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    Default Resident Evil D20

    Resident Evil D20

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    This will be, by far, my largest contribution to the forums (until Final Fantasy X D20, that is). This project is huge, & it has taken me many weeks to complete it. I hope that you all enjoy this labor of love.

    This is a guide to converting all things Resident Evil into playable D&D experiences. It covers virtually everything quantifiable in most Resident Evil games. The only game not included in the project was Resident Evil: Gaiden, as I have never played it, never really seen it, & it appears to be non-canonical anyway. Every other released game has been included, for verisimilitude. Enjoy.
    Last edited by Zeta Kai; 2009-07-09 at 07:57 PM. Reason: added title

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    Default Re: Resident Evil D20 (a Mega-Post)

    Table of Contents
    T-Virus

    G-Virus

    Las Plagas

    S.T.A.R.S. Member (PrC)

    U.S.S. Member (PrC)

    Key

    Weapons

    Items

    Characters

    Creatures (164 monsters total)
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    DM Guide to Running a Resident Evil Campaign
    Last edited by Zeta Kai; 2009-12-05 at 12:57 PM. Reason: added link

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    Default Re: Resident Evil D20 (a Mega-Post)

    T-Virus
    T-Virus: Disease

    The Tyrant virus (more commonly known as the “T-Virus”) is an infectious disease that produces a variety of horrifying effects. Although some of the side effects of the contagion are supernatural, nothing about the disease itself is magical, making it only extraordinary in nature. Only creatures of the Aberration, Animal, Dragon, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Plant & Vermin types can be infected; all other creature types are immune. Categorized as a disease, the T-Virus has the following characteristics:

    Infection Type: via Injury; although initially airborne, the virus can now only be spread via direct fluid exchange with a contaminated being, such as with a bite or other attack that does piercing damage.

    Infection DC: 20; this figure is for the Fortitude to resist the initial infection; once a creature has become infected only magical healing can prevent the spread of the disease.

    Incubation: 1d3+1 days

    Damage: 1d4+1 Constitution

    Vials filled with a solution containing the T-Virus.
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    Last edited by Zeta Kai; 2008-11-09 at 06:29 PM.

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    Default Re: Resident Evil D20 (a Mega-Post)

    T-Virus: Templates
    Once a being has contracted the T-Virus, they will begin to take ability damage every day after the incubation period. If the creature is reduced to 0 Constitution while infected, it will acquire either one of two templates, depending on its initial creature type. All of the Intelligence damage inflicted by the T-Virus is negated upon acquiring either template.

    Creatures with the Aberration, Dragon, Giant, Humanoid, & Monstrous Humanoid types acquire T-Virus: Template #1. Creatures with the Plant & Vermin types acquire T-Virus: Template #2. Creatures with the Construct, Elemental, Fey, Living Construct, Ooze, Outsider & Undead types are immune to the T-Virus (as well as most other diseases), & therefore cannot acquire either template.

    Creatures with the Animal or Magical Beast types are a special case. Mammals & avians (i.e. birds) of either type acquire T-Virus: Template #1. Amphibians, reptiles & pisceans (i.e. fish) of either type acquire T-Virus: Template #2. Certain mammals are considered Vermin for the sake of which template to apply (see Creatures, below).

    These templates can only be acquired once, which is upon the initial infection. If a creature is cured or inoculated against the T-Virus, subsequent exposure only has an infection DC of 5. Creatures currently infected with the T-Virus cannot acquire one of these templates again. Creatures cannot have both templates simultaneously.

    Last edited by Zeta Kai; 2008-10-17 at 10:56 AM. Reason: added link

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    T-Virus: Template #1
    A creature that has acquired the T-Virus: Template #1 looks somewhat like it did before becoming infected with T-Virus. However, there are numerous alterations to their appearance & abilities. Their skin develops a sickly, grayish cast. A milky white film forms over their dimming eyes, clouding their sight (not that they necessarily need to see). Their internal tissues also become shriveled, giving them sunken eyes, receding gums, taut flesh, long nails, & wrinkled joints.

    T-Virus: Template #1 is an acquired template that can be applied to any Aberration, Dragon, Giant, Humanoid, or Monstrous Humanoid creature that has succumbed to the ability drain effects of the T-Virus (referred to hereafter as the base creature). Mammalian & avian creatures with the Animal type also can acquire this template if they succumb to the T-Virus’s ability drain. A T-Virus creature uses all the base creature’s statistics & abilities except as noted here.

    Type: the creature’s type changes to [Undead]; it retains any subtypes except alignment subtypes and subtypes that indicate kind; it also gains the [T-Virus Carrier] subtype; it does not gain the [Augmented] subtype
    Size: there is no change in the creature’s size
    Hit Die: drop any Hit Dice from class levels (to a minimum of 1), drop any Constitution-based bonus HP, double the number of Hit Dice remaining, & raise them to d12’s (also add +3HP for the Toughness feat)
    Initiative: adjusted by the new Dexterity score
    Speed: the creature’s speed is reduced by 10’ per round (minimum 5’ per round)
    Armor Class: the creature’s base armor class is unchanged; however, it loses all AC bonuses from class levels
    Base Attack: the creature has a base attack bonus equal to ½ its Hit Dice
    Grapple: Grapple bonus = base attack bonus + Strength modifier + special size modifier (Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small -4, Tiny -8, Diminutive -12, Fine -16)
    Attacks: the creature retains all the natural weapons of the base creature, but loses all other attacks; it also gains a bite attack; Attack bonus = base attack bonus + Strength modifier + size modifier (Colossal -8, Gargantuan -4, Huge -2, Large -1, Medium +0, Small +1, Tiny +2, Diminutive +4, Fine +8)
    Damage: natural weapons deal damage normally; a bite attack deals damage depending on the creature’s size, see Table 1-1: Damage by Size below for results; use the base creature’s bite damage if it’s better
    Space/Reach: same as the base creature
    Special Attacks: it retains any extraordinary special attacks, but loses all supernatural & spell-like attacks
    Special Qualities: it retains any extraordinary special qualities, but loses all supernatural & spell-like abilities; it also gains the special traits of the [Undead] type, the [T-Virus Carrier] subtype, & the following special qualities:
    • Undead Traits
    • Damage Reduction (Ex): the creature has damage reduction 2/slashing
    • Single Actions Only (Ex): the creature cannot attack & move in same round unless charging
    • Critical Weakness (Ex): if dealt a critical hit, the creature must make a Will save (DC18) or die (i.e. be destroyed)
    • Random Malady (Ex): roll d%, see Table 1-2: Random Maladies below for results
    • Rotting (Ex): the creature loses 1d4-1 HP for every week of existence; once they reach 0HP, they collapse into a useless pile of rotten flesh

    Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, & Will +½ HD + 2
    Abilities: Strength +2 (+1), Dexterity -4 (-2), Constitution 0 (--), Intelligence 1 (-5), Wisdom 10 (+0), Charisma 1 (-5)
    Skills: the creature loses all skill ranks
    Feats: the creature loses all feats (except for bonus feats) of the base creature & gains Toughness
    Environment: any land or underground
    Organization: any
    Challenge Rating: depends on Hit Dice:
    • 3 HD or less: as base creature +1
    • 4-8 HD: as base creature +2
    • 9+ HD: as base creature +3

    Treasure: N/A; due to lack of care, all clothes, armor & gear worn by the creature are worth (d%×1)% of normal value
    Alignment: always Neutral
    Advancement: as the base creature, but with no increases in size & double all Hit Die -1; N/A if by character class
    Level Adjustment: N/A
    Last edited by Zeta Kai; 2008-09-01 at 09:03 PM. Reason: added link

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    Default Re: Resident Evil D20 (a Mega-Post)

    Table 1-1: Damage by Size
    {table=head]Size|Damage
    Fine|1
    Diminutive|1d2
    Tiny|1d3
    Small|1d4
    Medium|1d6
    Large|1d8
    Huge|2d6
    Gargantuan|2d8
    Colossal|4d6[/table]

    Last edited by Zeta Kai; 2008-10-17 at 10:57 AM.

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    Default Re: Resident Evil D20 (a Mega-Post)

    Table 1-2: Random Maladies
    {table=head]d%|Malady|Effect
    01-05|no maladies|use base appearance/abilities only
    06-07|well-preserved|+2 Dexterity, spot check (DC10) to identify as zombie
    08-09|tremens|frequent shaking & twitching; only attacks every 2 rounds
    10-11|senseless|cannot use blindsense to detect prey
    12-13|loss of balance|-4 Dexterity
    14-15|protruding bones|automatic piercing on grapple; same damage as bite
    16-18|corpulent|+2 bonus to AC
    19-20|open sores|+2 to fortitude save DC to resist infection
    21-23|peeling skin|+5 to fortitude save DC to resist infection
    24-26|tearing muscles|-2 Strength
    27|fraying muscles|-6 Strength
    28-30|burned|--
    31|charred|+4 bonus to AC
    32|horrific visage|will save (DC15) or shaken for 1d4 rounds
    33-34|broken hand |-2 on grapple checks
    35-36|broken foot|limp only; -5'/round; cannot run or charge
    37-39|broken arm|-4 on grapple checks
    40-42|broken leg|limp only; -10'/round; cannot run or charge
    43-45|broken ribs|--
    46|broken spine|crawl only; -25'/round; cannot run or charge
    47|broken neck|--
    48|broken skull|--
    49-50|broken jaw|bite damage as if 2 sizes smaller
    51-52|hole in shoulder|-2 on grapple checks
    53-55|hole in back|--
    56-57|hole in face|--
    58-60|hole in torso|--
    61-63|hole in abdomen|--
    64-65|hole in arm|-2 on grapple checks
    66-67|hole in leg|limp only; -5'/round; cannot run or charge
    68|missing hand|arm bones form piercing spurs; same damage as bite
    69|missing foot|limp only; -10'/round; cannot run or charge
    70|missing arm|-6 on grapple checks
    71|missing leg|crawl only; -20'/round; cannot run or charge
    72-74|missing eye|--
    75-76|missing fingers|-4 on grapple checks
    77-79|missing teeth|bite damage as if 1 size smaller
    80|missing jaw|no bite attack; -1 CR
    81-82|torn throat|nearly silent; +5 on Listen DCs
    83-85|bony fingers|+2 on grapple checks
    86|gutted|-5'/round; 10% chance of being tripped each round
    87-88|aggressive|will attack 1 enemy to exclusion of other targets
    89-90|putrescent|fortitude save (DC15) or nauseated for 1d6 rounds
    91-99|2 maladies|reroll for 2 maladies
    100|3 maladies|reroll for 3 maladies[/table]
    Last edited by Zeta Kai; 2008-09-01 at 07:57 PM.

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    T-Virus: Template #2
    A creature that has acquired the T-Virus: Template #2 looks somewhat like it did before becoming infected with T-Virus. However, there are numerous alterations to their appearance & abilities. The most noticeable change is the rapid & dramatic increase in size, followed by a sharp increase in predatory behavior.

    T-Virus: Template #2 is an acquired template that can be applied to any Plant or Vermin creature that has succumbed to the ability drain effects of the T-Virus (referred to hereafter as the base creature). Amphibian, reptilian & piscean creatures with the Animal type also can acquire this template if they succumb to the T-Virus’s ability drain. A T-Virus creature uses all the base creature’s statistics & abilities except as noted here.

    Type: the creature’s type changes to [Aberration]; it retains any subtypes except alignment subtypes and subtypes that indicate kind; it also gains the [T-Virus Carrier] subtype; it does not gain the [Augmented] subtype
    Size: the creature’s size increases by 2 size categories (Colossal maximum, see Table 2-1: New Size Statistics below)
    Hit Die: drop any Hit Dice from class levels (to a minimum of 1), add bonus Hit Die for the size category increase (see Table 2-1: New Size Statistics below), change all Hit Die to d8’s, & adjust the Constitution-based bonus HP
    Initiative: adjusted by the new Dexterity score
    Speed: there is no change in the creature’s speed
    Armor Class: see Table 2-1: New Size Statistics below
    Base Attack: the creature has a base attack bonus equal to ¾ its Hit Dice
    Grapple: Grapple bonus = base attack bonus + Strength modifier + special size modifier (Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small -4, Tiny -8, Diminutive -12, Fine -16)
    Attacks: the creature retains all the natural weapons; it also gains a bite attack; Attack bonus = base attack bonus + Strength modifier + size modifier (Colossal -8, Gargantuan -4, Huge -2, Large -1, Medium +0, Small +1, Tiny +2, Diminutive +4, Fine +8)
    Damage: natural weapons deal damage normally according to the new size (see Table 2-1: New Size Statistics below); a bite attack deals damage depending on the creature’s (new) size, see Table 1-1: Damage by Size above for results; use the base creature’s bite damage if it’s better
    Space/Reach: see Table 2-1: New Size Statistics below
    Special Attacks: the base creature retains all of its special attacks
    Special Qualities: the creature retains all of the special qualities of the base creature; it also gains the special traits of the [Aberration] type, the [T-Virus Carrier] subtype, & the following special qualities:
    • Damage Reduction (Ex): damage reduction 2/slashing
    • Critical Immunity (Ex): critical hits deal normal damage only

    Saves: same as the base creature, with the adjusted ability modifiers
    Abilities: see Table 2-1: New Size Statistics below
    Skills: the creature retains all skill ranks, adjusted for any altered ability modifiers
    Feats: the creature retains all feats of the base creature
    Environment: same as the base creature
    Organization: same as the base creature, plus solitary
    Challenge Rating: see Table 2-1: New Size Statistics below
    Treasure: same as the base creature
    Alignment: same as the base creature
    Advancement: N/A
    Level Adjustment: N/A
    Last edited by Zeta Kai; 2008-09-01 at 08:17 PM. Reason: added link

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    Default Re: Resident Evil D20 (a Mega-Post)

    Table 2-1: New Size Statistics
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    {table=head]Base Size|New Size|Strength*|Dexterity*|Constitution*|Hit Dice|Natural Armor*|AC*|Space*|Reach (Tall/Long)*|CR
    Fine|Tiny|+2 (+1)|-4 (-2)|same|+1|same|-6 (size)|+2'|+0'/+0'|same
    Diminutive|Small|+6 (+3)|-4 (-2)|same|+2|same|-3 (size)|+4'|+5'/+5'|+1
    Tiny|Medium|+8 (+4)|-4 (-2)|+2 (+1)|+2|same|-2 (size)|+2½'|+5'/+5'|+2
    Small|Large|+12 (+6)|-4 (-2)|+6 (+3)|+3|+2|-2 (size)|+5'|+5'/+0' |+3
    Medium|Huge|+16 (+8)|-4 (-2)|+8 (+4)|+3|+5|-2 (size)|+10'|+10'/+5'|+3
    Large|Gargantuan|+16 (+8)|-2 (-1)|+8 (+4)|+4|+7|-3 (size)|+10'|+10'/+10'|+3
    Huge|Colossal|+16 (+8)|same|+8 (+4)|+4|+9|-6 (size)|+15'|+15'/+10'|+3
    Gargantuan|Colossal|+8 (+4)|same|+4 (+2)|+2|+5|-4 (size)|+10'|+10'/+5'|+2
    Colossal|Colossal|same|same|same|same|same|same|sa me|same|+1[/table]

    *-These values are primarily taken from the SRD, & are used to increase the size by 2 categories to the best of my ability.
    Last edited by Zeta Kai; 2009-12-05 at 12:53 PM.

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    Default Re: Resident Evil D20 (a Mega-Post)

    Table 2-2: Increased Damage by Size
    {table=head]Old Damage|New Damage
    1d2|1d4
    1d3|1d6
    1d4|1d8
    1d6|2d6
    1d8|3d6
    2d6|4d6
    3d6|6d6
    4d6|8d6
    6d6|12d6
    1d10|3d8
    2d8|4d8
    3d8|6d8
    4d8|8d8
    6d8|12d8
    8d8|16d8
    12d8|24d8[/table]
    Last edited by Zeta Kai; 2008-09-01 at 09:02 PM.

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    Default Re: Resident Evil D20 (a Mega-Post)

    T-Virus: [T-Virus Carrier] subtype
    Infectious Fluids (Ex): Upon dealing or being dealt any piercing damage with a natural weapon (such as with a bite or a claw attack), the opponent is exposed to the T-Virus (see T-Virus: Disease, above); exposure to the T-Virus can also result from ingestion of bodily fluids &/or tissues, prolonged skin-to-skin contact (more than 10 rounds), bodily fluids in the mucous membranes (eyes, ears, nose, mouth, etc.)

    Blindsense (Ex): The creature notices things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

    Infection Imperitive (Ex): The creature can instinctively sense if another being is infected with the T-Virus, & will not attack that being, opting instead to attack the nearest being that is uninfected. If no uninfected creatures are within their perceptual range, they will not attack, instead wandering aimlessly, search for beings to infect.
    Last edited by Zeta Kai; 2008-09-01 at 08:24 PM. Reason: added link

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    T-Virus: Development
    The Tyrant virus, or T-Virus, was created as a mutagen for the purpose of producing biological weapons in the form of supersoldiers. As mentioned in the Wesker Report file, the Umbrella Corporation created what they referred to as a B.O.W. (Bio-Organic Weapon). Initially, the project’s development was centered on the Progenitor virus (a variant on the better-known Ebola virus), which had been discovered by the Umbrella Corporation’s founders years ago.

    Dr. James Marcus, one of the co-founders of Umbrella Inc., discovered that one could easily bypass the compatibility constraints of the Progenitor virus by combining a parasitic organism with it. His breakthrough with combining leech DNA to the Progenitor created the “Tyrant” virus (or T-Virus), which lead to the development of the first Proto-Tyrant, (a walking B.O.W.) in 1978. Albert Wesker & William Birkin arrived at the Arklay Research Facility to assist with the project shortly thereafter.

    The generalizized purpose of the virus generated controversy among Umbrella’s other co-founders: While Ozwell Spencer wanted to use the virus for military purposes, Edward Ashford wished to use the virus to benefit humanity.

    The earlier versions of the virus caused most human subjects to mutate into mindless abominations. Further examination revealed that only a tiny percentage of recipients possessed the compatable DNA necessary to mutate into more desirable results, such as the Tyrant & its many variations.

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    T-Virus: Characteristics
    The T-Virus is essentially a motile protein shell with an RNA core. Once the virus makes contact with a cell, it is able to infiltrate the nucleus, & manipulate the cell’s DNA. The T-Virus becomes an essential part of the cell, & as the cell replicates, the virus is copied with each division.

    The T-Virus will rapidly destroy a cell’s mitochondria, replacing it with a special organelle which produces a newly-found form of energy. As the body becomes self-sufficient on this energy, the respiratory & circulatory systems will become vestigial, ending the body’s dependence on oxygen.

    By manipulating the virus’ genetic structure, Dr. James Marcus was able to alter the regeneration process so that it is dependant on the host's body sacrificing it’s own cells. This “degeneration” will lead to the deformation of the host if the infection is left unchecked (see Known Treatments, below). This degradation of basic life processes mimics the result of rudimentary reanimation of a corpse, leading many to refer to these devolved recipients as “zombies” despite the fact that they were never truly dead.

    The host of the virus must be alive at the time of infection. If the host is alive during the time of infection, its neocortex will slowly deteriorate, deprecating one’s higher thought processes. The primitive thought structures of the limbic system will soon take control of the body, resulting in irrational and animalistic behavior. Early symptoms of infection include: painful skin irritation, insatiable hunger, extreme thirst, irritability, mood swings, violent behavior, memory loss, difficulty maintaining focus & spontaneous antipathy towards people &/or objects.

    If the host is subdued after the virus is able to take control of the body, it will enter a dormant state. During this period, the host’s body will metamorphosize, creating rejuvenation within the muscular and skeletal features. The metamorphosis will also force blood to evacuate through the pores, which is complemented by the growth of deadlier claws and teeth. Known as “V-ACT’s”, these creatures possess incredible destructive capabilities, and once killed, will not regenerate. Incinerating or decapitating the corpse of a slain carrier can prevent this metamorphosis.

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    T-Virus: Variations
    During the experimental phases of the virus, Dr. James Marcus noticed that the T-virus’ RNA changed pending its exposure to its host. By injecting the T-Virus into various arthropods, Marcus only noted a prodigious increase in size. Most notably, most non-mammalia subjected to the virus saw a dramatic increase in size.

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    T-Virus: Known Treatments
    • “Anti-Virus”: Engineered by the Umbrella Corporation is only used to impede the effects of the T-Virus in its early stage of infection.
    • An unnamed vaccine developed by Douglas Rover of the Umbrella Medical Service at Raccoon Hospital (depicted in Resident Evil 3: Nemesis) as a last-minute effort to halt the rapid spread of the T-Virus.
    • “Daylight” (depicted in Resident Evil Outbreak), developed by Greg Muller and Peter Jenkins of the City College of Raccoon. The actual ingredients for Daylight are T-Blood (a blood sample of a T-Virus infected creature, namely T-Thanatos), V-Poison (a sample of poison from an infected Wasp) and P-Base (an unknown chemical liquid that requires preparing before being mixed).
    • “AT1521”, a compound developed by the research team operating from within Umbrella’s official Raccoon City facility. It has similar features to “Daylight”, but its exact details of the vaccine are unknown.
    • There are also some prototype antibodies for the T-Virus used by the Umbrella Biohazard Countermeasure Service (see the U.S.S. Member (PrC), below).
    Last edited by Zeta Kai; 2008-11-09 at 06:30 PM. Reason: added link

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    G-Virus
    G-Virus: Disease
    The G-Virus is an infectious disease that produces a variety of bizarre, mutating effects. Although some of the side effects of the contagion are supernatural, nothing about the disease itself is magical, making it only extraordinary in nature. Only humanoids can be infected; all other creature types are immune. Categorized as a disease, the G-Virus has the following characteristics:

    Infection Type: via Injury; the virus is spread by a diminutive parasitic being, which attaches to a potential host & burrows into its flesh, exposing the host to the virus (see G-Larva, below).

    Infection DC: 5; this figure is for the Fortitude to resist the initial infection; once a creature has become infected only a wish or a miracle can prevent the spread of the disease; the infection DC against genetically-compatible beings (usually blood relatives of the carrier) is 20.

    Incubation: 1d8 minutes

    Damage: 1d4 Charisma every 1d8 minutes
    Last edited by Zeta Kai; 2008-09-01 at 08:25 PM.

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    G-Virus: Template
    A creature that has acquired the G-Virus template looks somewhat like it did before becoming infected with G-Virus, at least initially. However, there are numerous alterations to their appearance & abilities. They quickly develop cat-like eyes with slit pupils. Their skin becomes mottled, with patches of discoloration. And then there are the mutations…

    The G-Virus Template is a template that can be applied to any Humanoid that has succumbed to the ability drain effects of the G-Virus (referred to hereafter as the base creature). A G-Virus creature uses all the base creature’s statistics & abilities except as noted here.

    Type: the creature’s type changes to [Aberration] (although it does not automatically gain Darkvision); it retains any subtypes except alignment subtypes and subtypes that indicate kind; it also gains the [G-Virus Carrier] subtype; it does not gain the [Augmented] subtype
    Size: there is no change in the creature’s size, at least at first
    Hit Die: drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, & change them to d8’s
    Speed: same as the base creature, at least at first
    Armor Class: the creature’s base armor class is unchanged, at least at first; however, it loses all AC bonuses from class levels
    Base Attack: the creature has a base attack bonus equal to ½ its Hit Dice, at least at first
    Grapple: Grapple bonus = base attack bonus + Strength modifier + special size modifier (Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small -4, Tiny -8, Diminutive -12, Fine -16)
    Attacks: the creature retains all the natural & manufactured weapons of the base creature, but loses all other attacks; it also gains a slam attack; Attack bonus = base attack bonus + Strength modifier + size modifier (Colossal -8, Gargantuan -4, Huge -2, Large -1, Medium +0, Small +1, Tiny +2, Diminutive +4, Fine +8)
    Damage: natural & manufactured weapons deal damage normally; a slam attack deals damage depending on the creature’s size, see Table 1-1: Damage by Size above for results; use the base creature’s slam damage if it’s better
    Special Attacks: the base creature retains all of its extraordinary special attacks; it also gains the ability to vomit forth any G-Larva that it has spawned, but this vomiting attack does no damage & has a maximum range of 5’
    Special Qualities: it retains any extraordinary special qualities, but loses all supernatural & spell-like abilities; it also gains the special traits of the [Aberration] type, the [G-Virus Carrier] subtype, & the following special qualities:
    • Rapid Mutation (Ex): the creature gains 1d12 random mutations (roll d%, see Table 3-1: Random Mutations below for results); the creature also gains 1d2 random mutations every hour, as well as 1d4 random mutations every time that it is seriously injured (anytime its HP are reduced to 50% or less)
    • Fast Healing (Ex): the creature has Fast Healing 1

    Saves: same as the base creature, at least at first
    Abilities: same as the base creature, at least at first
    Skills: the creature retains all skill ranks, at least at first
    Feats: the creature retains all feats, at least at first
    Environment: any land or underground
    Organization: any
    Challenge Rating: +1, at least at first; this will almost certainly increase dramatically as the creature accrues mutations
    Treasure: N/A
    Alignment: change to Neutral, at least at first
    Advancement: same as the base creature
    Level Adjustment: N/A
    Last edited by Zeta Kai; 2008-09-01 at 08:50 PM. Reason: added link

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    G-Virus: [G-Virus Carrier] subtype
    Spawn Larva (Ex): the creature has the ability to spawn tiny offspring (see G-Larva, below); these diminutive parasitic beings attempt to latch onto & implant themselves within a host body, thereby spreading the disease (see G-Virus: Disease, above); a carrier can spawn 1 of these larva every 1d6+4 rounds, but can only hold 1 within themselves at a time; the larva can be expelled (birthed) through any sufficient orifice

    Primal Instincts: when encountering any lifeform (of Tiny size or larger), the creature will either attempt to destroy the being or it will attempt to infect it with a G-Larva; the creature will always attack any being that is immune to the G-Larva
    Last edited by Zeta Kai; 2008-09-01 at 08:54 PM. Reason: added link

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    G-Virus: G-Larva
    Spoiler
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    Diminutive Aberration
    Hit Dice: 1d8+1 (5HP)
    Initiative: +7
    Speed: 40 ft. (8 squares)
    Armor Class: 20 (+4 size, +3 Dex, +3 natural); touch 17; flat-footed 17
    Base Attack/ Grapple: +4/+5
    Attack: Bite +12 melee (1d4, 20/x2 crit)
    Full Attack: Bite +12 melee (1d4, 20/x2 crit)
    Space/Reach: 1’/0’
    Special Attacks: Burrow, Chest Burst
    Special Qualities: Improved Grab, Natural Weapon (bite), Tremorsense 60’
    Saves: Fort +0, Ref +3, Will +2
    Abilities: Str 16 (+3), Dex 16 (+3), Con 10 (+0), Int 0 (--), Wis 10 (+0), Cha 2 (-4)
    Skills: Climb +5, Hide +15, Move Silently +5
    Feats: Improved Initiative, Run, Weapon Focus (Bite)
    Environment: any
    Organization: solitary
    Challenge Rating: 2
    Treasure: N/A
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A

    Burrow (Ex): Upon a successful grapple, the Larva burrows into the victim’s body, automatically dealing 1d4-1 damage (no save). The victim is then exposed to the G-Virus, & must make a Fortitude save to resist the infection (see G-Virus: Disease, above). Within creatures that are immune to the G-Virus, creatures smaller than Small, or creatures that make their Fortitude save, the infection attempt fails. Within non-immune creatures (of Small size or larger) that fail their Fortitude save, the G-Larva successfully infects them with the G-Virus. If the infection is successful, the larva dies immediately after the infection attempt, withering into a shriveled lump of organic sludge that oozes out of the burrowing wound within 1d4 rounds (no damage). In the infection fails, it will attempt a Burst.

    Chest Burst (Ex): Upon a failed infection attempt within a host, either from immunity of the host to the G-Virus, a lack of genetic compatiblity, or a successful Fortitude save, the Larva attempts to burst out of the host’s body, usually through the torso if the host creature has one (hence the name of the attack). The host must make a Fortitude save (DC20), otherwise the G-Larva rips out of the body, causing 4d6 damage; in addition, the now-former host must make another Fortitude save (DC15) or immediately die. If the initial save versus the burst attempt is successful, the G-Larva will die immediately, withering into a shriveled lump of organic sludge that oozes out of the burrowing wound within 1d4 rounds (no damage).

    Improved Grab (Ex): To use this ability, a G-Larva must hit with its bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold & can Burrow.

    Tremorsense (Ex): A G-Larva can detect & pinpoint any creature or object within 60’ in contact with the ground.
    Last edited by Zeta Kai; 2008-09-01 at 09:01 PM. Reason: added image

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    Default Re: Resident Evil D20 (a Mega-Post)

    G-Virus: Development
    The G-Virus was developed by Umbrella Corporation scientist William Birkin, who had also done pioneering work on the T-Virus with the help of James Marcus. According to “Wesker’s Report II,” a primitive form of the virus was discovered in the mutated body of Lisa Trevor, on whom the Umbrella Corporation had been conducting unethical genetic and viral experiments for two decades. When she displayed unexpected immune resistance to the experimental NE-α parasite, Birkin & other researchers looked for a cause and found what would later become the Gene virus, which would become better known by its sobriquet, the G-Virus.

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    G-Virus: Characteristics
    The G-Virus works by continually altering the genetic structure of the host, causing massive physical mutations. The mutations induced by the virus tend to be extremely volatile, & are believed to be tied to the creation of strange chemical (formula: H38-C24-O16-N4) with unknown properties in the host body.
    The only known successful host was William Birkin, who injected himself with the virus after being mortally wounded by the Umbrella Biohazard Countermeasure Service unit attempting to recover the G-Virus from his labs. While wandering beneath the Police Station, Leon Kennedy & Claire Redfield also encounter a host whose body has rejected the G-Virus (see the G-Imago, below), thus making it a truly disturbing monster. Unlike T-Virus hosts, G-Virus hosts continue to mutate for as long as the host lives, even without external stimuli, thus causing transformations akin to a sort of artificial evolution or the like. G-Virus carriers evolve even faster when wounded, due to the incredible regenerative capabilities of infected cells.

    William Birkin undergoes five distinct stages of transformation throughout the events of Resident Evil 2, and it is most likely that other G-carriers would also undergo similar stages, although the unpredictable nature of G-Virus mutations means that the details would differ.

    Because only humans with compatible cellular & DNA makeup can accept the virus fully, William Birkin seeks his daughter, Sherry, in order to reproduce. The rejected G found below the station was not successfully fused with the virus. This caused the virus to force itself to replicate throughout the host’s body and severely distorted the host’s appearance. Similar to Birkin, the rejected form can release G-Larva from its mouth. Also, whereas its counterpart, the T-Virus, is highly communicable, the G-Virus requires embryolic transmission making it problematic in terms of weaponizing it for the intention of mass epidemic.

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    G-Virus: Stages

    Stage 1
    bears the greatest resemblance to the host, though its upper torso is far more muscular due to a sudden increase of muscle mass. The right arm, where Birkin was sprayed with several submachine gun rounds, is considerably swollen with muscle, (this may be due to the uncontrolled cellular reproduction that trademarks every virus developed from the Progenitor Virus), and a large tumor-like eyeball has developed within the shoulder; this is supposedly where the G-Larva are developed prior to oral implantation into a potential host. As this form does not possess any weapons with which to attack its foes, G instead makes use of its superhuman strength to tear a pipe from a guardrail to swing about and attack with.

    Conversely, when Annette recollects William Birkin’s transformation and his slaughter of the Umbrella Special Forces, G is shown slashing the soldiers with talons. When G first appears, though, no such claws are visible whatsoever thus one can assume that the talons were either lost in a process of devolution (contrary to the G-Virus’s properties) or atrophied away following lack of use in any further combat. Another explanation is that Annette exaggerated the event; she was not present in the sewer at the time.

    The advent of Stage 2 results in the carrier’s visage descending into the anterior of the thoracic cavity whilst the digits of the right hand sprout into massive talons comprised of bone. Two tiny, vestigial limbs also develop lateral to the abdomen underneath the original arms and a new rudimentary skull grows to take the place of the former; it is in this new cranium that an entirely new brain, far more animalistic and vicious, is created as a result of the transformation, replacing Birkin’s true brain.

    Stage 3 is perhaps the least grotesque of the various forms that William Birkin assumes following the injection of the G-Virus into his body. The host by now has shed all of its integument, revealing its musculature, whilst hundreds of spike-like projections rise prominently into an apex from the center of its thorax; the visage of William Birkin, on the other hand, slowly begins to merge and fade away into the abdomen. In addition to its right hand, the beast’s left hand also possesses deadly talons now; in fact, the abomination has grown in height thus its primary arms have also elongated beyond normal human proportions. The vestigial arms of the prior stage, meanwhile, have also matured into functional limbs with talons and the rudimentary head now sports a lipless grin, bearing its razor sharp teeth, that resembles the facial features of the Nemesis. Finally, a secondary, smaller eyeball-like tumor has developed in the left rectus femoris of the creature. This form is the only one that has bilateral symmetry, and to some, it resembles a demon in appearance.

    Furthermore, when G is encountered after crashing through the ceiling shortly before its complete transformation into its hexapodal fourth form, the appearance of its third form has changed slightly. The spikes located on its chest have begun to open thus hinting to its fourth form.

    Stage 4 involves the host mutating from a standing equilibrium as a bipedal to a hexapodal base on the ground involving the utilization of its four primary limbs to maintain movement. The skull and maxilla of the creature have elongated to accommodate its massive mandible, a gaping, circular cavity surrounded by rows of spike-like projections, which has now fused into the thorax of the beast. Despite its appearance, however, this stage of G is extremely agile, able to sprint and leap all about a room with ease, and the aforementioned spikes around the mouth are capable of impaling its prey.

    Stage 5 is by far the most grotesque of all the forms that G has mutated into. After extreme physical trauma to G, it has become a shapeless blob of flesh, spikes, and tentacles, slowly dragging itself via attachment of its largest tentacles to a stationary object and subsequent use of its lesser tentacles to slime forth. It appears that by this stage, the G-Virus has evolved continually by merging with the beings it has devoured to sustain itself; this is evident as one can discern various zombies and other lifeforms protruding from the trunk of the creature. This final form was destroyed only after the train which it had invaded was consumed by a massive explosion following the automatic activation of its self-destruct sequence.

    Since the Birkin Mutation was destroyed at this point, it is unknown if it would have continued to mutate into further forms- though it must be noted that at this point, there was hardly anything to further mutate into: the Stage 5 G was nothing else but a huge blob of organic mass. It is theorized that further mutations would have only resulted in an increase in size, along with additional tentacles, arms, legs, eyes, mouths & other features “bubbling up to the surface” in a random, haphazard fasion.

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    G-Virus: Means of Infection
    Infection by the G-Virus is caused by either direct injection of a distilled sample or ingestion of a G-Larva, but unlike creatures infected with the T-Virus, G-infected creatures cannot pass infection on to other creatures through physical contact or injury. Instead, they create offspring (see G-Larva, above) by orally implanting small, parasitic organisms into a live host through the palm of the hand. In unfortunate consequences, a host who lacks compatible DNA will reject the parasite in a matter of minutes. The embryo rapidly grows inside its host before bursting from their chest (an apparent homage to the Alien movie series). Upon exiting the host body, the larva quickly mutates into its adult form (see G-Imago, below) and goes in search of another host (this is done by removing all special qualities & applying the G-Virus template to the G-Larva, with bonus mutations 03, 05, 06, 07, 10, 14, 15, & 16).

    Within Resident Evil 2, the G-Adult encountered in the sewers, following the rejection of the embryo from a genetically-incompatible host, was a large, slow creature seemingly devoid of skin that possessed with an elongated neck and seemingly stood hunched over; this was due to the fact that the right side of its body was vastly disproportionate in comparison to its left region as a result of unequal bilateral symmetry. The creature also periodically vomited G-Larva which would cling to the opponent in an attempt to disorient him whilst the G-Adult attacked.

    The G-Adult found in Resident Evil Outbreak above the subterranean Umbrella laboratories after bursting forth from a host body, likewise, possessed similar features such as an elongated neck, exposed muscle tissue, and the ability to spawn G-Larva; its body also lacked bilateral symmetry as evident by the fact that its left arm is smaller than its right. As opposed to the G-Adult in the sewers, this offspring is quite tall and possesses a large sac on its dorsal cavity covered with bullas in addition to a tail. The rapid growth and reproduction of cells within each of these creatures is likely the cause of their physical disfigurements and disproportionate features, as similar symptoms occur during the growth of cancers and tumours. These diseases form as a result of mutated or irregular cell reproduction and division, albeit on a much smaller scale.

    A DNA match can only be achieved by a G-mutant infecting a close blood relative with a G-Larva. The virus can then propagate throughout the host body, turning them into what can only be assumed to be another G-mutant. Sherry Birkin was infected by her father, but the parasite was destroyed with an experimental anti-G-Virus vaccine, codenamed DEVIL, before mutations could occur with help from her mother Annette Birkin & Claire Redfield.
    Last edited by Zeta Kai; 2008-09-01 at 09:07 PM. Reason: added link

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    Default Re: Resident Evil D20 (a Mega-Post)

    G-Virus: Differences from the T-Virus
    The G-Virus is quite different to the T-Virus in terms of action and transmission. While both viruses have the characteristic of inciting mutation in infected organisms, the similarities end there. The G-Virus has none of the necrotic properties of the T-Virus, and as such, host organisms do not decompose (the characteristic rotting of the zombies).

    The G-Virus is also far less virulent than the T-Virus, for while the T-Virus can be transmitted by body fluids, direct attack from an infected organism, or even water, the G-Virus can only be transmitted by direct injection or active impregnation of a parasite into the prospective host by a G-mutant, & G-mutants (as evident by Birkin and his spawn) instinctively attempt to reproduce as any other animal species. In this manner, G-Virus carriers act much more like living creatures than those infected with the T-Virus; while T-Virus infection can be considered accidental (as the host does not actually mean to infect its victim), G-mutants actively attempt to perpetuate their “species.” This has the frightening implication that, while the T-Virus is infinitely more contagious, a G-Virus epidemic would be uncontrollable and actively hostile to humanity, as G-mutants would seek to reproduce over any other instinct.

    The G-Virus also acts exponentially faster than the T-Virus, with William Birkin manifesting considerable physical mutation mere seconds after infection. Apparently, direct injection of the virus is incurable, as it acts too quickly for a vaccine to be effective. Infection by larval impregnation, however, can be controlled much like the T-Virus, with a vaccine being effective if administered during the initial stages of infection, before the larva can gestate.

    While the T-Virus’ effects on long term controlled exposure are well documented, the Tyrant, the Hunters & the Lickers for instance, the effects of such exposure to the G-Virus are unknown, as there was no testing in this field done before the Raccoon City incident. However, results of such manipulation of the virus could be seen in future sequels of the series, considering both Hunk and Ada Wong were able to procure samples of the virus for Umbrella and Albert Wesker, respectively. However, if the effect of said exposure was similar to the T-Virus & the T-Veronica virus, such organisms would theoretically be the absolute deadliest creatures ever made by Umbrella. Birkin himself, an accidental G-mutant, was more powerful and deadly than any creature created with the T-Virus on purpose. The effects of the G-Virus on non-human hosts is unknown, but they are probably just as radically powerful & unstable as their human counterparts in comparison to the T-Virus.

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    Default Re: Resident Evil D20 (a Mega-Post)

    Table 3-1: Random Mutations
    {table=head]d%|Mutation|Effect|Repeated Effect|CR
    01-02|no mutation|--|none
    03-05|grow 1 additional arm|+1 on grapple checks, slam attack as unarmed strike (maximum +25)|repeat
    06-07|grow 1 additional leg|+5' land speed (maximum 75')|repeat
    08-09|grow 1 additional tentacle|+1 whip attacks, slam attack as unarmed strike (maximum 12)|repeat|+½
    10|grow 1 additional head|alignment shift 1 step towards Chaotic Evil (maximum 4)|repeat
    11-13|grow 1 additional eye|+1 on Spot checks (maximum +10)|repeat
    14|grow 1 additional mouth|+1 bite attacks, bite attack as unarmed strike (maximum 12)|repeat|+¼
    15-16|grow 1 size category|+4 Str, -2 Dex, +2 Con, +1 HD, -1 AC, +4 Grp, -4 Hide, +5' space, +5' reach (maximum Colossal)|repeat|+1
    17-19|grow claws|one random arm/tentacle grows claws, see Table 1-1 for damage (maximum all arms/tentacles)|repeat
    20-22|grow talons|one random leg grows talons, see Table 1-1 for damage (maximum all legs)|repeat
    23-25|grow fangs|one random mouth grows fangs, see Table 1-1 for damage (maximum all mouths)|repeat
    26-28|grow spines|automatic piercing on grapple, see Table 1-1 for damage|none|+½
    29-33|thick hide|+2 Armor Class (natural AC bonus, maximum 50)|repeat|+¼
    34-38|viral growth|+1 Hit Die (maximum 50)|repeat|+¼
    39-43|preemptive aggression|+1 initiative (maximum +25)|repeat
    44-48|animosity|+1 Base Attack Bonus (maximum +25)|repeat|+¼
    49-50|mighty frame|Powerful Build|none|+½
    51|chitinous carapace|Damage Reduction 10/concussion (maximum 50)|repeat|+½
    52|arcane cyst|Spell Resistance 10 (maximum 50)|repeat|+½
    53-54|low-light vision|all eyes gain Low-Light Vision|none
    55-56|dark-vision|all eyes gain Darkvision|none
    57-61|deadly strike|Improved Critical bonus feat|repeat
    62-66|sharper weapon|Improved Natural Attack bonus feat|repeat
    67-68|adaptation|Multiattack bonus feat|none|+1
    69-70|forceful strike|Power Attack bonus feat|none|+¼
    71-72|malignant tumor|Toughness bonus feat|repeat
    73-74|slamming might|Improved Bull Rush bonus feat|none|+¼
    75-76|thrashing swipe|Awesome Blow bonus feat|none
    77-78|muscular growth|+2 Strength (maximum +50)|repeat
    79|atrophy|-1 Strength (minimum 3); lose 1 Strength-based skill|repeat
    80|lithe limbs|+1 Dexterity (maximum +25)|repeat
    81-82|asymetry|-2 Dexterity (minimum 1); lose 1 Dexterity-based skill|repeat
    83-84|vigorous flesh|+2 Constitution (maximum +50)|repeat
    85|freakish frailty|-1 Constitution (minimum 3); lose 1 Constitution-based skill|repeat
    86|alien mind|+1 Intelligence (maximum +25)|repeat
    87-88|limbic ascendence|-2 Intelligence (minimum 1); lose 1 Intelligence-based skill|repeat
    89-90|animal cunning|+2 Wisdom (maximum +50)|repeat
    91|primal rage|-1 Wisdom (minimum 3); lose 1 Wisdom-based skill|repeat
    92|force of personality|+1 Charisma (maximum +25)|repeat
    93-94|horrific visage|-2 Charisma (minimum 1); lose 1 Charisma-based skill |repeat
    95|gelatinous form|type changes to [Ooze], max speed 20'/round|none|+1
    96-100|double mutation|reroll for 2 mutations|repeat[/table]
    Last edited by Zeta Kai; 2008-09-01 at 07:49 PM.

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    Default Re: Resident Evil D20 (a Mega-Post)

    Las Plagas
    Las Plagas: Disease

    Las Plagas (from Spanish, meaning “the Plagues;” singular La Plaga) are a breed of parasitic organisms which are able to command larger beings via direct neural control. Although some of the side effects of the contagion are supernatural, nothing about the disease itself is magical, making it only extraordinary in nature. Only creatures of the Aberration, Animal, Dragon, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Plant & Vermin types can be infected; all other creature types are immune. Categorized as a disease, Las Plagas have the following characteristics:

    Infection Type: via Inhalation; the infection does not appear to be able to spread via fluid exchange such as with a bite, but direct injection of a live Plaga spore can bring about the contagion; the most common method of acquiring the illness is through breathing in the spores that they give off.

    Infection DC: 20; this figure is for the Will to resist the initial infection; once a creature has become infected only magical healing can prevent the spread of the disease.

    Incubation: 1d6+4 hours

    Damage: 1d8+2 Wisdom
    Last edited by Zeta Kai; 2007-07-09 at 10:09 AM.

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    Las Plagas: Template
    A creature that has acquired the Plagas template looks mostly like it did before becoming contaminated by the Plagas parasite. There are only a few alterations to their appearance & abilities. The primary indicator that a creature has been corrupted by Las Plagas is their eyes, which begin to glow with a faint orange-red light.

    The Plagas Template is a template that can be applied to any Aberration, Animal, Dragon, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Plant or Vermin that has succumbed to the Plagas disease (referred to hereafter as the base creature). A Plagas-infected creature uses all the base creature’s statistics & abilities except as noted here.

    Type: the creature’s type changes to [Aberration]; it retains any subtypes except alignment subtypes and subtypes that indicate kind; it also gains the [Plagas Carrier] subtype; it does not gain the [Augmented] subtype
    Size: there is no change in the creature’s size
    Hit Die: change all Hit Dice to d8’s, & add 1 Hit Die
    Initiative: adjusted by the new Dexterity score
    Speed: same as the base creature
    Armor Class: same as the base creature
    Base Attack: same as the base creature +1
    Grapple: Grapple bonus = base attack bonus + Strength modifier + special size modifier (Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small -4, Tiny -8, Diminutive -12, Fine -16)
    Attacks: the creature retains all the natural & manufactured weapons of the base creature; it also gains a slam attack; Attack bonus = base attack bonus + Strength modifier + size modifier (Colossal -8, Gargantuan -4, Huge -2, Large -1, Medium +0, Small +1, Tiny +2, Diminutive +4, Fine +8)
    Damage: natural & manufactured weapons deal damage normally; a slam attack deals damage depending on the creature’s size, see Table 1-1: Damage by Size above for results; use the base creature’s slam damage if it’s better
    Special Attacks: it retains any extraordinary special attacks, but loses all supernatural & spell-like attacks
    Special Qualities: it retains any extraordinary special qualities, but loses all supernatural & spell-like abilities; it also gains the special traits of the [Aberration] type & the [Plagas Carrier] subtype
    Saves: adjusted by the new ability scores
    Abilities: +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma (minimum 3 for all scores)
    Skills: the creature retains all skill ranks, adjusted by the new ability scores
    Feats: the creature retains all feats
    Environment: any land or underground
    Organization: any
    Challenge Rating: +1
    Treasure: same as the base creature
    Alignment: change to Evil; maintain the same Law/Chaos affiliation as the base creature
    Advancement: same as the base creature, +1 Hit Die (unless by character class)
    Level Adjustment: same as the base creature
    Last edited by Zeta Kai; 2008-09-01 at 09:35 PM. Reason: added link

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    Las Plagas: [Plagas Carrier] subtype
    Scent (Ex): the creature can detect opponents by sense of smell within 30’ (×2 for upwind opponents, ×½ for downwind opponents); this allows the creature (& the Plaga within it) to know if another being is a Plagas host or not

    Plagas-Dominated (Ex): the creature is controlled by a Plaga, which taps into the creature’s central nervous system & thusly can perceive all information that the host is able to sense; it is also immune to enchantment effects that do not originate from that Plaga, & gains a +10 bonus to all Will saves

    Critical Weakness (Ex): if dealt a critical hit, the creature must make a Fortitude save (DC15) or immediately “die” (HP is reduced to -1)
    Last edited by Zeta Kai; 2008-09-01 at 09:18 PM.

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    Las Plagas: History
    Las Plagas were first discovered by a religious group in Europe known as “Los Illuminados” in an unknown region of Spain. The cult used Las Plagas as a means of recruiting new members. However, the first castellan of the Salazar family opposed the cult and sealed off access to the parasites under his castle.

    Centuries later, Osmund Saddler, the new leader of Los Illuminados, brainwashed Ramon Salazar, the eighth Salazar castellan, into joining Los Illuminados and opening the seal that concealed Las Plagas. The two hired the local villagers to excavate the tunnels beneath the castle.

    Due to years of concealment, Las Plagas fossilized in the rock below Salazar's castle. However, Las Plagas were still alive at the microscopic level as spores within the fossils. The miners excavating the site accidentally inhaled the spores, which grew into full-fledged Plagas parasites within their bodies. Saddler cultivated the spores, growing them into eggs, and then injected his followers.

    Albert Wesker, who is now apparently dedicated to rebuilding the Umbrella Corporation, had sent Jack Krauser to earn Saddler’s trust enough to secure a sample of Las Plagas, but Saddler would not allow him that much free reign. He subsequently sent Ada Wong to complete the mission. She used Leon's presence to cover her own, secured the “sample” of Las Plagas, and gave it to her true employer, an unnamed organization, instead of Wesker.

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    Las Plagas: Characteristics
    Las Plagas is a type of parasite that alters its host’s behavior by attaching itself internally to the central nervous system. The undeveloped parasite is found between the lungs, beneath the heart, where it can tap into the host’s spinal cord. Unlike other parasites, Las Plagas are social organisms, meaning that they work together for survival.

    Unlike the T-Virus, which turns its victims into mindless zombies, the hosts of Las Plagas (such as the Ganados) retain their intelligence & are capable of following complex instructions & working collectively to pursue their target. This makes them considerably more dangerous than the viral weapons, since they are more insidious & organized. Luis Sera postulates that they have a collective intelligence. It is also believed that the parasites can communicate with each other through a unique ultrasonic wave frequency, although this is purely hypothetical. Nevertheless, the Ganados appeared to be under the influence of Osmund Saddler, who carried a staff that seemed to actually be a large Plaga. The loyalty of a parasite depends on the personality of the host.

    Besides influencing the actions of those they infect, infestation has several distinct symptoms. These include, but are not limited to: coughing up blood, convulsions, sudden unconsciousness, hallucinations or nightmares, blood vessels swelling and becoming visible throughout the skin and discoloration of the iris, usually to a reddish-orange color.

    The parasites also have a high adaptability rate, as they can possess other kinds of organisms besides humans (Ramon Salazar uses infested wolves as guard dogs in his castle). In addition to the Ganados, Saddler & his men also performed genetic experiments with the parasites and human specimens, producing El Gigante, Regenerators, Verdugos, & the U3 being. Novistadors are not infected with parasites; rather, they appear to be recombinant organisms incorporating Plaga DNA. Like Plaga-infested organisms, they are loyal to Ramon Salazar (&, presumably, Osmund Saddler).

    All of the members of Los Illuminados, including Saddler himself, are hosts to Las Plagas. Saddler, Salazar, & Bitores Mendez, the village chief, host “Queen Plagas,” which act in concert with their hosts, allowing them to control the actions of the lesser parasites.

    Except for manifesting when the host body experiences sufficient trauma, Las Plagas have no true mutagenic effect on the host’s body. While Las Plagas infecting the Ganados & Colmillos can manifest & mutilate the body of their host, they do not actually induce any significant mutation or physiological change, like Umbrella’s myriad viruses do (although certain feats by enemies in the game suggest that the parasites do increase the host’s strength.) Other creatures, like the Novistadors & the Garradors, do exhibit mutation, but this is the result of actual genetic manipulation &/or surgery, not an effect of biological infection. However, it is the fact that victims exhibit no outward signs of infestation, besides reddish-discolored irises, & the fact that their actions can be coordinated, which makes Las Plagas a very dangerous threat, since they are much more subtle & invasive than Umbrella’s viruses.

    A memo written by Luis Sera gives three real-life examples of flukes that can control their hosts, Dicrocoelium dendriticum, Galactosomum & Leucochloridium. Presumably the Las Plagas are an incredibly advanced species related to these, but are different in that they are hive-based & do not induce suicide in the host organism.
    Last edited by Zeta Kai; 2008-09-01 at 09:37 PM.

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