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2016-08-14, 04:16 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Tennessee
- Gender
Fixing the Fearmonger Antipaladin
The Fearmonger archetype for the Antipaladin is a really cool concept that would make a nice NPC to fight, and keep the PC's on their toes. Unfortunately, as written, it just doesn't work. It loses Touch of Corruption, but keeps Cruelties (in fact, one of the perks of the archetype is a Panicked Cruelty) and Channel Negative Energy, neither of which are now usable. How do you suggest fixing this archetype?
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2016-08-14, 09:18 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Fixing the Fearmonger Antipaladin
Oh gods, that is a poorly written archetype. Did that archetype ever see an editor's desk? If so, I hope that editor got fired along with the chump who wrote it in the first place. How did they fit that big of an error into such a small entry?
Regardless, just have Feed on Fear replace, say, Plague Bringer. That sounds fair, given that FoF heals up to 10 HP at a time, up to 10-and-change times per day.Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2016-08-14, 09:45 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Fixing the Fearmonger Antipaladin
I agree, it comes in at 1st but replaces Plague Bringer.
Alternately, come in at 1st and replace Channel Negative energy.