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  1. - Top - End - #1
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Jun 2011
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    Default Fixing the Fearmonger Antipaladin

    The Fearmonger archetype for the Antipaladin is a really cool concept that would make a nice NPC to fight, and keep the PC's on their toes. Unfortunately, as written, it just doesn't work. It loses Touch of Corruption, but keeps Cruelties (in fact, one of the perks of the archetype is a Panicked Cruelty) and Channel Negative Energy, neither of which are now usable. How do you suggest fixing this archetype?
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    Ettin in the Playground
    Join Date
    Aug 2014

    Default Re: Fixing the Fearmonger Antipaladin

    Oh gods, that is a poorly written archetype. Did that archetype ever see an editor's desk? If so, I hope that editor got fired along with the chump who wrote it in the first place. How did they fit that big of an error into such a small entry?

    Regardless, just have Feed on Fear replace, say, Plague Bringer. That sounds fair, given that FoF heals up to 10 HP at a time, up to 10-and-change times per day.
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  3. - Top - End - #3
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
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    Default Re: Fixing the Fearmonger Antipaladin

    I agree, it comes in at 1st but replaces Plague Bringer.

    Alternately, come in at 1st and replace Channel Negative energy.

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