The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #1051
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Requizen View Post
    Good writeup on the Spiders but I'll throw in my two cents on the spells.

    Moon is cool but most random moving spells are pretty whatever. The Wizard debuffing is cool but honestly Geminids or Pendulum are better.

    Disagree on Mushroom, I think it's very, very good. Unmoving AoE spells are great area denial, as the opponent can't just move it away. It's very random, sure, but with some good dice you can clear hordes really well, and it even puts fairly reliable wounds on small elite units. Expensive, but it forces your opponent to position very differently than they would otherwise.

    Cauldron I mostly agree with your assessment, it's a cool upgrade for the most part. Though, here's a neat thing to note: the Moonclan lore is only able to be selected by Moonclan Wizards, but this gives the holder of the Cauldron that lore. You can have your Shaman on Spider cast Itchy Nuisance! And Shamans (Shamen?) have casting bonuses.

    Troggoths don't get access to either Lore, so bringing a Troll Hag means she doesn't get access to extra spells... unless she has the Cauldron, and then she's busting out Great Green Spite! And not to mention the Hag can heal back any wounds the Cauldron does to her!

    Scuttletide is actually busted. A wall that you can set up off of any Terrain piece on the board? And puts out reliable MWs? Stopping movement is one of the (if not the) best uses of Endless Spells, unlike Pallisade, Shackles, or Gravetide this one can come up anywhere. So good.
    Good Point on the mushroom. I have bad experiences with the "roll dice for each model in range" spells/abilities, so I tend to value them lower than they might be.

    Interesting note on the couldron. Didn't realize that.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  2. - Top - End - #1052
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    Is it ever practical to run two or more tzaangor shamans?
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

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    Quote Originally Posted by PraetorDragoon View Post
    Is it ever practical to run two or more tzaangor shamans?
    Well they're alright Wizards, so maybe if you're just looking to have another one on the field, but not that BoC or Tzeentch are hurting for Wizard choices.

    The main use I would see for multiple is if you are running multiple units of Skyfires and/or Enlightened and want to buff 2 units while being in different locations. So depends on list setup.

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    Does anyone who's put skeletons together before have any tips for doing so efficiently? I thought I'd started with the tip of the fiddly model iceberg with mechanicus, but when I tried to use citadel plastic glue on the skeletons it more or less melted the necks, forcing me to repair that one. Then I tried superglue and ended up gluing my fingers to the model with the need to hold things in place.

    I've got 80 of the things to put together so I'd rather not struggle through the whole way.
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

    Torumekian knight Avatar by Licoot.

    Note to self: Never get involved in an ethics thread again...Especially if I'm defending the empire.

  5. - Top - End - #1055
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by druid91 View Post
    Does anyone who's put skeletons together before have any tips for doing so efficiently? I thought I'd started with the tip of the fiddly model iceberg with mechanicus, but when I tried to use citadel plastic glue on the skeletons it more or less melted the necks, forcing me to repair that one. Then I tried superglue and ended up gluing my fingers to the model with the need to hold things in place.

    I've got 80 of the things to put together so I'd rather not struggle through the whole way.
    use a gel-based superglue so it doesn't just run everywhere. personally I use Loctite.

    assembly order: legs->torso first, then head, then arms. also add the glue to the part you are adding. so base of the skull, the cups for the arms, ect.

    and you haven't gotten to fiddly models until you get to spirit hosts.
    Last edited by 9mm; 2019-04-24 at 05:42 PM.
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    https://www.warhammer-community.com/...e-of-slaanesh/

    Slaanesh terrain and endless spells.

    Spells are solid, I think Mirror > Wheels > Face, though they're all that level of endless spell that's "good enough to bring but not auto-include". There's no Warp Lightning Vortex or Chalice of Ushoran, but the Mirror might be quite good against Hero Monster type lists.

    The terrain is pretty interesting. The summoning boost is relatively minimal, though there will be times where it gives you enough points to summon something else immediately after, and therefore worth keeping in mind. The Hero whipping themselves is pretty interesting - generate Depravity, reroll 1s to hit. I wonder how much we'll see people sacrifice an Artifact. That's usually a terrible idea, but if you're bringing a Battalion, perhaps you can put a situational Artifact on one KoS, and in games where it's not needed you can burn it for rerolls. Overall, not an overbearing terrain piece like some have been in the past.

  7. - Top - End - #1057
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    Fane does seem interesting. Sacrificing artefacts can be useful and makes me wonder how it interacts with those one-use artefacts. Can you use them and then throw them into the fane for another boost?

    Wheels looks like they're wall-shaped, so I rate those high for that. Mirror has a better and more interesting effect.

    Underworlds is getting an online version, which is pretty neat.

    https://www.warhammer-community.com/...worlds-online/
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

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    Quote Originally Posted by PraetorDragoon View Post
    Fane does seem interesting. Sacrificing artefacts can be useful and makes me wonder how it interacts with those one-use artefacts. Can you use them and then throw them into the fane for another boost?

    Wheels looks like they're wall-shaped, so I rate those high for that. Mirror has a better and more interesting effect.

    Underworlds is getting an online version, which is pretty neat.

    https://www.warhammer-community.com/...worlds-online/
    I think a great use is taking very situational but powerful artifacts and then sacrificing them in games you don't need them. Put Ignax's Scales on a Keeper of Secrets, and then go into a game against something with little to no MW output? Sacrifice it! Or, what could happen is you go against Skaven, kill the Warp Lightning Cannons, and sacrifice Ignax's Scales now that the MWs are gone.


    I'm so, so excited for Underworlds Online. Of course there's the chance it's bad shovelware, or they badly price the game and expansions so drives away players, but the core setup of Underworlds is such an easy port for PC that I can't see it going badly unless they really hose it up. I really would love this to be a way to introduce Underworlds to non-tabletop friends.

  9. - Top - End - #1059
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    Default Re: Age of Sigmar: Points and Handbooks

    Blades Of Khorne, for a 1000pt league. Any recommendations? I have enough for a basic Gore Pilgrims batallion, but that puts at minimum 480pts into heroes and a batallion and that seems like an awful lot of points for such a small game.

    So far I have -
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    Mighty Lord
    Bloodsecrator
    Bloodstoker
    Slaughterpriest
    5 Blood Warriors
    20 Bloodreavers
    Khorogorath

    Karanak
    10 Bloodletters
    5 Flesh Hounds
    3 Bloodcrushers


    Willing to get more, but looking to build towards a nice well-rounded force so if the only power move is ten units of wrathmongers or something then I might have to demur.

    My best idea thus far is:

    Mighty Lord 140
    Bloodsecrator 140
    Slaughterpriest 100
    5 Blood Warriors 100
    20 Bloodreavers 140
    Karanak 140
    3 Bloodcrushers 140

    I realise it's a similar amount of hero points (more, in fact), but I can't help like feel like Karanak and the Mighty Lord will do far more heavy lifting between themselves.

    That's 900 on the dot: I could get another set of Blood Warriors, or a Khorogorath, or the Flesh Hounds - though the flesh hounds seem a bit of a waste since Karanak has a pretty good chance of summoning them for free. Suggestions?
    Last edited by LeSwordfish; 2019-04-26 at 04:26 PM.
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  10. - Top - End - #1060
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by LeSwordfish View Post
    Blades Of Khorne, for a 1000pt league. Any recommendations? I have enough for a basic Gore Pilgrims batallion, but that puts at minimum 480pts into heroes and a batallion and that seems like an awful lot of points for such a small game.

    So far I have -
    Spoiler
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    Mighty Lord
    Bloodsecrator
    Bloodstoker
    Slaughterpriest
    5 Blood Warriors
    20 Bloodreavers
    Khorogorath

    Karanak
    10 Bloodletters
    5 Flesh Hounds
    3 Bloodcrushers


    Willing to get more, but looking to build towards a nice well-rounded force so if the only power move is ten units of wrathmongers or something then I might have to demur.

    My best idea thus far is:

    Mighty Lord 140
    Bloodsecrator 140
    Slaughterpriest 100
    5 Blood Warriors 100
    20 Bloodreavers 140
    Karanak 140
    3 Bloodcrushers 140

    I realise it's a similar amount of hero points (more, in fact), but I can't help like feel like Karanak and the Mighty Lord will do far more heavy lifting between themselves.

    That's 900 on the dot: I could get another set of Blood Warriors, or a Khorogorath, or the Flesh Hounds - though the flesh hounds seem a bit of a waste since Karanak has a pretty good chance of summoning them for free. Suggestions?
    I would up the Blood Warriors to a unit of 10 and split the reavers into 2 units of 10 for Blood Point purposes.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  11. - Top - End - #1061
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    A hero who buffs Kurnoths. I'm sure my friend will like him.

    https://www.warhammer-community.com/...mepage-post-1/
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

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    Quote Originally Posted by PraetorDragoon View Post
    A hero who buffs Kurnoths. I'm sure my friend will like him.

    https://www.warhammer-community.com/...mepage-post-1/
    I can only laugh. I remember early AoS when 12+ Kurnoth Hunter lists where absolute terrors because they had the only real Battletome and nothing had a way to deal with Bow Hunters or teleporting Scythe Hunters. Hopefully we don't end up in those dark days again haha.

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    Quote Originally Posted by Requizen View Post
    I can only laugh. I remember early AoS when 12+ Kurnoth Hunter lists where absolute terrors because they had the only real Battletome and nothing had a way to deal with Bow Hunters or teleporting Scythe Hunters. Hopefully we don't end up in those dark days again haha.
    Dark Times, dark times.

    We have come far.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

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    I recently got bit by a creative bug after seeing some converted Kurnoth Hunters online and digging up my converted chaos treeman, so I threw a quick facelift on a Drycha Hamadreth model. I actually really like her model apart from the Drycha ghost part, the rest has a good hulking monster feel to it, but then it just has this angry lady sticking out in a (usually) high contrast colour scheme.
    Sanity is nice to visit, but I wouldn't want to live there.

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    Quote Originally Posted by Grim Portent View Post
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    I recently got bit by a creative bug after seeing some converted Kurnoth Hunters online and digging up my converted chaos treeman, so I threw a quick facelift on a Drycha Hamadreth model. I actually really like her model apart from the Drycha ghost part, the rest has a good hulking monster feel to it, but then it just has this angry lady sticking out in a (usually) high contrast colour scheme.
    ...I might steal that, just FYI.

    Looks great! Adds a bit of flavor without being too crazy.

  16. - Top - End - #1066
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    Quote Originally Posted by druid91 View Post
    Does anyone who's put skeletons together before have any tips for doing so efficiently? I thought I'd started with the tip of the fiddly model iceberg with mechanicus, but when I tried to use citadel plastic glue on the skeletons it more or less melted the necks, forcing me to repair that one. Then I tried superglue and ended up gluing my fingers to the model with the need to hold things in place.

    I've got 80 of the things to put together so I'd rather not struggle through the whole way.
    For plastic models you definitely want to use the plastic cement. Superglue will work but won't last as well. It sounds like in both cases you are using way too much glue. For things like skeletons, you want enough for the interior of the socket with little to (preferably) no oozing out.
    No fair! They're using brains against us.

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    Quote Originally Posted by Grim Portent View Post
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    I recently got bit by a creative bug after seeing some converted Kurnoth Hunters online and digging up my converted chaos treeman, so I threw a quick facelift on a Drycha Hamadreth model. I actually really like her model apart from the Drycha ghost part, the rest has a good hulking monster feel to it, but then it just has this angry lady sticking out in a (usually) high contrast colour scheme.
    Ooh, I like it. Skulls on sylvaneth works pretty well.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

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    Default Re: Age of Sigmar: Points and Handbooks

    https://www.warhammer-community.com/...mepage-post-1/

    How viable is the sylvaneth list? I dont know much about AoS, and Id like someone other people in the store are unlikely to play, but I cant afford painting / building an horde army. So the new set seems like a good option, but is it?

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    Quote Originally Posted by LansXero View Post
    https://www.warhammer-community.com/...mepage-post-1/

    How viable is the sylvaneth list? I dont know much about AoS, and Id like someone other people in the store are unlikely to play, but I cant afford painting / building an horde army. So the new set seems like a good option, but is it?
    The list they show is... probably fine, though it might change with the new book that'll come out after. It's not hyper competitive, but it's solid enough that you won't cry playing it. A proper Sylvaneth list probably has at least one large unit of Dryads for board control, and I think you might want at least some of those Hunters to be melee focused.

    Revenants are generally run in just min units of 5, though their statline seems to be changing with the new book, so it's a bit hard to tell. Alarielle is quite honestly a solid take and great model, and this list with her is probably as good a way to run her as anything else.

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    Quote Originally Posted by LansXero View Post
    https://www.warhammer-community.com/...mepage-post-1/

    How viable is the sylvaneth list? I dont know much about AoS, and Id like someone other people in the store are unlikely to play, but I cant afford painting / building an horde army. So the new set seems like a good option, but is it?
    Its not too bad. Tree-Revenants are specialist hitters imo, and don't really benefit from being taken in such numbers. A large unit of dryads for objectives/castling would be better. (also cheaper to get) I think that having some Kurnoths with melee weapons would also be an improvement in my eyes, when buffed with the +1 Attack CA and being able to reroll to hit rolls.

    Alarielle is good, kurnoths are good, and Arch-Revenants don't look awful either.

    Don't forget that Sylvaneth are centered around their wyldwoods to a greater extent than other faction scenery, so be prepared to grab those.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

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    First game with my Khorne in the league was a flawless victory.

    Spoiler: My List
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    Mighty Lord of Khorne
    Bloodsecrator
    Karanak
    10x Bloodreavers
    10x Bloodreavers
    5x Blood Warriors
    Slaughterpriest 5x Flesh Hounds, because I left my slaughterpriest at home. MLG pro strats
    3x Bloodcrushers
    Khorogorath


    Vs Arkhan and big blocks of Grimghast Reapers, Skeletons, and Chainrasp Hordes. Game was six objectives where you could burn them for VPs, with the VPs being more if you held them for longer: I forget what it's called. The game started out poorly with the reapers killing both my units of bloodreavers in one charge before they could attack back, but the Mighty Lord and Bloodsecrator chewed through a good load of them in return. While the skullcrushers held up the skeletons, the Flesh Hounds and Karanak made a long-distance charge on Arkhan, taking more than half his wounds in one turn - but Arkhan killed all the hounds in return. That meant four Blood Tithe points though, so at the start of my opponent's next command phase, Karanak was able to fight again, killing Arkhan dead again, like a good boy, yes he is, he's a good boy. With Arkhan dead, my opponent couldn't resurrect the Grimghasts, so I was able to burn all my objectives and chew through his remaining hordes over the rest of the game.
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    Quote Originally Posted by LeSwordfish View Post
    First game with my Khorne in the league was a flawless victory.

    Spoiler: My List
    Show
    Mighty Lord of Khorne
    Bloodsecrator
    Karanak
    10x Bloodreavers
    10x Bloodreavers
    5x Blood Warriors
    Slaughterpriest 5x Flesh Hounds, because I left my slaughterpriest at home. MLG pro strats
    3x Bloodcrushers
    Khorogorath


    Vs Arkhan and big blocks of Grimghast Reapers, Skeletons, and Chainrasp Hordes. Game was six objectives where you could burn them for VPs, with the VPs being more if you held them for longer: I forget what it's called. The game started out poorly with the reapers killing both my units of bloodreavers in one charge before they could attack back, but the Mighty Lord and Bloodsecrator chewed through a good load of them in return. While the skullcrushers held up the skeletons, the Flesh Hounds and Karanak made a long-distance charge on Arkhan, taking more than half his wounds in one turn - but Arkhan killed all the hounds in return. That meant four Blood Tithe points though, so at the start of my opponent's next command phase, Karanak was able to fight again, killing Arkhan dead again, like a good boy, yes he is, he's a good boy. With Arkhan dead, my opponent couldn't resurrect the Grimghasts, so I was able to burn all my objectives and chew through his remaining hordes over the rest of the game.
    Sounds like a pretty sweet victory and that Khorne was happy.

    https://www.warhammer-community.com/...mepage-post-1/

    Some more previews. The new terrain does look neat. The idea of Mercenaries does sound interesting, that can be amusing for certain armies. (and angering competitive players)

    And according to the app/looncurse page the Kurnoth Hunters will get 1 warscroll per weapon, so that can make points more accurate.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

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    Default Re: Age of Sigmar: Points and Handbooks

    Nobody:

    Me: Hey, look at the lists for our first AoS Tournament tomorrow :)

    Spoiler: AoS 1250 Vanguard Pitched Battle
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    Comments, guesses on who will win, and any errors that I might've missed are welcome.

    Details:

    Matched Play
    Pitched Battle, Vanguard 1250 pts.
    - No Realm Spells
    - No Realmscapes
    - No Realm Artifacts.

    Battleplans:
    - Total Commitment (GH18)
    - Focal Points (GH18)
    - Shifting Objectives (GH18)
    - Total Conquest (GH18)
    - Battle for the Pass (GH18)
    - Starstrike (GH18)

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    Quote Originally Posted by LansXero View Post
    Nobody:

    Me: Hey, look at the lists for our first AoS Tournament tomorrow :)

    Spoiler: AoS 1250 Vanguard Pitched Battle
    Show
















    Comments, guesses on who will win, and any errors that I might've missed are welcome.

    Details:

    Matched Play
    Pitched Battle, Vanguard 1250 pts.
    - No Realm Spells
    - No Realmscapes
    - No Realm Artifacts.

    Battleplans:
    - Total Commitment (GH18)
    - Focal Points (GH18)
    - Shifting Objectives (GH18)
    - Total Conquest (GH18)
    - Battle for the Pass (GH18)
    - Starstrike (GH18)
    It would be nice if General, Traits, Artefacts and spells were also listed.

    In any case, my money is on the FEC.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by PraetorDragoon View Post
    It would be nice if General, Traits, Artefacts and spells were also listed.

    In any case, my money is on the FEC.
    I was under the impression that people could change those at deployment? I didnt want to print out anything that wasnt set in stone.

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    Default Re: Age of Sigmar: Points and Handbooks

    My money is on Nagash, incidentally - the Zombie Dragon can have a good go at him, but I don't honestly think there's any list there he doesn't stand a good chance of tabling.
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    I think there's a good shot for that Seraphon player. Shadowstrike is dope and there's always the capability to summon.

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    Default Re: Age of Sigmar: Points and Handbooks

    Victory went to Legion of Blood, 3-0. final table against Nagash. Nagash can take a ton of punishment but apparently 2 turns of zombie dragon plus blood knights were a bit too much.

    FEC didnt do well, probably because the guy is rather new. Same with Orruks, although he only focused on killing Nagash and he did so he is counting that as a win. Stormcast had a real shot, but couldnt stay and had to drop near the half of round 3. His wife and kid were around from round 2 onwards pulling at him, and thats distracting.

    Not many people but it was a fun experience and we had a couple of onlookers who were on the fence and didnt sign up and a couple of new guys checking out the game. It was more of a service for the active players, so in that sense it worked very well.

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    Default Re: Age of Sigmar: Points and Handbooks

    Every time I start seriously considering cutting Arkhan the Black, he reminds me why I take him.
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    Quote Originally Posted by 9mm View Post
    Every time I start seriously considering cutting Arkhan the Black, he reminds me why I take him.
    He's so good, but he can also be a real liability if your gameplan completely relies on him. He's pretty hard to take down, unless your opponent has any amount of shooting, at which point... pray to Nagash? haha

    I think he's solid in either case. Good casting, buffs/debuffs from book or realm spells, fast enough to get to where he needs to be. I see him quite often.

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