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  1. - Top - End - #1
    Dwarf in the Playground
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    Default Erfworld 64, Page 58

    Well, it's confirmed that Pink, Purple, and Yellow are apparently the "weaker" type of dragons, but that these particular ones are "strong examples", apparently.

    I wonder what the strategic reasoning for not just sending everything at once but instead sending leaderless stacks was. Maybe they didn't want to rick warlords or something (in case the dwagons croaked them before they realized it was time to withdraw).

    Poor dwagons! But at least we'll get to see the center hex, soon...

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    Pixie in the Playground
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    Default Re: Erfworld 64, Page 58

    Eh, maybe something to do with testing the dragons defences, why commit more troops that you need to?

    But yes, this is the point where it ither goes well for Ansom and crew, or things turn ugly very very fast.

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    Dwarf in the Playground
     
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    Default Re: Erfworld 64, Page 58

    How the heck did it take me this long to realize the 'Forest' Gump analogy?!? And why was it the trees acting somewhat, um, slowly to make me think of it?
    May I have the serenity to accept the things I cannot change, the courage to change the things I can, and the firepower to make the difference.

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    Dwarf in the Playground
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    Default Re: Erfworld 64, Page 58

    And we still don't know the contents of the center hex.
    >.>
    <.<


    AAAAAHHHH! Saturday's too far away.



    Quote Originally Posted by Imrahil View Post
    How the heck did it take me this long to realize the 'Forest' Gump analogy?!? And why was it the trees acting somewhat, um, slowly to make me think of it?
    O.M.G.
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    Last edited by DCR; 2007-06-27 at 07:32 AM.

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    Orc in the Playground
     
    Imp

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    Default Re: Erfworld 64, Page 58

    I thought non ranged units like the treants (twents?) wouldn't be able to hurt the dwagons in heavy forest. Of course maybe they do have some sort of ranged attack, we'll have to see when they get into battle.

    It also verifies even more so that Parson laid a trap for them, not only did he leave only three dwagons guarding that particular hex, but three dwagons of a weaker type (yet strong examples which they wouldn't have known until engaged in combat).
    Last edited by Glome; 2007-06-27 at 07:36 AM.

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    Default Re: Erfworld 64, Page 58

    Hehehe... Gumps. *snicker*
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    Dwarf in the Playground
     
    Wolf53226's Avatar

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    Default Re: Erfworld 64, Page 58

    Quote Originally Posted by Glome View Post
    I thought non ranged units like the treants (twents?) wouldn't be able to hurt the dwagons in heavy forest. Of course maybe they do have some sort of ranged attack, we'll have to see when they get into battle
    Ranged Units and Forest-capable units, like the treants should be and the wood elves are.
    Last edited by Wolf53226; 2007-06-27 at 07:37 AM.
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    Dwarf in the Playground
     
    Devil

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    Default Re: Erfworld 64, Page 58

    Quote Originally Posted by TiamatRoar View Post
    Well, it's confirmed that Pink, Purple, and Yellow are apparently the "weaker" type of dragons, but that these particular ones are "strong examples", apparently.
    Perhaps the "strong examples" term is simply another way of indicating that they have a few levels, just like warlords? (many powerful units in games are given a special status on par with "hero units" and such)

  9. - Top - End - #9
    Colossus in the Playground
     
    BlackDragon

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    Default Re: Erfworld 64, Page 58

    Quote Originally Posted by Glome View Post
    I thought non ranged units like the treants (twents?) wouldn't be able to hurt the dwagons in heavy forest.
    Forest-capable units are capable of attacking flying units on forest squares--check out Klog #6.

    Anyway, we still don't know much more than we did before, although now Ansom himself and the wood elf leader are both committed to the attack, odds are good they are going to be SEVERELY booped if we're right about Parson having laid a trap. Of course, Vinny and his bats aren't going in here, so maybe he'll turn out to be the hero of the day and rescue Ansom!

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    Dwarf in the Playground
     
    shakes019's Avatar

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    Default Re: Erfworld 64, Page 58

    And still no idea what's in the centre hex! Arrgh!

    At least we know that Ansom's committed to the attack.

    Edit: Double Ninja! Nertz!
    Last edited by shakes019; 2007-06-27 at 07:39 AM.

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    Orc in the Playground
     
    MonkGuy

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    Default Re: Erfworld 64, Page 58

    I am too hooked on this to even care about OotS for a while :P MORE MORE MORE!

    Anyway, why isn't this thread sticky?

    I am so looking forward to Parson's plan coming together I can't breathe... *gasp* *hack*
    A bard, eh? What's your saving throw against things that don't get a saving throw?
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    Paint the chromatic dragons.
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  12. - Top - End - #12
    Pixie in the Playground
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    Default Re: Erfworld 64, Page 58

    I think that the "strong examples" thing is
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    a miss: Parson's actually using his mathamancy glove to max the outcome of the supposedly weak hex of dwagons, but of course Anson can't guess this.


    Now, a thought.. Why aren't they called Awchons?

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    Orc in the Playground
     
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    Default Re: Erfworld 64, Page 58

    If there ever was a time to spring the trap in the weak hex, this is it. I hope that Rob and Jamie show a good part of the battle, I'm a sucker for a good dramatic fight.

    Are certain units weaker towards certain types of damage? Fire would be devestating for the gumps in that case.
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    Ettin in the Playground
     
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    Default Re: Erfworld 64, Page 58

    Poor Dwagons... *sniff* So awesome. Too awesome to die.
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    Dwarf in the Playground
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    Default Re: Erfworld 64, Page 58

    Quote Originally Posted by Arnuz View Post
    Now, a thought.. Why aren't they called Awchons?
    Their name's already a joke, so no additional joke is needed.

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    Orc in the Playground
     
    MonkGuy

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    Default Re: Erfworld 64, Page 58

    Quote Originally Posted by Jefepato View Post
    Their name's already a joke, so no additional joke is needed.
    It is? I missed it, mind explaining?
    A bard, eh? What's your saving throw against things that don't get a saving throw?
    "Mourn if you must, but mourn on the march to Tarmon Gai'don."
    "Trollocs coming! Up axes and clear the fields! Trollocs coming!"

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    Quote Originally Posted by RoboticSheeple View Post
    Paint the chromatic dragons.
    I no longer post here due to moderator bias.

  17. - Top - End - #17
    Pixie in the Playground
     
    Planetar

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    Default Re: Erfworld 64, Page 58

    Is it touching or arrogant for Ansom to lead the charge?

  18. - Top - End - #18
    Orc in the Playground
     
    MonkGuy

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    Default Re: Erfworld 64, Page 58

    Hmm... also, question: Can Parson just burn the forest and all the Gumps with it? ;)
    A bard, eh? What's your saving throw against things that don't get a saving throw?
    "Mourn if you must, but mourn on the march to Tarmon Gai'don."
    "Trollocs coming! Up axes and clear the fields! Trollocs coming!"

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    Quote Originally Posted by RoboticSheeple View Post
    Paint the chromatic dragons.
    I no longer post here due to moderator bias.

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    Pixie in the Playground
     
    MindFlayer

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    Thumbs up Re: Erfworld 64, Page 58

    Quote Originally Posted by Arnuz View Post
    I think that the "strong examples" thing is
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    a miss: Parson's actually using his mathamancy glove to max the outcome of the supposedly weak hex of dwagons, but of course Anson can't guess this.


    Now, a thought.. Why aren't they called Awchons?
    Yes, I think it is the mathamancy used by Parson. Ansom does not even know that there is a new warlord. He still assumes that Tool Stanley came up with the plan. I am so looking forwar to see Parson´s plan unfold, piece by piece.

    Did you notice the look on Parson´s face on Page 55 last panel?

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    Barbarian in the Playground
     
    Krelon's Avatar

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    Default Re: Erfworld 64, Page 58

    we already had this 2 strips ago ... sort of filler episodes *sigh*. Anyway we get to see alliance units and learn a bit more about combat and morale and stuff.

    I say filler because nothing changed, right? The main possibilities:

    1. There is no trap. But we think Parson laid one (He is a cylon! Living computers and they have a plan)
    2. The weak hex is a trap
    3. The middle is a trap (quantum state 1)
    4. The middle is empty (quantum stae 0)


    we'll hopefully be able to decide upon 2. on saturday (come to think of, that would be an {in}convenient moment for a character developement strip)

    I still bet my money on the Schroedinger hex (also known as the Donut-of-Doom).
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  21. - Top - End - #21
    Bugbear in the Playground
     
    Devil

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    Default Re: Erfworld 64, Page 58

    perhaps it was just a strong example of how strong dwagons can be, and why they can't afford to mess around, nor afford to fail...The leaderless stacks don't concentrate their fire and just get taken out quickly by the powerful dwagons...

    by sending in a huge force, they will be able to focus on dwagons one at a time and take them down quickly...by Vinnie's own words though, they will lose several more stacks before killing those dwagons...and then they have to contend with the center hex...

  22. - Top - End - #22
    Dwarf in the Playground
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    Default Re: Erfworld 64, Page 58

    Are those three Dwagons a sacrifice to get what seems to be a classic over charge, with Ansom move-less in an empty hex with a world of pain surrounding him.

    Or

    It is possible that those three dragons still have moves saved and will pull back to the centre hex, and Ansom being the type of leader he is will press the advance only to find.... what?

    I personally think that Parson will withdraw next turn which sets up the distinct possibility of a Parthian Shot (or some variation of the same)

    Which would demolish his forces as happened to Crassus at the battle of Carrhae.
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    Dwarf in the Playground
     
    Daemon

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    Default Re: Erfworld 64, Page 58

    1) The "burn the forest" plan is actually quite good. With as many Dwagons Parson has, using his red dwagons to burn the forest and everyone else to attack the siege, he PWNS Ansom in two fronts.

    2) Once the forest has burned a little, Parson retreats ALL his dwagons to the hex Ansom is-they autoattack, kill him and get the Arkenpliers.

    3) MUHAHAHAHAHAHAHAHAHA
    IM IN UR WIZARD SCHOOL STABBIN UR HORCRUXES

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    Ettin in the Playground
     
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    Default Re: Erfworld 64, Page 58

    I think the cneter hex is empty.

    Think about it, an empty center hex would be one extremly hard-to-defend area, if they commit EVERYthing except Doombats, then the dwagons can crush Ansom and Company in the middle.

    Wait, no. Erfworld is turn-based. Crap.
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    Troll in the Playground
     
    WhiteWizardGirl

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    Default Re: Erfworld 64, Page 58

    Quote Originally Posted by Sophos View Post
    Is it touching or arrogant for Ansom to lead the charge?
    Arrogant. Completely arrogant... he is still an erf leader... and he has yet to realize he is not fighting by erf tactics

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    Dwarf in the Playground
     
    SwashbucklerGuy

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    Default Re: Erfworld 64, Page 58

    throwing a masive stack all at once, with multiple warlords... sure the dwagons get pwned, but then what? you get some stangely wounded unit i bet... plenty of losses. If ansom gets hit, we may see a pliers rush.

    awesome comic as always.. just too short!

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    Pixie in the Playground
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    Default Re: Erfworld 64, Page 58

    Heh. Tarfu (or something pretty close) was the name of the Wookie commander at the Clone Wars Battle of Kashyyyk. Awesome.

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    Pixie in the Playground
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    Default Re: Erfworld 64, Page 58

    Quote Originally Posted by Strengfellow View Post
    It is possible that those three dragons still have moves saved and will pull back to the centre hex
    They can't pull back, its not Parson's turn and they (apparently) don't have a warlord (which means they auto-attack until they win or get killed).
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    Default Re: Erfworld 64, Page 58

    Quote Originally Posted by Sophos View Post
    Is it touching or arrogant for Ansom to lead the charge?
    Neither, he has a higher bonus than this wood elf leader and sure he has enough troops to win. From his point of view it is only logical to lead because it minimizes losses. (His plan is to get as many units as possible to the middle)
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    Pixie in the Playground
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    Default Re: Erfworld 64, Page 58

    Putting some facts and assumptions together:

    * Dense forest prevents units from seeing each other, except for those in combat.
    * Stacks with a warlord can selectively engage enemy forces
    * Warlords can see unit stats
    * Vinnie's bats cannot see unit stats (only unit names)
    * The furthest part of the donut seems to the weakest.
    * The weakest part of the donut seemed to have exceptionally strong dwagons.
    * A-type dwagons are stronger then B-type dwagons

    My suspicions:
    * The center hex is empty
    * The ring consists of wounded A-type dwagons.
    * All dwagons not used for the ring have hidden themselves in the 'weak' hex.
    * The weakest part consists of at least 1 warlord, but probably 2.
    * That warlord was ordered by Parson only to send 3 dwagons.
    * Those 3 dwagons were all (unwounded?) A-type of the weakest colors

    The 'weak' hex is actually the strongest hex... and Ansom is charging headlong into it. He might be able to pull out with his remaining move when he realises it, and Vinnie because he's not in the stack, but the rest of the forest units is going to be decimated/destroyed (including the Lofty Elf warlord?)

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