Quote Originally Posted by Razade View Post
    Everyone's calm
    I'm less calm, but to be fair, that also has to do with me being at work and being sent down three times for a file on a factory floor at the bottom of a stack of heavy boxes I have to move by hand.

    Also, hijacking may not be the best term. Pirated? Oh, what's the term for when pirates take over your ship? I'm sure there's plenty to choose from.

    Maybe my character can have the Booze Booze fruit...

    Where was I?

    Oh yes. Premise: No Warlords. No Emperors. Bounties are determined by an outside party. Everything else, from power level to actual title, is fine. As for how pirates would be promoted to either status, I take it would be OOC Discussion/consensus and/or whoever's in charge of marines. Since the definition of Warlord in One Piece is a pirate who has a treaty with the World Government anyway. And an Emperor almost by definition needs an armada strong enough to take on the entire Navy and Warlords.

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    Quote Originally Posted by Razade View Post
    Those are the ones that would fit best in the Seven Grand Fleets. The Fleets don't allow for Slaves and it's one of their big targets, going after Slaving Rings for the Heavenly Dragons. They also aren't against revolutionaries per say but they'd certainly not want them around. They've got their own problems.
    Hmm.. ok. Does the CP agent sound intresting to you?
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    Quote Originally Posted by igordragonian View Post
    Hmm.. ok. Does the CP agent sound intresting to you?
    Yeah, I like the idea. It makes sense for the World Government to try and do that honestly, considering the position Wan used to have within the Navy and the World Government.

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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Quote Originally Posted by igordragonian View Post
    1) A CP agent. At the begining, she is spying for the WG and all that. Maybe she'l even lead to destructive events. (Super Nami?)
    But she'l fall in love with pirate life. (And a certain pirate?)

    2) A single mother who were abandoned by her pirate husband. Her son died while trying "pirating" his last wish was to be a Pirate King- and if not him then his "first mate- mister Teddy bear!"
    She looking for the one piece, and make the doll of her son the pirate king.

    3) a slave Tonata who been forced to eat Zoan Giant fruit. At the begining he is a slave.. later he'l escape.

    4) A mimic Octupos merman. A revoultionary.

    5) Robin.D.Hood a pirate dreaming of being the greatest archer in the world. Robbing the rich and etc.

    And much more..
    Play them all!

    Actually that CP9 character might work with one of my character concepts, provided the whole concepts aren't scrapped from the beginning.

    A few concepts I'll flesh out when I'm not in a car:

    - An obnoxious marine captain of Loguetown who fails to quell the riots at Loguetown and is forced to the sea to hunt down the pirates he failed to capture or die trying. Literally.

    - Will "the Bard" Shakespeare. A traveling storyteller who seeks to spread Rogers's legend across the world and help usher in the new age. Works with like-minded confederates who are also based off real world Poets called the 'Dead Poets Society.'

    And I'm always fan of the fishmen. So if someone starts an all fishmen group I'm definitely in with any number of concepts.

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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Quote Originally Posted by Razade View Post
    Yeah, I like the idea. It makes sense for the World Government to try and do that honestly, considering the position Wan used to have within the Navy and the World Government.
    Ok. Hmm.. now.. she of course would know Rokushiki at least at some level.
    And also a fruit. I had in mind three fruits.

    "Kitsu-Kitsu" Winter type. Why? http://wafflesmccoy.deviantart.com/a...-Mitt-19221283 I can see her at One Piece world.

    Werwolf or a vampire- she can bite and make more and more people belong to her.

    And Robin's fruit- combined with Rokushiki.. it could be epic
    Last edited by igordragonian; 2016-05-04 at 04:56 PM.
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    Default Re: One Piece in the Playground: Interest Check and Discussion

    Quote Originally Posted by igordragonian View Post
    Ok. Hmm.. now.. she of course would know Rokushiki at least at some level.
    And also a fruit. I had in mind three fruits.

    "Kitsu-Kitsu" Winter type. Why? http://wafflesmccoy.deviantart.com/a...-Mitt-19221283 I can see her at One Piece world.

    Werwolf or a vampire- she can bite and make more and more people belong to her.

    And Robin's fruit- combined with Rokushiki.. it could be epic
    The Vampire idea is pretty neat. I'm always sorta against people using canon stuff ya know? It's never going to be as cool as what the author is going to do (generally).

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    Default Re: One Piece in the Playground: Interest Check and Discussion

    I don't think there were a kitsu kitsu. Zoan fruit are considered best for martial artists.

    ok than.
    Mythic zoan- Vamp Vamp...
    What exactly would the powers of this? Would she be sensitive to the sun?
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