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  1. - Top - End - #61
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: Megadungeon A (IC) III

    Gus

    It doesn't take long to rouse Rocinante from slumber. The horse scrambles back to his hooves and happily noshes on the feed and water.

  2. - Top - End - #62
    Ogre in the Playground
     
    PirateCaptain

    Join Date
    May 2011

    Default Re: Megadungeon A (IC) III

    Kataun Yriand

    Mr Red takes a few minutes, poking around the strange beast's corpse. After a few minutes, he shrinks back into the regular size. He takes a swig from the waterskin as he shares it with Rocinante and pats the horse.
    Spoiler: Malimar
    Show
    Searching taking 20 while waiting for the Enlarge to end...wait, I guess inattentive gives penalty to listen and spot, but not search apparently. So that's a roll of 20 on search check

    -K

  3. - Top - End - #63
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: Megadungeon A (IC) III

    Gus

    Kataun searches the beast's corpse! It squirts blood and smells bad on the inside when he cuts it open! Lodged in one of the snakes' esophagi, he finds a single silver coin covered in unpleasant goo!

  4. - Top - End - #64
    Ogre in the Playground
     
    PirateCaptain

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    Default Re: Megadungeon A (IC) III

    Kataun Yriand

    After taking a quick look at the silver coin, and sighs as he shrinks back into regular size. "OK, no time to dawdle. Back to Endeesey!" He hops back onto Rocinante, and start trotting towards the city along the way.

    -K

  5. - Top - End - #65
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: Megadungeon A (IC) III

    Gus

    Kataun continues on his way!

    Being late evening, it is pleasantly cool. But he's heard Bad Things about being out at night.


    He reaches Serpent Pass and continues down into the south of Gus without further incident. He passes the turnoff to the west that would lead to Tilfurther and the western coast of Gus, and heads southeast!


    He passes the turnoff to the Tiv-Beckett Cold Iron Mine uneventfully!


    Then Rocinante grows nervous again, so Kataun once again draws his glaive! This time, Kataun himself also sees some of the creatures (or their eyes) before they attack!

    He realizes he and Rocinante are surrounded by a pack of dogs! When the dogs realize they've been spotted, they start baying, barking, and howling! Or wolves! White wolves! Big wolves with frost-white fur and glowing blue eyes!

    Four of the wolves beat Kataun in the initiative, and bound forward! Despite being flat-footed, Kataun, with his combat reflexes, still whaps each of them as they approach! He hits three of them (one attack is a critical threat, but he does not confirm) and misses the fourth! He hits one, trips it, then wallops it again! He hits another, trips it, and wallops it a second time! He hits a third -- but it dances away from his entangling trippy guisarme and is not tripped!

    Only one, which slipped out onto the road behind him, can charge. The other three only approach with double-moves. Luckily for the wolves, the one that charged is one of the two that didn't get tripped. It charges in! It attacks Kataun, smart enough to recognize the rider as the threat rather than the horse! It bites him, and Kataun takes 9 damage!

    Spoiler: map
    Show
    Code:
    ...,,,,,♣,,,,,o,,,,♣
    ....,,,,,,,,,,,,,,,,
    ....,,,,o,,,,,,,,,,,
    .....,,,,,,,b,,,,♣,,
    ,....,,,,,,,,,,,,,,,
    ,,....,,,,,♣,,,c,,,,
    o,.....,,,,,,,,o,,,,
    ,,,,...,,,,,,,,,,,,o
    ♣,,,....,,,,,,♣,,,,,
    ,,,,,....,,,,,,,,,♣,
    ,,,,,,.am.,d,,,,,,,,
    ,,l,,,,.KK.e,,,,,,,,
    ,,,,,,,.KK.,,,,,,,,,
    ,,♣,,,,,.....,,,♣f,,
    ,,,k,o,,,.....,,,,,o
    ,,,,,,,,,,.....g,,,,
    ,,,,,,,,,,,,........
    o,,,,,j,♣,,,,h......
    ,,,,,,,o,i,,,,,.....
    ,,♣,,,,,,,,,,,♣,,...
    , = dirt/grass/small bushes, difficult terrain
    . = road
    ♣ = tree
    o = boulder

    K = Kataun on Rocinante
    a-m = white wolves (d and e are prone)

  6. - Top - End - #66
    Ogre in the Playground
     
    PirateCaptain

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    Default Re: Megadungeon A (IC) III

    Kataun Yriand

    Surrounded, Kataun maneuvers Rocinante to step on the prone-wolves. he growls and flashes his weapon to threaten the pack, especially the one immediately in front and and managed to connect. With a long and loud howl, he attempts to strike the one nearby his mount.

    Spoiler: Malimar
    Show
    Rocinante (mounted) 5' step to E. Rocinante Full attack on e (I am hoping he kills him…if he does, the subsequent attack he will perform will go to d, and then if d dies, then m). Kataun dismounts to S S of m. Standard Action-Foe Hammer m (assuming it's alive. If not, a). Swift Action to White Raven Tactics Rocinante (who is now initiative 16). Rocinante goes again, and full attacks, trying to finish off e, and then d, and then m. (This whole sequence of White Raven Tactics will not happen if all e, d, and m are dead by then, and instead of using White Raven Tactics have Rocinante attack, Kataun will use the swift action to activate Amulet of Tears)

    To Hit Prone/Regular AC by Rocinante Hoof1(+3BAB+4STR-1Size):(1d20+6)[13]
    Damage +4 STR:(1d6+4)[7]
    To Hit Prone/Regular AC by Rocinante Hoof2(+3BAB+4STR-1Size):(1d20+6)[9]
    Damage +4 STR:(1d6+4)[7]
    To Hit Prone/Regular AC by Rocinante Bite(+3BAB+4STR-1Size-5 secondary attack):(1d20+1)[19]
    Damage +2 half STR:(1d4+2)[3]

    Kataun Foe Hammer (Ignore DR):
    To Hit Regular AC(+6BAB+3STR+1 Masterwork, +2 Furious Counterstrike):(1d20+12)[20]
    Damage +4x1.5 Str, +2 FC:(2d4+6)[14]
    Foe Hammer:(2d6)[10]
    If the damage is 10 or more, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[20]
    If the trip is successful, Improved Trip kicks in, gains another attack:
    To Hit Proned AC(+6BAB+3STR+1 Masterwork, +2 FC):(1d20+12)[21]
    Damage +4x1.5 Str, +2 FC:(2d4+6)[12]

    Rocinante White Raven Tactics Full attack:
    To Hit Prone/Regular AC by Rocinante Hoof1(+3BAB+4STR-1Size):(1d20+6)[18]
    Damage +4 STR:(1d6+4)[10]
    To Hit Prone/Regular AC by Rocinante Hoof2(+3BAB+4STR-1Size):(1d20+6)[12]
    Damage +4 STR:(1d6+4)[8]
    To Hit Prone/Regular AC by Rocinante Bite(+3BAB+4STR-1Size-5 secondary attack):(1d20+1)[6]
    Damage +2 half STR:(1d4+2)[6]

    AoO1:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[25]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[6]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[9]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[17]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[11]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[12]

    AoO2:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[21]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[9]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[9]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[9]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[22]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[8]

    AoO3:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[14]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[7]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[8]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[12]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[23]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[8]

    AoO4:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[26]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[8]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[10]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[13]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[23]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[11]

    -K

  7. - Top - End - #67
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: Megadungeon A (IC) III

    Gus

    Kataun directs Rocinante east! Rocinante rears and hoofs at the wolf, but misses once, then hits once because the wolf is prone, then he bites with his gnashy herbivore-teeth and catches the wolf in his jaws! The wolf is not looking happy, but is not quite dead yet!

    Kataun dismounts, then foe-hammers M! M isn't looking very happy now either! He flips M on its back, then whacks at M a second time; the wolf passes out! Then he uses his White Raven Tactics technique on Rocinante!

    Rocinante goes again! The horse stomps E's head into the dirt, and the wolf passes out! Then Rocinante targets D! The horse bludgeons D with a hoof, but misses with his bite; wolf D is now barely holding onto consciousness!


    Wolf K prowls towards Kataun; Kataun thumps her! She stays standing, and moves up to Kataun, slavering, and moves just quickly enough to bite at him! She bites at his thigh, penetrating his armor; Kataun takes 8 damage!

    Wolf C is nervous about the violence done to its compatriots, and holds back, circling around Kataun without getting close to him!

    Wolf G moves up to Rocinante, and bites at the horse! It hits him, and Rocinante takes 9 damage!

    Wolf J advances! Kataun hits him, but again, does not trip him! The wolf gets close enough to bite at Kataun, but completely misses and snaps at the air instead!

    Wolf H charges Rocinante! It bites at Rocinante's legs; Rocinante takes 7 damage!

    Wolf I advances on Rocinante! Kataun misses him, but he in turn misses the horse!

    Wolf B circles the fight nervously!

    Wolf L advances on Kataun, provoking an attack of opportunity, which hits! The wolf resists the tripping, and snaps at Kataun; the wolf hits, and Kataun takes 5 damage!

    Wolf F moves up to Rocinante, but is not fast enough to attack!

    Wolf A nervously backs away from the fight (which would provoke, but Kataun already used all his AoOs on other wolves this round), then barks and bays bone-quiveringly! Rocinante's eyes roll back in terror, and he is frightened of the wolf! However, so surrounded are the two that Rocinante sees no easy way to escape, so Rocinante does not flee, and instead will continue to fight; he will however take a -2 penalty on all attack rolls, saving throws, skill checks, and ability checks due to his fear. (I'll let you know when the frightened effect wears off.)

    Wolf D bites at Rocinante, hits the horse, Rocinante takes 4 damage, but then the wolf passes out!

    Spoiler: map
    Show
    Code:
    ...,,,,,♣,,,,,o,,,,♣
    ....,,,,,,,,,,,,,,,,
    ....,,,,o,,,,,,,,,,,
    .....,,,,,,,,,,,,♣,,
    ,....,,,,,,,,,,,,,,,
    ,,....,,,,,♣,,,,,,,,
    o,.....,,,c,,,,o,,,,
    ,,,,.a.,,,,,,,,,,,,o
    ♣,,,....,,,,,,♣,,,,,
    ,,,,,....,,,,,,,,,♣,
    ,,,,,,..*.,*,,,,,,,,
    ,,,,,,,l.rr*,,,,b,,,
    ,,,,,,,kKrrf,,,,,,,,
    ,,♣,,,,,jihg.,,,♣,,,
    ,,,,,o,,,.....,,,,,o
    ,,,,,,,,,,......,,,,
    ,,,,,,,,,,,,........
    o,,,,,,,♣,,,,.......
    ,,,,,,,o,,,,,,,.....
    ,,♣,,,,,,,,,,,♣,,...
    , = dirt/grass/small bushes, difficult terrain
    . = road
    ♣ = tree
    o = boulder
    * = defeated foe

    K = Kataun
    r = Rocinante (frightened)
    a-c, f-l = white wolves

  8. - Top - End - #68
    Ogre in the Playground
     
    PirateCaptain

    Join Date
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    Default Re: Megadungeon A (IC) III

    Feeling a bit hemmed in, Kataun steps back and flips a finger to summon fire elemental behind the wolf towards the south and decides to thump it.
    Spoiler: Malimar
    Show
    Kataun 5' step to N. use Crusader's Strike to j, heals Rocinante for 1d6+5 if it hits

    Since Rocinante is feared, I'll simply let you decide on the targets.

    To Hit Regular AC(+6BAB+3STR+1 Masterwork, +2 FC + 2 Flanking):(1d20+14)[29]
    Damage +4x1.5 Str, possible +1/2 FC:(2d4+6)[13]
    Healing IL +5:(1d6+5)[8]
    If the damage is 10 or more, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[21]
    If the trip is successful, Improved Trip kicks in, gains another attack:
    To Hit Proned AC(+6BAB+3STR+1 Masterwork, +2 FC+2 Flanking):(1d20+14)[25]
    Damage +4x1.5 Str, +2 FC:(2d4+6)[14]

    To Hit Prone/Regular AC by Rocinante Hoof1(+3BAB+4STR-1Size-2 fear):(1d20+4)[23]
    Damage +4 STR:(1d6+4)[10]
    To Hit Prone/Regular AC by Rocinante Hoof1(+3BAB+4STR-1Size-2 fear):(1d20+4)[18]
    Damage +4 STR:(1d6+4)[8]
    To Hit Prone/Regular AC by Rocinante Bite(+3BAB+4STR-1Size-5 secondary attack-2 fear):(1d20-1)[15]
    Damage +2 half STR:(1d4+2)[5]

    AoO1:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[17]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[4]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[12]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[15]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[28]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[6]

    AoO2:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[15]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[8]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[11]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[15]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[20]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[7]

    AoO3:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[21]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[4]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[9]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[18]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[22]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[9]

    AoO4:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[24]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[6]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[7]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[27]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[10]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[9]

  9. - Top - End - #69
    Ettin in the Playground
     
    Malimar's Avatar

    Join Date
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    Default Re: Megadungeon A (IC) III

    Gus

    Kataun steps to the north, summons a distracting fire elemental, and thwacks wolf J! Rocinante is healed for 8, and Kataun (just barely) tangles up the wolf's legs, thumping it again!


    Rocinante, frightened, flails out almost at random, kicking J with both hooves and biting at I -- all three attacks hit! Wolf J passes out!


    Wolf K bites at Kataun, hitting him and tearing his leg open! Kataun takes 6 damage!

    Wolf C continues to circle nervously!

    Wolf G bites at Rocinante, but the horse's armor protects him!

    Wolf H, alarmed by the rate at which his companions are falling, 5' steps back... but Kataun is in Thicket of Blades, and whacks the wolf! He hits, trips the wolf, and thumps it again! The wolf is unable to complete its 5' step! So it gets up, and Kataun thumps it again! It growls and tries to move away, so Kataun hits it with a third attack of opportunity, but does not trip it this time, and it yips away with its tail between its legs!

    Wolf I tries to bite Rocinante! And succeeds! The horse is bleeding from several wounds now (not taking Bleed damage or anything, just regular bleeding); Rocinante takes 4 damage!

    Wolf B darts in and nips at Rocinante's flank! But Rocinante dodges!

    Wolf L tries to run away; Kataun waits a moment for it to get to guisarme distance before taking his attack of opportunity, and then slams his guisarme into its legs! But he does not trip it!

    Wolf F tries to bite Rocinante, but the horse's armor protects him!

    Wolf A continues to circle 'round the fight, prowling, waiting for the best moment to strike, not wanting to get stuck with a pointed stick.

    Spoiler: map
    Show
    Code:
    ...,,,,,♣,,,,,o,,,,♣
    ....,,,,,,,,,,,,,,,,
    ....,,,,o,,,,,,,,,,,
    .....,,,,,,,,,,,,♣,,
    ,.l..,,,,,,,,,,,,,,,
    ,,....,,,,,♣,,,,,,,,
    o,.....,,,,,,,,o,,,,
    ,,,,...,,,,,,,,,,,,o
    ♣,,,....,,,,,,♣,,,,,
    ,,,,,....,,,,,,,,,♣,
    ,c,,,,..*.,*,,,,,,,,
    ,,,,,,,.Krrb,,,,,,,,
    ,,,,,,,k.rrf,,,,,,,,
    ,,♣,,,,,*i.g.,,,♣,,,
    ,,,,,o,,,.....,,,,,o
    ,,,,,,a,,,......,,,,
    ,,,,,,,,,,,,........
    o,,,,,,,♣,,,,.......
    ,,,,,,,o,,,,,,,...h.
    ,,♣,,,,,,,,,,,♣,,...
    , = dirt/grass/small bushes, difficult terrain
    . = road
    ♣ = tree
    o = boulder
    * = defeated foe

    K = Kataun
    r = Rocinante (frightened)
    a-c, f-i, k-l = white wolves

  10. - Top - End - #70
    Ogre in the Playground
     
    PirateCaptain

    Join Date
    May 2011

    Default Re: Megadungeon A (IC) III

    Kataun Yriand

    Kataun continues to make a space to maneuver, by stepping back again, and tries to assist Rocinante by whacking at the one that's on the other side.
    Spoiler: Malimar
    Show
    5' Step to NE, standard action to Mountain Hammer b, and swift action to use 1 charge off of Amulet of Tears to gain +12 Temporary Hit Points

    To Hit Regular AC(+6BAB+3STR+1 Masterwork, +2 FC):(1d20+12)[14]
    Damage +4x1.5 Str, +2 FC:(2d4+6)[10]
    Mountain Hammer Bonus Damage:(2d6)[4]
    If the damage is 10 or more, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[23]
    If the trip is successful, Improved Trip kicks in, gains another attack:
    To Hit Proned AC(+6BAB+3STR+1 Masterwork+2 FC):(1d20+12)[16]
    Damage +4x1.5 Str, +2 FC:(2d4+6)[13]

    Rocinante (You pick):
    To Hit Regular AC by Rocinante Hoof1(+3BAB+4STR-1Size):(1d20+6)[7]
    Damage +4 STR:(1d6+4)[6]
    To Hit Regular AC by Rocinante Hoof2(+3BAB+4STR-1Size):(1d20+6)[26]
    Damage +4 STR:(1d6+4)[5]
    To Hit Regular AC by Rocinante Bite(+3BAB+4STR-1Size-5 secondary attack):(1d20+1)[6]
    Damage +2 half STR:(1d4+2)[3]

    AoO1:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[32]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[6]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[9]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[16]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[23]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[7]

    AoO2:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[33]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[4]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[11]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[16]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[18]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[10]

    AoO3:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[24]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[9]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[8]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[10]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[28]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[12]

    AoO4:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[25]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[9]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[8]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[8]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[17]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[11]

    -K

  11. - Top - End - #71
    Ettin in the Playground
     
    Malimar's Avatar

    Join Date
    Oct 2010
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    a nice pond

    Default Re: Megadungeon A (IC) III

    Gus

    Kataun takes a step away, activates his Amulet of Tears, and takes a solid whack at wolf B! But his guisarme does not penetrate the wolf's thick hide natural armor!


    Rocinante kicks and bites at a couple wolves; one of his hooves connects solidly with wolf G's jaw! It is not quite a critical hit.


    Wolf K five foot steps towards Kataun, which provokes because Thicket of Blades, and Kataun whacks at it! But he does not trip the wolf, so the wolf bites at Kataun! And misses!

    Wolf C continues to circle in the underbrush!

    Wolf G bites at Rocinante! It hits the horse, biting his flank; Rocinante takes 9 damage!

    Wolf H flees the battlefield, heading off into the darkness!

    Wolf I is smart enough to recognize the real threat, and circles 'round Rocinante (provoking an attack of opportunity -- Rocinante aims a powerful kick that misses) to get at Kataun! This provokes from Kataun, as well, and Kataun critically hits the wolf! Indeed, he decapitates the wolf! Head goes flying away, body skids to a stop!

    Wolf B, alarmed, attempts to flee! Kataun strikes it on its way away, but it gets away and flees the battlefield!

    Wolf L changes its mind about fleeing and charges Kataun! Kataun successfully whacks it on its way in, but it continues past his guisarme and bites at Kataun! But it misses!

    Wolf F bites Rocinante! Rocinante takes 7 damage!

    Wolf A, smelling blood, moves up and attempts to savage Rocinante! But it misses!

    Spoiler: map
    Show
    Code:
    ...,,,,,♣,,,,,o,,,,♣
    ....,,,,,,,,,,,,,,,,
    ....,,,,o,,,,,,,,,,,
    .....,,,,,,,,,,,,♣,,
    ,....,,,,,,,,,,,,,,,
    ,,....,,,,,♣,,,,,,,,
    o,.....,,,,,,,,o,,,,
    ,,,,...,,,,,,,,,,,,o
    ♣,,,....,,,,,,♣,,,,,
    ,,,,,...l,,,,,,,,,♣,
    ,,,,,,..*K,*,,,,,,,,
    ,,,,,,,.krr.,,,,,,,,
    ,,,,,,,.*rrf,,,,,,,,
    ,,♣,,,,,*a.g.,,,♣,,,
    ,,,,,o,,,.....,,,,,o
    ,,,,,,,,,,......,,,,
    ,,,,,,,,,,,,........
    o,,,,c,,♣,,,,.......
    ,,,,,,,o,,,,,,,.....
    ,,♣,,,,,,,,,,,♣,,...
    , = dirt/grass/small bushes, difficult terrain
    . = road
    ♣ = tree
    o = boulder
    * = defeated foe

    K = Kataun
    r = Rocinante (frightened)
    a-c, f-g, k-l = white wolves
    Last edited by Malimar; 2016-06-29 at 04:22 PM.

  12. - Top - End - #72
    Ogre in the Playground
     
    PirateCaptain

    Join Date
    May 2011

    Default Re: Megadungeon A (IC) III

    Kataun Yriand

    Kataun glances at Rocinante and pats his hind-leg. "Hold on just a little bit more, boy. We are making a good progress!" He takes another step, and goes after the one that just bit his mount's side.

    Spoiler: Malimar
    Show
    5' Step to E, swift action to burn the 3rd charge on Brute Gauntlets to gain +2 Damage and +2 on tripping rolls, and standard action to Foe Hammer f

    To Hit Regular AC(+6BAB+3STR+1 Masterwork, possible +1/2 FC):(1d20+10)[23]
    Damage +4x1.5 Str, +2 Brute Gaunetlts, possible +1/2 FC:(2d4+6)[10]
    Extra Foe Hammer Damage:(2d6)[8]
    If the damage is 10 or more, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat+2 Brute Gauntlets:(1d20+9)[28]
    If the trip is successful, Improved Trip kicks in, gains another attack:
    To Hit Proned AC(+6BAB+3STR+1 Masterwork, possible +1/2 FC):(1d20+10)[18]
    Damage +4x1.5 Str, +2 Brute Gauntlets, possible +1/2 FC:(2d4+6)[13]

    To Hit Prone/Regular AC by Rocinante Hoof1(+3BAB+4STR-1Size-2Fear):(1d20+4)[14]
    Damage +4 STR:(1d6+4)[8]
    To Hit Prone/Regular AC by Rocinante Hoof2(+3BAB+4STR-1Size-2Fear):(1d20+4)[9]
    Damage +4 STR:(1d6+4)[9]
    To Hit Prone/Regular AC by Rocinante Bite(+3BAB+4STR-1Size-5 secondary attack-2Fear):(1d20-1)[8]
    Damage +2 half STR:(1d4+2)[6]

    AoO1:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[29]
    Damage Armor Spike +3 Str +2 Brute Gauntlets, Possibly +1 or 2 FC:(1d6+5)[8]
    Damage Guisarme +4 x1.5 STR, +2 Brute Gauntlets, Possibly +1 or 2 FC: (2d4+6)[11]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR,+2 Brute Gauntlets,+4 Improved Trip Feat:(1d20+9)[22]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[21]
    Damage Guisarme +4 x1.5 STR, +2 Brute Gauntlets, Possibly +1 or 2 FC: (2d4+6)[10]

    AoO2:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[32]
    Damage Armor Spike +3 Str +2 Brute Gauntlets, Possibly +1 or 2 FC:(1d6+5)[8]
    Damage Guisarme +4 x1.5 STR, +2 Brute Gauntlets, Possibly +1 or 2 FC: (2d4+6)[12]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR,+2 Brute Gauntlets,+4 Improved Trip Feat:(1d20+9)[23]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[23]
    Damage Guisarme +4 x1.5 STR, +2 Brute Gauntlets, Possibly +1 or 2 FC: (2d4+6)[14]

    AoO3:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[19]
    Damage Armor Spike +3 Str +2 Brute Gauntlets, Possibly +1 or 2 FC:(1d6+5)[7]
    Damage Guisarme +4 x1.5 STR, +2 Brute Gauntlets, Possibly +1 or 2 FC: (2d4+6)[9]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR,+2 Brute Gauntlets,+4 Improved Trip Feat:(1d20+9)[13]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[10]
    Damage Guisarme +4 x1.5 STR, +2 Brute Gauntlets, Possibly +1 or 2 FC: (2d4+6)[14]

    AoO4:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[14]
    Damage Armor Spike +3 Str +2 Brute Gauntlets, Possibly +1 or 2 FC:(1d6+5)[8]
    Damage Guisarme +4 x1.5 STR, +2 Brute Gauntlets, Possibly +1 or 2 FC: (2d4+6)[9]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR,+2 Brute Gauntlets,+4 Improved Trip Feat:(1d20+9)[12]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[28]
    Damage Guisarme +4 x1.5 STR, +2 Brute Gauntlets, Possibly +1 or 2 FC: (2d4+6)[11]

    -K

  13. - Top - End - #73
    Ettin in the Playground
     
    Malimar's Avatar

    Join Date
    Oct 2010
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    Default Re: Megadungeon A (IC) III

    Gus

    Kataun shifts into the underbrush, and strikes wolf F with great vigor! He knocks the wolf off its feet, then whacks it again!


    Rocinante attacks at random, flailing out with his hooves and his teeth! But the wolves cannily evade the horse's blows!


    Wolf K shifts to attack Kataun -- but is interrupted by Kataun whacking it, because Thicket of Blades! Kataun sweeps the wolf off its feet, and bops it again!

    Then wolf K attempts to stand up -- and Kataun makes another successful attack of opportunity against it!

    Now injured, wolf K attempts to flee, and Kataun strikes it a third time, putting it unconscious and out of the fight!

    Wolf C growls and prowls away from the fight through the underbrush, afraid to engage these dangerous monsters, fleeing the battlefield.

    Wolf G bites at Rocinante! It hits, and Rocinante takes 6 damage -- which, if I'm not mistaken, makes Rocinante collapse to the ground, falling unconscious at -5 HP! (*Double-checks damage and healing dealt to Rocinante* Yes, I think this is correct.)

    Wolf L five foot steps towards Kataun, provoking -- and Kataun misses! The wolf bites at Kataun, but completely misses him!

    Wolf F stands up and shifts towards Kataun (who is out of attacks of opportunity), and bites at him! It hits, and Kataun takes 9 damage!

    Wolf A ignores Kataun and begins to eat Rocinante, performing a coup de grâce by ripping the horse's throat out and barking, tail wagging! Rocinante dies!

    Spoiler: Map
    Show
    Code:
    ...,,,,,♣,,,,,o,,,,♣
    ....,,,,,,,,,,,,,,,,
    ....,,,,o,,,,,,,,,,,
    .....,,,,,,,,,,,,♣,,
    ,....,,,,,,,,,,,,,,,
    ,,....,,,,,♣,,,,,,,,
    o,.....,,,,,,,,o,,,,
    ,,,,...,,,,,,,,,,,,o
    ♣,,,....,,,,,,♣,,,,,
    ,,,,,....,,,,,,,,,♣,
    ,,,,,,..*lK*,,,,,,,,
    ,,,,,,,.*rrf,,,,,,,,
    ,,,,,,,.*rr.,,,,,,,,
    ,,♣,,,,,*a.g.,,,♣,,,
    ,,,,,o,,,.....,,,,,o
    ,,,,,,,,,,......,,,,
    ,,,,,,,,,,,,........
    o,,,,,,,♣,,,,.......
    ,,,,,,,o,,,,,,,.....
    ,,♣,,,,,,,,,,,♣,,...
    , = dirt/grass/small bushes, difficult terrain
    . = road
    ♣ = tree
    o = boulder
    * = defeated foe

    K = Kataun
    r = Rocinante's body
    a, f, g, k, l = white wolves
    Last edited by Malimar; 2016-06-29 at 04:23 PM.

  14. - Top - End - #74
    Ogre in the Playground
     
    PirateCaptain

    Join Date
    May 2011

    Default Re: Megadungeon A (IC) III

    Kataun Yriand

    "NOOOoooooo…….HULK SMASH!" He makes an overhead strike at one of the wolves.

    Spoiler: Malimar
    Show
    5' Step to NE, swift action to Distracting Ember to gain flanking vs "L" and mountain hammer "L"

    To Hit Regular AC(+6BAB+3STR+1 Masterwork, +2 FC):(1d20+12)[17]
    Damage +4x1.5 Str, +2 FC:(2d4+6)[12]
    Mountain Hammer extra damage:(2d6)[5]
    If the damage is 10 or more, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[10]
    If the trip is successful, Improved Trip kicks in, gains another attack:
    To Hit Proned AC(+6BAB+3STR+1 Masterwork+2 FC):(1d20+12)[22]
    Damage +4x1.5 Str, +2 FC:(2d4+6)[9]

    AoO1:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[26]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[8]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[9]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[25]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[29]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[9]

    AoO2:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[16]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[7]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[9]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[13]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[27]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[8]

    AoO3:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[24]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[5]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[8]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[23]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[26]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[9]

    AoO4:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[20]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[5]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[8]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[23]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[21]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[9]

    -K

  15. - Top - End - #75
    Ettin in the Playground
     
    Malimar's Avatar

    Join Date
    Oct 2010
    Location
    a nice pond

    Default Re: Megadungeon A (IC) III

    Gus

    Kataun, filled with grief, moves through the underbrush (can't 5' step through difficult terrain, but wolf L misses its attack of opportunity anyway), summons a brief elemental, and smashes L in the face! The wolf keeps his feet!


    Wolf G digs into Rocinante's belly, heedlessly gorging itself on horse!

    Wolf L barks and moves through the underbrush towards Kataun! Kataun takes a whack at him, and the wolf goes down!

    Wolf F also moves after Kataun! Kataun hits him, but does not trip him, and the wolf attacks Kataun! It hits, and Kataun takes 9 damage!

    Wolf A also continues to gorge on Rocinante!

    Spoiler: Map
    Show
    Code:
    ...,,,,,♣,,,,,o,,,,♣
    ....,,,,,,,,,,,,,,,,
    ....,,,,o,,,,,,,,,,,
    .....,,,,,,,,,,,,♣,,
    ,....,,,,,,,,,,,,,,,
    ,,....,,,,,♣,,,,,,,,
    o,.....,,,,,,,,o,,,,
    ,,,,...,,,,,,,,,,,,o
    ♣,,,....,,,,,,♣,,,,,
    ,,,,,....,,K,,,,,,♣,
    ,,,,,,..**,f,,,,,,,,
    ,,,,,,,.*rr.,,,,,,,,
    ,,,,,,,.*rr.,,,,,,,,
    ,,♣,,,,,*a.g.,,,♣,,,
    ,,,,,o,,,.....,,,,,o
    ,,,,,,,,,,......,,,,
    ,,,,,,,,,,,,........
    o,,,,,,,♣,,,,.......
    ,,,,,,,o,,,,,,,.....
    ,,♣,,,,,,,,,,,♣,,...
    , = dirt/grass/small bushes, difficult terrain
    . = road
    ♣ = tree
    o = boulder
    * = defeated foe

    K = Kataun
    r = Rocinante's body
    a, f, g, k, l = white wolves

  16. - Top - End - #76
    Ogre in the Playground
     
    PirateCaptain

    Join Date
    May 2011

    Default Re: Megadungeon A (IC) III

    Kataun Yriand

    Kataun kisses on the amulet, and then decides this overgrowth is hindering his style and decides to walk out onto the road and point to the alpha wolf. "You, I am coming for you! After I deal with this one." and he slashes at the one in the overgrowth.

    Spoiler: Malimar
    Show
    Swift Action to activate the Amulet of Tears to gain 12 Temporary Hit Points, Move Action to NW SSW S drawing one AoO from f, Crusader's Strike at f, healing himself if it hits

    To Hit Regular AC(+6BAB+3STR+1 Masterwork, +2 FC):(1d20+12)[20]
    Damage +4x1.5 Str, +2 FC:(2d4+6)[10]
    Crusader's Strike Heal +5 IL:(1d6+5)[11]
    If the damage is 10 or more, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[11]
    If the trip is successful, Improved Trip kicks in, gains another attack:
    To Hit Proned AC(+6BAB+3STR+1 Masterwork, +2 FC):(1d20+12)[30]
    Damage +4x1.5 Str, +2 FC:(2d4+6)[11]

    AoO1:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[26]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[8]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[10]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[12]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[25]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[10]

    AoO2:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[14]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[8]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[8]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[23]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[17]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[10]

    AoO3:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[17]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[9]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[11]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[11]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[20]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[9]

    AoO4:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[30]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[7]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[7]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[17]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[13]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[7]

    -K

  17. - Top - End - #77
    Ettin in the Playground
     
    Malimar's Avatar

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    Oct 2010
    Location
    a nice pond

    Default Re: Megadungeon A (IC) III

    Gus

    Kataun activates his amulet! Then he walks away from wolf F, who tries to bite him as an attack of opportunity -- and succeeds! Kataun takes 8 damage! Then like a meteor his guisarme comes down on wolf F's head and it collapses! Kataun heals himself for 10!


    Wolf G now notices the fight still going on, and bounds over Rocinante's body to attack Kataun! But Kataun hits him! But it resists the guisarme tangling up its legs and does not fall prone! It bites at Kataun! It hits him! Kataun takes 8 damage! Kataun is covered in blood now!

    Wolf A also bounds up to Kataun! This time, Kataun does not hit! The wolf savages Kataun's leg, and Kataun takes 7 damage!

    Spoiler: Map
    Show
    Code:
    ...,,,,,♣,,,,,o,,,,♣
    ....,,,,,,,,,,,,,,,,
    ....,,,,o,,,,,,,,,,,
    .....,,,,,,,,,,,,♣,,
    ,....,,,,,,,,,,,,,,,
    ,,....,,,,,♣,,,,,,,,
    o,.....,,,,,,,,o,,,,
    ,,,,...,,,,,,,,,,,,o
    ♣,,,....,,,,,,♣,,,,,
    ,,,,,....,,,,,,,,,♣,
    ,,,,,,..*K,*,,,,,,,,
    ,,,,,,,.*ag.,,,,,,,,
    ,,,,,,,.*rr.,,,,,,,,
    ,,♣,,,,,*....,,,♣,,,
    ,,,,,o,,,.....,,,,,o
    ,,,,,,,,,,......,,,,
    ,,,,,,,,,,,,........
    o,,,,,,,♣,,,,.......
    ,,,,,,,o,,,,,,,.....
    ,,♣,,,,,,,,,,,♣,,...
    , = dirt/grass/small bushes, difficult terrain
    . = road
    ♣ = tree
    o = boulder
    * = defeated foe

    K = Kataun
    r = Rocinante's body
    a, g = white wolves

  18. - Top - End - #78
    Ogre in the Playground
     
    PirateCaptain

    Join Date
    May 2011

    Default Re: Megadungeon A (IC) III

    Kataun Yriand

    Mr Red looks to the alpha wolf, poses, and then calmly announce, in hush voice. "Hello. My name is Kataun Yriand. You killed my compañero. Prepare to die." and he lunges to whack the snot out of the wolf.

    Spoiler: Malimar
    Show
    5' step to NW, swift action to burn the 3rd charge on Amulet, Standard action to Foe Hammer a.

    To Hit Regular AC(+6BAB+3STR+1 Masterwork, +2 FC):(1d20+12)[24]
    Damage +4x1.5 Str, +2 FC:(2d4+6)[12]
    Foe Hammer extra damage:(2d6)[8]
    If the damage is 10 or more, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[18]
    If the trip is successful, Improved Trip kicks in, gains another attack:
    To Hit Proned AC(+6BAB+3STR+1 Masterwork, +2 FC):(1d20+12)[28]
    Damage +4x1.5 Str, +2 FC:(2d4+6)[12]

    AoO1:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[30]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[7]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[10]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[18]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[12]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[8]

    AoO2:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[15]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[5]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[10]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[26]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[17]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[7]

    AoO3:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[29]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[4]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[7]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[12]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[28]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[11]

    AoO4:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[29]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[6]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[8]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[10]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[12]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[12]

    -K

  19. - Top - End - #79
    Ettin in the Playground
     
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    Default Re: Megadungeon A (IC) III

    Gus

    Kataun steps away, activates his amulet again, then Foe Hammers wolf A! He hits it, trips it, hits it again!


    Wolf G, growling, steps to Kataun -- who, as an attack of opportunity, hits it, but does not trip it -- and bites at him! It hits and Kataun takes 8 damage!

    Wolf A stands up, provoking! Katain hits it, and it collapses, defeated! (At this point, wolf G looks worried.)

    Spoiler: Map
    Show
    Code:
    ...,,,,,♣,,,,,o,,,,♣
    ....,,,,,,,,,,,,,,,,
    ....,,,,o,,,,,,,,,,,
    .....,,,,,,,,,,,,♣,,
    ,....,,,,,,,,,,,,,,,
    ,,....,,,,,♣,,,,,,,,
    o,.....,,,,,,,,o,,,,
    ,,,,...,,,,,,,,,,,,o
    ♣,,,....,,,,,,♣,,,,,
    ,,,,,...K,,,,,,,,,♣,
    ,,,,,,..*g,*,,,,,,,,
    ,,,,,,,.**r.,,,,,,,,
    ,,,,,,,.*rr.,,,,,,,,
    ,,♣,,,,,*....,,,♣,,,
    ,,,,,o,,,.....,,,,,o
    ,,,,,,,,,,......,,,,
    ,,,,,,,,,,,,........
    o,,,,,,,♣,,,,.......
    ,,,,,,,o,,,,,,,.....
    ,,♣,,,,,,,,,,,♣,,...
    , = dirt/grass/small bushes, difficult terrain
    . = road
    ♣ = tree
    o = boulder
    * = defeated foe

    K = Kataun
    r = Rocinante's body
    g = white wolves
    Last edited by Malimar; 2016-06-30 at 11:54 AM.

  20. - Top - End - #80
    Ogre in the Playground
     
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    Default Re: Megadungeon A (IC) III

    Kataun Yriand

    Kataun frowns and points. "Hey, a monkey!" trying to distract the last wolf.

    Spoiler: Malimar
    Show
    5' step to W, swift action to Distacting Ember to gain flanking on 'a', Standard action to Crusader's Strike

    To Hit Regular AC(+6BAB+3STR+1 Masterwork, +2 FC +2 Flanking):(1d20+14)[21]
    Damage +4x1.5 Str, +2 FC:(2d4+6)[13]
    Healing IL +5:(1d6+5)[6]
    If the damage is 10 or more, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[25]
    If the trip is successful, Improved Trip kicks in, gains another attack:
    To Hit Proned AC(+6BAB+3STR+1 Masterwork+2 FC+2 flanking):(1d20+14)[19]
    Damage +4x1.5 Str+2 FC:(2d4+6)[11]

    AoO:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1/2 FC):(1d20+13)[26]
    Damage Armor Spike +3 Str Possibly +1 or 2 FC:(1d6+3)[6]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[11]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[16]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1/2 FC):(1d20+9)[22]
    Damage Guisarme +4 x1.5 STR Possibly +1 or 2 FC: (2d4+4)[7]

    -K

  21. - Top - End - #81
    Ettin in the Playground
     
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    Default Re: Megadungeon A (IC) III

    Gus

    Kataun steps away, distracts the white wolf! He strikes it, healing himself for 6 and knocking it off its feet, where he thumps it again! The wolf passes out.

    Now Kataun is surrounded by dead and faintly whimpering unconscious white wolves, and Rocinante's mangled body.

    Kataun gains 4550 XP!

    The wolves do not appear to have any loot.

    Spoiler: Map
    Show
    Code:
    ...,,,,,♣,,,,,o,,,,♣
    ....,,,,,,,,,,,,,,,,
    ....,,,,o,,,,,,,,,,,
    .....,,,,,,,,,,,,♣,,
    ,....,,,,,,,,,,,,,,,
    ,,....,,,,,♣,,,,,,,,
    o,.....,,,,,,,,o,,,,
    ,,,,...,,,,,,,,,,,,o
    ♣,,,....,,,,,,♣,,,,,
    ,,,,,..K.,,,,,,,,,♣,
    ,,,,,,..**,*,,,,,,,,
    ,,,,,,,.**r.,,,,,,,,
    ,,,,,,,.*rr.,,,,,,,,
    ,,♣,,,,,*....,,,♣,,,
    ,,,,,o,,,.....,,,,,o
    ,,,,,,,,,,......,,,,
    ,,,,,,,,,,,,........
    o,,,,,,,♣,,,,.......
    ,,,,,,,o,,,,,,,.....
    ,,♣,,,,,,,,,,,♣,,...
    , = dirt/grass/small bushes, difficult terrain
    . = road
    ♣ = tree
    o = boulder
    * = defeated foe

    K = Kataun
    r = Rocinante's body

  22. - Top - End - #82
    Ogre in the Playground
     
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    Default Re: Megadungeon A (IC) III

    Kataun Yriand

    Kataun walks over to the body of the fallen mount, and checks his neck and body. He pats Rocinante's head, and grumbles "Mghghgmhsmgmhs!" squeezing out what it feels like a boiling lava out of his gut, out of his mouse, and into the bloody air of post-battle field. He looks around, and sighs, and picks up the saddle back and hoist over his shoulder and start dragging his legs, slowly, towards Endeesey.
    Spoiler: Malimar
    Show
    Intending to get to Endeesey ASAP here hoping not to get into any more encounter…speed of 40' in light load, making 4 miles/hour.

    -K

  23. - Top - End - #83
    Ettin in the Playground
     
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    Default Re: Megadungeon A (IC) III

    Gus

    As Kataun marches the last five or so miles to Gus, the clouds come out and obscure the stars and moons and it gets dark and very difficult to see. I don't see any light sources in his possession, aside perhaps from periodically summoning a Distracting Ember to provide light for a second or two. But even unable to see more than 5' away, it's not too difficult to follow the path -- underbrush, trees, boulders, fences, and crops mark the edges of the road, so it's easy enough not to blunder off the road. Still, he has to slow down a bit to keep from tripping over unevennesses in the road.

    Soon, it begins to rain, suddenly and torrentially and with scattered thunder/lightning. Kataun is very soon soaked to the bone. Luckily, Kataun does not get struck by lightning in the thunderstorm. But hey, the lightning illuminates the path periodically, making it easier to see!

    Between the darkness and the rain, the going is slow, and the rest of the trip takes more like two hours when it should take one.

    Still, Kataun makes it to the gate of Endeesy without encountering any more monsters. He can see the wall from a fair distance away because the guards on the wall bear hooded lanterns. But in the rain they don't see him, so he gets right up to the gate without the guards noticing him.

    The gate is closed tight and locked, as is customary at night.

  24. - Top - End - #84
    Ogre in the Playground
     
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    Default Re: Megadungeon A (IC) III

    Kataun Yriand

    "Hello! Hello! Can I get in???" Kataun jump and hop and distracting-ember, trying to get an attention of the guards, hoping to get inside and get some warm bed and food after not so-good voyage back from Noodleton.

    -K

  25. - Top - End - #85
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    Default Re: Megadungeon A (IC) III

    The Gates of Endeesy

    The guards on duty shine their lanterns down at Kataun. One yells down, "Who goes there?"

    After some conference with one another, the guards eventually decide that Kataun appears to be human, not demon or monster, and open the gate just long enough for Kataun to enter the city.

  26. - Top - End - #86
    Ogre in the Playground
     
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    Default Re: Megadungeon A (IC) III

    Kataun Yriand

    "THANK YOUUUUUU" Kataun hugs the guards, drenching them with the rain and soggy clothes, and he runs off to Adventuerer's Guild and place to sleep.
    Spoiler: Malimar
    Show
    So, I think I'll have Kataun sleep to wait til Smelborp next day. How's the A-Alpha going?

    -K

  27. - Top - End - #87
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    Default Re: Megadungeon A (IC) III

    Endeesy

    The guards are surprised and alarmed by Kataun's hugging, but they don't write him a ticket or anything. They can see that he's had a bad night.

    Kataun goes to the Adventurer's Guild, rents a room for the night, and has a nice long sleep!


    The Next Morning

    Kataun awakens, a little refreshed! When he returns to the bar area, he finds Smelborp sitting at a booth in the corner, knees drawn up to his chin, twitching. He appears to have had at least as bad a night as Kataun.


    Spoiler
    Show
    Party A-α is still on the same fight as they've been for the past weeks and weeks. But they've beaten one thing and are close to getting away from the other, and they're likely to want to come back to Endeesy and rest for days and days once they escape, so you might be able to meet up again soon.

  28. - Top - End - #88
    Ogre in the Playground
     
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    Default Re: Megadungeon A (IC) III

    Kataun Yriand

    "Smeagol!" Kataun waves at Smelborp and orders heaping pile of sausages, and shares it with him. "So, do you miss your precious? You are not a zombie or anything, are you?" and looks into Smelborp's eyes to check.
    Spoiler: Malimar
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    OK, so I think I'll just stick around in the town and not start anything new, maybe go shopping for a new mount or something.

    -K

  29. - Top - End - #89
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    Default Re: Megadungeon A (IC) III

    Endeesy Adventurer's Guild

    Smelborp half-heartedly nibbles at an offered sausage. "No, not a zombie. I think." Smelborp has a bit of a thousand-yard stare going on, but he does not appear to be a zombie, nor a vampire or anything.

  30. - Top - End - #90
    Ogre in the Playground
     
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    Default Re: Megadungeon A (IC) III

    Kataun Yriand

    "OK, Sancho. Here's the deal. You are coming with me and I suppose I have to see to it that you don't die horribly. So we will go and find some mount, and some basic equipment for you. Hopefully, you don't get into reaaaaaal danger. Just a touch of excitement. Got it? So what kind of equipment do you want? Armor? Weapon? Thieve's tools?"
    Spoiler: Malimar
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    OK, so looks like they are coming back soon? Maybe (If they don't encounter random encounter on the way) it's a good time to stop and wait for them?

    -K

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