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    Ogre in the Playground
     
    Orzel's Avatar

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    Default The Candle Keeper (Prc)

    They're the bogeymaen, The for real ones..


    Requirements
    To qualify to become a candle keeper, a character must fulfill all the following criteria.

    Alignment
    Any nonlawful

    Base Attack Bonus
    +5.

    Skills
    Knowledge (Dungeoneering) 8 ranks. Use Rope 8 Ranks

    Feats
    Deft Hands, Quick Draw,




    The candle keeper’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Listen (Wis), Profession (Wis), Search (Int), Speak Language (None), Spot (Wis), and Use Rope (Dex).

    Candle Keeper
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Rope, Candle

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Dimension Door

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Flight

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Animate Rope, Searing Light

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Gaze Attack[/table]


    HD: d8
    Skill Points at Each Level: 4 + Int modifier.

    Weapon and Armor Proficiency
    A candle keeper is proficient with all simple weapons

    Candle (Su)
    At 1st level, every nonmagical candle a candle keeper lights and holds becomes a magical candle. This magical candle dimly illuminates a 10-foot radius and burns as long as the candle keeper holds it.

    When a creature sees the candle and every minute thereafter, they must make a Will save vs a DC 10 + Candle Keeper Level + Charisma Modifier or announce the candle keeper's presence or name aloud in any language he can speak. Creatures without a language and candle keepers are immune to this effect.

    Rope (Su)
    At 1st level, every nonmagical rope a candle keeper holds becomes a magical rope for 1 hour. This magical rope has 10 hit points and can be burst with a DC 30 Strength check.

    Creatures bound in this rope can't manifest powers, cast spells, or activate psionic or magic items. A character bound by this rope has effective Dexterity and Strength scores of 2. They float off the ground and follow the candle keeper holding the rope. Creatures binded by this rope cannot use their Dexterity bonus for Escape artist checks to escape a bind. Binding a character who has announced your presence or said your name within the last minute with this rope takes a move action.

    Dimension Door (Sp)
    At the 2nd Level, a candle keeper can produce a Dimension Door effect, as a spell. He can produce the effect as an immediate action anytime he hears someone announce his presence or name aloud. The candle keeper's destination must be within 10 feet of the last person who announces his presence or said his name aloud. The candle keeper is then compelled to bind this person with a rope unless he succeeds at a Will save versus a DC equal to 5 + the person's HD.


    Flight (Su)

    At 3rd level, a candle keeper begins to float. He may now fly at a speed equal to half his normal land speed, with average maneuverability. At the 5th level, he may fly at his normal speed.

    Animate Rope (Sp)
    At the 4th level, a candle keeper can use Animate Rope (as the spell cast at his character level) at will. A rope affected by the spell-like ability is considered held by the candle keeper.

    Searing Light (Sp)
    At the 4th level, a candle keeper holding a candle can use Searing Light (as the spell cast at his candle keeper level) once per 1d6 rounds.

    Scream Gaze (Su)
    At the 5th level, a candle keeper gains a gaze attack. The gaze causes the victim to scream for 1 round. Screaming beings cannot speak, cast spells with verbal components, make bite attacks, or succeed in Move Silently checks versus anyone who can hear them. A successful saving throw versus a Fortitude DC of 15 + the candle keeper's Int modifier negates the effect. Creature immune to fear and other candle keepers are immune to the gaze attack.

    PEACH

    Bards Beware!!!!..

    EDIT: Spelling, weaker SL, and tougher prereqs
    Last edited by Orzel; 2007-07-03 at 03:27 AM.
    Gitp's No. 1 Rarity fan and Cake hater
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    Ogre in the Playground
     
    GreenSorcererElf

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    Default Re: The Candle Keeper (Prc)

    Some fluff, if you please?
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    sheer awesomeness

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    Dwarf in the Playground
     
    KingGolem's Avatar

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    Default Re: The Candle Keeper (Prc)

    Hmm, this wouldn't happen to be based upon the character Candle Jack from that TV series Freakazoid, would it? Ugh, that show was terrible...
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    Ogre in the Playground
     
    Orzel's Avatar

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    Default Re: The Candle Keeper (Prc)

    Yep. My friend just used them to railroad his group to a place they keep trying to avoid.

    One guys goes for roleplaying XP around a campefire and they end up tied up and dragged into a haunted castle five minutes later.
    Gitp's No. 1 Rarity fan and Cake hater
    On Vacation until Aug 7th.
    Spell currently researching: Explosive Pie.
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    Troll in the Playground
     
    The Demented One's Avatar

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    Default Re: The Candle Keeper (Prc)

    Oh god, not Candlejack agai
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

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    Titan in the Playground
     
    BardGuy

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    Default Re: The Candle Keeper (Prc)

    crack on par with Planar Shepherd.

    A 5 level PrC obtainable by 5th level, which requires absolutely nothing but a few ranks in a skill and a feat, and make half the classes in the book obsolete overnight. Umm... no.

    Rope is especially broken, for a first level ability. Ever heard of Still Spell? And why should it screw with manifesting powers, which don't require somatic components? Bro-ken.

    DimDoor is also hediously broken. If you get in trouble, have a party member announce himself and pop yourself back to the party. Not QUITE as broken as a SLA at will DimDoor, but nearly so.

    Searing Light every 1d6 rounds? Bro-ken for a non-caster class.

    Scream Gaze. At the same time completely broken and completely pointless. Why yes, let's nerf the caster and make any chance of ambush a complete impossibility...

    What, did you rifle through the spell section of the SRD and came up with a few things on top of that and threw them together at random for the excuse of shoving it under your GM's nose in the hopes that someone might lend some shred of creditability to it so you can break his game?
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    Library Lovers Contest Winner
     
    GryffonDurime's Avatar

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    Default Re: The Candle Keeper (Prc)

    "You're not a very bright group, are you?"

    Perhaps a better capstone would allow the Candle Keeper to go and charter a bus?

    Seriously, though; the abilities are wonderfully flavorful, but they are waaaay too cheap. If you put in something like a caster level requirement--a concession, I know, given that Candle J wasn't a magic-user himself--it'd probably be a bit more reasonable, given that it doesn't progress such abilities.

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    Ogre in the Playground
     
    Orzel's Avatar

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    Default Re: The Candle Keeper (Prc)

    The big flaw of the candle keeper is that the candle and the rope eat up both hand slots. Without mutilple hands, you just float around, waiting to tie people up.


    Then someone cuts your rope or sunders the candle.
    Gitp's No. 1 Rarity fan and Cake hater
    On Vacation until Aug 7th.
    Spell currently researching: Explosive Pie.
    Weapon currently crafting: +1 cakebane kris

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    Halfling in the Playground
     
    Binary Stars's Avatar

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    Default Re: The Candle Keeper (Prc)



    Hehehe... By the way, you may want to rewrite/clean this up a bit, so that is is more easily understood.
    Last edited by Binary Stars; 2007-07-03 at 02:42 AM.
    Imagine if, when those stormtroopers stopped ol' Obi Wan, and asked about his droids, he bellowed "YES, THESE ARE THE DROIDS YOU ARE LOOKING FOR!! PREPARE TO ENGAGE IN HONORABLE COMBAT!!" and whipped out his lightsabre.

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