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Thread: Go South, Young Man! [IC]
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2016-06-01, 10:26 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Miamisburg, Ohio
- Gender
Re: Go South, Young Man! [IC]
The night passes uneventfully, with the straw beds being a welcome alternative to the many nights sleeping under the stars that you'll most certainly have in your future. Just before sunup you all awaken and get situated. The bandits will arrive soon, but you have plenty of time to take your positions.
The bandits arrive as scheduled, approaching from the south on horseback about an hour after sunrise and swinging out to join the road before approaching the fort. There are three bored looking men led by a fourth who seems far more attentive, and they have two riderless horses with them as well. Seeing Nala standing out in front of the gate, they slow their approach and finally pull up thirty-five feet away from her.
"Good morning to you" says the leader, who scans the fort warily. This was obviously unexpected, and he doesn't like it.
Spoiler: Map
Spoiler
Perception: (1d20+5)[21]
Last edited by ♠Spade♠; 2016-06-01 at 10:48 PM.
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2016-06-01, 11:49 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Texas
- Gender
Re: Go South, Young Man! [IC]
"Hi there, chief. And what business do you have at this fine establishment so early in the morning?" Nala calls with a wide slightly vapid smile plastered across her face.
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2016-06-02, 02:13 AM (ISO 8601)
- Join Date
- Jan 2016
- Location
- SCP-1912-J
- Gender
Re: Go South, Young Man! [IC]
Thrond readies his gun as he hides on the wall
Spoiler: OOCI took 20 on my Stealth check, so my result is 13 (Armor gave me a -8 ACP)Avatar by Coronalwave
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2016-06-02, 05:36 AM (ISO 8601)
- Join Date
- Apr 2014
Re: Go South, Young Man! [IC]
Eyotok
Once the riders begin to approach the fort Eyotok sneaks towards the gate to be as close as he can to the bandits.
Spoiler: CrunchStealth (1d20+9)[24]Last edited by HappyMerecat; 2016-06-02 at 05:36 AM.
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2016-06-02, 12:02 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Go South, Young Man! [IC]
Zander readies his gun, peering over the edge of the roof, trying to get a bead on whoever looks like the leader.
SpoilerReadied action to fire if the bandits draw weapons.
Also taking a 20 on Stealth, since we had plenty of time to prepare. That ends with Zander's Stealth being 22.ATTENTION ANYONE WHO I'M PLAYING WITH:
No news is good news.
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2016-06-02, 02:20 PM (ISO 8601)
- Join Date
- Jan 2011
Re: Go South, Young Man! [IC]
Doc fiddles with a few potion bottles. He could have made a pit. A big hole! That would have been great! But alas, he didn't have enough time and the others didn't seem to wanna help. For now he waits.
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2016-06-03, 03:49 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Miamisburg, Ohio
- Gender
Re: Go South, Young Man! [IC]
The man attempts to smile ingratiatingly at Nala, but the effect is ruined by the state of his teeth. "Why we was just here to have some breakfast, we was. Shame about the bugs in the food though." At his second sentence, the men with him immediately perk up.
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2016-06-03, 06:56 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Texas
- Gender
Re: Go South, Young Man! [IC]
Nala raises an eyebrow, "Not that I saw any bugs in the food, but maybe the proprietors could afford better quality supplies if they weren't constantly paying off thugs. Thugs on horses who threaten women and try to slice off men's hands."
Nala snaps her pistol forward aiming it right between the leader's eyes, "That ends today."Last edited by PallentisLunam; 2016-06-03 at 06:57 PM.
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2016-06-03, 07:16 PM (ISO 8601)
- Join Date
- Apr 2014
Re: Go South, Young Man! [IC]
Eyotok
As Nala confronts the bandits, Eyotok rises, enough for them to see him, arrow ready to fly.
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2016-06-04, 11:35 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Go South, Young Man! [IC]
The runes flare, the powder flashes, the bullet flies through the air. Zander is the first one to strike, arcane energy surging through his rifle as he trains his eye on the bandit's leader. He liked Oleg and Svetlana, and sure as Hells had no reservations about taking these folk down on their behalf. No honor among thieves.
Spoiler: OoC
Swift Action, use a point from Zander's Arcane Pool to add a +1 Enhancement bonus to his rifle.
Standard Action, fire at the bandit leader. Near as I can tell, he is roughly 100 ft from Zander, which puts him in Zander's second range increment. I'll be rolling with the -2 because of that.
To Hit - (1d20+3)[22]
Damage - (1d10+1)[2]
Move Action - Since the bandits are farther away than I thought they would be, time to dismount from this rooftop. May my Acrobatics be high. If Zander has remaining movement, he'll put himself somewhere behind Nala, where he has a direct line of sight on the bandits.
Acrobatics - (1d20+3)[17]
ATTENTION ANYONE WHO I'M PLAYING WITH:
No news is good news.
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2016-06-04, 12:12 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- SCP-1912-J
- Gender
Re: Go South, Young Man! [IC]
Firing at the leader, Thrond runs down the stairs toward the gate.
Spoiler: OOCI was going to jump, but then I remembered I have -7 to Acrobatics checks due to armor, so I literally cannot jump down without hurting myself.
Attack Roll:(1d20+1)[2]
Damage:[roll]1d4[/roll]
EDIT: Well, my gun jammed. Good thing I wasn't going to bother reloading it anyway.
Last edited by digiman619; 2016-06-04 at 06:16 PM.
Avatar by Coronalwave
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2016-06-04, 01:48 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Texas
- Gender
Re: Go South, Young Man! [IC]
Nala jams her cane point first into the ground and draws her blade leaving the sheath standing upright in the dirt road. She then surges forward and lets loosem with both barrels at the leader.
Spoiler: ActionsFree: Draw cane sword as part of a movement.
Move: 25 ft closer to the bandits leader. Should be 10 ft away now.
Standard: Fire both barrels of the Double Pistol within the first range inc. so it's a touch attack
Attack roll 1st Barrel: (1d20)[20] Confirmation: (1d20)[16] Damage: (1d8)[1]
Attack roll 2nd Barrel: (1d20)[16] Confirmation: (1d20)[3] Damage: (1d8)[6]
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2016-06-04, 07:59 PM (ISO 8601)
- Join Date
- Jan 2011
Re: Go South, Young Man! [IC]
Doc groaned a little. "They should have let me build a pit instead! Blasted fools!" as he began to make his way up to the area around the top of the fort.
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2016-06-04, 08:02 PM (ISO 8601)
- Join Date
- Apr 2014
Re: Go South, Young Man! [IC]
Eyotok
Eyotok slows his breath and lets his arrow fly at the leader.
Spoiler: CrunchBullseye Shot with movement action. Favored enemy human added in.
Attack (1d20+11)[15]
Damage (1d8+2)[4]
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2016-06-06, 02:39 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Miamisburg, Ohio
- Gender
Re: Go South, Young Man! [IC]
The leader never gets the opportunity to respond to Nala as a rifle round accompanied by a sharp crack slams into him. As though that were a signal, all hell breaks loose. Having hit his man, Zander leaps from the rooftop and lands lightly on his feet before moving towards the open gate. Thrond's holdout manages to jam and he makes his way down the ladder. Nala manages to get the leader with both barrels as she advances on him, and Eyotok finishes him off with an arrow. The bandit leader hits the ground without ever realizing a fight had broken out. His men do. practically drawing as one, they quickly fire in sequence, a staccato of booms heralding great pain for Nala. Any satisfaction she feels from the bandit leader's fall is short lived as three lead projectiles slam into her in rapid succession, dropping her unconscious to the ground.
Spoiler: map
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2016-06-06, 04:36 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- SCP-1912-J
- Gender
Re: Go South, Young Man! [IC]
In retrospect, being on the wall was a bad idea, Thrond thought as he rushed toward the action.
Spoiler: OOCI drop the pistol; it's jammed am I don't have the time to fix it right now. I'll pick it up laterLast edited by digiman619; 2016-06-06 at 04:41 PM.
Avatar by Coronalwave
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2016-06-06, 09:28 PM (ISO 8601)
- Join Date
- Apr 2014
Re: Go South, Young Man! [IC]
Eyotok
Eyotok stays behind cover as best he can and taking aim and controlling his breath looses an arrow and the next bandit.
Spoiler: CrunchAttack(1d20+11)[20]
Damage (1d8+2)[6]
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2016-06-07, 11:54 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Go South, Young Man! [IC]
Zander swears under his breath when he sees Nala fall, and he charges forward. Arcane energy flows through his fingertips into the rifle, and the runes all along the barrel glows an icy blue. Halfway before he gets to Nala, he raises the rifle and fires. Twice. The first trigger pull releases the spell he had cast, a blast of snow and cold that streaks towards one of the bandits - followed quickly by an iron bullet just as cold.
SpoilerMove 30 ft directly forward, bringing the bandit directly in front of Zander into Close Range for spells.
Using Ranged Spell Combat to cast Snowball and fire the rifle in the same action. Zander is now within the rifle's first range increment, so the rifle shot will hit Touch AC, as does the spell. Both are targeting the bandit directly in front of Zander. If the Snowball manages to kill, the rifle shot goes to the next bandit in line.
Snowball To Hit - (1d20+1)[7]
Snowball Damage - (1d6)[2]
Rifle To Hit - (1d20+3)[8]
Rifle Damage - (1d10+1)[5]ATTENTION ANYONE WHO I'M PLAYING WITH:
No news is good news.
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2016-06-09, 02:33 PM (ISO 8601)
- Join Date
- Jan 2011
Re: Go South, Young Man! [IC]
Doc climbs up onto the wall, "Great Scott! They're already dieing! If only we had a pit then my caculations would have predicted a more successful success. Where is that ammoniumiom potasimite?" he asks himself patting himself once more as he fashions together a makeshift bomb, and hurls it out at one of the bandits.
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2016-06-14, 08:46 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Miamisburg, Ohio
- Gender
Re: Go South, Young Man! [IC]
The bandit closest to Eyotok cries out in pain from the arrow before being flung to the ground by the near hit of Doc's bomb. Dropping their pistols and drawing machetes, the remaining bandits bear down on Thrond. You can see the worry and lack of confidence in their eyes as they swipe half-heartedly at the dwarf, as though they are simply going through the motions.
Spoiler: Map
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2016-06-14, 01:56 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- SCP-1912-J
- Gender
Re: Go South, Young Man! [IC]
Thrond effortlessly dodged the brigands' wayward blows Amateurs. Is that really the best you have?, he thought. A roundhouse kick later, he stands ready to parry the remaining brigand's attack.
Spoiler: OOCStandard action: Once again, I can't see the map; but since they attacked me with in melee, I can only assume they're adjacent
Unarmed attack nearest foe (1d20+4)[15]
Unarmed damage roll (1d6+5)[7]
I then make a move action to move toward the leaderLast edited by digiman619; 2016-06-19 at 07:20 PM.
Avatar by Coronalwave
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2016-06-14, 08:17 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Go South, Young Man! [IC]
Zander takes a shot at one of the remaining bandits, and then swings over towards Nala.
SpoilerTo Hit - (1d20+5)[15]
Damage - (1d10+1)[8]
Anyone who is standing when he shoots is a fine target.
Moving to the square directly to the right of Nala. I stay outside their melee range, so I don't have to worry about attacks of opportunity.ATTENTION ANYONE WHO I'M PLAYING WITH:
No news is good news.
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2016-06-14, 09:11 PM (ISO 8601)
- Join Date
- Apr 2014
Re: Go South, Young Man! [IC]
Eyotok
Eyotok calmly draws another arrow and fires it at a standing bandit with great focus.
Spoiler: CrunchAttack (1d20+9)[21]
Damage (1d8)[5]
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2016-06-15, 12:25 PM (ISO 8601)
- Join Date
- Jan 2011
Re: Go South, Young Man! [IC]
Doc points his fist at another bandit, clenching it as a bold flies from his sleeve. "Behold! The Telepokinator!"
Spoiler: ice
Pretty certain that all the bonuses and negitives cancel out. +! higher ground -4 shooting into melee +3 dex)
(1d20)[6] (1d4)[4]
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2016-06-21, 07:24 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Miamisburg, Ohio
- Gender
Re: Go South, Young Man! [IC]
Another bandit drops to the ground from foot and arrow. The remaining bandit is hit by Zander and doesn't hesitate for a second before turning tail and running back the way he came.
Last edited by ♠Spade♠; 2016-06-21 at 07:25 AM.
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2016-06-21, 01:42 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- SCP-1912-J
- Gender
Re: Go South, Young Man! [IC]
Thrond blinked, as the sudden retreat caught him off guard. He begins to chase after the coward, but stops after a few seconds; he realizes that the brigand has quite the head start, and dwarves weren't really built for speed in the first place. He the takes a deep breath and turn to his fallen ally.
Spoiler: OOCI take a move action toward the fleeing brigand, but then make another move action so I end up adjacent to NalaAvatar by Coronalwave
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2016-06-21, 05:00 PM (ISO 8601)
- Join Date
- Apr 2014
Re: Go South, Young Man! [IC]
Eyotok
Eyotok nocks another arrow and fires at the fleeing bandit.
Spoiler: CrunchAttack(1d20+9)[18]
Damage(1d8)[6]
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2016-06-22, 06:28 AM (ISO 8601)
- Join Date
- Jan 2011
Re: Go South, Young Man! [IC]
Having missed with the first bolt, The maker saw fit to bless Doc with two arms. So he raised his other arm now and fired the bolt on that arm at the fleeing bandit as well. They couldn't have the enemy leaving so soon!
"Someone with a sword get on a horse and get him! We can't have him alerting anyone else!"
Spoiler: Rolls
(1d20+3)[21]
(1d4)[1]
Apply Penalties as needed
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2016-06-22, 03:04 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Go South, Young Man! [IC]
Zander takes a deep breath, aiming carefully, and his rifle breaks the air, the bullet screaming towards the fleeing bandit.
Spoiler
To Hit - (1d20+5)[18]
Damage - (1d10+1)[7]
Within first range increment, so hitting that Touch AC.ATTENTION ANYONE WHO I'M PLAYING WITH:
No news is good news.
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2016-06-23, 08:49 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- SCP-1912-J
- Gender
Re: Go South, Young Man! [IC]
Upon seeing his downed teammate, Thrond whispered "Let Irori perfect this form and bring it back to health"
Upon seeing color return to Nala' cheeks, he responds "Good, you're up. Do you have any rope? These bandits aren't dead and we might want information from them."
Spoiler: OOCI convert one of my spells into cure minor wounds healing (1d8+1)[8] hit points.Last edited by digiman619; 2016-06-23 at 09:27 PM.
Avatar by Coronalwave