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Thread: Fallout V: Old Thread Blues
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2016-08-23, 10:42 AM (ISO 8601)
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Re: Fallout V: Old Thread Blues
Unless I'm inside where range is limited, I'm usually engaging from far enough back that the Bot just sits there while I line up a shot and give a baddie a serious case of head-splosions. Once the sneak attack is over and done with, I don't mind the bod charging in and being a bullet sponge.
With that in mind, I go with the Laser-head, sent. body with shoulder launchers (mortars work just fine) and a gat. laser with a flaming sword. This give me the most cargo space bang for my buck, with out getting stuck in doorways, it's fast enough to keep up, and has long, medium, and close range combat abilities. Tack on a shockey-mod and it's good to go."Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
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2016-08-23, 11:00 AM (ISO 8601)
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Re: Fallout V: Old Thread Blues
I'll be honest with you: the lever action rifle isn't all that good. Don't get me wrong, it does decent damage, and fully modded it only weighs something like 15 pounds.
The problem is that the reload animation is completely broken. In New Vegas, the disadvantage for tube-fed weapons like the Brush gun or cowboy repeater was that you had to feed ammo in one by one. This usually took longer than weapons with magazines. However, that could also be advantageous, as you could feed in only enough ammo to deal with whatever animal was getting up in your face.
You can't do that with the lever action rifle in Fallout 4. Whenever you reload your lever action rifle, you will always reload five shots into the tube. It's not a problem of not being able to interrupt the animation; it's that you will always load five shots, no matter how many shots you actually fire. Shoot five? Reload five. All good. Shoot one, reload five? Shoot two, reload five? Boy, that tube must be getting full...I run a Let's Play channel! Check it out!
Currently, we're playing through New Vegas as Gabriel de la Cruz, merchant and mercenary extraordinaire!
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2016-08-23, 11:47 AM (ISO 8601)
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- Aug 2006
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Re: Fallout V: Old Thread Blues
I find even not in Survival that the regeneration mod on the robots is handy. I suspect it'd be even better in Survival. Though it's looking like I might try out an unlocking bot instead.
I am trying out LPing. Check out my channel here: Triaxx2
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2016-08-23, 11:58 PM (ISO 8601)
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- Apr 2011
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- 30.2672° N, 97.7431° W
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Re: Fallout V: Old Thread Blues
There is also a mod...."Conquest" I think, that lets you carry around a sleeping bag, so you can rest up anywhere, rather than having to hunt for a mattress to save. Comes in very handy in Survival mode. (That mod also lets you start a settlement pretty much anywhere on the map.)
"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
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2016-08-24, 01:54 AM (ISO 8601)
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- Mar 2009
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- Middle-o'-Nowhere, Idaho
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Re: Fallout V: Old Thread Blues
You know, late-night ranting seems to have become a thing for me. It's like only right when I'm brushing my teeth, getting ready for bed, do thoughts hit me that I need to record or I'll forget them.
In this case, I feel that one of the major problems that Fallout 4's plot suffers from is that there isn't an overarching theme to it. Or, rather, there are a dozen different themes, none of which work together, and none of which receive the focus they need to really shine. Paired with the schizophrenic art design, it makes the game feel stilted and awkward.
Spoiler: I'm tired and have no idea what I'm saying ignore thisOne of the major themes of the game is change--how everything can change in an instant, how you can lose your world and find a new one, how you need to adapt to survive that new world. The problem is that this theme isn't really explored very well, if at all; you get dialogue options about how the world is so different, how you don't remember things being like this, explaining how you were frozen to anyone who will listen. But this theme isn't explored anywhere in-game. Ironically, gameplay is almost the exact opposite of the theme; no matter what you do, your actions do not meaningfully change the world except in who's shooting at whom.
Then you get the theme of what it means to be human, what it means to be a synth. Who decides? How can you tell whether you're a human or a synth? Admittedly, this is explored somewhat in gameplay. Unfortunately, it's done almost exclusively in cutscenes, and any and all philosophical implications are glossed over because Bethesda is terrified of making its players think. Instead of discussing what it means to be a synth, we just get Synth settlers, Art vs. Art, and a throwaway line from the Railroad, of all people, about how even they're left scratching their heads.
On a slightly related note, anachronism stew is a thing that Fallout 4 suffers from. You have a noir detective from the 40s, Italian mafia from the 20s, minutemen cosplayers, all rubbing shoulders with synths and power armor. Even for Fallout, it's a bit much.
It's like Bethesda looked up Boston's wikipedia entry, copy-pasted every fifth word, and threw it into a blender. I mean, I love the game, but I can also recognize that it's about as subtle as a half-brick in a sock. "Hey guys, just in case you forgot, we're in BOSTON! Here, have the Minutemen. Have the Constitution. Oh, and the only major established town in the area is in Fenway Park! All the guards wear baseball gear as armor, and did I mention that it's Boston? Just in case you forget that we're in Boston, how's'about we throw in a merchant who all he sells is baseball gear, who asks you to collect baseball memorabilia, and who speaks in an inexplicable Boston accent that literally nobody else in the game has! After all, we wouldn't want you to miss the fact that it's in Boston.
"Did I mention it's Boston?"I run a Let's Play channel! Check it out!
Currently, we're playing through New Vegas as Gabriel de la Cruz, merchant and mercenary extraordinaire!
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2016-08-24, 02:34 AM (ISO 8601)
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- Feb 2007
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Re: Fallout V: Old Thread Blues
Your problem, Balmas, is that you appear to be putting a lot more thought into this than the writers at Bethesda ever did.
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2016-08-24, 03:34 AM (ISO 8601)
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2016-08-24, 03:36 AM (ISO 8601)
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- Apr 2011
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Re: Fallout V: Old Thread Blues
I'm just waiting for you to realize that:
- Cait is the only person in the entire "Boston" area with an Irish accent.
- Every female in the game is dressed in dirty clothes, but still manages to don a clean pair of tighty-whities and over the shoulder bolder holders every momrning.
- There are no Super Mutant Females (according to FO3, all supermutants are female). So with out any breeding, the rate that you kill off SM's during the game means that you should be able to totally de-populate Boston in a matter of days...but they're always popping up.
- The Gunners are a mercenary group that doesn't actually seem to work for anybody, apart from the occational gunner escorting a merchant. Must be some hefty escort fees to support the entire gunner orginization.
- Forget the skeletons....people setting up settlements can't even rake a pile of leaves.
- Papers have been plastered on the roof of Red Rocket (and elsewhere) and exposed to everything nature in its altered state has to offer, and are still there. What did they print on 200 years ago? Asbestos?
- There are only 2 non-mutated dogs in the Commonwealth: Dog Meat and the dog the wandering pet salesman sells you. Where did they come from?
- Apparently, everybody's heard of the Quinzy masacre (except you), but Piper gets Danny to open the front gate to Diamond City by telling him your a trader up from Quinzy. Ghost Traders?
- When you first pop out of your popcicle box, you learn (if you read the notes on the terminals) that everybody abandoned the vault after six months. Yet the Vault door is still closed and locked from the inside. How did they get out?
- Mr. Handy robots need fuel to run, apparently. Or at least to hover. I doubt Codsworth has been getting regular deliveries of fuel for the past 200 years (considering we can assume production has fallen off somewhat).
- You tell Preston that you've been frozen for 200 years and just woke up. He then asks if you've heard of the Quinzy masacre. Get CNN hardwired into your cryo-tubes in Quinzey do we?
On a side note:
Am I the only one who, on their first play-through as Nora, got to the part where Virgle says "Sure, I'll help you. But you've got to do something for me first", instantly heard cheap '70's porno music queue up in their head?Last edited by Mutazoia; 2016-08-24 at 03:50 AM.
"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
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2016-08-24, 04:05 AM (ISO 8601)
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- Apr 2011
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Re: Fallout V: Old Thread Blues
I am not sure that Fallout 3's opinion on supermutants is to be taken seriously.
What actually happens is that it doesn't matter whether the person who goes into the FEV vat is male or female, young or old, what comes out is a Supermutant. If the person who goes in has relatively intact DNA, you get a smarter more capable supermutant out of it.
They still, however, retain the idea of gender. Hence why you can have Marcus, Lily, and Tabitha. (They're also all sterile).Last edited by GloatingSwine; 2016-08-24 at 04:06 AM.
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2016-08-24, 04:13 AM (ISO 8601)
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Re: Fallout V: Old Thread Blues
In FO3, when you explore vault....damn, can't remeber ATM....but you get to read all the experiment notes on the creation of the Super Mutants. The notes tell of all the male test subjects dying, and the Female subjects mutating (eventually becoming Super Mutants).
Of course, that would make Virgil a statistical anomaly.Last edited by Mutazoia; 2016-08-24 at 04:17 AM.
"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
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2016-08-24, 04:21 AM (ISO 8601)
- Join Date
- Dec 2004
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- The Land of Angles
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2016-08-24, 05:21 AM (ISO 8601)
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- Aug 2006
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Re: Fallout V: Old Thread Blues
Then again, considering according to Virgil, they have been continuing to test and develop FEV even though they get the same results forever and ever. I wonder if perhaps the Institute itself is stuck in the same sort of recursion loop as Big MT, but self-imposed. For all the synth terror, they never actually seem to get anything done, until you turn up and help them.
On the other hand, A) nothing says that Institute Super Mutants are sterile, and B) the mutants themselves were working on a cure for sterility in Tactics, so nothing says a group of super smart survivors couldn't solve the issue.I am trying out LPing. Check out my channel here: Triaxx2
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2016-08-24, 06:01 AM (ISO 8601)
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Re: Fallout V: Old Thread Blues
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2016-08-24, 06:03 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: Fallout V: Old Thread Blues
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2016-08-24, 06:37 AM (ISO 8601)
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- Feb 2007
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Re: Fallout V: Old Thread Blues
Pretty sure Bethesda themselves originally intended the setting for Fallout 3 to be only a few decades after the bombs fell--hence there being a still viable but very much unexploded atom bomb in the middle of Megaton, for example--but changed their mind quite late in development. Obsidian did a much better job of showing us civilization getting back on its feet after 200 years in NV, of course, which is why it beggars belief that Bethesda went back to the same illogical setup from F3 when they developed F4.
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2016-08-24, 07:59 AM (ISO 8601)
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Re: Fallout V: Old Thread Blues
Bethesda just suck at writing is all. Frankly, I still hope this rumored FNO is actually another Obsidian title, and they are denying it, just because they can't talk about it yet.
I don't know about .44. Marcus is cool, and so are a few other Supermutants.I am trying out LPing. Check out my channel here: Triaxx2
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2016-08-24, 09:42 AM (ISO 8601)
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- Aug 2015
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- Dallas-ish
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Re: Fallout V: Old Thread Blues
Vitruvian Stickman avatar by linklele.
I have an extended signature now. God knows why.
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2016-08-24, 09:49 AM (ISO 8601)
- Join Date
- Nov 2015
Re: Fallout V: Old Thread Blues
Sure, these are the same people who saw the need for the first place you see after exiting the Vault to be a town named Megaton sitting in a bomb crater made of old airplane parts hauled from a nonexistent airport with a door powered by a jet engine who worship an unexploded atom bomb, instead of building from all those bricks nearby (or just fortifying the airport).
"Did I mention it's post-apocalyptic?"
I used to think Megaton was the result of executive meddling, but after 4 I really do believe that Bethesda thinks we are so dumb as to require that kind of thwack to the head.Quis custodiet ipsos custodes? - Who watches the watchmen?
Queso ipso custodes! - Cheese it, the cops!
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2016-08-24, 10:21 AM (ISO 8601)
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- Apr 2011
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Re: Fallout V: Old Thread Blues
Last edited by Mutazoia; 2016-08-24 at 10:23 AM.
"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
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2016-08-24, 02:02 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
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2016-08-24, 02:19 PM (ISO 8601)
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- Apr 2013
Re: Fallout V: Old Thread Blues
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2016-08-24, 02:49 PM (ISO 8601)
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- Feb 2008
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- Enköping, Sweden
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Re: Fallout V: Old Thread Blues
Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2016-08-24, 03:32 PM (ISO 8601)
- Join Date
- May 2009
Re: Fallout V: Old Thread Blues
Uncle Leo would like a word with you. I'm pretty sure Fawkes also self-identifies as male, but can't remember any specific dialogue.
What I took away from FO3 was that males and females were indistinguishable (and sterile) after exposure to the FEV, so it's reasonable to assume (1) those you see were originally a mix of sexes, and (2) it makes zero difference to anything now anyway."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2016-08-24, 03:34 PM (ISO 8601)
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- Aug 2006
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Re: Fallout V: Old Thread Blues
Broken Hills. But yeah, Marcus is awesome.
I don't mind Bethesda being the Word of God, as long as they're consistent about it.I am trying out LPing. Check out my channel here: Triaxx2
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2016-08-24, 03:40 PM (ISO 8601)
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Re: Fallout V: Old Thread Blues
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2016-08-24, 03:46 PM (ISO 8601)
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- Feb 2007
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- Land of Stone and Stars
Re: Fallout V: Old Thread Blues
Fallout 4 didn't so much treat super mutants as stupid so much as... well... different. A different culture with different standards. You see a bit of it with Strong. Possession is communal, so being greedy is bad and giving people what they need is good. Relying on outside strength is bad, so power armor is bad. Is it cannibalism for Super Mutants to eat humans? If it is, they were never taught any prohibition against it and practicality takes the lead.
They're still a race of disposable one-note cannon fodder, but so are the raiders. You'll find one or two in a dungeon with some inkling of intellect, while the rest are on a permanent psycho high with nothing on their minds but killing any outsider that gets close.Spoiler: My inventory:
1 Sentient Sword
1 Jammy Dodger (I was promised tea)
1 Godwin Point.
Originally Posted by Kairos Theodosian
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2016-08-24, 04:02 PM (ISO 8601)
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Re: Fallout V: Old Thread Blues
Not that it slows down even the intelligent ones from trying to kill any outsider they see.
I am trying out LPing. Check out my channel here: Triaxx2
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2016-08-24, 04:55 PM (ISO 8601)
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- Feb 2007
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- Land of Stone and Stars
Re: Fallout V: Old Thread Blues
Spoiler: My inventory:
1 Sentient Sword
1 Jammy Dodger (I was promised tea)
1 Godwin Point.
Originally Posted by Kairos Theodosian
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2016-08-24, 05:09 PM (ISO 8601)
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Re: Fallout V: Old Thread Blues
Personally i think itd be great if Bethesda and Obsidian collaborated on Fallout from here on in. Let Obsidian write it, have Bethesda program it and have them both work on the specific features and mechanics.
Im still amazed at how stable Fallout 4 is, it has yet to crash for me.
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2016-08-24, 05:26 PM (ISO 8601)
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Re: Fallout V: Old Thread Blues
I'd love to see a total conversion of FO4 called "Vaultless", where you're some of the people who didn't get into a Vault, trying to survive in the Wasteland before the Super Mutants, at the beginning of ghouls, etc.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
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