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  1. - Top - End - #121
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    Default Re: DrK's Age of Worms IC pt3

    Walking towards the edge of the arena Talsien's mindsight reaches out across the crowd, Eligos he notes a towering, almost superhuman (>22) intelligence whilst Celeste is a mystery, her mind shrouded from his view by some sort of sorcery. Before he swells up,, starts shimmering and dissapears from view! The spell casters all stare across at the dwarves trying to fathom what sort of spells they are casting. Some proving obvious as the ranger disapears from view after drinking from a bottle, the two barbarians clutching their axes float 10ft up off the ground and the cleric grows to a towering 10ft tall engine of destruction and blesses his followers with inspiring words to bolster them up. As the gong is sounded the dwarf completes his last spell, a long scroll of black parchment crumbling away as shimmering and massive 3 fiendish crocodiles appear each one studded with barbs and festooned with spikes appears around the dwarves to help safeguard them!

    As the gon echoes around the arena the crowd roar with excitement at the vast battle about to play out before them....

    Spoiler: Spells you can recognise at 250ft over the roar of the crowd
    Show


    Ranger = Barkskin, Invisbility, Blur
    Cleric = Magic circle Vs Good, Righteous might, Recitation, Summon Monster VII scroll 3 fiendish giant crocodiles!
    Barbarians = Fly, Bulls strength, Beast Claws

    There may be others but they are the ones with most visible effects or that you can make out



    250ft away in a 300ft square arena! Fight! (map to follow tonight)

    LAN to go first

    * post roll count doesn't match database
    Last edited by DrK; 2016-07-28 at 07:45 AM.
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  2. - Top - End - #122
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    Default Re: DrK's Age of Worms IC pt3

    Lan was silent as they waited, eyes closed to slits most of the time. He watched the dwarves, never reacting as they made rude gestures and the like. It would all be over soon - either with them dead on the floor of the arena, or with his own life's blood pooling into the sands. Either way, there was no changing things now. The die had been cast and they could only play the pips they were given. All he could do is what he did best.

    Survive.



    Soon, spells were being cast, and weapons enchanted. He let the others cast their spells as needed, casting his own near the end of their preparation and tapping into his scout's headband. Then, right before the fight began, he watched his arms disappear. He gave his team a final dark grin as he faded from sight, pulling out his bow once he was invisible.

    Time to show them a world of pain.

    As soon as the battle was joined, Lan activated his special ability and sped across the field, hidden and silent. Even his feet left no trace of his passing.

    Spoiler: OOC
    Show
    Activate travel devotion - each round, free swift action to move. So let's do a move ... and a move ... and a move (cuz my damage is worthless outside of 30') ... so 180' forward and angled to the side the cleric is on (so not directly at them). 70' away

    Status
    HPs: 65; AC: 20, Move: 60'
    F +8, R +11, W +6
    Spells: surefooted stride, arrow mind
    Effects: Shield of Faith (+3 AC [deflection]; 75 min); (Conviction +3 saves [morale], 75 min); bless (+1 att/save vs fear [morale], 7 min); magic weapon (+1 att/dam [enh to bow]; 7 min); silence (on arrow, 20'; 8 min)
    Magic Circle Against Evil +2 Deflection to AC, +2 Resistance to Saves [10ft Radius of Mirriana]; surefooted stride (not affected by difficult terrain, 4 min); arrow mind (threaten w/bow, 4 min); haste (+1 att, AC [dodge], +30 move, 1 extra attack; 8 rnds); greater invisibility (7 rnds); see invisible (9min); travel devotion [59 rnds]
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  3. - Top - End - #123
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    Default Re: DrK's Age of Worms IC pt3

    The crowds cheer as the gong sounds loudly, no-one spying the halfling racing away. Even Talsien with his mind sight loses the halfling as he runs out of range of his mental searching. On the far side of the arena the two flying beserkers - looking as odd as only a flying squat round dwarf with a dragonmail breastplate and a massive orange mohican can look - float across the field, roaring and shouting as they wrap themselves up into a frenzy. You can see they are carrying longaxes and switching them to a long 10ft grip as they drift 20ft above the ground and 30ft apart from each other some 60ft towards the centre of the arena...



    go go Mirriana

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    Last edited by DrK; 2016-07-30 at 03:31 AM.
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  4. - Top - End - #124
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    Default Re: DrK's Age of Worms IC pt3

    Mirriana

    If you want to benefit from my recitation, stay close! I transmit over our thought-link.

    Black Tentacles won't work from this distance, we have to get closer! Merrick, with me!

    I run to 10ft south of where I judge Lan to be.
    Spoiler
    Show

    Run x3 (3x60ft)

  5. - Top - End - #125
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    Default Re: DrK's Age of Worms IC pt3

    Lan and Mirriana both sprint forward, the former leaving nothing save for tiny footprints as the crowd start hollering and chanting! Even more so as Mirriana looks to sprint towards the pair of flying barbarians all by herself! To Lan's sharp and enchanted eyes he can see the ranger moving unaturally quickly running south in a similar manner to the way which Lan moves - if Lan was three times as heavy, bearded and carrying a great crossbow the size of a small ballista. The dwarf moves fast, as fast as the party before dropping to one knee and letting fire at Mirriana, the shot coming from an invisible assailant catching he unaware! As the bold zips at the cleric the ranger appears, hands reaching for a stubby javelin sized bolt.

    Spoiler: Ranger
    Show

    move action = move
    swift = cast sniper shot
    Standard:
    Fire at Mirriana from invisible so flat footed
    (1d20+14)[27] dam (2d8+8)[18] + (3d6)[11] skirmish



    THe cleric, now a towering engine of destruction runs forward behind an ablative wall of massive giant fiendish crocodillian flesh. The sand of the arena floor shuddering under the weight as the crowd cheer the aggressive actions!

    Spoiler: Cleric and crocs
    Show

    All take a run action




    go go rest of party
    Thanks to Emperor Ing for the nice Avatar

  6. - Top - End - #126
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    Default Re: DrK's Age of Worms IC pt3

    Zarina

    Zarina stands trembling looking around at the others for a second as the gong reverberates around the arena. She marvels how Mirriana, Goat and the others can appear so calm and waves Lan a good lucks as her shield of invisibility settles on him. As the gong sounds she takes a breath and thats all it takes to allow the dwarves to surge forward. Cursing herself she runs lightly across the sand pulling residual transmutation energy into her muscles as they swell slightly and she keeps pace easily with the more heavily armoured Mirriana.


    Spoiler: Zarina
    Show

    Swift: Minor shapeshift +2 damage (4 rounds)
    Full: Run after Mirriana




    Spoiler: Status
    Show




    Hps 63/63 + False Life
    Saves +11/11/10
    AC 31 ff 29 T 15

    Spell Effects:
    False life (1d10+7)[14] 7 hours
    Dragonskin +3 NA, Fire res 10 70 minutes
    Mass resist Acid 80 minutes
    Mirror image 3 images, 7 minutes
    Shield (+6 ac) 14 minutes
    Bulls strength 3 minutes
    Karmic Aura (DC16 will or fatigued) 11 rounds
    Haste 6 rounds

    M.Shield of Faith +3 deflect 80 mins
    M.Conviction +3 morale saves 80 mins
    Bless +1 hit 8 mins


    Spells
    1st; Burning Hands, Shield x2, Karmic Aura, True strike, Protec' from Evil, Magic missile
    2nd: Scorching Ray, Heroics x 2, Mirror image, False Life
    3rd: Fireball, Dispel magic, Haste, Dragonskin
    4th: Polymorph, Wall Fire, Greater Invis


    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #127
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms IC pt3

    Merrick

    Zarina, I am now measuring their fire resistance. This should be enlightening.

    Reaching for the metamagic rod and ignoring the angered protests of Amon, Merrick pours the vestige's essence into the fireball he launches.

    Spoiler: C'mon Fire Immunity!
    Show
    Maximize Spell Vestige Metamagic + Empowered Spell rod * 8d6 (48) * 1.5= 72 points
    Centered euqidistant between cleric and as many crocks as it can hit.
    Last edited by redzimmer; 2016-08-01 at 05:56 PM.
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  8. - Top - End - #128
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    Default Re: DrK's Age of Worms IC pt3

    Taliesn

    Mindful of his enhanced speed, which would be sufficient to carry him all the way to their opponents, Taliesn is also reminded that the team depends upon him to be able to communicate telepathically, without tipping their hand to their foes.

    Catch up to the others as best you can, if you wish to communicate, he sends to Merrick and GoatTracker, as he dashes across the sand. He is determined to stalk the ranger, whose next target might not be so well protected as Mirriana.
    Spoiler
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    Full-round action run. With his base 60 speed, plus 30 from haste, I think I can get all the way to AZ-31. That's within 10' of the ranger but also keeps Zarina, Mirriana, and Lan within range of my mindsight/telepathy.

    Until we get closer, Merrick and GoatT will have to suffer radio silence.
    Quote Originally Posted by redzimmer View Post
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  9. - Top - End - #129
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    Default Re: DrK's Age of Worms IC pt3

    Goat

    Goat lunges forward as fast as his gigantic legs will take him.

    Spoiler
    Show
    Run action.

    30 foot base movement. 30x4=120 + 30 (haste) = 150.

    Move to AE40/AF41
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  10. - Top - End - #130
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    Default Re: DrK's Age of Worms IC pt3

    THe party rush forward, for the most part both sides of the arena fight running towards the centre of the arena, the huge fiendish crocodiles leading the way! A blast of fire sears the area surrounding the cleric and one of the crocs, the croc horribly burned and near to death but the cleric emerging unscathed as magical protections ward off the exploding sphere of flame. With Talsien so close to the ranger one of the barbarians swoops to above the shifter, the second one zooming in anger towards the massive goliath striding across the arena floor. For both of them Longaxes whirling as they swing from 10ft in the air above their large prey!

    Spoiler: Barbarians
    Show


    B2: 5ft hover down to FA Talsien using Longaxe to give reach
    atk (1d20+15)[27] dam (1d12+20)[26] + (1d6)[3] fire
    atk (1d20+10)[21] dam (1d12+20)[23] + (1d6)[6] fire


    B1: Charge the Goat
    atk (1d20+17)[34] dam (1d12+20)[21] + (1d6)[4] fire



    Edit: Go go Lan & Mirriana!
    Last edited by DrK; 2016-08-02 at 04:07 PM.
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  11. - Top - End - #131
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    Default Re: DrK's Age of Worms IC pt3

    Lan growled to himself as the dwarves flew into motion. With giant crocodiles, a giant priest, two berserkers, and a hunter carrying a ballista, Lan knew it was going to be a difficult fight. He thought to the others, Watch out - incoming from their scout. And I think one of those brutes can see us all ...

    Unfortunately the arena was so big, it would either take him a great deal of time reaching the enemy cleric or ranger, or he could try to help with the fiendish beasts ... or the ragers. With a mental shrug, he moved to close towards the ranger and cleric, firing at the barbarian attacking Tal.

    Spoiler: OOC
    Show
    Swift action to move 60' to AW34. Full attack, rapid shot (w/skirmish!) vs Barbarian attacking Tal (flat-footed?)

    Attack 1 - (1d20+14)[31], Damage - (6d6+3)[20]
    Attack 2 - (1d20+9)[28], Damage - (6d6+3)[18]
    Rapid attack - (1d20+14)[18], Damage - (6d6+3)[26]
    Haste - (1d20+14)[25], Damage - (6d6+3)[27]

    Status
    HPs: 65; AC: 20, Move: 60'
    F +8, R +11, W +6
    Spells: surefooted stride, arrow mind
    Effects: Shield of Faith (+3 AC [deflection]; 75 min); (Conviction +3 saves [morale], 75 min); bless (+1 att/save vs fear [morale], 7 min); magic weapon (+1 att/dam [enh to bow]; 7 min); silence (on arrow, 20'; 8 min), Magic circle vs evil( Deflection to AC, +2 Resistance to Saves [10ft Radius of Mirriana]; surefooted stride (not affected by difficult terrain, 4 min); arrow mind (threaten w/bow, 4 min); haste (+1 att, AC [dodge], +30 move, 1 extra attack; 7 rnds); greater invisibility (6 rnds); see invisible (9min); travel devotion [58 rnds]
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  12. - Top - End - #132
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    Default Re: DrK's Age of Worms IC pt3

    All chaos breaks loose, the barbarian fight Tal grunting in shock as a tri of well placed arrows thud into his side under and around his armour leaving blood spraying onto the sand to a great cheer from the cloud! In sharp contrast to the barbarian's frenzied swinging as he misses the the magically obscured shifter. The dwarf ranger curses his luck as the first arrow misses and steps back away from the clearly invisible foe his friend is fighting, he takes aim at Mirriana and the multiple shifting Zarina's and lets loose with a flurry of heavy bolts. The crossbow magically assisting his speedy reloading!

    Spoiler: Ranger
    Show


    Vs Mirriana (1d20+12)[24] dam (2d8+8)[18]
    Vs Mirriana (1d20+12)[31] dam (2d8+8)[12]
    EDIT: 31 to confirm for 29 overall damage

    Vs Zarina (1d20+7)[9] dam (2d8+8)[22] - Image (1d4)[2] (1)



    The crocodiles surge forward at the direction of the cleric, one snapping at the invisible Tal with its enormous jaw, the other two, one still smoking from the fireball race up to threaten the two women! The one near Tal snapping and ripping at the air where he stands trying to savage him. Its fiendish brain confused but the cleric's imperative strong in his mind.

    Spoiler: Crocs
    Show

    Croc 1: Move and bite at stealth Tal
    (1d20+13)[25] dam (2d8+15)[20] Miss (50% low) (1d100)[47] If hit grapple (1d20+23)[40] Vs Tal (1d20)[12] +??

    Croc 2+3 run actions to close on the women



    The cleric, still a towering 10ft high figure of dwarfness strides froward, hammer in hand and garbed in plate and steel, he runs forward into the centre of the arena, hands held high to enjoy the cheer of the crowd as he readies shield and spiked hammer for the fighting to come.

    Spoiler: Cleric
    Show

    Runs


    EDIT: Go go party (but I'll do Lan's actions last as he's technically start of next round)
    Last edited by DrK; 2016-08-03 at 07:45 AM.
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  13. - Top - End - #133
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms IC pt3

    Merrick

    Keeping a wall of Mirriana betwixt the dwarves and himself, Merrick casts Evard's Black Tentacles on the ground around the cleric.

    "Scream if you require healing, Mirriana! I'll not be the one who must present you to Celeste for raising."

    Spoiler: SR check, grapple if needed
    Show
    (1d20+8)[26] spell resistance check
    (1d20+16)[17] grapple vs. dwarf
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  14. - Top - End - #134
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    Default Re: DrK's Age of Worms IC pt3

    Goattracker

    The goliath laughs off the paltry damage inflicted by the berserker. "WEAKLING! I will show you the true meaning of STRENGTH!" The barbarian flies into an uncontrollable rage. His eyes dilate, his muscles engorge themselves even more than they already are, foam flies forth from his mouth like a rabid dog. With a blood curdling screech the cleric howls, "DEATH! DOOM! GLORY TO KAVAKI!"


    Spoiler: Attacks
    Show
    Divine Power: Full BAB and +6 STR
    Brambles: Weapon does +7 damage
    Enlarge Person: +2 STR
    Rage: +4 STR
    Haste: +1 to Hit

    BAB: +9
    STR: 20+6+4+2=32, which is a +11 modifier!
    Haste: +1 to hit

    Attack 1: 9+11+1=21
    Attack 2: 3+11+1=15
    Haste Attack: 9+11+1=21

    Damage: 2d8 base
    +1d8 Greater Mighty Wallop
    +1d8: Enlarge Person
    +7 Brambles
    +17 Strength (1.5 STR)

    So… 4d8+25

    Attack 1: (1d20+21)[41] /// [roll] 4d8+25[/roll] (4d8+25)[52]
    Attack 2: (1d20+15)[19] /// [roll] 4d8+25[/roll](4d8+25)[45]
    Haste Attack: (1d20+21)[28] /// [roll] 4d8+25[/roll](4d8+25)[52]

    Last edited by Felhammer; 2016-08-03 at 11:49 AM.
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  15. - Top - End - #135
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    Default Re: DrK's Age of Worms IC pt3

    Zarina

    Zarina takes a breath in as the wall of red and black skinned crocodilian flesh races towards them, breath like rotten meat wafting over her mixing with the sickly sweet smell of burned meat.

    To her left the flying dwarf is batted from the sky, the first blow smashing the raging dwarf to the ground with bone crushing force but astonishingly it begins to rise before the second blow from skullcrusher lands and the dwarves head explodes. The crowd cheering and shocked in equal measure!

    Amidst the cleric and crocs black tentacles rise out the ground but dwarf and beast are too strong so far to be slowed by the black rubbery conjurations.

    Taking a breath Zarina steps forward blade spinning as she slashes in her punishing stance between the two beasts hoping to finish the wounded one! The wounded on vanishes from this realm as the fullblade cleaves into its skull, the other grunting she lands a punishing blow, the second strike deflected by its heavy scales.

    Spoiler: Zarina
    Show

    Swift: punishing stance
    Full attack
    +10, +2 Bulls, +1 bless, +1 Haste, +2 KD -2 PA = 14/9
    2d8+5 +3 Bulls, +2 MS, +4 PA, +2 KD, +1d6 = 16

    Vs wounded (1d20+14)[22] dam (2d8+16)[25] + (1d6)[2]
    Vs fresh (1d20+14)[21] dam (2d8+16)[24] + (1d6)[3]
    Vs wounded if not dead (1d20+9)[12] dam (2d8+16)[23] + (1d6)[4]




    Spoiler: Status
    Show

    Hps 63/63 + 14 False Life
    Saves +11/11/10
    AC 31 ff 29 T 15 -2 stance

    Minor shift +2 dam 2 rounds
    Punishing stance +1d6 damage -2 AC
    Know Devotion: croc +2, dwarf +4

    Spell Effects:
    False life (1d10+7)[14] 7 hours
    Dragonskin +3 NA, Fire res 10 70 minutes
    Mass resist Acid 80 minutes
    Mirror image 3 images, 7 minutes
    Shield (+6 ac) 14 minutes
    Bulls strength 3 minutes
    Karmic Aura (DC16 will or fatigued) 10 rounds
    Haste 5 rounds

    M.Shield of Faith +3 deflect 80 mins
    M.Conviction +3 morale saves 80 mins
    Bless +1 hit 8 mins


    Spells
    1st; Burning Hands, Shield x2, Karmic Aura, True strike, Protec' from Evil, Magic missile
    2nd: Scorching Ray, Heroics x 2, Mirror image, False Life
    3rd: Fireball, Dispel magic, Haste, Dragonskin
    4th: Polymorph, Wall Fire, Greater Invis




    Mirriana and Talsien to go
    Then Lan
    Last edited by DrK; 2016-08-03 at 03:45 PM.
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  16. - Top - End - #136
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    Default Re: DrK's Age of Worms IC pt3

    Mirriana

    I sink to one knee with a grunt as the force of a siege projectile embedding itself in my midriff expends its momentum, but cool fury and Merrick's magics prevent it doing too much damage. I've had worse, and from what I can see we've been giving far better than we've been getting so I count us lucky.

    "Nice work Goat! Zarina, do that again!" I call, as I take my chances with the remaining southern crocodile's maw. Dashing around towards where Taliesn and Lan are engaged against barbarian, croc and ranger. I plant myself firmly between the warring groups and raise aloft my shield, proudly displaying Mystara's holy griffon, and begin to read from a small scroll in a clear loud voice that the crowd might hear me over the sounds of battle.


    "Blessed is MYSTARA, my strength!
    Who teacheth mine hands to WAR!
    Mine aim be TRUE!
    Mine blows DEADLY!
    And to these SINNERS;
    JUSTICE!!"


    Spoiler
    Show

    Swift Action WRT.

    Croc 1 gets AoO.

    Recitation. No Save.
    +3 to Lan and Mirriana
    +2 to Tal and Zarina
    -2 to foes
    LUCK vs Attack Rolls and Saving Throws.

    Spell Resistance Cleric (if applicable): (1d20+8)[20]
    Spell Resistance Ranger (if applicable): (1d20+8)[12]
    Spell Resistance Barbarian (if applicable): (1d20+8)[24]
    Spell Resistance Croc 3 (if applicable): (1d20+8)[16]
    Spell Resistance Croc 1 (if applicable): (1d20+8)[12]
    Last edited by RCgothic; 2016-08-03 at 02:19 PM.

  17. - Top - End - #137
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    Default Re: DrK's Age of Worms IC pt3

    Zarina

    Inspired by Mirriana's bravery Zarina spins around hacking and chopping at the massive crocodile seeking to ensure that it will pose no risk to her friends. She spins and pirouettes, blade weaving a deadly dance as she seeks to separate the beast's head from its shoulders. The first blow pins its head down to the floor before the second huge blow chops the huge creature clean in half! THe two halves shimmering and falling into the lower planes.


    Spoiler: Zarina
    Show


    With extra +2 to hit increase PA to 4
    (1d20+14)[21] dam (2d8+20)[28]+(1d6)[5]
    (1d20+14)[34] dam (2d8+20)[33]+(1d6)[3]
    (1d20+9)[10] dam (2d8+20)[23]+(1d6)[2]




    Spoiler: Status
    Show

    Hps 63/63 + 14 False Life
    Saves +11/11/10
    AC 31 ff 29 T 15 -2 stance

    Minor shift +2 dam 2 rounds
    Punishing stance +1d6 damage -2 AC
    Know Devotion: croc +2, dwarf +4

    Spell Effects:
    False life (1d10+7)[14] 7 hours
    Dragonskin +3 NA, Fire res 10 70 minutes
    Mass resist Acid 80 minutes
    Mirror image 3 images, 7 minutes
    Shield (+6 ac) 14 minutes
    Bulls strength 3 minutes
    Karmic Aura (DC16 will or fatigued) 10 rounds
    Haste 5 rounds
    Recitation 9 rounds +2 luck atk/saves

    M.Shield of Faith +3 deflect 80 mins
    M.Conviction +3 morale saves 80 mins
    Bless +1 hit 8 mins

    Spells
    1st; Burning Hands, Shield x2, Karmic Aura, True strike, Protec' from Evil, Magic missile
    2nd: Scorching Ray, Heroics x 2, Mirror image, False Life
    3rd: Fireball, Dispel magic, Haste, Dragonskin
    4th: Polymorph, Wall Fire, Greater Invis
    Last edited by DrK; 2016-08-03 at 03:58 PM.
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  18. - Top - End - #138
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    Default Re: DrK's Age of Worms IC pt3

    Taliesn

    It has been an "interesting" few seconds of battle for Taliesn. Trusting in Merrick's invisibility spell, he veers too near one of the barbarians and is shocked when the dwarf's long axe, trailing flames, slashes to either side – blows that would have been telling if they had connected. The huge crocodile, too, snaps ineffectually where Taliesn should have been, but isn't. Bless Merrick's double-layered protection, he thinks to himself.

    That battlefield looks so different when friends and foes light up your mind with their mental presence, and in Taliesn's mind, enemy lights are disappearing with astonishing rapidity. It seems that Pitch Blades past arena victims are being avenged, with vigor.

    Taliesn raises his sight to the dwarf flying above him, seemingly out of range. He smiles. It is not a friendly smile, as with almost no warning, his powerful muscles launch him high into the air, while his claws elongate fantastically.
    Spoiler
    Show
    Jump check, just to see how high he reaches: (1d20+44)[51] /4 for height in feet. (Edit: almost 13' of air.)
    That's +24 for movement, +6 for strength (including the +1 for being enlarged), +10 for essentia in landshark boots, +4 for skill points.

    claw - (1d20+14)[22] damage - (2d6+15)[24]
    claw - (1d20+14)[23] damage - (2d6+15)[22]
    claw - (1d20+14)[27] damage - (2d6+15)[24]
    claw - (1d20+14)[30] damage - (2d6+15)[20]
    (Edit: based on Lan's rolls, at least two of those should hit, which probably isn't enough, but maybe I got all four?)

    To hit mods: +7 BAB, +6 Str (again, including the +1 for being enlarged), +1 for haste, -1 for size, +2 for recitation, +1 magic fang, +3 essentia, -5 PA

    Damage mods: +6 Str, +1 magic fang, +3 essentia, +5 PA

    I'm feeling lucky, so crit confirmation:
    claw - (1d20+14)[30] damage - (2d6+15)[22]
    Edit:
    Last edited by Stegyre; 2016-08-03 at 10:46 PM.
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  19. - Top - End - #139
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    ClericGuy

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    Lan blinked as Goat smashed one dwarf into paste and Zarina slew two crocodiles. Over the link came the call for fire ... against the other scout. A grim smile slipped to his face as he sprinted forward and fired arrow after arrow into the dwarven hunter.


    Spoiler: OOC
    Show
    Swift action to move to BD37. Full attack, rapid shot (w/skirmish!) vs Ranger (flat-footed?)

    Attack 1 - (1d20+17)[25], Damage - (6d6+3)[24]
    Attack 2 - (1d20+12)[20], Damage - (6d6+3)[24]
    Rapid attack - (1d20+17)[23], Damage - (6d6+3)[27]
    Haste - (1d20+17)[34], Damage - (6d6+3)[24]


    Status
    HPs: 65; AC: 20, Move: 60'
    F +11, R +14, W +9
    Spells: surefooted stride, arrow mind
    Effects: Shield of Faith (+3 AC [deflection]; 75 min); (Conviction +3 saves [morale], 75 min); bless (+1 att/save vs fear [morale], 7 min); magic weapon (+1 att/dam [enh to bow]; 7 min); silence (on arrow, 20'; 8 min), Magic circle vs evil( Deflection to AC, +2 Resistance to Saves [10ft Radius of Mirriana]; surefooted stride (not affected by difficult terrain, 4 min); arrow mind (threaten w/bow, 4 min); haste (+1 att, AC [dodge], +30 move, 1 extra attack; 6 rnds); greater invisibility (5 rnds); see invisible (9min); travel devotion [57 rnds]; recitation (+3 attack/save [luck])
    Last edited by Starbin; 2016-08-04 at 09:44 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  20. - Top - End - #140
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    Default Re: DrK's Age of Worms IC pt3

    The crowd are whipped up into a frenzy by the blood shed and Mirriana and Goats loud shouts of glory. Within seconds two of the crocs are dead as Zarina dances about in their midst sword laying about. Goat earns a massive roar as he praises Kavaki above the crushed body of the dwarf. Whilst Talsien appears leaping in the air rending and tearing at the barbarian leaving brutal wounds. In the middle Merrick hangs back, a field of tentacles giving rise to a dangerous freezing area and on the right arrows appear out nowhere for the ranger who twists sideways, uncanny agility allowing him to dodge out of the way.

    The ranger curses and looks about for "prey", running away from the melee with the massive shifter and unsure of Lan's whereabouts. Glancing about he curses in dwarven knowing the two women with their many layers of enchantments were tough targets! He switched around as he saw Merrick. Activating the boots on his feet he scurried forward and unleashed a torrent of shots against the wizard!

    Spoiler: ranger
    Show


    Swift: activate a magic item, gain a move action
    Move: move
    Full: rapid shot the wizard! (Goat and Zarina have the luck of tentacle cover)
    (1d20+10)[20] dam (2d8+8)[15]
    (1d20+10)[19] dam (2d8+8)[17]
    (1d20+5)[7] dam (2d8+8)[23]



    The massive crocodile and the raging barbarian still stymied by the displacement both try and Savage the shifter with tooth, tail and axe! Again the shifter leads a charmed life as neither tooth, tail or axe can find its mark amidst the shifting and shimmering Illusion surrounding him!

    Spoiler: Croc and Barbar
    Show

    Croc (1d20+11)[25] dam (2d8+15)[29] miss (01-50 misses) (1d100)[42]
    -- if hit grapple (1d20+21)[37] vs Tal (1d20)[4]+??
    If not grappled Tail (1d20+11)[14] dam (1d12+15)[17] miss (01-50 misses) (1d100)[40]

    Barbarian
    (1d20+15)[27] dam (1d12+16)[17] + (1d6)[2] fire, miss (1d100)[50] (01-50 misses)

    (1d20+10)[11] dam (1d12+16)[21] + (1d6)[3] fire, miss (1d100)[68] (01-50 misses)



    The cleric strides out of the tentacles, a few snapping off and melting away as he points at Goat - Your God is a puny God. I spit on him and all the weak that would follow such a craven coward!" he follows up gesturing with his hammer as a ray of freezing blackness sears his stony hide with inky cold.

    Spoiler: cleric
    Show

    Move out of tentacles
    Challenge Goat!
    Cast Darkbolt touch (1d20+12)[25] (4d8)[15] Cold Fort DC18 or stunned 1 round




    Edit: Go go party
    Last edited by DrK; 2016-08-07 at 10:05 AM.
    Thanks to Emperor Ing for the nice Avatar

  21. - Top - End - #141
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms IC pt3

    Merrick

    Merrick is surprised by the sudden barrage of arrows whipping past his face.

    "A dwarf with a bow. How things change in this new Century..."

    His arcane luck about as good as ever, he shifts tactics slightly.

    Eyeing the airborne barbarian and the dwarf ranger, he casts baleful transposition upon them.


    Spoiler: Better to have as a wand, I think
    Show
    DC 15 Will for mild inconvenience and possible falling damage.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  22. - Top - End - #142
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    Default Re: DrK's Age of Worms IC pt3

    Quote Originally Posted by DrK View Post
    The cleric strides out of the tentacles, a few snapping off and melting away as he points at Goat - Your God is a puny God. I spit on him and all the weak that would follow such a craven coward!" he follows up gesturing with his hammer as a ray of freezing blackness sears his stony hide with inky cold.
    "Yours did such a good job of saving your friend!" I mock the enemy cleric, just before I bombard him with a stream of anti-magic. I then move up to have Goat's back. Or rather, to threaten the cleric's back whilst Goattracker squashes him.

    Spoiler
    Show

    Dispel Magic.

    Caster check vs each spell on the enemy cleric. DC is 11 + spell's CL (may be different for scrolls or potions).

    I'm guessing he has no more than 6 active spells, roll more if necessary:
    Caster check: (1d20+8)[26] CL15 dispelled
    Caster check: (1d20+8)[14]
    Caster check: (1d20+8)[13]
    Caster check: (1d20+8)[21] CL 10 dispelled
    Caster check: (1d20+8)[11]
    Caster check: (1d20+8)[16]
    Caster check: (1d20+8)[19]

    Also, IGG.
    Last edited by RCgothic; 2016-08-08 at 12:24 AM.

  23. - Top - End - #143
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    Default Re: DrK's Age of Worms IC pt3

    Goat

    "GOAT NO LIKE MAGIC! GOAT SMASH PUNY DWARF!" The hulking goliath bounds across the arena, bringing the full might of his magically-empowered body to bare against the poor cleric.

    Spoiler
    Show
    Divine Power: Full BAB and +6 STR
    Brambles: Weapon does +7 damage
    Enlarge Person: +2 STR
    Rage: +4 STR
    Haste: +1 to Hit

    BAB: +9
    STR: 20+6+4+2=32, which is a +11 modifier!
    Haste: +1 to hit

    Attack 1: 9+11+1=21
    Attack 2: 3+11+1=15
    Haste Attack: 9+11+1=21

    Damage: 2d8 base
    +1d8 Greater Mighty Wallop
    +1d8: Enlarge Person
    +7 Brambles
    +17 Strength (1.5 STR)


    So… 4d8+25

    In addition I will Smite on Attack #1 for +8 damage.

    Attack 1: (1d20+25)[27] /// (4d8+33)[51] (includes a +2 for Flanking thanks to Mir and +2 to hit for charging)




    In case I crit (that way I do not spam the OOC again).

    Attack 1: (1d20+25)[29] /// (4d8+33)[62]


    EDIT: Sorry, charging to space AG/AH 35 and AG/AH 36


    Spoiler
    Show
    Spoiler
    Show
    Spoiler: Purely for reference for later in the week, in case I am on phone, that way I can just copy/paste
    Show
    Attack 1: [roll] 1d20+21[/roll] /// [roll] 4d8+25[/roll]
    Attack 2: [roll] 1d20+15[/roll] /// [roll] 4d8+25[/roll]








    Last edited by Felhammer; 2016-08-08 at 12:16 AM.
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  24. - Top - End - #144
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    NinjaGuy

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    Default Re: DrK's Age of Worms IC pt3

    Taliesn
    Spoiler
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    Taliesn attacks again, but who (and how) he attacks depends on whether our opponents make their baleful transposition save.

    If he's still attacking the barbarian:
    Claw - (1d20+18)[34] damage - (2d6+11)[17]
    Claw - (1d20+18)[23] damage - (2d6+11)[17]
    Claw - (1d20+18)[33] damage - (2d6+11)[16]
    Claw - (1d20+18)[35] damage - (2d6+11)[17]
    (Same mods as before, except only 1 on PA this time.)
    Edit: looks like 50 more damage, since we know the 23 doesn't hit.

    If he's attacking the ranger, it's grapple time:

    1. Melee touch attacks to grab
    [roll=claw]1d20+19[roll]
    [roll=claw]1d20+19[roll]
    [roll=claw]1d20+19[roll]
    [roll=claw]1d20+19[roll]
    Edit: Gah! Bungled those rolls. Redoing them in OOC.

    2. Grapple checks
    (Swift action to move 2 essentia into Giralon arms.)
    claw - (1d20+23)[41] damage - (1d4+6)[7]
    (That's +7 BAB, +6 Str, +4 large, +6 essentia/bind: I think I'm actually higher than the croc!)

    Only one of those, because any remaining attacks will be used to:

    3. Pin
    claw - (1d20+23)[26]
    claw - (1d20+23)[34]
    claw - (1d20+23)[33]

    Followed with:

    4. More damage!
    claw - (1d20+23)[35] damage - (1d4+6)[8]
    claw - (1d20+23)[38] damage - (1d4+6)[8]

    . . . as well as stopping him from speaking: If you want to surrender, you can tell me telepathically. Look at the bright side: you're actually likely to survive this fight. I'm not so certain about your comrades.

    In each step, I think I've correctly calculated the maximum number of rolls I might get. Please just use as many as it takes, and then move to the next step.
    Last edited by Stegyre; 2016-08-08 at 01:32 AM.
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  25. - Top - End - #145
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    Zarina

    Skidding to a halt, dust rising up around her as the summoned beasts evaporate away she glances around to take things in. She smiles coldly as she hears the clash of titans as Goat and the giant dwarf clash and the shocked cheers as Tal leaps up onto the air, but is grabbed by the croc, blood going everywhere!

    She hears Mirriana's shout about tearing down the cleric's defences and speaks a few words to create a whirling sink of antimagic to strip away the dwarf's defences. Sparks fly as 2 more defences flair and fail under the magical onslaught.

    Lan, wherever you are, take down the ranger! She shouts as she runs across the arena floor to threaten the dwarf a little.

    Spoiler: Dispel magic
    Show

    (1d20+7)[18]
    (1d20+7)[11]
    (1d20+7)[13]
    (1d20+7)[21]
    (1d20+7)[17]
    (1d20+7)[25]





    Spoiler: Status
    Show

    Hps 63/63 + 14 False Life
    Saves +11/11/10
    AC 31 ff 29 T 15 -2 stance

    Minor shift +2 dam 2 rounds
    Punishing stance +1d6 damage -2 AC
    Know Devotion: croc +2, dwarf +4

    Spell Effects:
    False life (1d10+7)[14] 7 hours
    Dragonskin +3 NA, Fire res 10 70 minutes
    Mass resist Acid 80 minutes
    Mirror image 3 images, 7 minutes
    Shield (+6 ac) 14 minutes
    Bulls strength 3 minutes
    Karmic Aura (DC16 will or fatigued) 10 rounds
    Haste 5 rounds
    Recitation 9 rounds +2 luck atk/saves

    M.Shield of Faith +3 deflect 80 mins
    M.Conviction +3 morale saves 80 mins
    Bless +1 hit 8 mins

    Spells
    1st; Burning Hands, Shield x2, Karmic Aura, True strike, Protec' from Evil, Magic missile
    2nd: Scorching Ray, Heroics x 2, Mirror image, False Life
    3rd: Fireball, Dispel magic, Haste, Dragonskin
    4th: Polymorph, Wall Fire, Greater Invis
    Last edited by DrK; 2016-08-08 at 01:47 AM.
    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #146
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    Default Re: DrK's Age of Worms IC pt3

    At the call to attack the ranger, Lan glanced at the barbarian and crocodile, wondering if it was a mistake to not take them out first. With an inward growl he started to comply when the crocodile suddenly ravaged Tal. He heard a mental roar - "KILL THE BARBARIAN" - and he adjusted his move, shooting for the dwarven rager instead.


    Spoiler: OOC
    Show
    Swift action to move to AX36. Full attack, rapid shot (w/skirmish!) vs Barbarian

    Attack 1 - (1d20+17)[21], Damage - (6d6+3)[28]
    Attack 2 - (1d20+12)[22], Damage - (6d6+3)[26]
    Rapid attack - (1d20+17)[23], Damage - (6d6+3)[25]
    Haste - (1d20+17)[31], Damage - (6d6+3)[29]

    Status
    HPs: 65; AC: 20, Move: 60'
    F +11, R +14, W +9
    Spells: surefooted stride, arrow mind
    Effects: Shield of Faith (+3 AC [deflection]; 75 min); (Conviction +3 saves [morale], 75 min); bless (+1 att/save vs fear [morale], 7 min); magic weapon (+1 att/dam [enh to bow]; 7 min); silence (on arrow, 20'; 8 min), Magic circle vs evil( Deflection to AC, +2 Resistance to Saves [10ft Radius of Mirriana]; surefooted stride (not affected by difficult terrain, 4 min); arrow mind (threaten w/bow, 4 min); haste (+1 att, AC [dodge], +30 move, 1 extra attack; 5 rnds); greater invisibility (4 rnds); see invisible (9min); travel devotion [56 rnds]; recitation (+3 attack/save [luck])
    Last edited by Starbin; 2016-08-08 at 11:02 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  27. - Top - End - #147
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    NinjaGuy

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    Taliesn
    Spoiler
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    So much for trying to sleep tonight.

    That tears it! Taliesn is mad, mad at the barbarian for finally connecting with his axe, mad at the crock for grabbing him in the midst of his jump, and mad at himself for not taking a few simple precautions to keep this all from happening. He twists and tears at the crocodile.
    Spoiler
    Show
    claw - (1d20+11)[18] damage - (2d6+16)[23]
    claw - (1d20+11)[29] damage - (2d6+16)[20] -5 DR/magic
    claw - (1d20+11)[16] damage - (2d6+16)[24] -5 DR/magic
    claw - (1d20+11)[18] damage - (2d6+16)[22] -5 DR/magic
    Edit: Total: Oh, poop! I forgot the additional -4 for grappling, which means that instead of everything hitting, only one does: 15 damage.

    To hit mods: +7 BAB, +6 Str, +1 for haste, -1 for size, +2 for recitation, +1 magic fang, +3 essentia, -7 PA

    Damage mods: +6 Str, +1 magic fang, +3 essentia, +7 PA

    Turns out I was misapplying magic fang: as an enhancement bonus, it overlaps the bonus from essentia. Further, with regard to DR/magic (which I think the fiendish template gives the crocs), it applies to only one of my claws, not all of them.
    Last edited by Stegyre; 2016-08-08 at 05:20 AM.
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  28. - Top - End - #148
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms IC pt3

    Merrick

    In my zeal I have sadly wasted my most powerful spells, so I must make do.

    Hoping his friends can handle themselves, Merrick readies his Transpositon wand in case of emergency.

    Spoiler: SU, not SLA
    Show
    I think the Righteous Might still has SR going, do let's try the vestige instead

    (4d6)[15]
    Last edited by redzimmer; 2016-08-08 at 10:09 AM.
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  29. - Top - End - #149
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    Mayhem breaks out and the crowd loves it! Tal is dragged to the ground bitten and axed as he is whipped from side to side in the crocodiles mouth. A roar from the crowd shows how much they love it!

    On the left its a divine battle as the clerics battle, more sparks as two more spells collapse under the magical assault. Mage duels continue with Merrick seeking to manipulate time and space and Lan tries to save Tal, the halfling running forward unseen, silently, leaving not even a footprint in the dust but arrows flying towards the barbarian. The beast ducks left and right, only 1 stabbing into him. He pulls it out of his guts, a mortal wound, only his rage keeping him from collapsing. Licking the blood off the arrow he and it in two and flies at Lan, axe dropping like a guillotine! The crocodile rolls along the ground, teeth tearing and gnawing upon the hapless shifter!

    Spoiler: barbarian+croc
    Show


    Alive due to rage!
    Charge Lan (1d20+17)[36] dam (1d12+16)[17] + (1d6)[1]

    Grapple check to bite
    (1d20+21)[32] vs (1d20+17)[29]
    If wins then bite (2d8+15)[22]


    By the spinning tentacles the giant clerics do battle, the massive dwarf stepping away from Mirriana's iron glare to smash the raging Goliath!
    Spoiler: cleric
    Show

    5ft out of glare. FA, With smite (domain power)! On first one
    (1d20+27)[41] dam (2d6+19)[23] + (2d6)[6] unholy
    (1d20+18)[24] dam (2d6+10)[13] + (2d6)[11] unholy

    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #150
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms IC pt3

    Merrick

    As the tide surges back in the dwarves' favour, Merrick shakes head in disgust.

    It seemed like such a good idea at the time.

    Leveling four fingers at the remaining crocodile and he lets fly magic missiles.

    Spoiler: When my turn comes
    Show
    (1d4+1)[5]
    (1d4+1)[3]
    (1d4+1)[3]
    (1d4+1)[3]
    Last edited by redzimmer; 2016-08-09 at 02:00 AM. Reason: What edit?
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

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