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  1. - Top - End - #61
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    Default The Galena Mountains

    The Galena Mountains

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    Source: Player's Guide to Faerun
    Knowledge (Local-Damara)

    Campaign Location:
    Shared Regions:

    Lore: Flanked by Impiltur, Damara, and the Vast, the Galena Mountains (and the nearby Earthspur Mountains) are home to numerous shield dwarf enclaves.

    Region: Galena Mountains (Dwarf)
    Recommended Subraces: Shield Dwarf
    Automatic Languages: Damaran, Dwarven
    Bonus Languages: Chondathan, Giant, Goblin, Orc, Undercommon
    Favored Deities: Dwarven Pantheon
    Regional Traits: Dauntless, Foe Hunter (Goblin), Stoneshaper, Thunder Twin, Tireless
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Dwarven Urgrosh or Masterwork Heavy Pick; (B) Masterwork Chain Shirt.
    Last edited by Neoxenok; 2016-10-11 at 07:46 AM.

  2. - Top - End - #62
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    Default The Great Rift

    The Great Rift

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    Source: Player's Guide to Faerun
    Knowledge (Local-Shaar)

    Campaign Location:
    Shared Regions:

    Lore: Mightiest of all dwarf realms, the Great Rift is the ancestral homeland of the gold dwarves.

    Region: the Great Rift (Dwarf)
    Recommended Subraces: Gold Dwarf
    Automatic Languages: Dwarven
    Bonus Languages: Giant, Gnome, Goblin, Shaaran, Terran, Untheric
    Favored Deities: Dwarven Pantheon
    Regional Traits: Bullheaded, Metallurgy, Silver Palm, Sky Rider, Thunder Twin
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Divine scroll of Bull's Strength and 5 thunderstones; (B) Masterwork Dwarven Waraxe or Masterwork Heavy Mace.

  3. - Top - End - #63
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    Default Oldonnar

    Oldonnar

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    Source: Player's Guide to Faerun
    Knowledge (Local-Underdark [Old Shanatar])

    Campaign Location:
    Shared Regions:

    Lore: The fabled kingdom of Oldonnar, home of the rare urdunnir (or orecutter) dwarves, lies beneath the Alamir Mountains

    Region: Oldonnar (Dwarf)
    Recommended Subraces: Urdunnir
    Automatic Languages: Dwarven
    Bonus Languages: Draconic, Giant, Terran, Undercommon
    Favored Deities: Dumathoin
    Regional Traits: Magic in the Blood, Stoneshaper, Strong Soul
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Heavy Pick or Masterwork Mace; (B) Masterwork Chainmail.
    Last edited by Neoxenok; 2016-10-14 at 11:30 PM.

  4. - Top - End - #64
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    Default The Smoking Mountains

    The Smoking Mountains

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    Source: The Player's Guide to Faerun
    Knowledge (Local-the Smoking Mountains)

    Campaign Location:
    Shared Regions:

    Lore: The gold dwarves of the Great Rift have established strongholds, foundries, and smelters near volcanic fires of the Smoking Moutains and the Black Ash Plain of Unther.

    Region: Smoking Mountains (Dwarf)
    Recommended Subraces: Gold Dwarf
    Automatic Languages: Dwarven
    Bonus Languages: Chessentan, Goblin, Mulhorandi, Undercommon, Untheric
    Favored Deities: Dwarven Pantheon
    Regional Traits: Dauntless, Forgeheart, Oral History, Thunder Twin
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Chain Shirt; (B) Wand of Cure Light Wounds (Caster Level 1st; 20 Charges).

  5. - Top - End - #65
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    Default Underdark (Darklands)

    Underdark (Darklands)

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    Note that more lore information will be added when I start converting the actual forgotten realms campaign setting including examples of what the broader strokes of the kind of information you can gain with an appropriate knowledge (local) check.

    Source: Player's Guide to Faerun
    Knowledge (Local-Underdark (Darklands))

    Campaign Location:
    Shared Regions:

    Lore: Dunspeirrin, a powerful duergar city below Orsraun Mountains, is one of the oldest and strongest gray dwarf realms. A gray dwarf from any city revering Deep Duerra could choose this region, particularly if he is interested in the study of psionics.

    Region: Underdark (Darklands) (Dwarf)
    Recommended Subraces: Gray Dwarf
    Automatic Languages: Dwarven, Undercommon
    Bonus Languages: Aquan, Chondathan, Draconic, Giant, Goblin
    Favored Deities: Deep Duerra
    Regional Traits: Arachnid Rider, Iron Mind, Magic in the Blood, Mercantile Background
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Short Sword or Masterwork Warhammer; (B) Masterwork Splint Mail.
    Last edited by Neoxenok; 2016-10-28 at 11:56 PM.

  6. - Top - End - #66
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    Default Underdark (Northdark)

    Underdark (Northdark)

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    Note that more lore information will be added when I start converting the actual forgotten realms campaign setting including examples of what the broader strokes of the kind of information you can gain with an appropriate knowledge (local) check.

    Source: Player's Guide to Faerun
    Knowledge (Local-Underdark (Northdark))

    Campaign Location:
    Shared Regions:

    Lore: Gracklstugh, the Deepkingdom of the duergar, lies below the Evermoors. Any gray dwarf native to a city where Laduguer is worshipped in preference to Deep Duerra could select this region.

    Region: Underdark (Northdark) (Dwarf)
    Recommended Subraces: Gray Dwarf
    Automatic Languages: Dwarven, Undercommon
    Bonus Languages: Draconic, Giant, Goblin, Orc, Terran
    Favored Deities: Laduguer
    Regional Traits: Bullheaded, Resist Poison, Thug
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Chain Shirt and light steel shield; (B) Masterwork Battleaxe or Masterwork Handaxe or Masterwork Light Crossbow with 10 Masterwork Bolts.

    Lore: A svirfneblin city now in ruins, Blingdenstone lies beneath the lower Rauvin Vale in the North. Smaller deep gnome settlements are scattered throughout the northern throughout the northern Underdark. A deep gnome from any city similar to what Blingdenstone was before its ruin could choose this region.

    Region: Underdark (Northdark) (Gnome)
    Recommended Subraces: Deep Gnome
    Automatic Languages: Gnome, Undercommon
    Bonus Languages: Draconic, Dwarven, Elven, Illuskan, Terran
    Favored Deities: Callarduran Smoothhands
    Regional Traits: Magic in the Blood, Mercantile Background, Strong Soul
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Dagger or Masterwork Heavy Pick or Masterwork Light Pick; (B) Masterwork Chain Shirt.

    Lore: Beneath the upper Delimbiyr Vale lie the ruins of the ancient shield dwarf kingdom of Ammarindar. Now occupied by the infernal legions of Kaanyr Vhok, the Sceptered One, Ammarindar is home to many tanarruks.

    Region: Underdark (Northdark) (Orc and Half-Orcs)
    Recommended Subraces: Mountain Orc, Orog, Tanarrukk
    Automatic Languages: Orc
    Bonus Languages: Abyssal, Giant, Goblin, Illuskan, Undercommon
    Favored Deities: Orc Pantheon
    Regional Traits: Axethrower, Blooded, Thug
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Greatsword or Masterwork Spear; (B) Masterwork Banded Mail with Armor Spikes.
    Last edited by Neoxenok; 2016-10-29 at 12:23 AM.

  7. - Top - End - #67
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    Default Underdark (Earthroot)

    Underdark (Earthroot)

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    Note that more lore information will be added when I start converting the actual forgotten realms campaign setting including examples of what the broader strokes of the kind of information you can gain with an appropriate knowledge (local) check.

    Source: Player's Guide to Faerun, Player's Guide to Faerun Errata
    Knowledge (Local-Underdark (Earthroot))

    Campaign Location:
    Shared Regions:

    Lore: Deep beneath the Earthspur Mountains lie the remnants of the shield dwarf kingdom called Earthfast.

    Region: Underdark (Earthroot)
    Recommended Subraces: Shield Dwarf
    Automatic Languages: Dwarven, Undercommon
    Bonus Languages: Elven, Giant, Goblin, Orc, Terran
    Favored Deities: Moradin
    Regional Traits: Blooded, Bullheaded, Dauntless
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Battleaxe or Masterwork Light Crossbow with 10 Masterwork Bolts; (B) Masterwork Scale Mail and Potion of Cure Moderate Wounds.

  8. - Top - End - #68
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    Default The Chondalwood

    The Chondalwood

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    Source: Player's Guide to Faerun
    Knowledge (Local-the Chondalwood)

    Campaign Location:
    Shared Regions:

    Lore: Once home to the green elf realm of Nikerymath, the Chondalwood is now the home of several roving tribes of wild elves.

    Region: the Chondalwood (Elf)
    Recommended Subraces: Wild Elf
    Automatic Languages: Elven
    Bonus Languages: Chessentan, Chondathan, Gnoll, Halfling, Shaaran, Sylvan, Untheric
    Favored Deities: Rillifane Rallathil
    Regional Traits: Forester, Survivor, Treetopper
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Short Spear or Masterwork Spear; (B) Masterwork Hide Armor and Elixir of Hiding.

    Lore: Homeland of the ghostwise halflings for more than a thousand years, the Chondalwood is a large, warm woodland south of Chondath and Chessenta.

    Region: the Chondalwood (Halfling)
    Recommended Subraces: Ghostwise Halfling
    Automatic Languages: Chondathan, Halfling
    Bonus Languages: Chessentan, Elven, Gnoll, Shaaran, Sylvan
    Favored Deities: Sheela Peryroyl, Urogalan
    Regional Traits: Blooded, Forester, Swift and Silent, Treetopper
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Longbow or Masterwork Shortbow or Masterwork Short Spear; (B) 3 Doses of Blue Whinnis Poison.

  9. - Top - End - #69
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    Default Cormanthyr Drow

    Cormanthyr Drow

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    Source: Player's Guide to Faerun
    Knowledge (Local-Dalelands)

    Campaign Location:
    Shared Regions:

    Lore: Drawn by the promise of ancient surface elf magic, the drow of House Jaelre and the Auzkovyn Clan have occupied old strongholds deep in the forest.

    Region: Cormanthyr Drow (Elf)
    Recommended Subraces: Drow
    Automatic Languages: Elven
    Bonus Languages: Abyssal, Chondathan, Draconic, Drow Sign, Orc, Sylvan, Undercommon
    Favored Deities: Eilistraee, Vhaeraun
    Regional Traits: Blooded, Swift and Silent
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Light Crossbow or Masterwork Rapier; (B) Hand Crossbow and 3 Doses of Drow Poison.
    Last edited by Neoxenok; 2016-10-29 at 06:46 PM.

  10. - Top - End - #70
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    Default Elven Court

    Elven Court

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    Source: Player's Guide to Faerun
    Knowledge (Local-Dalelands)

    Campaign Location:
    Shared Regions:

    Lore: Not all of Cormanthyr's surface elves have abandoned their ancient home. Many moon elves, wood elves, and wild elves still remain in places such as Semberholme, Tangled Trees, and the old Elven Court itself.

    Region: Elven Court (Elf)
    Recommended Subraces: Moon Elf, Wild Elf, Wood Elf
    Automatic Languages: Chondathan, Elven
    Bonus Languages: Damaran, Giant, Gnome, Orc, Sylvan
    Favored Deities: Elven Pantheon
    Regional Traits: Fearless, Luck of Heroes, Strong Soul, Woodwise
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Chain Shirt; (B) Divine Scroll of Barkskin and Tree Shape (Caster Level 3rd).
    Last edited by Neoxenok; 2016-10-29 at 01:55 AM.

  11. - Top - End - #71
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    Default Evereska

    Evereska

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    Source: Player's Guide to Faerun
    Knowledge (Local-Western Heartlands)

    Campaign Location:
    Shared Regions:
    Regional Archetypes: Evereskan Tomb Guardian (Slayer Archetype)

    Lore: Laid waste by the onslaught of Anauroch's phaerimms, this realm of moon and sun elves is slowly recovering from the furious battles of the last year.

    Region: Evereska (Elf)
    Recommended Subraces: Chondathan, Elven
    Automatic Languages: Auran, Draconic, Goblin, Giant, Illuskan, Orc
    Bonus Languages: Elven Pantheon
    Regional Traits: Discipline, Gift of Tongues, Magical Training
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Chain Shirt and 20 Masterwork Arrows; (B) Wand of Color Spray (Caster Level 1st; 20 Charges).
    Last edited by Neoxenok; 2017-11-05 at 03:22 AM.

  12. - Top - End - #72
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    Default Evermeet

    Evermeet

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    Source: Player's Guide to Faerun
    Knowledge (Local-Evermeet)

    Campaign Location:
    Shared Regions:

    Lore: Far over the western ocean lies the fabulous isle of Evermeet, final refuge and stronghold of the gold, silver, and green elves.

    Region: Evermeet (Elf)
    Recommended Subraces: Moon Elf, Sun Elf, Wood Elf
    Automatic Languages: Elven
    Bonus Languages: Aquan, Auran, Celestial, Chondathan, Illuskan, Sylvan
    Favored Deities: Elven Pantheon
    Regional Traits: Education, Magical Training, Otherworldly, Spellwise
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Scroll of Knock and Invisibility (Caster Level 3rd); (B) Masterwork Longbow or Masterwork Longsword.
    Last edited by Neoxenok; 2016-10-29 at 02:45 AM.

  13. - Top - End - #73
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    Default The Forest of Lethyr

    The Forest of Lethyr

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    Source: Player's Guide to Faerun
    Knowledge (Local-Great Dale)

    Campaign Location:
    Shared Regions:

    Lore: Tribes of wood elves hide deep in the forests of the Unapproachable East.

    Region: the Forest of Lethyr (Elf)
    Recommended Subraces: Wood Elf
    Automatic Languages: Damaran, Elven
    Bonus Languages: Giant, Gnoll, Gnome, Orc, Rashemi
    Favored Deities: Elven Pantheon
    Regional Traits: Fleet of Foot, Forester, Luck of Heroes
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Studded Leather Armor and 3 Potions of Cure Light Wounds (Caster Level 1st); (B) Masterwork Hide Armor and a divine scroll of Heat Metal (Caster Level 3rd).

    Lore: Centaurs and the volodni, or pinefolk, are found in most forests of the Unapproachable East.

    Region: the Forest of Lethyr (Volodni)
    Recommended Subraces: Volodni
    Automatic Languages: Damaran, Sylvan
    Bonus Languages: Draconic, Goblin, Mulhorandi, Orc, Rashemi, Treant
    Favored Deities: Silvanus
    Regional Traits: Forester, Long Reach, Woodwise
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Longbow or Masterwork Spear; (B) Masterwork Hide Armor and a divine scroll of Chill Metal (Caster Level 3rd).
    Last edited by Neoxenok; 2016-10-29 at 02:29 PM.

  14. - Top - End - #74
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    Default The High Forest

    The High Forest

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    Source: Pathfinder Advanced Player's Guide, Player's Guide to Faerun, Player's Guide to Faerun Errata
    Knowledge (Local-the High Forest)

    Campaign Location:
    Shared Regions:

    Lore: Once divided among the ancient elf kingdoms of Eaerlan, Siluvanede, and Sharrven, the High Forest is now home to the most numerous and vigorous populations of moon and wood elves remaining in northern Faerun.

    Region: the High Forest (Elf)
    Recommended Subraces: Wood Elf
    Automatic Languages: Elven
    Bonus Languages: Gnoll, Goblin, Halfling, Illuskan, Sylvan
    Favored Deities: Elven Pantheon
    Regional Traits: Fleet of Foot, Forester, Treetopper
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Longbow or Masterwork Longsword; (B) Composite Longbow (Strength +2).

    Lore: The High Forest and the city of Loudwater are home to many half-moon elves and half-wood elves descended from citizens of the ancient elf kingdoms of Eaerlann, Siluvanede, and Sharrven. A handful of half-drow dwell in the High Forest in the ruined city of Karse.

    Region: the High Forest (Half-Elf)
    Recommended Subraces: Half-Moon Elf, Half-Wood Elf
    Automatic Languages: Elven, Illuskan
    Bonus Languages: Chondathan, Giant, Goblin, Orc, Sylvan
    Favored Deities: Lurue, Mielikki, Rillifane Rallathil, Silvanus
    Regional Traits: Fleet of Foot, Forester, Treetopper
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Composite Longbow (Strength +0) or Masterwork Longsword; (B) Masterwork Studded Leather Armor and potion of Cure Moderate Wounds (Caster Level 3rd).

    Lore: Centaurs roam throughout the High Forest.

    Region: the High Forest (Centaur)
    Recommended Subraces: Centaur
    Automatic Languages: Sylvan
    Bonus Languages: Chondathan, Draconic, Elven, Giant, Illuskan, Orc
    Favored Deities: Lurue, Mielikki, Rillifane Rillathil, Silvanus
    Regional Traits: Forester, Furious Charge
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Composite Longbow (Strength +0) or Masterwork Greatclub; (B) Masterwork Studded Leather Armor and potion of Feather Step (APG) (Caster Level 6th).
    Last edited by Neoxenok; 2016-10-29 at 06:42 PM.

  15. - Top - End - #75
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    Default The Inner Sea

    The Inner Sea

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    Sources: Pathfinder RPG Advanced Race Guide, Player's Guide to Faerun
    Knowledge (Local-the Inner Sea)

    Campaign Location:
    Shared Regions:

    Lore: Dozens of aquatic elf settlements, including the great city of Myth Nantar, lie scattered through the waters of the western and central Sea of the Fallen Stars.

    Region: the Inner Sea (Elf)
    Recommended Subraces: Aquatic Elf
    Automatic Languages: Elven, Serusan
    Bonus Languages: Aquan, Chondathan, Draconic, Giant, Sylvan
    Favored Deities: Deep Sashelas
    Regional Traits: Blooded, Landwalker
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Longspear or Masterwork Trident; (B) Masterwork Leather Armor and potion of Aboleth's Lung (ARG) (Caster Level 3rd).
    Last edited by Neoxenok; 2016-10-29 at 06:39 PM.

  16. - Top - End - #76
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    Default Menzoberranyr

    Menzoberranyr

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    Source: Player's Guide to Faerun
    Knowledge (Local-Underdark (Northdark))

    Campaign Location:
    Shared Regions:

    Lore: The city of Menzoberranzan, located miles below the upper Surbrin Vale, is perhaps the most notorious of Faerun's drow realms. A drow from any Lolth-dominated city could choose this region.

    Region: Menzoberranyr (Elf)
    Recommended Subraces: Drow
    Automatic Languages: Elven, Undercommon
    Bonus Languages: Abyssal, Draconic, Drow Sign, Goblin, Illuskan
    Favored Deities: Lolth
    Regional Traits: Arachnid Rider, Blooded, Magic in the Blood, Twin Sword Style
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Hand Crossbow 20 Masterwork Bolts; (B) Scroll of any two 2nd level arcane or divine spells (Caster Level 3rd) of your choice.
    Last edited by Neoxenok; 2016-10-29 at 07:30 PM.

  17. - Top - End - #77
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    Default The Outer Sea

    The Outer Sea

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    Source: Player's Guide to Faerun, Player's Guide to Faerun Errata
    Knowledge (Local-the Outer Sea)

    Campaign Location:
    Shared Regions:

    Lore: West of Faerun lies the Trackless Sea, and south of Faerun lies the Great Sea. Both are home to many aquatic elves.

    Region: the Outer Sea (Elf)
    Recommended Subraces: Aquatic Elf
    Automatic Languages: Aquan, Elf
    Bonus Languages: Alzhedo, Chondathan, Draconic, Illuskan
    Favored Deities: Deep Sashelas
    Regional Traits: Blooded, Survivor
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Dagger or Masterwork Trident; (B) Masterwork Studded Leather Armor and potion of Cure Moderate Wounds (Caster Level 3rd).

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    Default Sildeyuir

    Sildeyuir

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    Source: Player's Guide to Faerun
    Knowledge (Local-Aglarond)

    Campaign Location:
    Shared Regions:

    Lore: The extraplanar realm of Sildeyuir, located in the depths of the Yuirwood, is home to the reclusive star elves.

    Region: Sildeyuir (Elf)
    Recommended Subraces: Star Elf
    Automatic Languages: Aglarondan, Elven
    Bonus Languages: Abyssal, Auran, Infernal, Mulhorandi, Rashemi, Sylvan
    Favored Deities: Corellon Larethian
    Regional Traits: Artist, Forester, Otherworldly, Woodwise
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Longsword or Masterwork Rapier; (B) Masterwork Chain Shirt and Masterwork Lute.
    Last edited by Neoxenok; 2016-10-29 at 07:58 PM.

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    Default The Spine of the World

    The Spine of the World

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    Source: Player's Guide to Faerun
    Knowledge (Local-Silver Marches)

    Campaign Location:
    Shared Regions:

    Lore: Home to some of the most famous shield dwarf kingdoms of the North, this region includes strongholds such as Citadel Adbar, Citadel Felbarr, and Mithral Hall.

    Region: the Spine of the World (Dwarf)
    Recommended Subraces: Arctic Dwarf, Shield Dwarf, Urdunnir
    Automatic Languages: Dwarven
    Bonus Languages: Chondathan, Draconic, Giant, Goblin, Illuskan, Orc
    Favored Deities: Dwarven Pathneon
    Regional Traits: Bullheaded, Foe Hunter (Orc), Oral History, Thunder Twin
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Dwarven Waraxe or Masterwork Warhammer; (B) Breastplate and 3 Potions of Cure Light Wounds.
    Last edited by Neoxenok; 2016-10-29 at 08:25 PM.

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    Default Snow Eagle Aerie

    Snow Eagle Aerie

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    Source: Player's Guide to Faerun
    Knowledge (Local-the Great Glacier)

    Campaign Location:
    Shared Regions:

    Lore: The hidden refuge of the avariel lies beyond the frozen peaks of the Icerim Mountains in northeast Faerun.

    Region: Snow Eagle Aerie (Elf)
    Recommended Subraces: Avariel
    Automatic Languages: Auran, Elven
    Bonus Languages: Damaran, Draconic, Giant, Rashemi, Sylvan, Tuigan
    Favored Deities: Aerdrie Faenya
    Regional Traits: Artist, Education, Fearless, Mind over Body
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Longsword or Masterwork Rapier; (B) Wand of Cure Light Wounds (Caster Level 1st; 20 Charges).
    Last edited by Neoxenok; 2016-10-30 at 07:16 AM.

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    Default The Wealdath

    The Wealdath

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    Source: Player's Guide to Faerun
    Knowledge (Local-the Wealdath)

    Campaign Location:
    Shared Regions:

    Lore: Home to wild elves and wood elves, the Wealdath makes up a large part of the human country of Tethyr.

    Region: the Wealdath
    Recommended Subraces: Wood Elf, Wild Elf
    Automatic Languages: Chondathan, Elven
    Bonus Languages: Alzhedo, Draconic, Giant, Goblin, Shaaran
    Favored Deities: Elven Pantheon
    Regional Traits: Fleet of Foot, Swift and Silent, Woodwise
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Longbow; (B) Masterwork Chain Shirt and potion of Cure Light Wounds.
    Last edited by Neoxenok; 2017-01-08 at 01:03 AM.

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    Default The Yuirwood

    The Yuirwood

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    Source: Player's Guide to Faerun
    Knowledge (Local-Aglarond)

    Campaign Location:
    Shared Regions:

    Lore: Though man of the Yuirwood's elves are star elves who shelter in Sildeyuir, the Yuirwood itself is a home to a number of wild elves.

    Region: the Yuirwood
    Recommended Subraces: Star Elf, Wild Elf
    Automatic Languages: Aglarondan, Elven
    Bonus Languages: Chessentan, Damaran, Draconic, Mulhorandi, Sylvan, Untheric
    Favored Deities: Elven Pantheon
    Regional Traits: Discipline, Luck of Heroes, Treetopper
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Studded Leather Armor and 20 Masterwork Arrows; (B) Divine Scroll of Barkskin (2nd Level) and Tree Shape (2nd Level) (Caster Level 3rd).
    Last edited by Neoxenok; 2017-01-08 at 07:51 PM.

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    Default Channath Vale

    Channath Vale

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    Source: Player's Guide to Faerun
    Knowledge (Local-Shaar)

    Campaign Location:
    Shared Regions:

    Lore: Between the western Shaar and the mysterious land of Halruaa lies the valley of the River Channath and the Forest of Amtar. Ghostwise and strongheart halflings are common in the small villages of this region.

    Region: Channath Vale
    Recommended Subraces: Ghostwise Halfling, Strongheart Halfling
    Automatic Languages: Halfling, Shaaran
    Bonus Languages: Dambrathan, Dwarven, Elven, Gnoll, Halruaan
    Favored Deities: Halfling Pantheon
    Regional Traits: Fearless, Knifefighter, Luck of Heroes, Strong Soul
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Studded Leather Armor and 1 dose of black adder venom; (B) Masterwork Sling and 10 Alchemical Silver Bullets.
    Last edited by Neoxenok; 2017-05-23 at 12:16 PM.

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    Default Luiren

    Luiren

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    Source: Player's Guide to Faerun
    Knowledge (Local-Luiren)

    Campaign Location:
    Shared Regions:

    Lore: The southerly nation of Luiren is the home of the strongheart halflings and the origin of all of Faerun's Hin.

    Region: Luiren
    Recommended Subraces: Lightfoot Halfling, Strongheart Halfling
    Automatic Languages: Halfling
    Bonus Languages: Dambrathan, Durpari, Dwarven, Elven, Gnoll, Halruaan, Shaaran
    Favored Deities: Yondalla
    Regional Traits: Discipline, Militia, Nobody's Fool, Strong Soul
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Long Sword or Masterwork Short Sword; (B) Masterwork Heavy Darkwood Shield and 3 Tanglefoot Bags.
    Last edited by Neoxenok; 2017-05-23 at 12:42 PM.

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    Default The Silver Marches

    Silver Marches

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    Source: Player's Guide to Faerun, Player's Guide to Faerun Errata
    Knowledge (Local-the Silver Marches)

    Campaign Location:
    Shared Regions:

    Lore: Demons ruled Hellgate Keep for centuries, and their tiefling descendants can now be found across the Silver Marches and upper Delimbiyr Vale.

    Region: Silver Marches
    Recommended Subraces: Tiefling
    Automatic Languages: Illuskan
    Bonus Languages: Abyssal, Chondathan, Dwarven, Elven, Giant, Goblin, Orc
    Favored Deities: Bane, Cyric, Lathander, Oghma, Silvanus, Talos
    Regional Traits: Dreadful Wrath, Thug
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Long Sword or Masterwork Rapier; (B) Masterwork Studded Leather Armor and scroll (2nd level Arcane or Divine).
    Last edited by Neoxenok; 2017-05-23 at 12:59 PM.

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    Default Ashane

    Ashane

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    Source: Player's Guide to Faerun
    Knowledge (Local-Rashemen)

    Campaign Location:
    Shared Regions:

    Lore: Many spirit folk dwell along the cold shores of Lake Ashane in the Unapproachable East.

    Region: Ashane
    Recommended Subraces: Spirit Folk
    Automatic Languages: Rashemi, Sylvan
    Bonus Languages: Aquan, Auran, Giant, Goblin, Mulhorandi, Rashemi, Shou, Tuigan
    Favored Deities: Mielikki, Selune, Silvanus
    Regional Traits: Magic in the Blood, Mind over Body, Otherworldly
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Nunchaku or Masterwork Siangham or Masterwork Spiked Chain; (B) Wand of Detect Magic or Wand of Light (Arcane or Divine; Caster Level 1st; 20 Charges).

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    Default Delimbiyr Vale

    Delimbiyr Vale

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    Source: Player's Guide to Faerun, Player's Guide to Faerun Errata
    Knowledge (Local-the High Forest)

    Campaign Location:
    Shared Regions:

    Lore: The fey'ri haunt the upper reaches of the Delimbiyr Vale, lurking in secret lairs in the nearby High Forest.

    Region: Delimbiyr Vale
    Recommended Subraces: Fey'ri
    Automatic Languages: Elven
    Bonus Languages: Abyssal, Chondathan, Dwarven, Giant, Illuskan
    Favored Deities: Ghaunadaur, Shevarash
    Regional Traits: Blooded, Magic in the Blood
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Dagger or Masterwork Long Sword; (B) Masterwork Chain Shirt.
    Last edited by Neoxenok; 2017-05-23 at 08:50 PM.

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    Default The Earthfast Mountains

    Earthfast Mountains

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    Source: Player's Guide to Faerun
    Knowledge (Local-Vast)

    Campaign Location:
    Shared Regions:

    Lore: Goblins, hobgoblins, and bugbears plague the Earthfast Mountains between the Vast and Damara.

    Region: Earthfast Mountains
    Recommended Subraces: Bugbear, Goblin, Hobgoblin
    Automatic Languages: Goblin
    Bonus Languages: Damaran, Dwarven, Giant, Orc, Undercommon
    Favored Deities: Hruggek, Maglubiyet
    Regional Traits: Knifefighter, Resist Poison, Swift and Silent
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Studded Leather Armor and 2 doses of Greenblood Oil; (B) Masterwork Short Sword or Masterwork Spear.

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    Default The Far Hills

    The Far Hills

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    Source: Player's Guide to Faerun, Player's Guide to Faerun Errata
    Knowledge (Local-Western Heartlands)

    Campaign Location:
    Shared Regions:

    Lore: Hidden lairs of kir-lanans can be found throughout the Western Heartlands, but the Far Hills and Sunset Mountains are home to several rookeries.

    Region: the Far Hills
    Recommended Subraces: Kir-lanan
    Automatic Languages: Kir-lanan
    Bonus Languages: Abyssal, Chondathan, Draconic, Giant, Infernal, Orc
    Favored Deities: None (and violently so)
    Regional Traits: Dreadful Wrath, Magic in the Blood
    Equipment: In addition to your normal starting equipment at first level, you can select either (A), (B), or neither and add 100gp to your starting gold. These benefits only apply to starting 1st level characters. (A) Masterwork Longspear or Masterwork Spiked Chain; (B) Masterwork Chain Shirt.

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    Default Re: Finding your Path in the Forgotten Realms 2: Still Looking

    Quote Originally Posted by AOKost View Post
    Just curious... Did I overlook Baldur's Gate?
    Baldur's gate isn't listed specifically, it's subsumed into the rest of the Sword Coast.
    ... at least for humans and dwarves.

    It's really difficult to tell where some regions are in respect to one another, but when I finish the player's guide to faerun and begin working on the main campaign setting book, I'll be able to start grouping regions together in broader campaign areas so it'll be easier to see, for example, if you're starting a game in baldur's gate, you'll know that your halfling character (as an example) can likely come from Amn instead of, say, the Western Heartlands.
    A Whole New Era (Peach) is a massive project I've been working on that involves using all of my experience as both a Dungeon Master of D&D 3.5e and Pathfinder and as a player in order to make a newer and updated game of 3.5e.

    Please, if you have an opinion, feel free to meander over to my thread in the link above and post a comment. Thank you.

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