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2016-08-30, 11:14 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
A75 No
Originally Posted by SRDLast edited by nyjastul69; 2016-08-30 at 11:14 PM.
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2016-08-31, 01:39 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
For Lung Dragons, can they cast spells like regular dragons can?
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2016-08-31, 04:16 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
A 076 please number your questions
Since none of the tables in OA pages 152-162 have a Caster Level column, and the group entry for Lung Dragon does not mention any spellcasting ability, it is safe to assume this is not a trait they share with the true dragons listed in the Monster Manual. Note that they do have some spell-like abilities, however.
[edit] I've checked the "official" OA 3.5 update printed in Dragon Issue 218, and this does not add any spellcasting ability to Lung Dragons [/edit]Last edited by Thurbane; 2016-08-31 at 04:20 AM.
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2016-08-31, 11:28 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Q 77
Can you only have one instance of permanencied spells on you at any time?
The reason I believe this is the case, is because of how spells work according to the SRD:
Same Effect More than Once in Different Strengths
In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies.
Same Effect with Differing Results
The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.
If Q77's answer is yes, does that mean that, if a permanency was in place and then another one was cast on the same target to permanency a different spell, the originally permanencied spell would begin running down its duration?
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2016-08-31, 11:37 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
A 77
No, permanency does not have a character as target, but spells (which may be on a character). So you can make multiple spells on a character permanent.
A 78
N/ALast edited by Andezzar; 2016-08-31 at 11:37 AM.
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2016-09-01, 12:23 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
A 64: The Orc isn't entirely option less, but you have tied up the move action.
When an immediate action or readied action is used like you describe, it takes place immediately before the action it is interacting with happens but after the previous action completes. The action that it is interacting with then occurs if- and only if- it is still a valid action.
In your example, the Abrupt Jaunt occurs after the orcs move action completes but before the Orcs standard action attack- which then dies not happen because it is no longer a valid action to take.
The orc's move action is over, but be still has a standard action. It's worth noting here that you can always exchange a standard action for a move action - it's rare to do so because you actually want to move twice, but you can do it. That means that, while the orc doesn't have a straightforward way to attack, it can still pursue and close this round.
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2016-09-01, 01:18 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Q 79
Does it take any action to transfer a spell into a weapon when using Smiting Spell metamagic?
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2016-09-01, 12:17 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Q 80
Lantern Archons have a CL of 3 despite only having 1 HD. (How) does their CL increase when they advance in HD?
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2016-09-01, 03:01 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
A 80
The answer can be found here: http://www.d20srd.org/srd/improvingM...hallengeRating
As an outsider, a lantern archon's CR increases by 1 for every 2 additional Hit Die.
EDIT to Note: Effectively, this means that a 2 HD lantern archon has the same exact CR as a 1 HD specimen. Similarly, the 3 HD and 4 HD varieties both have an advanced CR of 3 rather than 2. (The standard lantern archon is only CR 2, not CR 3 as stated in your post.)
Damn, I totally misread your question!
A 80 correction
Caster Level for spell-like abilities is not usually based on Hit Die and does not automatically increase as a monster advances. Only in cases where there is no CL specified for the abilities do we assume that it is equal to Hit Dice.Last edited by KillianHawkeye; 2016-09-01 at 03:09 PM.
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2016-09-01, 06:35 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Q 81
The section about intelligent magical items specify that they can be considered creatures (of the Construct type) since they have Int, Wis and Cha scores.
However, how do you assess the effect of a spell or other effect based on a creature's hit dices when used on an intelligent magical item?
For example, what would be the hit dices range of an intelligent Item Familiar (with speech) that receives an Imbue with Spell Ability spell?Last edited by St Fan; 2016-09-02 at 04:01 AM.
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2016-09-01, 08:37 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Q 82
Do armor crystals need their own Wilding Clasp, or does putting a Wilding Clasp on armor also count for an armor crystal?Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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2016-09-01, 10:46 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Q 83
Do rays count as ranged weapons for penalties to hit due to being used underwater?Peanut Half-Dragon Necromancer by Kurien.
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2016-09-02, 10:00 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
I seem to have a habit of asking questions that nobody can (or will) answer, but let's try again.
Q84: I recall that there's a race that can quickly create any item out of shadowstuff, but I don't remember what it is. Can anyone give me the name and book?⚣ Tanuki in the Playground. ⚣
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2016-09-02, 12:12 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Yes, the casting time of the spell.
Armor crystals slot into your armor rather than being worn separately. The wilding clasp prevents the armor from melding with you, so it also prevents the crystal from melding with you. No separate clasp is required.
Spells that require attack rolls are treated like any other attacks for the purposes of underwater penalties. (RC 149)
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2016-09-02, 12:13 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Last edited by MaxiDuRaritry; 2016-09-02 at 12:14 PM.
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2016-09-02, 12:15 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Q 85
If I have a miss chance, let's say 20%, and an ally attempts to affect me with one of the following spells, do all of them suffer the chance to miss?
a) Cure X Wounds
b) Cure X Wounds Mass
c) Stabilize
d) Darts of Life
e) Close Wounds
(My guess is that yes, all of them can miss)
Q 86
Does Dweomer Vortex need to overcome a 20% miss chance on a target, or does it automatically hit?
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2016-09-02, 12:35 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
A 85
No, miss chances only apply to attacks. Not only does healing not constitute an action to harm the target, the spells don't require attack rolls.
Thos may however require an attack roll and thus incur a miss chance if the target is undead.
A 86
No attack roll, no miss chance.
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2016-09-02, 02:51 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Q87
Do the retraining rules allow you to retrain any feat you possess? If not, what is the limitation, and can you quote the rule?
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2016-09-02, 06:20 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
A 87
Here is the entirety of the rules text for feat retraining:
Originally Posted by Player's Hanbook II, page 193
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2016-09-02, 06:54 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
A87 (Elaboration): As noted above, if you selected the feat, then you can reselect it. The only way I'm aware of to swap out feats you gain through other means (such as the elf's racial Weapon Proficiency feats or most classes' automatic Light Armor Proficiency feat) is through the Dark Chaos Feat Shuffle.
Last edited by MaxiDuRaritry; 2016-09-02 at 06:54 PM.
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2016-09-02, 07:33 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Q 088
Question about the Deathless type - is there any way to use the Knowledge Devotion feat or Dark Knowledge class feature to get bonuses against Deathless?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2016-09-02, 08:37 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Q 089
Looking at their tables, Dragons appear to have different ability score modifiers based on their age category (i.e some with increase consistently, others intermittedly, others remain the same). Is there any rhyme or reason for how these go up, or is it simply unique for each age category?
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2016-09-02, 10:06 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Q90 Follow-up
So to retrain a feat, it has to be a feat that was selected, and retraining allows you to reselect. I assume that you're only allowed to retrain a selected feat into another selected feat if the new feat was an option for that selection in the first place? For instance, if I took Power Attack as a Fighter bonus feat, I could later retrain that into Weapon Focus (another option for Fighter Bonus Feats), but I could not trade it for Skill Focus, since that's not a Fighter Bonus Feat?
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2016-09-02, 11:57 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
A 90 That's correct.
Consider that selectable bonus feats such as those granted by levels in Fighter or other classes are considered to be class features. The rules for retraining a class feature indicate that the new selection must have been one you could have originally chosen. Additionally, your new choice cannot make any later class feature choices illegal (although some may automatically alter later options that are based on the first choice, such as the choice of feats you gain from the Ranger's fighting style class feature).
Keep in mind that the general description of retraining is "adjusting a decision you made earlier in your character's career by selecting a different legal option."
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2016-09-03, 01:57 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
The same question, applied to different spell completion and spell trigger items:
I would ask you to provide a source for the answer to these, if possible
Q 91
Do potions make use of the imbiber's feats and/or items when the spell stored in them is "cast"? If not, do they use the creator's?
e.g. Inquisition domain, A ring of enduring arcana, Karma Beads or the feat "Mastery of Day and Night"
Q 92
Do wands make use of the user's feats and/or items when the spell stored in them is "cast"? If not, do they use the creator's?
e.g. Inquisition domain, A ring of enduring arcana, Karma Beads or the feat "Mastery of Day and Night"
Q 93
Do scrolls make use of the user's feats and/or items when the spell stored in them is "cast"? If not, do they use the creator's?
e.g. Inquisition domain, A ring of enduring arcana, Karma Beads or the feat "Mastery of Day and Night"
Q 94
Do staffs make use of the user's feats and/or items when the spell stored in them is "cast"? If not, do they use the creator's?
e.g. Inquisition domain, A ring of enduring arcana, Karma Beads or the feat "Mastery of Day and Night"
Q 95
Do spellstoring weapons make use of the user's feats and/or items when the spell stored in them is "cast"? If not, do they use those of the one who originally charged the spellstoring enchantment?
e.g. Inquisition domain, A ring of enduring arcana, Karma Beads or the feat "Mastery of Day and Night"
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2016-09-04, 02:37 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
The general answer is "see the DMG, if it does not say that it does then it does not". There may also be feats or class features that affect this (certainly for wands).
A 91 No - they use whatever the creator set when they were created.
A 92 No - they use whatever the creator set when they were created.
Q 93 No - they use whatever the creator set when they were created.
Q 94 No, but they do use the wielder's stats and caster level (which can be affected by items:
Originally Posted by srdLast edited by Khedrac; 2016-09-04 at 02:39 AM.
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2016-09-04, 04:33 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Q 91 clarification request
I'm sorry, but the main reason why I saw a need to ask was the entry on potions in the srd:
http://www.d20srd.org/srd/magicItems/potionsAndOils.htm
Where it says that the drinker/oil applier is the caster of the spell.
You also used language that is highly ambiguous in those replies. When you say "they use whatever the creator set when they were created.", are you referring to the original caster setting CL and Spell level (and for potions the effect), or are you saying that any and all feats and spells that I listed would apply to the potion/wand/scroll/etc created if the creator possessed them?
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2016-09-04, 06:07 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
For most items such as wand and scrolls the creator of the item sets everything that applies other than targetting when creating the item.
This includes the caster level, whether the spell is maximised or not, the spell level etc.
Thus the creator of the item could choose to create an item of the spell as affected by the feats you listed, but at this point the item is not a standard tiem and the DM needs to adjudicate pricing etc.
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2016-09-04, 09:55 AM (ISO 8601)
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2016-09-04, 11:43 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #32: More Seasons than the Simpsons
Q97
So, like, how does constitution work? Specifically:
1. If your character uses an ability score increase to increase their constitution modifier, do they then gain an additional hit point per level? For instance, if a level 8 character increases their constitution from 11 to 12, do they then instantly have another 8 hp?
2. If your constitution modifier becomes lower due to aging, do you lose hit points right then and there? And if an aging effect would put your constitution or HP to zero, do you automatically die at that age?