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Thread: The Vanstermen IC
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2016-07-20, 01:25 PM (ISO 8601)
- Join Date
- Apr 2011
The Vanstermen IC
Long Live the Vansterman!
The blue-green water laps at the side of the wooden boat as it's rowed at pace with the larger sailing ship to your right. It's been six days of sailing and rowing since you left Vansterrock and you're nearly to the islands at the end of the Great Bay. It was seven days ago that you signed on with this raid, either renewing a premade agreement or as a whim while standing on the docks. In any case you belong to Captain Lorana Bloodmane until you touch back down in Vansterrock. You've been assigned to one of the shortships, little more than an elongated rowboat, and much less than Captain Bloodmane's large sailing ship.
You're on this vessel with seven others and you've gotten to at least know their names over the last few days, if you didn't know them before. At the prow is Beck Eriksget, a halfling with shaggy brown hair and a feverish look in his eye. He claims this is his thirtieth raid in a row, a very impressive boast if it's true. There's the twin humans in the back, Merrick and Sera Tolvarsget. They each have straight hair the shade of ripe wheat and somewhat calm demeanours. Merrick carries a pair of short blades and has already volunteered himself and his sister to stay behind and guard the ship while the others conduct the raid. Sera offered no disagreement, and it is a very common practice to leave two behind to ensure an escape. Just behind them, in the position of command for this small vessel is Jenner Longclaw. A large, hairy man with piercing blue eyes and a long halberd. He carries no shield and instead calls out the rowing commands while thumping the end of his weapon inside the small ship.
And those commands fall on your ears, because you, and the three others laboring away only a bench behind or ahead, are the rowers. The twins are also rowing, and you've been able to keep the pace pretty well. The sun is still rising up over where Vansterland disappeared into the sea behind your ship, but there's the bite of excitement in the air. Today's the day you weigh your worth against those savages on the islands, alongside other men and women that know what it means to fight. Today's a good day.
"All oars, halt!" Jenner calls out with a commanding thud. "It's an early midday meal for us. Eat what you can, we won't get any more until we're sailing home." He passes around a sack with damp bread and smoked game. Your own pack is beneath your bench if you'd rather eat from there. "Let's discuss strategy while we still have our heads about us," he gives a knowing look to Beck who only spits into the bay. "Sera and Merrick are staying behind to guard our little ship here. Us six are to push into the village, hard. Kill anyone in our way. If we can get to their chief's hut, that's where the loot is. Captain Bloodmane was particular about this village, said she wanted that loot, whatever it was."
"What about Rule o' Quarters?" Merrick asks around a mouthful of bread. The Rule of Quarters states that anything a Raider loots gets divvied four ways: quarter for the man that finds it, quarter for his Captain, quarter for the Captain's sponser, and quarter for the High King. There's sometimes a hiccup here or there, but nothing that doesn't get solved quickly.
"Captain says she'll pay out the quarters if we find what she's looking for. That's reason enough for me." Jenner has a pipe in his mouth and although it's not lit he chews on it nonetheless. "Any questions?"Last edited by MintyNinja; 2016-09-16 at 03:57 PM.
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2016-07-20, 10:18 PM (ISO 8601)
- Join Date
- May 2014
- Location
- Canada
Re: The Vanstermen IC
Kára raises her oar out of the water smoothly, pulling it up into the boat. She stretches briefly before accepting bread and meat from the sack proffered, the scales of her armour rustling as she moves. Biting into the bread, she reflects briefly on the raiders with her. With not much else to but talk to keep themselves occupied the last several days, Kára feels like she'd got a decent feeling for her brothers and sisters in arms. She'd raided with the halfling, Lim, two seasons ago: there we're few as experienced as he. Kára was confident that Ivar and Gerđr, while young, would prove quite capable. She'd managed to scrounge up a few accounts of Jenner and Beck before setting sail, and the twins certainly appeared competent.
"Who's taking the point?" Kára asks between mouthfuls, referring to the 'point of a spear' in a formation. Each commander had their own way of things. Some preferred being in the fore, first to kick down doors, others preferred a shield wall. It was always best to know before hand. In the meantime Kára quickly checks over her gear, strapping on her half-masked helm and her sword belt.
After discussing strategy, time allowing, Kára launches into a short tale about the Rokstog Five, who legendarily (and very bloodily) held off a wildmen attack for four days against nearly insurmountable odds, killing twenty score of the savages before finally beating them into retreating. It was a favourite of Kára's to tell before a raid, never failing to ready the raiders for battle.
Spoiler: OOC
Inspiring Leader {8 temp hp, up to 6 individuals within 30 ft.} If there is a space of ten minutes before reaching the village, Kára will use Inspiring Leader to grant the six who are going ashore eight (8) temporary hit points.
I'm not sure the best way to go about RPing Inspiring Leader, so any suggestions wouldn't go amiss.
Last edited by Woggle; 2016-07-20 at 10:23 PM.
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2016-07-21, 02:05 PM (ISO 8601)
- Join Date
- Jul 2016
Re: The Vanstermen IC
A little thankful for the rest, Lim pulls his oar across his legs and starts massaging joints. Someone drops the sack of wet bread into his lap which distracts him from the morning's row. Flattening the bread and ripping chunks off of the game, Lim tosses back a quick meal.
He loosens his armor straps slightly and laughs a bit as Kára looks over everyone after asking who wants to be in front.
"Hey now, don't look at me. I've probably still got the bruises from last time." A warm smile flashes across Lim's face. He remembers fighting alongside this one. Fierce. Doesn't hesitate to let her take over either, something in the way she talks, makes the fight that much better.
Lim is happy to see some familiar faces on the boat, and it's always nice to have such a young crew travelling with him. The young ones always seem to want to get right into the thick of things, which suited him just fine. The others on the boat all look ready for battle, if a little rough around the edges.
He eyes the halfling up front, who had been making boasts about this being his 30th raid. A little skeptical since Lim didn't remember ever seeing him out on a ship before, or out by the docks, but that isn't too uncommon and he doesn't think it's worth bringing up now. Might just be nerves after all.
Looking back to Longclaw, strange name that one, Lim asks "I guess you didn't get any clues about what we're looking for then?" A short shrug. "We'll know it when we see it?"
After the chat about where they're going, what they're looking for, and how they're doing it, Lim rests and readies himself by slowly sharpening his old short sword while listening to the familiar story of fighting Wildmen as told by Kára.
Spoiler: OOCFor RPing Inspiring Leader, the Wildmen story works great with Lim's background, so I'm happy with that.
Someone had asked earlier (I think it was GhostNappa) about drinking songs, so that or a war song/chant could be another way to work it in there.
If I think of more I'll toss suggestions in here.Last edited by HatMadder; 2016-07-21 at 02:06 PM.
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2016-07-21, 03:02 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- The land of corn
- Gender
Re: The Vanstermen IC
Gerđr takes the sack from Lim and rips off a hunk of meat and bread for herself before passing the sack along. Kára's story is a fine one, she thinks, but it's a good thing it's being told now rather than ashore. No time to waste on stories once the raid has begun.
She drifts a bit at the end of the story, thinking about mapping the shoreline. Maybe the next raid. When she can afford some new supplies.
As people begin discussing tactics, she gets to thinking. This being her first raid, she's not certain of the way it usually works, and she's never had to work with a group before. She could make a good scout, she reckons. It's a useful role, anyway.
"Should someone scout ahead of point?" she asks. "It seems better for setting up an ambush."
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2016-07-21, 10:30 PM (ISO 8601)
- Join Date
- Apr 2011
Re: The Vanstermen IC
At Kára's question Beck swallows his food quickly and pipes up, "I'm in front. Don't get in my way!"
"Settle down, Beck. She didn't mean anything by it," Jenner says with an air of authority. "We do things my way. Meaning Beck's up front, and I'm right behind him. If you've got the strong arm you look to have, you'll be up front with us. The others will be just behind, marking our bloody path with arrows and watching our flanks." He settles his heavy gaze on each of you in turn, making it clear that he doesn't want to repeat himself. "The Captain said that one of the chief's we're hitting has a treasure of some sort. That's why the other ships are striking at the same time as us. Coordinated attack means that they don't get any warning from the other villages. We're not here to ambush them, or take prisoners. We're here to cut a path through them to the nicest house and take whatever we want!" Beck nearly jumps with excitement at this and those closest to the front of the ship can see bits of food and spit fly from his mouth.
Spoiler: OOC@Kára: Noted. In my next post we'll wrap up the lunch and land you on the beach, I'll insert your Inspiring Leader there.
@All: Take another day to ask anymore questions or talk to each other, but tomorrow I'll finish the lunch break and jump up to the raid.
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2016-07-22, 10:49 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Canada
Re: The Vanstermen IC
Kára gives Lim an amused smile. "I hope you're not too sore to watch my back, then," She says jokingly.
"Don't worry," Kára replies to Beck, "I'll be glad to follow at your heels, at Jenner's side." Addressing Jenner as she double checks her straps, Kára adds: "A straight rush for the chieftain's house, got it." Finished with her armour she moves on to her brace of javelins, giving each a quick glance. Satisfied that all is in order, she takes a final mouthful of food.Last edited by Woggle; 2016-07-22 at 10:49 AM.
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2016-07-23, 02:12 AM (ISO 8601)
- Join Date
- Apr 2011
Re: The Vanstermen IC
Beck tosses a petulant nod to Kára but keeps his mouth shut as Jenner continues to stare him down. "Good," the big man says. "We'll try to keep together as a unit, but keep in mind the Chief's house as the target. Then get your asses back to the boat." With that the talk died down to little more than the sounds of waves lapping quietly. Jenner calls you all back to the oars a few moments later.
The next couple of hours drag on until a call from the sailing ship off to your right signals the sight of land ahead. The much larger ship slows to a crawl as your short ship and the two others on the water continue forward. Excitement builds with each stroke of the oar as the three raiding parties seem to compete for who'll make their beach first. With only a few hundred feet to go, Kára starts telling the tale about the Rokstog Five. Beck seems to take it to heart and he seems to get more and more excited as the shore approaches. Even Jenner Longclaw can barely keep his seat. Then, with a rough jolt, you hit sand.
There's a small beach with a number of overturned single-seat boats laid side by side. The beach is about sixty feet from one side to the other. To the left, there's a set of wooden steps leading into the treeline from where you can hear some music. On the left side of the steps, about ten feet from the water's highest point, is a small hut on a wooden platform. It looks to be a single family home with a nice view of the open water.
Beck leaps out as the short ship stops moving and hits the ground with his battle-axe held in two hands. Jenner calls out, "Form up!" as he vaults into the shallow water and joins Beck on the beach. The Twins hop out and steady the boat for the rest of you to act.
Here's the map: Map.
Gimme Perception checks, everyone.
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2016-07-23, 09:01 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Canada
Re: The Vanstermen IC
Kára clambers out of the boat as it crunches into the sand of the beach. She's already moving to Jenner's side when the big man gives the call to form up, her painted shield and javelins at the ready. She peers warily up and down the beach, taking careful note of the over-turned boats and the nearby home.
Spoiler: OoC
Perception check:
Percep - (1d20+3)[12]
Moved Kára on the map beside Jenner.
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2016-07-23, 04:47 PM (ISO 8601)
- Join Date
- Mar 2013
- Gender
Re: The Vanstermen IC
OoC: Sorry, I didn't see the IC thread link before in the OoC. I assumed Minty hadn't set it up yet!
Spoiler: RollsPerception: (1d20+6)[14]
Stealth: (1d20+7)[15]
Ivar wordlessly moves ahead to the right flank, readying a shot for anything that escapes into the forest.
Still, he is confused as to why it seems no one saw them approach.
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2016-07-23, 05:13 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- The land of corn
- Gender
Re: The Vanstermen IC
Gerđr takes a breath and gets off the boat, forming up on the opposite flank from Ivar. She readies her bow and hopes that her nerves don't overtake her. "Just the first raid," she mutters to herself. "Think of it like hunting." Only, when hunting she kept away from the wild men and only ever killed game. This was new.
Spoiler: Perception(1d20+3)[11]
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2016-07-24, 01:06 PM (ISO 8601)
- Join Date
- Jul 2016
Re: The Vanstermen IC
Stowing his shortsword, Lim readies his bow and keeps pace 10 feet behind, trying to stay out of the water. Long walks in wet shoes doesn't help anybody.
Scanning the treeline and overturned boats, Lim stays quiet, listening for the sounds of islanders.
Spoiler: Perception(1d20+8)[17]
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2016-07-24, 03:11 PM (ISO 8601)
- Join Date
- Apr 2011
Re: The Vanstermen IC
It seems quiet for about a second before the door of the house bangs open and a young man sprints away up the path. Gerđr and Lim have clear lines of shot, but Ivar does not. He's yelling at the top of his lungs, and only now do you notice the sounds of village life as it goes completely quiet.
Beck shouts to Gerđr, "Take him down!" as he rushes up the path with Jenner on his heels. Merrick and Sera wade out of the water and stand at the ready, on the beach.
Spoiler: OOCBecause of the nature of Play by Post games, everyone rolls Initiative and I'll break it into two sections: Players and everything else.
So please roll Initiative now.
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2016-07-24, 04:44 PM (ISO 8601)
- Join Date
- Jul 2016
Re: The Vanstermen IC
Spoiler: Initiative
(1d20+4)[16]
Notching an arrow, Lim steps forward towards the hut, lines up a shot and lets it fly.
Spoiler: Attack
If no advantage (normal attack)
(1d20+7)[16]
(1d6+4)[6]
If I have advantage (+sneak attack damage)
(1d20+7)[23]
(3d6)[11]
After loosing the arrow, Lim waits for a second to make sure his shot strikes true, then ducks behind a wall of the hut to cover himself from any potential return fire.
Then, looking over to Ivar (If he's still there) "One runner, check the house?"
Spoiler: OOCCunning action to hide from enemies behind the hut.
Stealth: (1d20+10)[12]
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2016-07-24, 06:35 PM (ISO 8601)
- Join Date
- Apr 2011
Re: The Vanstermen IC
Lim's arrow flies true and the young man's screams cut off into a choking gasp as the arrow takes him in the back. He falls to the ground and doesn't seem to move.
Spoiler: OOCStill waiting on the rest of you to go, but thought I should resolve this first.
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2016-07-25, 12:14 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- The land of corn
- Gender
Re: The Vanstermen IC
Spoiler: Initiative[roll]1d20+3
Gerđr lets fly an arrow at Beck's command. "Don't miss," she says.
Spoiler: AttackAttacks: (1d20+8)[11];(1d20+8)[16]
Damage: (1d6+3)[8]; (1d6+3)[8]
Spoiler: In case of crit, natural 19 or 20
for first arrow add: (1d6)[5]
for second arrow add: (1d6)[2]
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2016-07-25, 06:06 AM (ISO 8601)
- Join Date
- Mar 2013
- Gender
Re: The Vanstermen IC
Spoiler: Initiative(1d20+4)[24]
Relaxing his bow and drawing a sword, Ivar swallows in a vain attempt to calm himself and scurries around the other side of the house at Lim's command. He peers inside the house.Last edited by Ghost Nappa; 2016-07-25 at 06:07 AM.
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2016-07-25, 10:25 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Canada
Re: The Vanstermen IC
Spoiler: Initiative
Initiative - (1d20+2)[20]
Kára moves forward, keeping abreast of Jenner. She shifts her grip on the javelin in her hand, readying for a throw if need be, and watching now fallen man for any signs of movement. "Well aimed!" Kára calls back over her shoulder to Lim and Gerôr.
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2016-07-25, 01:25 PM (ISO 8601)
- Join Date
- Apr 2011
Re: The Vanstermen IC
Gerđr's arrow hits the young man as he falls to the dirt, she can tell that she doesn't need to fire another.
As Ivar checks inside the wooden hut he sees a basket of silvery fish overturned on the floor and some meagre furniture. What catches his eye, however, is an ornate oar. Well carved and inlaid with what looks like bright red stones, as bright as a summer sunset.
Beck and Jenner continue trotting up the path to the next hut, stopping by the door while the big man looks inside. "Just peasants here. Not worth our time," he calls back to the rest of you.
Kára can hear the villagers running around at the top of the hill but she can't see anyone from her vantage point.
SpoilerOOC: The path from the beach is going steadily uphill, meaning that you can't get a good line of sight into the village until you're at N23 or O23 on the map. Meaning also that none of you can see further than that crest as of yet, either. If you have questions, throw em at me.
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2016-07-25, 05:05 PM (ISO 8601)
- Join Date
- Mar 2013
- Gender
Re: The Vanstermen IC
Ivar moves inside the house for the oar.
If no one confronts him, he pockets it, returns to the outside of the house, sheathes his sword, and switches back to his bow.
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2016-07-26, 02:04 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- The land of corn
- Gender
Re: The Vanstermen IC
Gerđr runs to O16 and crouches low behind the body of the young man. She'll rifle through his pockets if nothing happens immediately. Otherwise, she's pulling a new arrow from her quiver.
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2016-07-26, 09:06 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Canada
Re: The Vanstermen IC
Kára moves quickly forward, keeping eyes and ears peeled for hostile movement. She halts by the door to another of the houses. Just beginning to crest the hill, she holds position, waiting for the others to move up behind. She does her best not to let her adrenaline get the best of her.
Spoiler: OOC
Moved Kára to O23.
Another Perception check, if it is needed:
Perception - (1d20+3)[18]
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2016-07-26, 07:58 PM (ISO 8601)
- Join Date
- Jul 2016
Re: The Vanstermen IC
After no sounds of combat come from inside the hut, Lim hops around front, and gives a quick nod to Ivar.
Hearing the call of villagers inside the next hut, Lim joins the others further up the path, passing by the fallen man to grab the arrow from his back.
If the arrow is broken, he'll toss it aside and pull out a new one from one of his quivers. If it's intact, Lim will notch it and carry on.
Once he reaches the hut on the crest, Lim slips into the forest behind a wall and readies himself in case someone comes over the ridge.
Spoiler: OOCCunning action to Dash, then if able, action to Hide.
Stealth: (1d20+10)[23]
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2016-07-26, 09:33 PM (ISO 8601)
- Join Date
- Apr 2011
Re: The Vanstermen IC
Ivar straps the ornate oar to his pack and makes it back outside of the house, bringing up the rear of the group with a hunter's eye. He sees Gerđr run up and check on the doubly shot young man, quickly rifling through his pockets. For her part, Gerđr finds a few (3) silver coins imprinted with some islander symbol reminiscent of the sun and moon. The young man's leather vest was a light shade of blue before it became blood-soaked. Lim runs on by, snagging a usable arrow from the corpse as he goes. Kára barrels past the lot of them and reaches the crest of the hill, shield first, and takes a look around.
Before her is a large opening in the trees ringed by other huts and the tell tale signs of village life. Villagers are just scrambling into their homes as warriors seem to be grouping up up in the clearing. The young man's warning seems to have done the trick. The warriors are wearing various hides, buttoned here and there with shining rocks or shells. They're each wielding a spear with a bright red tip in their hands and each has a dagger or knife at their belt. With a quick glance, Kára also notices some movement through the door, inside the large hut to her left at the top of the hill. It could just be villagers, non-combatants and such, or it could be more warriors, it's impossible to tell at this moment.
And this moment is about all she has, as the collected warriors give a wild shout and charge across the clearing in a mad dash. The first three make it to Kára and lunge with their spears. Using a coordinated attack, the one next to the hut aims for the shield, knocking it wide, as the other two get small jabs in with their red-pointed spears. [Kára takes 3 and 4 piercing damage (But you have Temp HP)]
Beck lets loose an inhuman snarl from down the path once he sees the enemy and charges right up the slope in a mad frenzy. He leaps with a brutal swing of his battleaxe, slicing into the warrior on the right, and then spinning his blade around for a second attack, decapitating the man. Jenner Longclaw follows the small man and lines himself up right behind Kára. With a deft thrust of his halberd and a quick side spin of the weapon under Kára's shield, he tears down the man in the middle.
Spoiler: OOCOnly Kára still has eyes on the central village, everyone else is too far downhill. If an enemy is standing on N23 or O23, you can see them from the beach. If they're on N24 or O24 then they have some cover from that angle.
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2016-07-27, 03:46 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- The land of corn
- Gender
Re: The Vanstermen IC
Gerđr quickly pockets the coins, idly thinking she'll keep one as a trophy. Before she distracts herself with the thought, she dashes her way up the hill and into the tree line near one of the houses (L23). Too far to be able to ready a shot yet, but now she's in a good position with some decent cover as well.
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2016-07-27, 09:22 AM (ISO 8601)
- Join Date
- Mar 2013
- Gender
Re: The Vanstermen IC
SpoilerIvar advances from R13 to N17. If he can see an enemy, he attacks with his bow.
Shot 1: (1d20+9)[20] ; (1d8+4)[6]
Shot 2: (1d20+9)[25] ; (1d8+4)[9]
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2016-07-27, 10:08 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Canada
Re: The Vanstermen IC
Kára shrugs off the light blows of the spears, none of them striking hard enough to hinder her yet. She does remind herself, however, to be a little more careful. No good being sloppy.
Calling out a warning "Ware to our left! Folk inside!" she then strikes out at the warrior ahead and to her left, thrusting precisely with her javelin.
Spoiler: OOC
Kára will take a step forward to O24, and attack the warrior at P24. If she succeeds in felling the warrior, she will then move into that square. If she manages to fell the warrior on her first hit, she will throw her javelin at the next nearest warrior.
Attack1 - (1d20+8)[13]
Damage1 - (1d6+5)[9] CritBonus - (1d6)[3]
Attack2 - (1d20+8)[25]
Damage2 - (1d6+5)[8] CritBonus - (1d6)[3]
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2016-07-27, 05:39 PM (ISO 8601)
- Join Date
- Jul 2016
Re: The Vanstermen IC
Happy that the arrow is usable, Lim heeds the warning call of danger to the left and takes off to the right, hopping into the edge of the forest and climbing a tree near the clearing. (O19 -> M24)
Spoiler: Move actionsCunning action to Dash for extra movement, Second Story Work to climb without penalty
Pushing himself against a branch and the trunk for support, he then sets his eye on the warrior closest to Kára.
Spoiler: AttackTo hit: (1d20+7)[9]
Damage: (4d6+4)[15]
(Ally next to target, sneak attack damage included)
"I've got eyes on the door, you're good to push forward."
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2016-07-27, 06:18 PM (ISO 8601)
- Join Date
- Apr 2011
Re: The Vanstermen IC
Lim's arrow goes wide as the tree he's sitting in catches a breeze at the most inopportune time. However the stray arrow doesn't faze Kára as she leans into her attacks and brings the warrior down with two quick thrusts of her javelin. She turns in time to see the enemy charging in. The first runs to where she was, placing himself between Kára and Beck, only to be shot down by a pair of arrows from Ivar down the hill.
The others still charge after the first, one landing a quick nip at Beck's shoulder with a red tipped spear. The next three corner Kára against the wall of the hut, each spear thrust glancing off shield or armor as she maintains her footing over the body of the fallen warrior. The remaining two take aim and throw their spears at the halfling in the tree. Only one comes close enough to cause Lim any worry, but he maintains his footing and grip.[Lim takes 6 piercing damage, but that will only cut into your Temp HP] The warriors draw their daggers next, and seem to steel themselves for what follows.
Jenner Longclaw steps around his halfling friend and with a powerful overhand swing he brings the blade of his halberd through the raised spear one warrior, and deep into his skull. Attempting to make the best of his momentum, he swings the blunt end around at the next man only to miss narrowly. Beck, on the other hand, swings hard with his battleaxe, growling all the while. His first swing misses the man in front of him, but his back swing cuts a gouge in the warrior's thigh. [W6 is dead, W8 is wounded]
Spoiler: OOCPlayers to go now.
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2016-07-27, 09:43 PM (ISO 8601)
- Join Date
- Mar 2013
- Gender
Re: The Vanstermen IC
Ivar advances from N17 to N22, switches weapons to his whip. and lashes it at W8.
Swing 1: (1d20+7)[21]; (1d4+4)[8]
Swing 2: (1d20+7)[13]; (1d4+4)[7]
Internally, he wishes it was easier to put the bow away.Last edited by Ghost Nappa; 2016-07-27 at 09:45 PM.
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2016-07-27, 11:35 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- The land of corn
- Gender
Re: The Vanstermen IC
Gerđr takes stock of her location. Nothing behind her at the moment, and the terrain is rough enough that nothing's sneaking up on her too quickly even so. There's one wild man already wounded very close to her position, and another, fresher one, attacking Kára. A quick shot at the near one would give her a line to the one attacking Kára and free up her comrades a bit. Quick fire into an immediate full power draw. And if the first arrow doesn't do the job, the second one should take out the nearer enemy at least. "Firing around your legs, Beck." she says.
Spoiler: OOCFirst arrow is aimed to W8. Second, if the first drops W8, is aimed to W5. If the first doesn't drop W8, the second goes to W8 too.
Spoiler: AttackAttacks: [roll]1d20+8*;(1d20+3)[21]
Damage: (1d6+3)[7]; (1d6+13)[16]
*Link to non-borked roll.
Spoiler: In case of crit, natural 19 or 20
for first arrow add: (1d6)[5]
for second arrow add: (1d6)[1]