New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 2 of 2 FirstFirst 12
Results 31 to 36 of 36
  1. - Top - End - #31
    Firbolg in the Playground
     
    MaxiDuRaritry's Avatar

    Join Date
    Dec 2015
    Gender
    Male

    Default Re: Best Unarmed Strike build?

    Quote Originally Posted by Troacctid View Post
    How do you get from there to the whole body all at once? That seems about as plausible as saying that it would include, say, spitting at them.

    The rules don't say that.

    Also, the whole body is not part of the body.

    I think if I threw my torso without throwing the rest of me, I would be very unhappy with the results.
    The list of parts of the body is explicitly not exhaustive, as it leaves open the possibilities for many other types of attack.

    Now, as far as doing a long-range body-check, let's try an experiment. Stand up and move your torso across the room, as fast as you can. Do it again, this time in a different way. Repeat in as many ways as you can think of, running and jumping as necessary.

    Now, how many of those ways resulted in your torso moving without the rest of you following after?

    Remember, the rules say that, in lieu of rules saying otherwise, things in the D&D world react just like they do in the real world. Now we can apply that to unarmed strikes.

    See? Isn't learning fun?

    Spoiler
    Show
    Last edited by MaxiDuRaritry; 2016-08-12 at 06:04 AM.

  2. - Top - End - #32
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Best Unarmed Strike build?

    Quote Originally Posted by MaxiDuRaritry View Post
    The list of parts of the body is explicitly not exhaustive, as it leaves open the possibilities for many other types of attack.
    Yes, the list is not exhaustive, but nowhere does it say that all parts perform the attack at the same time. It gets really silly if they did. It would mean that not only a fist would connect with an opponent, but the front and back of your head as well, as well as all your innards etc..

    Quote Originally Posted by MaxiDuRaritry View Post
    Now, as far as doing a long-range body-check, let's try an experiment. Stand up and move your torso across the room, as fast as you can. Do it again, this time in a different way. Repeat in as many ways as you can think of, running and jumping as necessary.

    Now, how many of those ways resulted in your torso moving without the rest of you following after?

    Remember, the rules say that, in lieu of rules saying otherwise, things in the D&D world react just like they do in the real world. Now we can apply that to unarmed strikes.
    What does that have to do with anything? Adding the throwing property to an unarmed strike has no real world analogue

  3. - Top - End - #33
    Firbolg in the Playground
     
    MaxiDuRaritry's Avatar

    Join Date
    Dec 2015
    Gender
    Male

    Default Re: Best Unarmed Strike build?

    Quote Originally Posted by Andezzar View Post
    Yes, the list is not exhaustive, but nowhere does it say that all parts perform the attack at the same time. It gets really silly if they did. It would mean that not only a fist would connect with an opponent, but the front and back of your head as well, as well as all your innards etc..
    It's entirely possible to smack someone with a body-check, which consists of your shoulder, flank, and hip, which is basically everything but your limbs. If you hurl yourself at someone bodily, your limbs do not go flying off, even if you move more than 5' to do so.

    Quote Originally Posted by Andezzar View Post
    What does that have to do with anything? Adding the throwing property to an unarmed strike has no real world analogue
    3e already allows you to throw your unarmed strike, just like you can with any weapon; it's just that, normally, it's a 5' range increment for doing so (IIRC). The throwing property only changes the range and the fact that it's officially considered a ranged weapon. And since nothing else changes, throwing your unarmed strike via a body-check doesn't mean your limbs are separated from the rest of you, since nothing else is said on the subject.

    Unless you have a quote saying you must remove your head and limbs if you body-check someone at range?
    Last edited by MaxiDuRaritry; 2016-08-12 at 08:31 AM.

  4. - Top - End - #34
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Best Unarmed Strike build?

    Quote Originally Posted by MaxiDuRaritry View Post
    It's entirely possible to smack someone with a body-check, which consists of your shoulder, flank, and hip, which is basically everything but your limbs. If you hurl yourself at someone bodily, your limbs do not go flying off, even if you move more than 5' to do so.
    Not only are your limbs missing the back of the torso and the entirety of your body beneath its surface does not connect with your enemy. So no it is not all parts at the same time.

    Quote Originally Posted by MaxiDuRaritry View Post
    3e already allows you to throw your unarmed strike, just like you can with any weapon; it's just that, normally, it's a 5' range increment for doing so (IIRC).
    Please quote that rule. An unarmed strike is a natural weapon and thus part of your body. You cannot make ranged attacks with it.

    Quote Originally Posted by MaxiDuRaritry View Post
    The throwing property only changes the range and the fact that it's officially considered a ranged weapon.
    And that does not work IRL so we can only go by the rules.

    Quote Originally Posted by MaxiDuRaritry View Post
    And since nothing else changes, throwing your unarmed strike via a body-check doesn't mean your limbs are separated from the rest of you, since nothing else is said on the subject.
    A ranged attakc requires some form of projectile. Thrown weapons (or melee weapons with the throwing property) land in the target's square. Since you do not perform an unarmed strike with all parts of your body at the same time, some part must be the projectile. The projectile is obviously not part of the attacker after it is launched. So parts do fall off.


    Quote Originally Posted by MaxiDuRaritry View Post
    Unless you have a quote saying you must remove your head and limbs if you body-check someone at range?
    You cannot make a body check as a ranged attack. You can only move to your opponent and then make the body check.

  5. - Top - End - #35
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: Best Unarmed Strike build?

    Quote Originally Posted by MaxiDuRaritry View Post
    Now, as far as doing a long-range body-check, let's try an experiment. Stand up and move your torso across the room, as fast as you can. Do it again, this time in a different way. Repeat in as many ways as you can think of, running and jumping as necessary.

    Now, how many of those ways resulted in your torso moving without the rest of you following after?
    If you're running and jumping towards them, we call that a charge attack. We have rules for that. It's not a ranged attack.
    Last edited by Troacctid; 2016-08-12 at 04:01 PM.

  6. - Top - End - #36
    Banned
    Join Date
    Jul 2007

    Default Re: Best Unarmed Strike build?

    Class: Warforged monk 2 / stp erudite 18
    Feats: improved natural weapon, energy substitution(electricity), energy admixture.
    Spells/powers: greater mighty wallop, expansion, venomfire.
    Items: battle fist shoved into the cave of gems, ectoplasmic fist, poison fangs, minor schema of metamagic item, wand of cl 20 venomfire.
    It deals 48d8 bludgeoning +20d6 acid +21d6 electricity +1d6 fire +1d6 cold, or 366+str per hit but is disallowed on GitP. Something about if a force dragon wanted to wield a dagger in two hands he can buy a colossal++ dagger since weapons are sized according to their intended wearer is not good enough to claim you can keep increasing the size of unarmed strike but you can throw parts of your body is supposed to be a solid winning argument on GitP.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •