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2016-06-21, 04:47 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
Last edited by Pseudo_Nym; 2016-06-21 at 04:51 PM.
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2016-06-21, 04:50 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
What would make it clearer?
He intentionally asks to do the paint this time.
He makes a comment that "finding the Gate is what we all want, right" in a bit of dramatic irony since it is fairly clear he is splitting away from Team Evil and doesn't really want to find the Gate.
He then intentionally makes a comment that paraphrased says "Okay, I'm gonna do what I said I was gonna do. Nothing suspicious here. No siree bob."
He then makes sure NOT to leave tracks at the two doors that weren't investigated.
One of the long running threads of the comic is that the MitD is slowly, sometimes very very slowly, learning to think for himself and, well, grow up. If this isn't a sign of that I'd be shocked.Concluded: The Stick Awards II: Second Edition
Ongoing: OOTS by Page Count
Coming Soon: OOTS by Final Post Count II: The Post Counts Always Chart Twice
Coming Later: The Stick Awards III: The Search for More Votes
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No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style - Jhereg Proverb
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2016-06-21, 04:51 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
It's pretty clear that statistically MitD is sabotaging the search. However, I think it's possible he's actually speeding it up for another reason - that is, if I were trying to hide the Gate, sure I would create a ton of doors that lead to dangerous dungeons filled with monsters, but the Gate would definitely not be behind any of them.
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2016-06-21, 04:52 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
Imagine you are standing where Xykon is standing in the last panel of 1039, now imagine you are you are standing there again the following evening - do you think you would notice the difference?
You might, you might not - but you presumedly do not have a racial +8 to spot checks or a high level clerics wisdom, remember Spot if not something that you actively have to use if something noteworthy is persent there will be chance you note it.
The bottom corner of that area has moved from having 2 doors to having 6 doors marked from where Xykon is standing (excluding doors off panel).
Also assuming that they only do one/two doors a day they may well remember not climbing up to some of them.
Might not happen (anything could) but it is a risky move by the Monster.
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2016-06-21, 04:54 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
You're not the first person to bring this up.
In fact, a LOT of people have brought it up.
In fact, SO MANY people have brought it up that I would venture to bet that the absolute first thing any adventuring party would do (except for an army of Paladins maybe) would be to check the surrounding environment for any hidden gates.
Which makes it a pretty bad con.Last edited by littlebum2002; 2016-06-21 at 04:54 PM.
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2016-06-21, 04:55 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
Honestly, I don't think Xykon cares too much. How long it takes to find the Gate isn't really an issue for him. Redcloak is more on the clock then Xykon is. Especially when you consider Xykon is actually gaining XP. I am not surprised Xykon hasn't noticed. Redcloak not noticing is more shocking. But I suppose much like our favorite Mystic Thuerge underestimated Redcloak, Redcloak is doing the same.
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2016-06-21, 04:56 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
I see everyone here asking "why?". And this is troubling, to me.
He isn't that little mindless fellow we saw in the early strips, people.
He's changed for the better.
O-chul was a good influence on him,
and he's become intelligent enough to know the stakes.
I'm too tired to post the exact hows and whys, But I still have something to say:
I still fear a tragedy, Giant, but this is something I'm happy to see.
Thank you for reading, this, and I hope you have a better day!Last edited by IntelectPaladin; 2016-06-21 at 04:58 PM.
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2016-06-21, 04:56 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
Better chance to cover his tracks? As long as the real Gate is marked off, it doesn't particularly matter if he marks one more or not. Just as long as he doesn't cover so many doors that he gets caught immediately.
Now this theory does depend on the MitD actually knowing which one is the Gate, but as long as he doesn't keep doing this, it shouldn't be immedately apparent what he did.
If he does this more than once, then, yeah, my theory is pretty much blown out of the water. But I didn't see anyone else bring up the thought and I thought I would at least mention the possibility that the MitD intentionally marked off the area with the Gate.Last edited by Porthos; 2016-06-21 at 05:01 PM.
Concluded: The Stick Awards II: Second Edition
Ongoing: OOTS by Page Count
Coming Soon: OOTS by Final Post Count II: The Post Counts Always Chart Twice
Coming Later: The Stick Awards III: The Search for More Votes
__________________________
No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style - Jhereg Proverb
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2016-06-21, 04:57 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
Unless the monsters behind the doors respawn fairly quickly, Monster-san's sabotage will NOT delay the search. They can just bypass previously-cleared areas regardless of the presence or absence of paint on the door. (Think about it: are they gonna call of the day's hunt because a door is empty? No, they'll go on to the next one. RC claims, presumably accurately, that his healing is the limiting factor on their progress.) But by the same token, there is no need to paint the doors unless the monsters respawn quickly enough to matter. Conclusion: the monsters respawn quickly enough to matter (i.e., on average before Team Evil can clear out the full set.)
However! Nothing says Monster-san has worked all of this out. He may be making incorrect assumptions or faulty jumps of logic. From what Oona said, the door-monsters respawn (1039, panel 8), but it sounded like a while before they did so.
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2016-06-21, 05:01 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
What I want to know is how the MitD got UP to that one door, actually. Climbing with an umbrella, paint can and paintbrush without attracting attention is no small feat.
I am: Neutral Good: -2 chaos, -21 evil and 15 balance!
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2016-06-21, 05:10 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
The OotS, strictly speaking, doesn't have to ever find the gate. . .they just have to make sure Team Evil never gets there.
If they popped in and had a huge throw-down and destroyed Xykon and Redcloak. . .they win. They can look at the wall of entrances, realize that gate is still defended, and work to re-seal the gates like the Order of the Scribble did so long ago.
. . .it would be horribly anti-climactic, but the OotS popping in right as they are coming out of a dungeon, with Redcloak and Xykon tapped on spells would be a way they could have something more akin to a fair fight where they might plausibly be able to win.
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2016-06-21, 05:11 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
Wait what?
What do you think the marks represent? Because your argument seems to be that the paint doesn't mean anything and so the paint doesn't mean anything. If a door is marked they'll think they've explored it thoroughly or it wouldn't be marked. That means if a door is marked they won't look behind it.Orth Plays: Currently Baldur's Gate II
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2016-06-21, 05:18 PM (ISO 8601)
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2016-06-21, 05:20 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2016-06-21, 05:22 PM (ISO 8601)
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2016-06-21, 05:33 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
If the monsters don't respawn, then there's not much point in painting the X's on the doors at all. They can simply look behind a door, see that it's empty, and move on to the next one. So we can assume that the monsters behind the doors do respawn, and do so quickly enough to make marking the doors that don't contain the Gate worthwhile.
I ran some simulations with a python script to see just how much the MiTD is sabotaging them.
Assuming 100 doors, and no sabotage by painting extra marks, it takes on average 50.5 door openings to find the right one.
If the MiTD marks exactly one extra door, the searches fail to find the right door 1% of the time. When they succeed, they find the right door after 50 door openings on average, but if we assume that in the case of a failure they have to go back and check every one again, then the times which the MiTD marks the right door increase the overall openings before success to 51 door openings.
If the MiTD marks one excess door for each door checked, then half the time they will fail to find the right door before running out of doors When they succeed, they will find the door after an average of 25.5 door openings, but in the 50% of the cases where they fail and then re-check every door they will have to try an average of 100.5 doors (50 for the first round, plus an average of 50.5 for re-checking every one again) before being correct. That works out to an average of 63 door openings before getting the correct one.
Now this assumes a few things - that the monsters respawn 100% of the time, and that after running out of doors that they will then try all of them again with some different method of not trying the same door twice. It also assume that the MiTD is marking doors randomly and is no more likely to pick the right or wrong door than random chance. But given these assumptions, there is no condition where marking extra doors will cause them to find the right door faster on average.
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2016-06-21, 05:35 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
Curated Thread: Gazetteer of the Stick
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2016-06-21, 05:37 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
Oh no, MitD, why!? How will the Dark One slay Hel before Durkula dominates the dwarven elders to save the world, now!?!
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2016-06-21, 05:39 PM (ISO 8601)
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2016-06-21, 05:49 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
If the monsters take that long to respawn, then yes, the paint is useless and painting extra doors doesn't do anything.
But then again, like I said, the paint is useless, and every evening they can just keep picking doors until they find one that isn't empty.
Why can't they do that every night and just not use paint?
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2016-06-21, 05:49 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
Note that when MiTD enters the dungeon, he is carrying a can of paint without a lid. There is some paint in the can.
When he leaves the dungeon some time (hours?) later, he is carrying what appears to be the same can, still without a lid. The can still contains plenty of paint.
During the encounters which took place inside -- encounters serious enough to damage all the (other) party members significantly -- he was able to maintain the can in its upright position and prevent at last most of the paint from spilling out.
I conclude that he has either so many hit points, or such a high armor class, that he doesn't need to dodge any attack ... or that nothing is able to attack him.
Either way, he is at least in some ways a more formidable foe than Xykon.
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2016-06-21, 05:50 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
Last edited by hro₫ila; 2016-06-21 at 05:52 PM.
ungelic is us
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2016-06-21, 06:05 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
My first thought was that the doors were rearranging themselves so the ones that were previously painted were in different places, because that kind of thing would hide the gate better and a limitless supply of respawning monsters would fit with the idea of honoring Kraggor's wish to guard the gates with physical might.
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2016-06-21, 06:09 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
I don't think that the phony door marking will change anything. Its more complicated than "find the right door." The gate could have a gate, and that gate could move around. So they always have a 1 in X chance. They're also using a lot of spells just to stay alive, so they can't do much divination. Logically the gate must be hidden as well because none of the wandering monsters has found it in almost a hundred years.
Who says that Serini played fair and the gate is accessible at all. It could be buried under hundreds of tons of stone, and none of the doors leads to it ever. There's no good reason to access the gate, so why not seal it away forever? This complex was designed by a rogue in honor of a warrior, but the rest of her party could have helped as well, so there could be illusions, magic, druid tricks, going on. If Lord Shojo gave Serini some ideas, the whole thing is some sort of recursive fraud, that you loose by trying to solve it.
Team Evil has to transform the situation into something more favorable to their terms.
As for MiTD, I think hes an amnesiac epic shape-changer. Maybe cursed? So he's hidden from others in multiple ways and even hidden from himself, his adopted form is probably stupid, and kept him from figuring things out for who know how long. As he gains XP he's becoming more true to himself.Last edited by Knight.Anon; 2016-06-21 at 06:20 PM.
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2016-06-21, 06:16 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
Why is Y << X? Looks like Y = (0.75)X or higher.
Regardless of what fraction Y/X is involved, there is literally no way that MitD is helping Team Evil find the door sooner, except by random chance.
On any given day, if Team Evil has already searched k doors, the odds that they'll find the right door is 1/(Y-k). That's true whether MitD is writing any X's or not. And it's independent of the value of X. The effect of drawing extra X's is to deceive Team Evil into thinking they've searched all the doors.
If they run out of doors (which will happen with probability Y/X), then they'll (probably) have no information about anything, and they'll have to start again from scratch. If they then use a better search algorithm, the change will mean that MitD has forced them to waste X-Y days.
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2016-06-21, 06:21 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
But they would have wasted all the time spent on the first search.
While there is a possibility that the dungeons behind the doors will not have repopulated, there is still the waste of time of searching possibly large dungeons just to verify the fact that they've already visited that door. There would be a benefit since Red Cloak wouldn't have to waste any spells, and they could do more than one door per day. But it would still slow them down.
I think the biggest benefit would be the confusion added to the process. And fostering distrust.
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2016-06-21, 06:22 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
I really do love seeing the MitD again. His actions sure do throw a bit of a wrench in the plans of Team Evil.
I like the little side note that Xykon may have gained XP. Really gives a scale of what's in those dungeons.
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2016-06-21, 06:29 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
Case 1: expected number of wasted days = .01 x 99 = ~1
Case 2: expected number of wasted days = .99 x 1 = ~1
Case 3: expected number of wasted days = .5 x 50 = 25
Yep, you've essentially maximized the function x*(1-x)*100 over the interval (0,1).
Can do this with Calculus but it's such a simple function you don't even need Calculus to find its max.
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2016-06-21, 06:32 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
Yes of course. But my point was that his actions do not add the possibility of them never finding the right one, because it only screws this round of searches at most. When they complete the first round, someone will notice that they have not truly went through them all, and thus suspect foul play. Then Redcloak will finally insist on a more logical approach (do them all in order, for example). Whether or not the monsters respawn quickly changes nothing to the end result, it only changes how much time is required to reach it.
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2016-06-21, 06:37 PM (ISO 8601)
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Re: OOTS #1041 - The Discussion Thread
Every word in that post is an assumption. Considering the number of people on this forum who suggested that Xykon and Redcloak should be looking somewhere other than the doors before they ever went into a door on-panel, I don't know why you're so certain that, if they get to the end and haven't found the Gate, they will immediately start right over searching the doors, or why or how you would think they'd notice they haven't been through them all and suspect foul play (though in light of your name, avatar, and expressed sympathies, I admit I rather suspect wishful thinking).
Orth Plays: Currently Baldur's Gate II