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  1. - Top - End - #121
    Bugbear in the Playground
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    Default Re: GITP Makes a Spell!

    EDIT: Ninja'ed. Dang. Okay, I pick level

    Extort
    Abjuration
    Beguiler 2, Chaos 2, Cleric 3
    Last edited by LastCenturion; 2016-09-07 at 07:01 PM.
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
    _________________

  2. - Top - End - #122
    Barbarian in the Playground
     
    GnomishPride's Avatar

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    Default Re: GITP Makes a Spell!

    Extort
    Abjuration
    Level: Beguiler 2, Chaos 2, Cleric 3
    Components: V
    Casting Time:
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells.
    Spell Resistance: Excluded from personal spells.
    Descriptive text
    Game mechanic effect.
    I do homebrew now, apparently!
    Oath of Asceticsim (5e Paladin Archetype)

  3. - Top - End - #123
    Ogre in the Playground
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    Default Re: GITP Makes a Spell!

    Extort
    Abjuration
    Level: Beguiler 2, Chaos 2, Cleric 3
    Components: V
    Casting Time: 1 standard action
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells.
    Spell Resistance: Excluded from personal spells.
    Descriptive text
    Game mechanic effect.

    I got a bit annoyed at the long casting time trend.
    Last edited by Draconium; 2016-09-07 at 08:50 PM.
    Dark Red, the Voice of the Dragon

    Extended Signature Link

    Quote Originally Posted by Quiver View Post
    How much terrain does the forty foot long, flying, fire breathing lizard which may or may not have magic consider its domain?

    As much as it god damn wants.
    Avatar by thoroughlyS

  4. - Top - End - #124
    Bugbear in the Playground
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    Default Re: GITP Makes a Spell!

    Extort
    Abjuration
    Level: Beguiler 2, Chaos 2, Cleric 3
    Components: V
    Casting Time: 1 standard action
    Range: Sight
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells.
    Spell Resistance: Excluded from personal spells.
    Descriptive text
    Game mechanic effect.
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
    _________________

  5. - Top - End - #125
    Barbarian in the Playground
     
    GnomishPride's Avatar

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    Default Re: GITP Makes a Spell!

    Extort
    Abjuration
    Level: Beguiler 2, Chaos 2, Cleric 3
    Components: V
    Casting Time: 1 standard action
    Range: Sight
    Target: One creature/3 caster levels
    Duration:
    Saving Throw: Excluded from personal spells.
    Spell Resistance: Excluded from personal spells.
    Descriptive text
    Game mechanic effect.
    I do homebrew now, apparently!
    Oath of Asceticsim (5e Paladin Archetype)

  6. - Top - End - #126
    Orc in the Playground
     
    BlueWizardGirl

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    Default Re: GITP Makes a Spell!

    Extort
    Abjuration

    Level: Beguiler 2, Chaos 2, Cleric 3
    Components: V
    Casting Time: 1 standard action
    Range: Sight
    Target: One creature/3 caster levels
    Duration:
    Saving Throw: Excluded from personal spells.
    Spell Resistance: Excluded from personal spells.
    You use threats, force, or any other means necessary to obtain protection for the target(s).
    Game mechanic effect.
    Last edited by Black Socks; 2016-09-08 at 04:12 PM.
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    Gone like the wind.

  7. - Top - End - #127
    Bugbear in the Playground
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    Default Re: GITP Makes a Spell!

    You're supposed to go down the list in order, not skip around.
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
    _________________

  8. - Top - End - #128
    Troll in the Playground
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    Default Re: GITP Makes a Spell!

    Extort
    Abjuration

    Level: Beguiler 2, Chaos 2, Cleric 3
    Components: V
    Casting Time: 1 standard action
    Range: Sight
    Target: One creature/3 caster levels
    Duration:PPermanent
    Saving Throw: Excluded from personal spells.
    Spell Resistance: Excluded from personal spells.
    You use threats, force, or any other means necessary to obtain protection for the target(s).
    Game mechanic effect.
    here you go gents

  9. - Top - End - #129
    Bugbear in the Playground
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    Default Re: GITP Makes a Spell!

    Extort
    Abjuration

    Level: Beguiler 2, Chaos 2, Cleric 3
    Components: V
    Casting Time: 1 standard action
    Range: Sight
    Target: One creature/3 caster levels
    Duration: Permanent
    Saving Throw: Will half (see text)
    Spell Resistance: Excluded from personal spells.
    You use threats, force, or any other means necessary to obtain protection for the target(s).
    Game mechanic effect.

    I don't think I broke the three-post rule, because my earlier post didn't add a mechanic. If I'm wrong, whoops. Next time I'll know.
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
    _________________

  10. - Top - End - #130
    Dwarf in the Playground
     
    RedSorcererGirl

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    Default Re: GITP Makes a Spell!

    Extort
    Abjuration

    Level: Beguiler 2, Chaos 2, Cleric 3
    Components: V
    Casting Time: 1 standard action
    Range: Sight
    Target: One creature/3 caster levels
    Duration: Permanent
    Saving Throw: Will half (see text)
    Spell Resistance: Excluded from personal spells.
    You use threats, force, or any other means necessary to obtain protection for the target(s).
    A green Ray of sound spews from your eyeballs. Causing up to 3 creatures per level to be permanently stupid. The spell has no effect on intelligent creatures. A successful will save partially negates the spell's effect, leaving the target only half as stupid as it would normally be.

    Creatures hit by this spells effect say the words "I'm stupid," every 3 seconds. a successful WILL save means the target will say "I have a stutter," instead.

  11. - Top - End - #131
    Dwarf in the Playground
     
    RedSorcererGirl

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    Default Re: GITP Makes a Spell!

    Planetary Devestation

    Level:
    Components:
    Casting Time:
    Range:
    Target:

  12. - Top - End - #132
    Bugbear in the Playground
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    Default Re: GITP Makes a Spell!

    We can't make a new spell yet, the old one still needs to establish the Spell Resistance. Also, that mechanical effect is completely out of line with the fluff, spell level, and the Will save. You've also broken the three-post rule, I'm pretty sure.
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
    _________________

  13. - Top - End - #133
    Banned
     
    Jormengand's Avatar

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    Default Re: GITP Makes a Spell!

    Yeah, I'm gonna say that spell effects which are obviously out of line with (or more to the point, which directly contradict) the previous parts of the spell should be ignored, and can we from here on post the sections of the spell in order?

  14. - Top - End - #134
    Barbarian in the Playground
     
    GnomishPride's Avatar

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    Default Re: GITP Makes a Spell!

    Extort
    Abjuration
    Level: Beguiler 2, Chaos 2, Cleric 3
    Components: V
    Casting Time: 1 standard action
    Range: Sight
    Target: One creature/3 caster levels
    Duration: Permanent
    Saving Throw: Will half (see text)
    Spell Resistance: Yes
    You use threats, force, or any other means necessary to obtain protection for the target(s).
    [mechanics]

    I believe this is where we should be at. Correct me if I'm wrong.
    Last edited by GnomishPride; 2016-09-11 at 11:15 PM.
    I do homebrew now, apparently!
    Oath of Asceticsim (5e Paladin Archetype)

  15. - Top - End - #135
    Halfling in the Playground
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    Default Re: GITP Makes a Spell!

    [QUOTE=GnomishPride;21193422]Extort
    Abjuration
    Level: Beguiler 2, Chaos 2, Cleric 3
    Components: V
    Casting Time: 1 standard action
    Range: Sight
    Target: One creature/3 caster levels
    Duration: Permanent
    Saving Throw: Will half (see text)
    Spell Resistance: Yes
    You use threats, force, or any other means necessary to obtain protection for the target(s).
    You can now use any skill of your choice to influence the attitude of a character (PC or NPC), with effects comparable to Diplomacy. You also gain a permanent bonus to this skill check of half your actual Caster Level for influence the NPC. This bonus doesn't advance with your caster level, and if you want to get a bigger bonus, you have to cast it again.
    Characters who get Helpful with this spell can now be used as meat shields in combat, providing a 50% cover to you against every attack that both of you can see.
    If he or she passes the save, however, you lose the "meat shield" ability, and your Caster Level is halved for considering your skill check bonus.


    Spoiler: Who am I ?
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    Alignment:
    LG - 10%
    NG- 8%
    CG - 5%
    LN- 12%
    N - 12%
    CN - 7%
    LE - 18%
    NE - 16%
    CE - 12%

    Race:
    Human - 23%
    Dwarf - 14%
    Elf - 11%
    Gnome - 18%
    Halfling - 11%
    Half-Elf - 12%
    Half-Orc - 11%

    Class:
    Barbarian - 5%
    Bard - 7%
    Cleric - 16%
    Druid - 4%
    Fighter - 9%
    Monk - 7%
    Paladin - 9%
    Ranger - 9%
    Rogue - 12%
    Sorcerer - 7%
    Wizard - 15%

  16. - Top - End - #136
    Ogre in the Playground
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    Default Re: GITP Makes a Spell!

    So, I guess that means it's time for a new spell? Let's call it...

    Labyrinth of Bone
    Dark Red, the Voice of the Dragon

    Extended Signature Link

    Quote Originally Posted by Quiver View Post
    How much terrain does the forty foot long, flying, fire breathing lizard which may or may not have magic consider its domain?

    As much as it god damn wants.
    Avatar by thoroughlyS

  17. - Top - End - #137
    Orc in the Playground
     
    WhiteWizardGirl

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    Default Re: GITP Makes a Spell!

    Labyrinth of Bone
    Necromancy/Enchantment (dual schooled)

    I believe that the darkness reminds us what light can be


    My Extended Homebrew Signature

  18. - Top - End - #138
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: GITP Makes a Spell!

    Labyrinth of Bone
    Necromancy/Enchantment (dual schooled)
    Level Dread Necromancer 4, Wizard/Sorcerer 5, Cleric 5, Death 4
    I have a LOT of Homebrew!

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  19. - Top - End - #139
    Bugbear in the Playground
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    Default Re: GITP Makes a Spell!

    Components: S, M (A consecrated bone from a minotaur, costing at least 10 gp, and a pinch of sulfur)
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
    _________________

  20. - Top - End - #140
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: GITP Makes a Spell!

    Labyrinth of Bone
    Necromancy/Enchantment (dual schooled)
    Level Dread Necromancer 4, Wizard/Sorcerer 5, Cleric 5, Death 4
    Components: S, M (A consecrated bone from a minotaur, costing at least 10 gp, and a pinch of sulfur)

    Just keeping all the spell bits together.
    I have a LOT of Homebrew!

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  21. - Top - End - #141
    Orc in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell!

    Labyrinth of Bone
    Necromancy/Enchantment (dual schooled)
    Level Dread Necromancer 4, Wizard/Sorcerer 5, Cleric 5, Death 4
    Components: S, M (A consecrated bone from a minotaur, costing at least 10 gp, and a pinch of sulfur)
    Casting Time: 10 Minutes

  22. - Top - End - #142
    Dwarf in the Playground
     
    Hish's Avatar

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    Default Re: GITP Makes a Spell!

    Range:Medium (100 ft. + 10 ft./level)
    Physics in D&D is only superficially similar to real world physics.

    Avatar by Honest Tiefling

  23. - Top - End - #143
    Bugbear in the Playground
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    Default Re: GITP Makes a Spell!

    Target: One creature/Caster Level
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
    _________________

  24. - Top - End - #144
    Barbarian in the Playground
     
    GnomishPride's Avatar

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    Default Re: GITP Makes a Spell!

    Labyrinth of Bone
    Necromancy/Enchantment (dual schooled)
    Level Dread Necromancer 4, Wizard/Sorcerer 5, Cleric 5, Death 4
    Components: S, M (A consecrated bone from a minotaur, costing at least 10 gp, and a pinch of sulfur)
    Casting Time: 10 Minutes
    Range: Medium (100 ft. + 10 ft./level)
    Target: One creature/Caster Level
    Duration: 1 day/level
    [save]
    [sr]
    [fluff]
    [mechanics]
    I do homebrew now, apparently!
    Oath of Asceticsim (5e Paladin Archetype)

  25. - Top - End - #145
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: GITP Makes a Spell!

    Labyrinth of Bone
    Necromancy/Enchantment (dual schooled)
    Level Dread Necromancer 4, Wizard/Sorcerer 5, Cleric 5, Death 4
    Components: S, M (A consecrated bone from a minotaur, costing at least 10 gp, and a pinch of sulfur)
    Casting Time: 10 Minutes
    Range: Medium (100 ft. + 10 ft./level)
    Target: One creature/Caster Level
    Duration: 1 day/level
    Save: Will, Fortitude, and/or Reflex-see text
    [sr]
    [fluff]
    [mechanics]
    I have a LOT of Homebrew!

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  26. - Top - End - #146
    Dwarf in the Playground
     
    Hish's Avatar

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    Default Re: GITP Makes a Spell!

    Labyrinth of Bone
    Necromancy/Enchantment (dual schooled)
    Level Dread Necromancer 4, Wizard/Sorcerer 5, Cleric 5, Death 4
    Components: S, M (A consecrated bone from a minotaur, costing at least 10 gp, and a pinch of sulfur)
    Casting Time: 10 Minutes
    Range: Medium (100 ft. + 10 ft./level)
    Target: One creature/Caster Level
    Duration: 1 day/level
    Save: Will, Fortitude, and/or Reflex-see text
    SR: Yes
    [fluff]
    [mechanics]
    Physics in D&D is only superficially similar to real world physics.

    Avatar by Honest Tiefling

  27. - Top - End - #147
    Bugbear in the Playground
     
    RatElemental's Avatar

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    Default Re: GITP Makes a Spell!

    Labyrinth of Bone
    Necromancy/Enchantment (dual schooled)
    Level Dread Necromancer 4, Wizard/Sorcerer 5, Cleric 5, Death 4
    Components: S, M (A consecrated bone from a minotaur, costing at least 10 gp, and a pinch of sulfur)
    Casting Time: 10 Minutes
    Range: Medium (100 ft. + 10 ft./level)
    Target: One creature/Caster Level
    Duration: 1 day/level
    Save: Will, Fortitude, and/or Reflex-see text
    SR: Yes
    Entrap your victims in a great maze made of bones which seems to sap their will to live, and potentially, their very lives.
    [mechanics]

  28. - Top - End - #148
    Orc in the Playground
     
    WhiteWizardGirl

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    Default Re: GITP Makes a Spell!

    Gotta say, the 10 minute casting time makes coming up with exactly how it is one plans to target someone with the spell very difficult, especially with only a Medium range. Being more mindful of such restrictions while adding lines would be nice.

    Labyrinth of Bone
    Necromancy/Enchantment (dual schooled)
    Level Dread Necromancer 4, Wizard/Sorcerer 5, Cleric 5, Death 4
    Components: S, M (A consecrated bone from a Minotaur, costing at least 10 gp, and a pinch of sulfur)
    Casting Time: 10 Minutes
    Range: Medium (100 ft. + 10 ft./level)
    Target: One creature/Caster Level
    Duration: 1 day/level
    Save: Will, Fortitude, and/or Reflex-see text
    SR: Yes
    Entrap your victims in a great maze made of bones which seems to sap their will to live, and potentially, their very lives.
    While casting this spell, you gesture with a consecrated Minotaur bone to the persons to be affected by this spell. As there is no somatic component, what you say can be anything, though most choose to tell a tale to an audience while casting, though some choose other methods. When the spell is complete, the bone is thrown on the ground, shattering it, and around each target a small structure of bone rises from the ground. Each of these structures has an entrance. Each of the targets, and any who enter through one of the surface entrances, are trapped in a labyrinth of bone. While inside, living creatures must make a Fortitude save immediately and each minute thereafter or be sickened, from the revolting walls of the labyrinth. All creatures within must make one Reflex save immediately and each minute thereafter or be struck by an arm, leg, claw, or other bone appendage for 2d6 untyped damage.
    There is no actual way out of the labyrinth, one must make a Will save to realize that one could simply leave. This Will save is made after the first Fortitude and Reflex saves. If the first save is failed, one must wait an hour before trying again. Leaving the labyrinth once the save is made is a full-round action.
    Spell resistance can function against the Fortitude and Will portions of this spell, but not the Reflex.

    I believe that the darkness reminds us what light can be


    My Extended Homebrew Signature

  29. - Top - End - #149
    Barbarian in the Playground
     
    GnomishPride's Avatar

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    Default Re: GITP Makes a Spell!

    Let's steal from Munchkin and use...

    Deus Ex Machinegun
    I do homebrew now, apparently!
    Oath of Asceticsim (5e Paladin Archetype)

  30. - Top - End - #150
    Orc in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell!

    Deus Ex Machinegun
    Conjuration
    Last edited by PapaQuackers; 2016-09-15 at 06:03 PM.

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