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  1. - Top - End - #1
    Halfling in the Playground
     
    ClericGuy

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    Default Teleporting Golems?

    I want to make a trap room for my players as following:

    It's a large room filled with lots of pillars. As soon everybody is in...
    1) the doors get closed by magic;
    2) the pillars start shooting lightning bolts
    3) a number of Flesh Golems appear in the middle of the room

    So the party has to divide themselves in order to deal with the golems (that are getting lots of temporary hp due to the lightning bolts) and destroying the pillars (to stop the damage and the buff to the golems)

    My question is: how can I make the golems magically appear in the room? I mean, according the SRD, they are immune to all kind of magic that offers SR... Thanks in advance!

  2. - Top - End - #2
    Titan in the Playground
     
    NecromancerGuy

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    Default Re: Teleporting Golems?

    What is the height of the room? Do you mind if the golems take that much falling damage as they enter the room? If you are still reading then consider trap doors opened by magic as the magic closes the other doors.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Toilet Cobra's Avatar

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    Default Re: Teleporting Golems?

    The golems were always there- there was an illusion in place around them that dramatically disappears when the lightning trap is activated.

  4. - Top - End - #4
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Teleporting Golems?

    Another set of pillars; glass, filled with a murky liquid.
    They will shatter from the lighting if PCs use them as cover for the lightning
    Or are the metal girdered bases of the lightning (in this case the lightning rains down on the players)
    Glass makes terrain difficult (treat as caltroped) and the golem's step out
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    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  5. - Top - End - #5
    Titan in the Playground
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    Default Re: Teleporting Golems?

    Through the trap doors in the roof, that cannot be opened from below.

    Don't use magic when the mundane will do.
    Last edited by Jay R; 2016-08-05 at 01:35 PM.

  6. - Top - End - #6
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Teleporting Golems?

    They're covered in mud/stucco and dust and hang from brackets on the walls... Like macabre and lifelike atlantes or caryatids
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    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  7. - Top - End - #7
    Halfling in the Playground
     
    ClericGuy

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    Default Re: Teleporting Golems?

    What is the height of the room? Do you mind if the golems take that much falling damage as they enter the room? If you are still reading then consider trap doors opened by magic as the magic closes the other doors.
    I can make the room just high enough to fit the golems; this can lead to an interesting entrance (role-playing wise)

    The golems were always there- there was an illusion in place around them that dramatically disappears when the lightning trap is activated.
    I considered that... But the party have too many ways to spot illusions.

    Another set of pillars; glass, filled with a murky liquid.
    They will shatter from the lighting if PCs use them as cover for the lightning
    Or are the metal girdered bases of the lightning (in this case the lightning rains down on the players)
    Glass makes terrain difficult (treat as caltroped) and the golem's step out
    That would be nice! But due to the format of the room (and where I want the golems to pop up) it may lead the PCs to avoid some of the golems

    Don't use magic when the mundane will do.
    Ok, guess I will follow the non-magical route to surprise them
    They're covered in mud/stucco and dust and hang from brackets on the walls... Like macabre and lifelike atlantes or caryatids
    Another nice gore touch to the scene. Now I'm even considering letting the golems hanging by spiked chains carved in their profane flesh...

  8. - Top - End - #8
    Dwarf in the Playground
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    Jun 2010

    Default Re: Teleporting Golems?

    You, as the DM, can simply say that a bunch of golems appear, as if from nowhere.

    If that doesn't float your boat, there is a 9th level spell in Players handbook II called summon golem that you might find useful.
    Last edited by Zsaber0; 2016-08-05 at 02:31 PM.

  9. - Top - End - #9
    Titan in the Playground
     
    NecromancerGuy

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    Default Re: Teleporting Golems?

    Quote Originally Posted by Zsaber0 View Post
    You, as the DM, can simply say that a bunch of golems appear, as if from nowhere.
    The DM is worried about verisimilitude. If golems in this DM's world are immune to some ways to appear, this DM wants to ensure the method they use is consistent with their world.

  10. - Top - End - #10
    Spamalot in the Playground
     
    Psyren's Avatar

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    Default Re: Teleporting Golems?

    Just have whoever created the golems give them standard standing orders to keep their immunity suppressed until the trap/circle they're standing in triggers.

    EDIT: typo
    Last edited by Psyren; 2016-08-05 at 03:50 PM.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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  11. - Top - End - #11
    Titan in the Playground
     
    Inevitability's Avatar

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    Default Re: Teleporting Golems?

    An (invisible) wizard casts Teleport to move himself and the golems in, then uses Celerity + Dimension Door to get out before combat starts? It may require some CL-boosting, but nothing a semi-optimized wizard can't handle.
    Last edited by Inevitability; 2016-08-05 at 03:51 PM.
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  12. - Top - End - #12
    Titan in the Playground
     
    NecromancerGuy

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    Default Re: Teleporting Golems?

    Quote Originally Posted by Psyren View Post
    Just have whoever created the golems give them standard standing orders to keep their immunity suppressed until the trap/circle they're standing in triggers.

    EDIT: typo
    Can immunities even be suppressed?

  13. - Top - End - #13
    Titan in the Playground
     
    Inevitability's Avatar

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    Default Re: Teleporting Golems?

    Quote Originally Posted by OldTrees1 View Post
    Can immunities even be suppressed?
    Well, Spell Immunity is just infinite SR, so a creature can voluntarily lower it.
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  14. - Top - End - #14
    Spamalot in the Playground
     
    Psyren's Avatar

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    Default Re: Teleporting Golems?

    Quote Originally Posted by OldTrees1 View Post
    Can immunities even be suppressed?
    It's a somewhat heavily debated topic, due to (a) language in the PHB that allows creatures to suppress magic immunities (the example given is the elf's ability to suppress their sleep immunity) and (b) the language that spell immunity inherits everything from SR except the ability to be "overcome", which doesn't preclude being undermined or switched off.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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  15. - Top - End - #15
    Ogre in the Playground
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    Default Re: Teleporting Golems?

    If you have no psi-magic transparency, you can use psionic teleportation on the golems.

    You can also have the teleport caster dimensionally anchored in a way that doesn't affect the golems; I think the golems still go through.

    Finally, although it's overkill, teleporting in some golems is easily within the means of a Wish spell.
    Last edited by Bucky; 2016-08-05 at 06:01 PM.
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  16. - Top - End - #16
    Titan in the Playground
     
    Inevitability's Avatar

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    Default Re: Teleporting Golems?

    Quote Originally Posted by Bucky View Post
    Finally, although it's overkill, teleporting in some golems is easily within the means of a Wish spell.
    Perhaps, but such a wish would be non-safe. After all, SR still applies if you use a Wish to transport creatures.
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  17. - Top - End - #17
    Titan in the Playground
     
    Jack_Simth's Avatar

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    Default Re: Teleporting Golems?

    Quote Originally Posted by Dire_Stirge View Post
    Perhaps, but such a wish would be non-safe. After all, SR still applies if you use a Wish to transport creatures.
    There's a few ways around that (Dweomerkeeper comes to mind, an Efreeti with Supernatural Transformation, help from a Zodar, et cetera), but in general this is true.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  18. - Top - End - #18
    Banned
     
    GreenSorcererElf

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    Default Re: Teleporting Golems?

    Gate.

    No SR is applied to walk through one.

    Each golem has one, each gate has a contingency to close once the golem passes through.
    Last edited by Calthropstu; 2016-08-06 at 12:53 PM.

  19. - Top - End - #19
    Orc in the Playground
     
    Lord Haart's Avatar

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    Default Re: Teleporting Golems?

    If you can't teleport the golems into a room, you can teleport the whole room to the golems.
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