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    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Star Wars Spell Schools for Force Powers

    Basically if you were to take Star Wars force powers, and divide them into different spell schools (pick whichever standard you want, Skyrim, D&D etc.) what schools would you put them in and why?

    For example:
    Would you say Force Lightning is a Destruction/Evocation Spell?
    Would you say Force Persuasion is an Enchantment Spell?
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    TheTeaMustFlow's Avatar

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    Default Re: Star Wars Spell Schools for Force Powers

    Well, if we're going by D&D, it's pretty easy, because so many of the abilities map out pretty exactly to spells:

    Telekinesis is Transmutation
    Force Lightning is pretty definitely an Evocation
    Mind Reading is Divination
    Jedi Mind Trick is Enchantment
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    RedWizardGuy

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    Default Re: Star Wars Spell Schools for Force Powers

    telekinesis strikes me as something that should probably be in Evocation. It's a force effect, and it's moving stuff around rather than turning things into other things. Seems like Evocation to me.

    Though that's more a D&D quibble than a Star Wars quibble.

    In terms of Star Wars, force ghosts are probably Necromancy.

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    Default Re: Star Wars Spell Schools for Force Powers

    Quote Originally Posted by Cosi View Post
    In terms of Star Wars, force ghosts are probably Necromancy.
    But you have to be a good guy to leave a Force ghost, so clearly they're Conjuration (Healing) .
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    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Re: Star Wars Spell Schools for Force Powers

    Quote Originally Posted by Cosi View Post
    telekinesis strikes me as something that should probably be in Evocation. It's a force effect, and it's moving stuff around rather than turning things into other things. Seems like Evocation to me.

    Though that's more a D&D quibble than a Star Wars quibble.

    In terms of Star Wars, force ghosts are probably Necromancy.
    Would there be many powers under Necromancy though in general?
    Cause I'm a bit stuck on what could fit other than Force Ghost.
    Oh hello! :)

    Please note if you are replying to one of my d&d 3.5 topics asking about a character build, I just feel the need to inform you that there's a 95% chance I won't be using the character. I jump ideas, inspirations and motivations far too often and rarely end up sticking with a concept into play sadly.

    But I enjoy being able to learn more on D&D and builds through the topics and giving the mind exercises for those who want it.

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    RedWizardGuy

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    Default Re: Star Wars Spell Schools for Force Powers

    Quote Originally Posted by Gwazi Magnum View Post
    Would there be many powers under Necromancy though in general?
    Cause I'm a bit stuck on what could fit other than Force Ghost.
    I dunno. But if you're actually looking to classify them (rather than just mapping them to D&D schools for fun), I think there are probably Internal (the crazy jumping stunts Jedi do), Physical (force lightning, telekinesis), and Mental (suggestion, mind reading, ghost) powers. D&D schools aren't a great fit.

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    PirateGirl

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    Default Re: Star Wars Spell Schools for Force Powers

    Quote Originally Posted by Cosi View Post
    I dunno. But if you're actually looking to classify them (rather than just mapping them to D&D schools for fun), I think there are probably Internal (the crazy jumping stunts Jedi do), Physical (force lightning, telekinesis), and Mental (suggestion, mind reading, ghost) powers. D&D schools aren't a great fit.
    I'd probably call them Body, which covers force jumps, light saber combat, etc; Mind, which has Jedi mind trick, mind reading; and Spirit, with force lightning, precognition (listening to the force), ghost powers, telekinesis.

    Luke was mostly a student of Body, Episode IV obi-wan was all about Mind, and Yoda was focused on Spirit, lifting the X-wing, and foretelling Luke's destiny.

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    Default Re: Star Wars Spell Schools for Force Powers

    They map better to psionics, truth be told.

    Telekinesis and Force Lightning both fall under the purview of Psychokinesis.

    Force Ghosts could either be a form of Psychometabolism, Metacreativity, Telepathy or Clairsentience. Possibly a combination of all of those.

    The creation of lightsabers appears to involve a certain degree of Metacreativity.

    The physical stuff is Psychometabolism as well as some basic Psychoportation and Clairsentience.

    Telepathy covers the mind control.

    Clairsentience covers remote viewing, prophecy and all the other forms of mystical knowledge.

    Darth Plagueis purported ability to create life would likely be a form of metacreativity.
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    Default Re: Star Wars Spell Schools for Force Powers

    Wookieepedia lists 8 types of force powers. I don't think all powers fit into those categories, but I'd probably try to start from a list like that, and merge the schools you arrive at through that way into whatever game you're playing. I would not try to adapt any spell schools from outside Star Wars media, especially not since there have been so many games based on Star Wars and fans obsessed with Star Wars. There are most likely plenty of good solutions out there.
    Last edited by Lvl 2 Expert; 2016-05-22 at 01:39 PM.
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