Results 61 to 90 of 104
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2017-04-12, 03:46 PM (ISO 8601)
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Re: Alternative ways to get new Class skills
Last edited by Thurbane; 2017-04-12 at 03:47 PM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2017-04-12, 03:52 PM (ISO 8601)
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- Jul 2011
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- Tula, Russia
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2017-04-13, 02:58 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Alternative ways to get new Class skills
added that, its an odd little template there
Memelith - Dungeon 117 p 29 - all skills are considered class skills - can use skills untrained - inherited template for any living humanoid
also this weekend im planning on adding a warcraftd20 section, the main book is WOTC published so it belongs, but in its own section IMO.
most of the races get some class skills. I just picked it up, don't have any of the other ones(yet) so not sure if they are pure 3rd party or licensed 3rd party yet
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2017-04-13, 10:23 AM (ISO 8601)
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- Jan 2014
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- California
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Re: Alternative ways to get new Class skills
Isn't that a different system?
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2017-04-13, 02:20 PM (ISO 8601)
- Join Date
- Oct 2013
Re: Alternative ways to get new Class skills
nope, its the same as far as I can tell
but some of the races are different, goblins is the big one, in warcraft goblins are similar to tinker gnomes from dragonlanceLast edited by Bullet06320; 2017-04-13 at 02:22 PM.
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2017-04-16, 07:12 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Alternative ways to get new Class skills
added the Warcraft section
Spoiler: Warcraft: The Roleplaying Game
A Campaign Setting for Revised 3rd Edition Roleplaying (3.5) published by WOTC and does include information for using in other regular D&D games
I only have the main book so I'm not sure if the other books are licensed 3rd party or not, I know they have the Sword & Sorcery logo on the cover, but there are a couple of references inside to the upcoming release of Horde and Alliance Guidebooks. If and WHEN I pick others up I will update this information as I discover it
Races
Please note many of the races have different racial abilities than standard PHB races, this list only deals with class skills
Human - Diplomancy, Gather Information and Knowledge (nobility and royalty) are always considered Class Skills
Ironforge Dwarf - Craft skills related to stone or metal and gunsmithing are always considered Class Skills
Elf-High - Knowledge (arcana) and Spellcraft are always considered Class Skills
Elf-Night - Knowledge (nature) and Survival are always considered Class Skills
Goblin - Appraise, Craft (alchemy), Diplomancy and Listen are always considered Class Skills
Half-elf - Gather Information and Sense Motive are always considered Class Skills
Half-orc - Intimidate and Sense Motive are always considered Class Skills
Orc - Handle Animal and Intimidate are always considered Class Skills
Tauren - Handle Animal and Survival are always considered Class Skills
Altered Class Features
Barbarian and Fighter gain Knowledge (military tactics) as a class skill
Rogue gains Use Technological Device as a class skill
its got some interesting things in it that might see use at my table, the tech stuff is a great addition to a lantan based campaign, and I found a nice leadership feat in there for wizards
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2017-05-04, 08:22 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Alternative ways to get new Class skills
http://archive.wizards.com/default.a...frcc/20070904:
Favored in Guild Benefits: Knowledge (nobility & royalty) and Survival are always considered class skills for you.
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2017-05-04, 08:53 PM (ISO 8601)
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- Sep 2011
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2017-05-05, 03:14 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Alternative ways to get new Class skills
that seems to be a bad link
but if your referring to this link
http://archive.wizards.com/default.a.../frcc/20070904
its under affiliations already
the copy I own, looks legit at least, with the D&D logo on the front, WOTC officially licensed logo on the back and official license statement on the copyright page
if you have a source or documentation, please post it for me
I know white wolf and WOTC had a licensing agreement for the Ravenloft name, so that stuff is legit licensed 3rd party, so its at least possible for the warcraft book. but I have noticed there seems to be warcraft campaign setting version out there with a different cover that doesn't have the D&D logo on the cover based on the pics I've seen(2nd printing?) dunno.
so far I've picked up 2 other warcraft books, and those are 3rd party, no questions there
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2017-05-07, 01:33 PM (ISO 8601)
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- Jul 2011
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- Tula, Russia
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Re: Alternative ways to get new Class skills
Note: for Orc in Warcraft, it was specified Handle Animal (wolf), not just Handle Animal
If you OK with Warcraft stuff without D&D logo, then there is some more:
Blood Elf - Concentration, Knowledge (arcana), Spellcraft
Dark Iron Dwarf - Appraise, Craft
Furbolg - Knowledge (nature), Survival
Jungle Troll - Hide, Survival, and Swim
Naga - Knowledge (arcana) and Spellcraft
Satyr - Knowledge (nature) and Survival
Tuskarr - Profession (fisher), Profession (whaler), and Survival
Wildhammer Dwarf - Handle Animal, Ride
Dragons (by the way RAW worded, those skills are ALWAYS class skills - not just for racial HD):
Black Dragon - Hide, Intimidate, Move Silently, and Spellcraft
Blue Dragon - Gather Information, Knowledge (arcana), Spellcraft, and Swim
Bronze Dragon - Hide, Gather Information, Spellcraft, and Spot
Green Dragon - Concentration, Gather Information, Listen, and Spot
Red Dragon - Concentration, Heal, Spellcraft, and Spot
Also, World of Warcraft the RPG revised couple of previously printed races:
Half-Elves got the same skills as their elven parents, sans Half-Blood Elves, because it's "too early to have some" (but in the possible future, this rule will affect them too)
Jungle Troll - Jump, Tumble, and SurvivalLast edited by ShurikVch; 2017-05-07 at 01:34 PM.
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2017-05-07, 06:18 PM (ISO 8601)
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- Oct 2013
Re: Alternative ways to get new Class skills
your right, I forgot to note that, fixed now
I also fixed the intro in that section, its not published by WOTC, only licensed
which book is that from? so i can list it proper
I added a subsection for 3rd party warcraft at the bottom of the warcraft section
I don't mind adding 3rd party stuff as long as its labeled properly
I reread it, your right RAW they are always class skills, haven't updated that yet, but will shortly, and where are the extra class skills coming from, I'm not seeing them in the SRD
are those from the non d&d logo version of the campaign setting?
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2017-05-07, 07:45 PM (ISO 8601)
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- Jul 2011
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Re: Alternative ways to get new Class skills
Yes.
It's even have cosmetic changes in the names - "Agility" instead "Dexterity", "Stamina" for "Constitution", "Spirit" in place of "Wisdom", and so on...
I'm sorry for possible misunderstanding: those aren't for SRD Dragons, but for Dragons from Warcraft, who share the same names
OK, by the book:
Alliance & Horde Compendium
Dwarf, Wildhammer
Elf, Blood
Furbolg
Troll, Jungle
Dark Factions
Dwarf, Dark Iron
Murloc // found it just now; Swim skill
Naga // I forget to add in Swim skill
Satyr
Lands of Conflict
Dwarf, Dark Iron
Manual of Monsters
TuskarrLast edited by ShurikVch; 2017-05-07 at 08:37 PM.
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2017-05-08, 03:09 AM (ISO 8601)
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- Oct 2013
Re: Alternative ways to get new Class skills
thanks for those, updated that
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2017-05-08, 04:21 AM (ISO 8601)
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- Jul 2011
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- Tula, Russia
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Re: Alternative ways to get new Class skills
Mistake: Swim skill is missing in Naga, but incorrectly listed for Satyr
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2017-05-08, 04:59 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Alternative ways to get new Class skills
I thought satyrs are natural born swimmers?
lol, oops put swim in the wrong place, fixed now, thanks
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2017-05-08, 09:07 AM (ISO 8601)
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Re: Alternative ways to get new Class skills
Checked Monster Guide book; it have:
One more print of Blood Elf and Dark Iron Dwarf (no changes in skills)
Gnome, Leper - Craft (technological device), Disable Device, and Open Lock
Kobold - Appraise, Profession (miner), Search, and Stealth // Stealth is a skill from World of Warcraft RPG, it's 2in1 (Hide + Move Silently) Pathfinder-style
World of Warcraft RPG have "monster classes", which are work less like in Savage Species (HD-less "LA levels", you must start a game in it, and can't multiclass out of it until take all levels), and more like Racial Paragon Classes (i. e. you have no obligations to take a single level in them, let alone all 3 levels).
So, the Gnoll class (in the Monster Guide).
"Class" Skills: Climb, Jump, Listen, Spot, Stealth, Survival, and Swim
At 2nd level, it gives CF Bonus Class Skills: the gnoll's racial class skills are considered class skills for any other class he might take.
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2017-05-16, 04:38 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Alternative ways to get new Class skills
updated and added those in the warcraft 3rd party section
and also added this in the spells section under channeling rules thanks to daremetoidareyo
And planar binding a throne archon can get you channeling too.
Spoiler: Here is a master list of skill ranks available to you from channeling a celestial
Name Skills Guardinal:Musteval Balance +7, Climb +7, Escape Artist +9, Hide +17, Jump +0, Listen +7, Move Silently +9, Sleight of Hand +9, Survival +7, Tumble +6, Use Rope +4 (+6 bindings) Archon, lantern Concentration +4, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4 Elysian Thrush Listen +4, spot +4 Eladrin: Coure Concentration +6, Diplomacy +9, Escape Artist +12, Hide +24, Knowledge (the planes) +6, Listen +5, Move Silently +16, Sense Motive +5, Spot +5, Survival +0 (+2 onother planes), Use Rope +7 (+9 bindings) Protectar Concentration +7, Diplomacy +9, Heal +6, Knowledge (the planes) +5, Knowledge (religion )+5, Listen +6, Sense Motive +6, Spot +6, Survival +1 Bauriar (BOED p. 166) Diplomacy +1, Handle Animal +5, Hide 1, Jump +5, Listen +8, Move Silently +3, Ride +2, Sense Motive +6, Spot +8, Survival +6, Tumble 1 Guardinal: Cervidal Balance +9, Concentration +8, Heal +8, Intimidate +9, Jump +19, Spellcraft +7 Ramadeen Diplomacy +12, heal +9, Intimidate +10, Jump +7, Knowledge (the planes)+8, Knowledge (religion) +8, Listen +9, Sense motive +9, Spot +9, Survival +2, Tumble +4 Guardinal: Equinal Balance +2, Concentration +12, Diplomacy +4, Hide +5, Jump +14, Knowledge (the planes) +10, Knowledge (religion) +10, Listen +11, Sense Motive +11, Spot +11, Survival +11 (+13 on other planes), Tumble +2 Hollyphant (winged form) Concentration +10, Diplomacy +14, Heal +13, Hide +14, Knowledge (the planes) +12, Listen +13, Move Silently +10, Search +12, Sense Motive +13, Spellcraft +12, Spot +13 Hollyphant (mastodon form) Concentration +10, Diplomacy +14, Heal +13, Hide +14, Knowledge (the planes) +12, Listen +13, Move Silently +10, Search +12, Sense Motive +13, Spellcraft +12, Spot +13, Survival 4 Archon Hound Concentration +10, Diplomacy +3, Hide +9*, Jump +15, Listen +10, Move Silently +9, Sense Motive +10, Spot +10, Survival +10* (+12 following tracks) Movanic Deva Balance +13, Concentration +11, Diplomacy +15, Intimidate +13, Knowledge (any three) +12, Listen +12, Sense Motive +12, Spellcraft +12, Spot +12 Justice Archon Concentration +14, Diplomacy +13, Intimidate +11, Knowledge (the planes) +9, Listen +10, Move Silently +4, Sense Motive +10, Spot +10, Survival +1 (+3 on other planes) Eladrin: Bralani Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with bindings) Lillend Appraise +12, Concentration +12, Diplomacy +16, Knowledge (arcana) +12, Listen +13, Perform (any one) +14, Sense Motive +13, Spellcraft +14, Spot +13, Survival +17 Guardinal: Avoral Bluff +13, Concentration +15, Diplomacy +7, Disguise +3 (+5 acting), Handle Animal +13, Hide +16, Intimidate +5, Knowledge (any one) +12, Listen +13, Move Silently +16, Ride +8, Sense Motive +13, Spellcraft +12, Spot +21 Asura Concentration +13, Diplomacy +16, Escape Artist +9, Intimidate +14, Knowledge (the planes) +11, Listen +15, Sense Motive +13, Spot +15, Survival +2 (+4 on other planes), Use Rope +2 (+4 bindings) Archon, Warden Climb +14, Concentration +14, Diplomacy +14, Jump +14, Knowledge (religion) +14, Knowledge (the planes) +14, Listen +22, Search +14, Sense Motive +12, Spot +22, Survival +1 (+3 following tracks or on other planes), Swim +9, Tumble 3 Eladrin: Firre (BOED p.169) Bluff +11, Concentration +11, Diplomacy +11, Disguise +9 (+11 acting), Intimidate +6, Knowledge (the planes) +8, Perform (any one) +12, Sense Motive +8, Spellcraft +9, Survival +3 (+5 on other planes) Arcadian Avenger Balance +13, Diplomacy +14, Heal +12, Intimidate +12, Knowledge (the planes) +11, Listen +12, Sense Motive +12, Spot +12 Guardinal: Lupinal Animal Empathy +13, Balance +16, Climb +17, Concentration +12, Hide +16, Listen +17, Move Silently +16, Spot +17 Moondog Balance +4, Concentration +13, Diplomacy +17, Hide +18, Intimidate +15, Jump +15, Knowledge (the planes) +14, Listen +17, Move Silently +18, Sense Motive +15, Spot +17, Survival +3 (+5 on other planes), Tumble +4 Sibyllic Guardian Autohypnosis +17, Concentration +17, Diplomacy +19, Gather Information +17, Jump +16, Knowledge (psionics) +17, Knowledge (the planes) +15, Listen +15, Psicraft+17, Sense Motive +15, Spot +15 Coutl, psionic
Coutl Concentration +14, Diplomacy +17, Jump +0, Knowledge (any two) +15, Listen +16, Search +15, Sense Motive +16, Spellcraft +15 (+17 scrolls), Spot +16, Survival +4 (+6 following tracks), Tumble +15, Use Magic Device +15 (+17 scrolls) Guardinal: Ursinal Concentration +16, Diplomacy +19, Heal +16, Intimidate +17, Knowledge (arcana) +17, Knowledge (the planes) +17, Listen +16, Profession (any one) +16, Search +17, Sense Motive +16, Spellcraft +19, Spot +16, Survival +3 (+5 on other planes) Archon, owl Concentration +15, Diplomacy +16, Escape Artist +17Heal +19, Hide +13, Knowledge (the planes) +15, Listen +19, Move Silently +17, Search +15, Sense Motive +19, Spellcraft+15,Spot+23*,Survival+7, Use Rope +5 Monadic Deva Balance +16, Concentration +18, Diplomacy +19, Knowledge (any three) +16, Listen +16, Move Silently +16, Sense Motive +16, Spellcraft +16, Spot +16 Hammer Archon Appraise +14, Climb +20, Craft (stone- working) +14, Jump +14, Knowledge (dungeoneering) +14, Listen +15, Search +14, Sense Motive +15, Spot +15 Archon: word Concentration +19 (+23 speaking defensively), Diplomacy +18, Gather Information +5, Intimidate +16, Knowledge (arcana) +19 (+21 truename research), Knowledge (geography) +19 (+21 truename research), Knowledge (local) +19 (+21 truename research), Knowledge (nature) +19 (+21 truename research), Knowledge (the planes) +19 (+21 truename research), Listen +16, Search +19, Sense Motive +16, Spellcraft +21, Spot +16, Survival +3 (+5 on other planes, when following tracks, and when avoiding getting lost or hazards in aboveground natural environ- ments), Truespeak +27 Eladrin Ghaele Concentration +15, Diplomacy +5, Escape Artist +14, Handle Animal +16, Hide +14, Knowledge (any two) +16, Listen +16, Move Silently +14, Ride +16, Sense Motive +16, Spot +16, Use Rope +1 (+3 with bindings) Archon, Sword Balance +14, Concentration +13, Decipher Script +12, Diplomacy +17, Disguise +14,GatherInformation +15, Hide +12, Knowledge (religion) +12, Knowledge (the planes) +12, Search +12, SenseMotive+14, Survival +2 Radiant idols*
(fluffwise, may count)Bluff +20*, Concentration +18, Diplomacy +17, Disguise +20 (+22 acting), Forgery +10, Hide +13, Intimidate +22, Knowledge (the planes) +17, Knowledge (religion) +10, Move Silently +17, Sense Motive +17, Sleight of Hand +12, Spot +17, Survival +3 (+5 on other planes) Eladrin: Shiradi Concentration +20, Diplomacy +23, Gather Information +23, Heal +18, Intimidate +21, Knowledge (local) +10, Knowledge (the planes) +18, Knowledge (religion) +11, Listen +18, Perform (any one) +21, Sense Motive +28, Spot +18, Survival +3 (+5 on other planes) Guardinal: Leonel Balance +22, Concentration +12, Diplomacy +4, Hide +22, Intimidate +10, Jump +35, Knowledge (any) +17, Listen +17, Move Silently +22, Sense Motive +17, Spot +17, Survival +17 Archon: trumpet Concentration +21, Diplomacy +20, Escape Artist +18, Handle Animal +18, Knowledge (any one) +18, Listen +18, Move Silently +18, Perform (wind instruments) +18, Ride +20, Sense Motive +18, Spot +18, Use Rope +3 (+5 with bindings) SHIROKINU- KATSUKAMI Balance +12, Concentration +15, Diplomacy +17, Intuit Direction +16, Knowledge (arcana) +16, Knowledge (spirits) +16, Listen +16, Search +16, Sense Motive +16, Spellcraft +16, Spot +16, Tumble +12 Angel, astral Deva Concentration +19, Craft or Knowledge (any three) +19, Diplomacy +22, Escape Artist +19, Hide +19, Intimidate +20, Listen +23, Move Silently +19, Sense Motive +19, Spot +23, Use Rope +4 (+6 with bindings) Archon, Throne Concentration +20, Diplomacy +25, Heal +20, Intimidate +31, Knowledge (history) +21, Knowledge (religion) +21, Knowledge (the planes) +21, Listen +20, Search +21, Sense Motive +28, Spellcraft +21, Spot +20, Survival +3 (+5 following tracks) Angel, Planetar Concentration +22, Craft or Knowledge (any four) +23, Diplomacy +25, Escape Artist +21, Hide +17, Intimidate +23, Listen +23, Move Silently +21, Sense Motive +23, Search +23, Spot +23, Use Rope +4 (+6 with bindings) Aspect of Kord Balance +23, Climb +25, Diplomacy +6, Intimidate +21, Jump +35, Listen +20, Search +20, Sense Motive +20, Spot +20, Swim +25, Survival +20, Tumble +23 Risen martyr at least one skill at at +9 Eladrin: Tulani Bluff +29, Concentration +27, Diplomacy +33, Disguise +8 (+10 acting), Gather Information +31, Hide +27, Intimidate +31, Knowledge (arcana) +17, Knowledge (local) +28, Knowledge (nature) +18, Knowledge (the planes) +28, Listen +28, Move Silently +27, Perform (any one) +29, Sense Motive +28, Sleight of Hand +8, Spellcraft +30, Spot +28, Survival +7 Titan Balance +7, Bluff +19, Climb +22, Concentration +37, Craft (any one) +28, Diplomacy +11, Disguise +7 (+9 acting), Heal +20, Intimidate +32, Jump +38, Knowledge (any one) +28, Listen +32, Perform (oratory) +30, Sense Motive +32, Search +28, Spellcraft +17, Spot +32, Survival +9 (+11 following tracks), Swim +16 Dwarf Einherjar Climb +11, Craft metalworking +13, Craft stone working +14, Jump +11, Listen +2, Spot +2 Elf Einherjar Climb +14, Handle Animal +6, Jump +13, Listen +2, Ride (horse) +12, Search +2, Spot +2, Swim +13, Human Einherjar Climb +14, Handle Animal +13, Intimidate +18, Intuit Direction +12, Jump +14, Listen +14, Ride (horse) +15, Spot +2, Swim +16, Wilderness Lore +12 Angel, Solar Concentration +30, Craft or Knowledge (any five) +33, Diplomacy +34, Escape Artist +30, Hide +26, Listen +32, Move Silently +30, Search +31, Sense Motive +32, Spellcraft +31, Spot +32, Survival +7 (+9 following tracks), Use Rope +5 (+7 with bindings)
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2017-12-21, 05:13 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Alternative ways to get new Class skills
added a new spell, thanks daremetoidareyo
When Two Become One - Oriental Adventures (Shugenja 3) - As a joint creature, you and your horse share all your skills, feats, and abilities. Horses have Listen and Spot as class skills
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2017-12-21, 03:45 PM (ISO 8601)
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Re: Alternative ways to get new Class skills
Is the Verbal component of that spell a Spice Girls song?
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2017-12-24, 01:37 AM (ISO 8601)
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- Oct 2013
Re: Alternative ways to get new Class skills
lol, dunno, but legend has it that the somatic component is stamping your hoof while counting to 3, lol
also never checked http://www.birthright.net/ and found stuff there, so I added it in its own section
Spoiler: Birthright
http://www.birthright.net/ was made the official fansite of Birthright in 2000.
It falls in that semi-official 3rd party area so use at own risk
Third Edition Birthright Rulebook is free pdf found here please note 3.0 material
Human cultural trait:
- Brecht - Appraise is considered a class skill for you
- Khinasi - All knowledge skills are considered class skills
- Rjurik - Wilderness Lore is considered a class skill
- Vos - intimidate is considered a class skill
Variant Classes
Paladin of Nesirie - Adds Swim
Knowledge (Architecture and engineering) is considered a class skill for BIRTHRIGHT fighters and paladins
Magician Special Abilities: (Magician is a new magic using class)
A Magician acquires a new special ability of their choice from the list below
at 3rd, 6th, 9th, 12th, 15th, and 18th level.
Additional Class Skills : Select any two non-restricted
cross-class skills. They are now class skills. Further, you
get one rank in each for free.
Spoiler: Background Skill Points
BIRTHRIGHT characters do not gain additional bonus languages for high intelligence. Instead, BIRTHRIGHT characters gain bonus background skill points equal to their two
times their Intelligence bonus. Characters who wish to speak additional languages must purchase them with the Speak Languages skill at the cost appropriate to their class.
The social status of characters in a BIRTHRIGHT campaign plays an important role in their selection of skills at first level. Players must choose one of these backgrounds for their character. In addition to the skills on their class list, characters may treat any of the skills listed for their background as class skills when purchasing their initial skills at 1st level (and only at 1st level).
Common-folk: 1st level characters with a commoner background may choose to be illiterate and gain +2 bonus background skill points instead. Barbarians do not gain these points unless they later take a class that provides literacy and choose to remain illiterate. In addition to their normal class skills, characters with a common-folk background treat all of the class skills for the Commoner NPC class [DMG, pg. 38] as additional class skills at 1st level: Climb, Craft, Handle Animal, Jump, Listen, Profession (any), Ride, Spot, Swim, and Use Rope.
Noble-born: In addition to their normal class skills, characters with a noble background treat all of the class skills for the Aristocrat NPC class [DMG, pg. 38] as additional class skills at 1st level: Appraise, Bluff, Diplomacy, Disguise, Forgery, Gather Information, Handle Animal, Innuendo, Intimidate, Knowledge (any), Listen, Perform, Read Lips, Ride, Sense Motive, Speak Language, Spot, Swim, and Wilderness Lore.
Mountain-born [Dwarves only]: In addition to their normal class skills, dwarves treat all of the following skills as additional class skills at 1st level: Appraise, Bluff, Craft, Disable Device, Knowledge (Architecture and engineering), Open Lock, Profession, Search, Speak Language, Use Rope.
Fey-born [Elves and half-elves only]: In addition to their normal class skills, elves or half-elves with this background treat all of the following skills as additional class skills at 1st level: Animal empathy, Balance, Climb, Craft, Heal, Hide, Jump, Knowledge (any), Listen, Move Silently, Perform, Ride, Speak
Language, Spellcraft, Spot, Swim, Wilderness Lore.
New Skills
Administrate (Wis) Administrate is a new class skill for aristocrats, clerics, and rogues.
Leadership (Cha) This skill can be used untrained, and is considered a class skill for Barbarians, Clerics, Fighters, Paladins and any class for which Perform is a class skill (including Aristocrats, Bards, and Rogues).
Strategy (Int) Strategy is a trained skill and a class skill for Fighters, Paladins, and Barbarians.
Feats
Animal Whispers [General, Racial]
You have a limited form of ability to speak with animals.
Prerequisites: Elf, Cha 13+
Benefits: You gain a +2 bonus on all animal empathy skill
checks. You may use animal empathy untrained.
City-dweller [General]
You have spent most of your life living in a large city.
Regions: Anuire, Brechtόr, Khinasi
Benefits: You gain a +2 bonus on all gather information checks. Speak language is a class skill for you.
Erudition [General]
You come from a land that values education greatly.
Regions: Anuire, Brechtόr, Khinasi
Benefits: All knowledge skills are class skills for you. If you take skill focus in any knowledge skill, the bonus gained is +4.
Normal: The bonus from skill focus is +2.
Spoiler: Blood Abilities
For use with Birthright bloodlines, there are other abilities associated with these, but this thread only deals with class skills
Alter Appearance (Major; Brenna, Vorynn, Azrai): Disguise is treated as a class skill
Animal Affinity (Minor; All) Animal Empathy is a class skill
Battlewise (Major; Anduiras, Azrai): Strategy is a class skill
Blood History (Minor; Brenna, Masela, Vorynn): Once per day, the scion may gain one rank in any skill possessed by one of their ancestors for 10 minutes times their Bloodline bonus
Character Reading (Major; Basaia, Brenna, Vorynn): Sense motive is treated as a class skill
Direction Sense (Minor; Masela, Reynir): Intuit Direction is considered a class skill
Fear (Major; Azrai): Intimidate is treated as a class skill
Persuasion (Major; Azrai, Brenna): Diplomacy is treated as a class skill
Unreadable Thoughts (Minor; All): Bluff is a class skill
Domains
Night Domain
Deity: Eloιle
Granted Power: Hide, Move Silently and Spot are Class Skills
Justice Domain
Deity: Haelyn
Granted Powers: Sense Motive is a Class Skill
Wilderness Domain
Deity: Erik
Granted Powers: You get the Track feat. Wilderness Lore is a Class Skill
Terror Domain
Deity: Belinik
Granted Power: You get Skill Focus (Intimidate). Intimidate is a Class Skill
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2018-01-02, 07:23 AM (ISO 8601)
- Join Date
- Jul 2011
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- Tula, Russia
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Re: Alternative ways to get new Class skills
Since your list have some older stuff, there was a thing in 3.0 version of Embrace the Wild spell (Masters of the Wild/Savage Species):
This spell allows you to adopt the nature and some abilities of a wild animal. You retain your own form, but you gain the natural and extraordinary senses of the creature you choose, as well as its skill ranks (though these do not stack with any ranks you already have in the same skills), for the duration of the spell. Thus, depending on your choice of animal, you could gain blindsight, scent, and ranks in Listen, Spot, or other skills. Embrace the wild does not grant you the animals natural attacks, methods of locomotion, feats, or non-sensory extraordinary abilities, such as trample or improved grab.
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2018-03-01, 04:57 AM (ISO 8601)
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Re: Alternative ways to get new Class skills
Updated
added that spell ShurikVch, sorry took so long, but its there now
and added at the bottom of the template section, wasn't sure if there or the domain section was better
Unique Abilities - DMGII pg 157-8 Divinity (Su): the offspring of a deity, Select a domain granted by the deity, use that domains granted power as if he were a cleric of a level equal to his character level, plus other benefits. Use this to get access to a domain that grants class skills as its domain granted power.
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2018-03-01, 07:03 AM (ISO 8601)
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Re: Alternative ways to get new Class skills
Speaking about domains: how about the ACFs from Complete Champion - Domain Access (Sorcerer) and Domain Granted Power (Wizard)?
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2018-03-02, 05:30 AM (ISO 8601)
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Re: Alternative ways to get new Class skills
yup, that works added those and moved the Divinity to the bottom of the Domain section, it seems the best place to add those, as they specifically get you a domain or the granted power, and the list of available skills is right above it, makes for easier reference IMO
Domain Access (Sorcerer) Complete Champion
Domain Granted Power (Wizard) Complete Champion
Use one of these ACFs to get a Domain that grants the class skills your looking forUnique Abilities - DMGII pg 157-8 Divinity (Su): the offspring of a deity, Select a domain granted by the deity, use that domains granted power as if he were a cleric of a level equal to his character level, plus other benefits. Use this to get access to a domain that grants class skills as its domain granted power.Last edited by Bullet06320; 2018-03-02 at 05:31 AM.
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2018-03-02, 04:44 PM (ISO 8601)
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Re: Alternative ways to get new Class skills
Domains are great, and there's quite a few ways to get them: Lists of Stuff
...not to mention base classes that get domains.Last edited by Thurbane; 2018-03-02 at 04:45 PM.
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2018-03-02, 09:14 PM (ISO 8601)
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Re: Alternative ways to get new Class skills
Most domains that add class skills only add them to your Cleric levels, though.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2018-03-04, 07:38 AM (ISO 8601)
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- Oct 2013
Re: Alternative ways to get new Class skills
tru, some ways to get class skills for some options do have limitations on what they give class skills, kinda gotta see the individual entry for certain things
different classes that give skills wasn't part of the purview of the original poster, but I'm not opposed to adding or linking to a list if there's one out there, so I added a link to the lists of stuff
I added a subsection at the bottom of the Domain section
Spoiler: Ways to get Domains
see Curmudgeon's Lists of Stuff to find ways to get bonus domains
Domain Access (Sorcerer) Complete Champion
Domain Granted Power (Wizard) Complete Champion
Use one of these ACFs to get a Domain that grants the class skills your looking for
Unique Abilities - DMGII pg 157-8 Divinity (Su): the offspring of a deity, Select a domain granted by the deity, use that domains granted power as if he were a cleric of a level equal to his character level, plus other benefits. Use this to get access to a domain that grants class skills as its domain granted power.
Planar Touchstone (Catalogues of Enlightenment), feat, Planar Handbook, gain access to a domain power and spells, see text
Heretic of Faith, feat, Power of Faerun (p.46), stray from your path, exchange domain spells, etc, see text
Bonus Domain Epic Feat, also in Complete Divine
I also moved the section on weird class abilities from the 3rd post to the bottom of the 2nd post, as the 3rd post has pretty much become the officially licensed 3rd party and fansite section
and I added in the 3rd post
Spoiler: Planescape
http://www.planewalker.com/ is the official fan site for Planescape
It falls in that semi-official 3rd party area so use at own risk
http://mimir.planewalker.com/sites/d...ter4_Plain.pdf warning - mix of 3.0 and 3.5
3 new skills are introduced and added to various classes as follows:
Skill Bbn Brd Clr Drd Ftr Mnk Pal Psi Rgr Rog Sor Wiz Untrained Key Ability Control (plane) cc C C C cc C cc C C cc C C Yes Wis Knowledge (factions and guilds) cc C C cc cc cc cc cc cc C cc C No Int Planar Expertise cc C cc C cc cc cc cc C cc cc cc No Wis
Feats
Arcane Dabbler [General] You gain detect magic and prestidigitation at will as a wizard of your character level. In addition, Use Magic Device is now a class skill for you.
Planar Knack [General] You gain a +2 bonus to Control, Planar Expertise, and Survival checks on any planes with which you have a specialty in Knowledge (the planes). In addition, Planar Expertise is now a class skill for you
Deception [General, Faction-Dependent] Membership in the Revolutionary League
Benefit: You gain a +1 bonus to Bluff, Disguise, Forgery, and Innuendo. In addition, you may choose one to always be a class skill for you. Special: You may take this feat multiple times, each time you do, choose another skill to become a class skill for you
Good With People [General, Faction-Dependent] Membership in Believers of the Source
Benefit: You gain a +3 bonus to Diplomacy checks, and Diplomacy is always a class skill for you
Know Lies [General, Faction-Dependent] Membership in the Mercykillers
Benefit: Sense Motive is always a class skill for you, and you may cast Discern Lies against any question once per day
Sticky Fingers [General, Faction-Dependent] Membership in the Fated
Benefit: You gain a +2 bonus to Sleight of Hand when using it to steal from others, and Sleight of Hand becomes a class skill for you
Taker's Skills [General, Faction-Dependent] Membership in the Fated
Benefit: You gain a +1 bonus to Pick Pockets, Bluff, and Diplomacy. You may select one of these skills to always be a class skill for you.
Special: You may take this feat three times. Each time choose a different skill to become a class skill. The bonus to these skills stack.
Talents of the Past [General, Faction-Dependent] Membership in the Mind‟s Eye or Believers of the Source
Benefit: Choose two cross-class skills. These skills become class skills for you.
Tinker With Magic [General, Faction-Dependent] Membership in the Fraternity of Order
Benefit: You may choose three cantrips and you may cast any combination of them a number of times per day equal to 1+ your intelligence modifier. You cast these spells as a wizard and your caster level is considered one third your total character level. In addition, Use Magic Device is always a class skill for you.
Honorable Mention
Extra Skills [General, Faction-Dependent] Membership in the Fated
Benefit: You gain eight skill points that may be used to purchase any non-exclusive skill as a class skill
Previous Life Experience [General, Faction-Dependent] Membership in the Believers of the Source. Wisdom 13+, Cumulative Life Experience
Benefit: You may attempt to use all skills untrained, even if they can normally only be used with training
Sensorium Scholar [General, Faction-Dependent] Membership in the Society of Sensation, Must have gone through every sensation available at a sensorium
Benefit: You are able to make all Knowledge checks as if you have ranks in them, enabling you to recall more than common knowledge without training. You may still only roll a Knowledge check for a given subject once, though if you spend a sufficient amount of time in a sensorium you may be able to try again, at the DM‟s discretion. In addition, you gain a +1 bonus to all Knowledge checks.
Special: In order to maintain use of this feat you must experience every sensation available at a different sensorium at least once a year. Failing to do so results in losing the benefits of this feat until you fulfill this requirement.
Changing Domains to get different Class skills, see the section in the first post of this thread above for Domains that grant Class skills
Priest of the Great Unknown [General, Faction-Dependent] Membership in the Athar or Godsmen, access to a domain
Benefit: You are now a priest of the Great Unknown, and you must renounce your former deity as a fraud. However, you retain all your spellcasting abilities and may replace your spell domains with any other spell domains of your choice (you may only do this when you first take the feat, and you may not choose an alignment domain unless you are of that alignment, i.e. you cannot choose the Law domain unless you are lawful).
Normal: Priests may forsake their deity and worship the Great Unknown without taking this feat. However, they may not choose new domains when they do this. Clerics that worship the Great Unknown without ever having worshiped any previous powers gain access to the Knowledge domain as well as those domains that match their alignment.
are there any other (semi)official fan sites that we are possible missing material from that I've missed?
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2018-03-04, 06:37 PM (ISO 8601)
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Re: Alternative ways to get new Class skills
The Herald domain adds Intimidate for all your classes, but it's the only one. All the other domains only work for cleric levels.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2018-03-04, 11:48 PM (ISO 8601)
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- Oct 2013
Re: Alternative ways to get new Class skills
it doesn't specify that its always a class skill, but all the others I checked do say that's it adds to your cleric skills. so deserves a special note about that one
I added a note in that section
Domains generally only add class skills to your cleric levels unless noted otherwise, such as the Herald Domain's Granted Ability: Intimidate is a class skill
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2018-03-05, 03:49 PM (ISO 8601)
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- Aug 2014
Re: Alternative ways to get new Class skills
Just found another one. The 3.0 OA web enhancement: THE MAHASARPA CAMPAIGN: http://archive.wizards.com/default.a...d/we/20011019a
page 7:
Humans
Players can choose one of the following race options for characters
in the Mahasarpa campaign:
Human, Bhalluka clan: equivalent to Crab, but bonus class
skill isWilderness LoreSurvival instead of Knowledge (Shadowlands),
and favored class is ranger instead of fighter
Human, Gandharva clan: equivalent to Phoenix, but favored
class is Brahmin instead of shugenja
Human, Kokaha: equivalent to Unicorn clan
Human, Lakshmana: equivalent to Crane clan
Human, Naga: equivalent to Dragon clan
Human, Singha: equivalent to Lion clan
Human, Vriscika: equivalent to Scorpion clan
Another way to get survival on a human mostly.