New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 5 12345 LastLast
Results 1 to 30 of 123
  1. - Top - End - #1
    Orc in the Playground
     
    OrcBarbarianGuy

    Join Date
    Apr 2014

    Default What don't you allow into your game?

    This includes items, spells, feats, etc. Anything you can think of no matter what you just don't want anything to do with it in game.

    Examples
    Chaos Shuffle
    Warhulk/hulking hurler combo
    Chaotic Crusader that takes Aura of Chaos
    Polymorph
    "Touch my rice bowl will you... Summon the commoner warlocks!" "We have gathered the material components my lord!" millions of chickens died that day.

  2. - Top - End - #2
    Ettin in the Playground
    Join Date
    Apr 2013
    Gender
    Male

    Default Re: What don't you allow into your game?

    Too much to list in one go, and barred stuff varies depending on the game I'm runnin.
    ToB/PoW is always off the table, as is any stupid cheat like Pun-pun or resetting Wish traps. Trying to game the system in general is disallowed, and my players are smart enough to not try or to take 'no' for an answer. Should anyone be foolish enough try something like a Candle of Invocation despite my warnings (so far no one has because I play with sensible people) Bad Things will happen.

  3. - Top - End - #3
    Troll in the Playground
     
    sleepyphoenixx's Avatar

    Join Date
    Oct 2012

    Default Re: What don't you allow into your game?

    Chaos Shuffle definitely. That's strictly TO and has no place in an actual game.
    Circle Magic. Too powerful.
    Any kind of infinite spells shenanigans. Should be self-explaining.
    No infinite combos of any kind. See above.
    Ice Assassin. I don't think i've ever seen a non-cheesy use of this spell.
    Free Wish by any means.
    Thrallherds and Leadership. You get one character, not two. And the followers just slow down gameplay.
    No more than 3 permanent minions for anyone (animal companions, familiars, undead, etc.) if they're used in combat - out of combat is fine if it's not abused. This is mainly intended to limit necromancers.
    Linked Power. Psionics already has more than enough action economy abusers without it.

  4. - Top - End - #4
    Titan in the Playground
     
    Telonius's Avatar

    Join Date
    May 2006
    Location
    Wandering in Harrekh
    Gender
    Male

    Default Re: What don't you allow into your game?

    Things I don't allow:
    Disrespect to other players or the DM
    R-rated material (purely practical concern, my daughter is 6 and watches the game)
    Natural Spell
    Nightsticks, plural
    Craft Contingent Spells
    Multiclass XP penalties
    Fumbles tables
    Infinite/arbitrarily high loops
    Chaos shuffle
    Taint mechanics
    Resetting traps
    Dust of Sneezing and Choking

    Things I do allow:
    Pun-Pun (he's already ascended)
    Third-party and homebrew material (subject to approval)
    Last edited by Telonius; 2016-07-06 at 05:02 PM.

  5. - Top - End - #5
    Pixie in the Playground
     
    PaladinGuy

    Join Date
    Jun 2016

    Default Re: What don't you allow into your game?

    Incantrix
    Polymorph/Alter Self abuse
    Stacking Nightsticks (which I personally see as RAW)
    all infinite loops
    Chaos Shuffle
    Something to do with size increases as they are problematic (being exponential). (Idea: spherical colossal rocks only weight enough to deal ~312 damage because of density, which the build does not take into account. Iron deals ~3 times as much. Throw players in tight dungeons and this damage diminishes very quickly)


    I also have a rule that each character can only use up to his/her maximum wealth per level worth of magical items per day (min 5k). Spell component costs count towards that, as does (xp cost)*25. So Wish is equivalent of using 125k gold in a day, which is (somewhat) significant at all levels. This also means that you can't have really low lvl NPCs using really expensive items.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Faily's Avatar

    Join Date
    Feb 2005
    Gender
    Female

    Default Re: What don't you allow into your game?

    Most things fall under "ask first" and "don't abuse". A lot of things on the lists here so far are stuff I would allow, given that the players don't go off the rails and abuse things. And as I often remind them, if they want to abuse things, so can the enemy.

    Stuff like resetting Wish-traps and such are off the table.
    RHoD: Soah | SC: Green Sparrow | WotBS: Sheliya |RoW: Raani | SA: Ariste | IG: Hemali | RoA: Abelia | WftC: Elize | Zeitgeist: Rutile
    Mystara: Othariel | Vette | Scarlet

  7. - Top - End - #7
    Bugbear in the Playground
     
    BardGuy

    Join Date
    May 2010

    Default Re: What don't you allow into your game?

    I'm really weird about stuff like this, because most ludicrous power optimization tricks technically exist in my game world, but only as obscure effects that have somehow gotten around my game world's magical "Law of Diminishing Returns." Case in point, the d2 Crusader isn't allowed... unless you're a member of a very specific brotherhood of gnomes, kobolds, and halflings who wears a very particular amulet of the ability that gets the d2 crusader trick to work (can't recall the name), and has the appropriate levels in Cleric to represent the "zen" of this order's beliefs. And frankly, even with Cleric levels, most PCs won't fit the zen even if they have the Cleric levels due to the standard motivations of adventurers (though there are, of course, exceptions.)

    The upshot is that I can disallow and allow things for story purposes... it's fun to have the evil member of the brotherhood who stole the amulet believing it would grant him power slowly growing more furious as his punches, while technically more powerful than normal, just aren't vaporizing things like he thinks they should, for instance. Having said that, just off the top of my head...

    1) I don't allow the Chaos Shuffle because, well, ignoring how many ridiculous options it opens up, I don't want to explain to players what effect this has on their psyche and alignment and how I expect it to affect roleplaying, and only one or two of my players are up for that, I think, most only looking at it as a way to quickly get a desired mechanical result. I might be persuaded to allow it for certain players in certain situations, but I've so rarely had players of high enough level that it's not really been an issue before.

    2) d2 Crusader, as stated above.

    3) For a single player to be more than three "rare" classes in a single game if their characters die or if they retire a character. This is more for my own sanity, I admit, but it *does* stretch believeability when the party can run into six or seven swordsages in a given month, all from different secluded and secretive orders.

    4) "Can't I just say in my backstory that I hired a wizard to create an alternate dimension of variable time-rules to craft an item out of adamantine?!" No. No, that's when you meet astral pirates who specifically look for rich and unprotected wizards who think they're safe from harm in their brand new dimensions, and you'll have to play that out in real time while the rest of the adventure is on hold.

    4b) Adamantium: I like it in small doses, but players being able to outfit themselves with lots of it at character creation is something I try to limit. Not that a Fighter or Paladin shouldn't be able to have a mace or suit of armor made out of it, and not that the Rogue shouldn't have an emergency dagger-that-can-cut-almost-anything, but rare and exotic materials are, well... rare and exotic. Most adamantium only shows up when an asteroid hits the world, so it's hard to have a huge stockpile of it that dwarves are ready and eager to make for you.

    5) "Ice Assassins Of An Aleax Of Myself": Ah-hahahaha, no. No, no. Players don't want this in my games. You can't make an ice assassin out of something that doesn't exist yet since you need a portion of the creature you're making the assassin out of, and an aleax of yourself won't exist until you make some god angry enough that they send one for you. Creating one means that you've apparently already infuriated a god beyond what a typical evil wizard or demon does (something that most players won't include in their backstory or be willing to roleplay), and that you're willing to lure the creature to you so that you can acquire a piece of it. My interpretation of the Singular Enemy ability means you can't even have a proxy sneak up on one to clip a bit of its hair (this is, admittedly, up for interpretation as to whether or not it "harms" or "hinders" it, but I feel it's valid.) Also, you need to get this piece of it without killing it since killing it will cause it and its equipment to vanish. Since there's already an angry god in play, a player who gets an Aleax to exist, personally gets a piece of it without killing it, takes the time to finish constructing an ice sculpture while the Aleax is already alive, and then animates it, the player had better be *really* sure that there won't be divine interference that makes this living invincible statue just decide to attack the player anyway since deific magic has a way of trumping such things. This isn't "forbidden" in my games so much as it's a case of wondering how much rope to allow players to hang themselves with. Having said that, a sufficiently powerful wizard's player might earn a single Ice Assassin Aleax of themselves as a prize for good roleplaying, but a player's almost certainly not going to be getting one of their own through use of the rules about ice assassins and aleaxes as written.
    Last edited by Afgncaap5; 2016-07-06 at 05:53 PM.

  8. - Top - End - #8
    Orc in the Playground
     
    OrcBarbarianGuy

    Join Date
    Apr 2014

    Default Re: What don't you allow into your game?

    I've seen a lot of Dungeon Masters completely opposed to dragon magazine and putting a ban band-aid over the whole product.
    Last edited by Barbarian Horde; 2016-07-06 at 06:13 PM.
    "Touch my rice bowl will you... Summon the commoner warlocks!" "We have gathered the material components my lord!" millions of chickens died that day.

  9. - Top - End - #9
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: What don't you allow into your game?

    I don't allow spells above 6th level. High-level spells are blatantly overpowered, and I prefer the game without them. In my games, they're considered epic magic and require the Epic Spellcasting feat—and since I don't run epic campaigns, that makes them the sole domain of NPCs and artifacts.

    I don't allow level adjustments greater than +1 because they are a trap, and in the rare cases where they're not a trap, it's because they're something like the Shadow template with no business being on a player character.

    I actually do not ban Polymorph, but I do restrict it (and similar effects) to creatures that are in the SRD. This has the threefold benefit of bringing it down to a more reasonable power level, making it MUCH easier to reference, and cutting down dramatically on the homework players have to do to optimize it.

    I generally exclude Dragon Magazine material from my games because of how difficult it is to reference. But I've recently acquired a stack of back issues, and I'm starting to read through them, so I might change that rule, maybe, I dunno.

    It's not a hard ban, but it would take convincing in order for me to approve an evil PC. It's very easy for an evil character to conflict with the campaign objective or with the rest of the party.

    I ban the following feats: Epic Toughness (because outlier HP totals make balanced encounter design impossible), Greenbound Summoning (overpowered), Item Familiar (overpowered), Leadership (overpowered and a pain in the neck to deal with), Linked Power (overpowered...or should I say linked powered? ...No, nothing? Okay.), Persistent Spell (overpowered), and Precocious Apprentice (because I'd rather my players pick an early entry trick that actually works).

    Quote Originally Posted by Telonius View Post
    Craft Contingent Spells
    Honestly, I think contingent spells are fine. They're consumable and fairly expensive to use on a regular basis, and feat slots at that level have a high opportunity cost.

    Quote Originally Posted by Afgncaap5 View Post
    4b) Adamantium: I like it in small doses, but players being able to outfit themselves with lots of it at character creation is something I try to limit. Not that a Fighter or Paladin shouldn't be able to have a mace or suit of armor made out of it, and not that the Rogue shouldn't have an emergency dagger-that-can-cut-almost-anything, but rare and exotic materials are, well... rare and exotic. Most adamantium only shows up when an asteroid hits the world, so it's hard to have a huge stockpile of it that dwarves are ready and eager to make for you.
    Well yeah, adamantine is rare, but that's reflected in its cost. You're paying a pretty hefty premium for it. That alone should prevent a player from loading up with adamantine everything at character creation, right?

  10. - Top - End - #10
    Bugbear in the Playground
     
    BardGuy

    Join Date
    May 2010

    Default Re: What don't you allow into your game?

    Quote Originally Posted by Troacctid View Post
    Well yeah, adamantine is rare, but that's reflected in its cost. You're paying a pretty hefty premium for it. That alone should prevent a player from loading up with adamantine everything at character creation, right?
    Oh, generally, yes. And like I said, I'm okay with it being available for purchase for those with the cash required. But if a player's entire backstory involves communities that frankly wouldn't have the resources and every single piece of equipment is outfitted with it, then there are some difficulties.

  11. - Top - End - #11
    Orc in the Playground
     
    OrcBarbarianGuy

    Join Date
    Apr 2014

    Default Re: What don't you allow into your game?

    With that in mind, I too don't allow for things similarly in my worlds. There is no magical Walmart. That is a big NO
    "Touch my rice bowl will you... Summon the commoner warlocks!" "We have gathered the material components my lord!" millions of chickens died that day.

  12. - Top - End - #12
    Ogre in the Playground
    Join Date
    Jan 2012

    Default Re: What don't you allow into your game?

    Guns and psionics are the two biggest "No's" and yes, guns also include steampunk nonsense and trying to use real rorld physics to try to 'cheat' at D&D.

    No factotums


    No 'weird' races.. like cat girls and things I feel are not standard fantasy faire (if we are playing in my game world and not published one


    Other than those 2, I try to keep a gentlemen's agreement (like this http://www.giantitp.com/forums/showt...t-more-precise)

    I expect my player's to behave and not be massive jerks, remember that this is a game that you are supposed to have a good time with friends with.. not bust out some crazy tippy-esque nigh infinite damage shenanigans. No that tippy does it, but I just relate insane levels of optimization with Tippy.
    Last edited by ngilop; 2016-07-06 at 08:39 PM.

  13. - Top - End - #13
    Ogre in the Playground
    Join Date
    Sep 2010

    Default Re: What don't you allow into your game?

    I play with enough complete system rewrite houserules (durations, metamagic, wealth, ect.) that a lot of things aren't problems. But I think the vast majority of the things that can't be rewritten into something that isn't a problem amounts to:

    Minionmancy is banned as it related to everyday adventuring. Animate Dead, Planar Binding, Dominate, Charm + Diplomacy, Just Diplomacy, Leadership, Simulcram, Ice Assassin, ect. All the things that let you bring stuff into combat and use it in combat is just not okay. Animate Dead for a mount you ride around is fine, Druid's AC is fine, but basically, aside from that, just no.

    Quote Originally Posted by Afgncaap5 View Post
    5) "Ice Assassins Of An Aleax Of Myself": Ah-hahahaha, no. No, no. Players don't want this in my games. You can't make an ice assassin out of something that doesn't exist yet since you need a portion of the creature you're making the assassin out of, and an aleax of yourself won't exist until you make some god angry enough that they send one for you. Creating one means that you've apparently already infuriated a god beyond what a typical evil wizard or demon does (something that most players won't include in their backstory or be willing to roleplay), and that you're willing to lure the creature to you so that you can acquire a piece of it. My interpretation of the Singular Enemy ability means you can't even have a proxy sneak up on one to clip a bit of its hair (this is, admittedly, up for interpretation as to whether or not it "harms" or "hinders" it, but I feel it's valid.) Also, you need to get this piece of it without killing it since killing it will cause it and its equipment to vanish. Since there's already an angry god in play, a player who gets an Aleax to exist, personally gets a piece of it without killing it, takes the time to finish constructing an ice sculpture while the Aleax is already alive, and then animates it, the player had better be *really* sure that there won't be divine interference that makes this living invincible statue just decide to attack the player anyway since deific magic has a way of trumping such things. This isn't "forbidden" in my games so much as it's a case of wondering how much rope to allow players to hang themselves with. Having said that, a sufficiently powerful wizard's player might earn a single Ice Assassin Aleax of themselves as a prize for good roleplaying, but a player's almost certainly not going to be getting one of their own through use of the rules about ice assassins and aleaxes as written.
    You know spell like abilities exist right?
    Last edited by Beheld; 2016-07-06 at 09:17 PM.

  14. - Top - End - #14
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    May 2007
    Gender
    Male

    Default Re: What don't you allow into your game?

    Nightstick Stacking
    Spell to Power Erudite
    Arcane Swordsage
    Magic items over 25,000 obtained via Wish
    Astral Seed granting permanent alternate forms
    Sarrukh.
    Aleaxi.
    Truenaming.

  15. - Top - End - #15
    Colossus in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2008
    Location
    Xin-Shalast
    Gender
    Male

    Default Re: What don't you allow into your game?

    Most forms of infinite loop are right out.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  16. - Top - End - #16
    Bugbear in the Playground
     
    Âmesang's Avatar

    Join Date
    Nov 2015
    Location
    41°6'53N, 73°24'21W

    d20 Re: What don't you allow into your game?

    Troll Blooded. I like the idea of regional feats, but WORLD OF GREYHAWK'S® Troll Blooded is just a bag of holding (Type IV) full of "NO."

    Quote Originally Posted by Barbarian Horde View Post
    I've seen a lot of Dungeon Masters completely opposed to dragon magazine and putting a ban band-aid over the whole product.
    Whether DRAGON/DUNGEON Magazine or 3.0, I've never been a big fan of "blanket bans," at least not when there's a whole slew of fun mundane items still to be had. I can understand the frustration for not having a proper reference, though, which is why I'm not too big on homebrew unless I at least have some sort of written form of it.
    3e5e : Quintessa's Dweomerdrain (Drain power from a magic item to fuel your spells)
    3e │ 5e : Quintessa's Dweomershield (Protect target from the full effects of a magic item)
    3e │ 5e : Hordling Generator (Edit "cr=" in the address bar to adjust the Challenge Rating)
    3e │ 5e : Battle Sorcerer Tables (For Unearthed Arcana)

  17. - Top - End - #17
    Pixie in the Playground
     
    Stormbow's Avatar

    Join Date
    Jul 2016

    Default Re: What don't you allow into your game?

    I run 3.5E games in what I consider a very boring, old school way, with no prestige classes and I've virtually never used or allowed Psionics. (As for the Psionics, I think it makes the system so much cooler to restrict it entirely to Mindflayers, giving them an exceptionally cool and unique aspect of their being.)

    I really haven't run into much that has attempted to ruin a game, so I haven't really had to rule out anything else. "DM has the final word.", of course.
    Last edited by Stormbow; 2016-07-06 at 10:09 PM.
    This is where I'd keep my signature...IF I HAD ONE!
    I also don't know where to set up my avatar; I'm assuming I need a higher post count.

  18. - Top - End - #18
    Orc in the Playground
     
    NecromancerGuy

    Join Date
    Jul 2014
    Gender
    Male

    Default Re: What don't you allow into your game?

    Any sort of TO-esque abuse which is fairly common sense.

    Any system I haven't actually bothered looking into yet (Currently just Incarnum and ToB)
    Eberron. I hate Eberron, Artificer's being the exception to that ban.
    The Grand Rudisplorking Commoner, with the Rudisplorkiest power of them all, the power of the vote!

    Quote Originally Posted by Remedy View Post
    But it's okay, I'm wearing five pairs of shoes so they shouldn't be able to hit me.

  19. - Top - End - #19
    Orc in the Playground
     
    OrcBarbarianGuy

    Join Date
    Apr 2014

    Default Re: What don't you allow into your game?

    Anyone have a problem with people trying to model their character's after a anime character? I know I see a lot of homebrew content for anime races/classes. I can't... I just can't do it. I like homebrew sometimes, but that's a big no for me if it's themed after an anime.
    "Touch my rice bowl will you... Summon the commoner warlocks!" "We have gathered the material components my lord!" millions of chickens died that day.

  20. - Top - End - #20
    Banned
     
    NecromancerGuy

    Join Date
    Dec 2007

    Default Re: What don't you allow into your game?

    1) Can we not call it "adamantium"
    2) leadership is fine if you agree cohorts stay home. They make great item crafters though.
    3) psionics and guns are most definitely out.
    4) furries, furry characters, pedos, anything of that nature is frickin out. Yes it has come up...

  21. - Top - End - #21
    Bugbear in the Playground
     
    BardGuy

    Join Date
    May 2010

    Default Re: What don't you allow into your game?

    Quote Originally Posted by MetaMyconid View Post
    Any sort of TO-esque abuse which is fairly common sense.

    Any system I haven't actually bothered looking into yet (Currently just Incarnum and ToB)
    Eberron. I hate Eberron, Artificer's being the exception to that ban.
    Do you hate Eberron's options for mechanical reasons, or flavor reasons? Or both? Or, uh... or something else entirely?

  22. - Top - End - #22
    Titan in the Playground
     
    Inevitability's Avatar

    Join Date
    Feb 2014
    Location
    Arcadia
    Gender
    Intersex

    Default Re: What don't you allow into your game?

    Anything not on the same level as the other players.

    You all want to play optimized tier 1's, fine with me. I'll go write up a story about how you need to kill some gods.

    You want to play a dragonwrought kobold druid/wizard/arcane hierophant/mystic theurge with two swindlespitters (to be swapped out for fleshrakers later) while the others are playing a paladin, a ranger and a healbot cleric? (actually had a player suggest this) Go build something appropriate.
    Last edited by Inevitability; 2016-07-07 at 05:27 AM.
    Creator of the LA-assignment thread.

    Come join the new Junkyard Wars and build with SLAs and a breath weapon!

    Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!

    Extended signature!

  23. - Top - End - #23
    Barbarian in the Playground
    Join Date
    Mar 2014

    Default Re: What don't you allow into your game?

    Incantatrix
    Initiate of the Sevenfold Veil
    Leadership

    These are the only things "explicitly" banned in my game. DCFS and other combos simply don't come up because the players aren't looking for them. Most players in my groups don't even know what embrace the dark chaos is at all, for example.

    EDIT: and if they did, I'd solve the problem with errata to the spell, not banning the combo. (Is replacing one actually selected feat powerful? Yeah. But I don't think it's overpowered at spell level 8 unless you're doing racial feat cheese.)
    Last edited by rrwoods; 2016-07-07 at 01:06 AM.

  24. - Top - End - #24
    Orc in the Playground
     
    NecromancerGuy

    Join Date
    Jul 2014
    Gender
    Male

    Default Re: What don't you allow into your game?

    Quote Originally Posted by Afgncaap5 View Post
    Do you hate Eberron's options for mechanical reasons, or flavor reasons? Or both? Or, uh... or something else entirely?
    My opinions on eberron:


    Pros:
    Artificers
    Mechanical

    Cons:
    It seems the whole "Everyone except the players is level 3 at highest save for a handful of people" is heavily enforced. But that's easily negated.
    Flavour, honestly I find the flavour very WoWish I guess, I've played games in it, I've read through a few of the splatbooks, I just find it all very irritating presumeably since it doesn't have the 20-30 years of development and as such ideas that FR has. I dunno, Eberron's one of those things that I just don't like the flavour of.
    The Grand Rudisplorking Commoner, with the Rudisplorkiest power of them all, the power of the vote!

    Quote Originally Posted by Remedy View Post
    But it's okay, I'm wearing five pairs of shoes so they shouldn't be able to hit me.

  25. - Top - End - #25
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: What don't you allow into your game?

    Quote Originally Posted by Telonius View Post
    Nightsticks, plural
    Quote Originally Posted by Foivos View Post
    Incantrix
    Stacking Nightsticks (which I personally see as RAW)
    Quote Originally Posted by Malroth View Post
    Nightstick Stacking
    Quote Originally Posted by rrwoods View Post
    Incantatrix
    Are these really a problem if you ban Persistent Spell? Without DMM: Persist, nightstick stacking seems unimpressive, and while I realize Incantatrix does some good stuff for a mailman, that takes a ton of investment and doesn't come online until very late in the game.

    Quote Originally Posted by Malroth View Post
    Spell to Power Erudite
    I don't see what's overpowered about this one. You gain some extra spells off other lists, but you have to pay XP for them, you can't cast any all-day buffs, and most of your utility spells are only really usable during downtime. It's basically like an artificer, except instead of getting everything two levels earlier, you get everything two levels later. I bet you could allow it and nobody would even want to play it over a regular psion.

    I mean, the ACF is clearly better than what it replaces, so in that sense, it's unbalanced, but by that logic you'd also ban educated wilder and ectopic ally divine mind. Seems unnecessary.
    Last edited by Troacctid; 2016-07-07 at 01:32 AM.

  26. - Top - End - #26
    Bugbear in the Playground
     
    tiercel's Avatar

    Join Date
    Mar 2005
    Location

    Default Re: What don't you allow into your game?

    https://youtube.com/watch?v=WO23WBji_Z0

    Basically, this.

    In practice, I apply the Anthropic Principle to D&D: any build, spell, combo or technique that would break the world (make the campaign world unable to exist in its current form) in the hands of an already-higher-level NPC/BBEG is out, less by overt banhammer and more by virtue of my laying out to my players what it is likely to mean for the world/game if it is allowed.

  27. - Top - End - #27
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    May 2007
    Gender
    Male

    Default Re: What don't you allow into your game?

    I disallow nightstick stacking because I EXPECT DMM persist and if they want enough turning attempts for more than one spell they're going to have to sink feats into it.

    I don't like spell to power Erudite because They can pull off all the psion Infinite PP tricks and apply it to all the spells from all the classes at the same time.

  28. - Top - End - #28
    Halfling in the Playground
     
    NapazTrix's Avatar

    Join Date
    Jun 2015
    Location
    England
    Gender
    Male

    Default Re: What don't you allow into your game?

    I normally allow 1 Summon + 1 Companion + 1 Mount + 1 Cohort, if you use a new summon spell the ones from the previous go home and you pull out some new ones.
    Book of Erotic Fantasies, because there are other games/sites for that kind of thing and I don't really want to RP that. Relationships and sex in D&D are fine, but I do try to speed it up, the lads don't need much help in that area though ;)

    Most of the time I ban Druid, though I give reasoning due to the world and setting, I prefer to control the Gods in my games, not have my PC's play gods.
    Looping effects/infinite effects besides Permanency. You can work out persistent spell for 24 hour effects.

    Character Knowledge over Player Knowledge, if a character just says "This enemy is weak to fire, or immune to poison" without any sort of roll, or class association, I will slap them on the head and say no.

    I do allow players to fight each other, but they won't get exp unless they want to fight to the death and it is an actual battle not a spar.
    If your character dies, you will be kept to the same ruling that players had at session 1, for LA, items etc, besides Level and Wealth. I normally give them less then max gold, since they should be getting that during the game, not from mysterious inheritance.

    If you make a roll, enact an action, move your token for a view you can't go back, that has happened and you need to live with it.

    I don't allow rolls against other party members, for example diplomacy, it's up to the role-play of the characters if they believe each other. They can only roll for thievery or attacking, however the rest of the party get spots (Though I roll them to keep the mystery).

    There is no 1 person who speaks for the party, if a "leader" says something, then a character does something else then it's down to that individual what happens to them. There are some acceptions to that ruling, but for the majority every character is an individual trying to work to a common goal in their own way.


    Besides those specifics, if it's overpowered I will talk to the player to work around it and ground him to the party. If not I either take away their power or their ability to continue playing the game. This is a group game, not a single-player adventure.

  29. - Top - End - #29
    Titan in the Playground
     
    Telonius's Avatar

    Join Date
    May 2006
    Location
    Wandering in Harrekh
    Gender
    Male

    Default Re: What don't you allow into your game?

    Quote Originally Posted by Malroth View Post
    I disallow nightstick stacking because I EXPECT DMM persist and if they want enough turning attempts for more than one spell they're going to have to sink feats into it.
    That's about half of it for me as well. The other half is that it just seems cheesy to try to twist stacking rules like that. There are lots of things you can do with Turn attempts besides just DMM Persist. Multiple nightsticks takes what's supposed to be a pretty limited daily resource and makes all of those options a lot stronger, for a price that's way too low.

  30. - Top - End - #30
    Ogre in the Playground
     
    GreenSorcererElf

    Join Date
    May 2011
    Location
    Somewhere Warm

    Default Re: What don't you allow into your game?

    D&D 3.5

    I mean this in complete seriousness. While it's the first edition I was able to play, and it holds a special place in my heart, you could not force me at knife-point to run a game with it.

    This thread alone gives you a plethora of reasons. Running 3.5 in a way that would be satisfying for me and my play group would require such overarching changes that I would be better off making my own game based on the OGL.
    On a quest to marry Asmodeus, lord of the Nine Hells, or die trying.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •