Results 121 to 140 of 140
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2016-08-19, 10:52 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2016-08-19, 12:13 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- 41°6'53N, 73°24'21W
Re: [3.5] Core only with stingy DM... need advice
Nightmare Steed lets you replace your regular fiendish servant with a nightmare which subsequently receives all of the perks of a fiendish servant.
I had my plan built around taking advantage of the thug's extra skills/skill points and adding the ACF's sneak attack to the blackguard's.
Aside from that one last extra smite good I can't really see any benefit of going paladin 11 as opposed to paladin 10 when it comes to trading in levels (since, as far as I can tell, you can trade as little or as many levels as you want at any time). Still, I suppose that's where retraining comes in; simply swap out the dead "ex-paladin" level for a level in thug.
(I've never really been big on taking two spellcasting classes aside from unifying them with a prestige class like mystic theurge; just seems a hassle to keep track of 'em. )3e │ 5e : Quintessa's Dweomerdrain (Drain power from a magic item to fuel your spells)
3e │ 5e : Quintessa's Dweomershield (Protect target from the full effects of a magic item)
3e │ 5e : Hordling Generator (Edit "cr=" in the address bar to adjust the Challenge Rating)
3e │ 5e : Battle Sorcerer Tables (For Unearthed Arcana)
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2016-08-19, 12:18 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
Re: [3.5] Core only with stingy DM... need advice
Nope.
"11 or more
A fallen paladin of this stature immediately gains a blackguard level for each level of paladin he trades in."
You can't trade in any levels unless you were originally a paladin of 11th level or higher
Still, I suppose that's where retraining comes in; simply swap out the dead "ex-paladin" level for a level in thug.
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2016-08-19, 01:27 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: [3.5] Core only with stingy DM... need advice
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2016-08-19, 01:31 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2016-08-19, 01:59 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: [3.5] Core only with stingy DM... need advice
Yeah, Gray Guard and Shadowbane Inquisitor can be used in place of paladin levels. I believe Uncanny Trickster would technically count as well.
Last edited by Troacctid; 2016-08-19 at 01:59 PM.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2016-08-19, 04:00 PM (ISO 8601)
- Join Date
- Jun 2015
- Location
- Eberron
- Gender
Re: [3.5] Core only with stingy DM... need advice
I think every party needs a druid and a cleric.
I played a game once where we were a 2 man party. I was a Druid and a friend of mine was a Cleric.
And we were extremely awesome... We faced challenges and monsters that were designed for a 4 man party
but we owned it all... even monsters with too high CR's ... and with spells to spare... it was... awesome :-)
And we had the most amazing synergy.
I of course had natural spell and some other metamagic like silent spell and possibly others :-)
I were both tank, 'god', buffer, hunter and rogue...
The cleric was tank, healer, buffer, 'controller' and party faceLast edited by tsj; 2016-08-19 at 04:06 PM.
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2016-08-19, 04:42 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- 41°6'53N, 73°24'21W
Re: [3.5] Core only with stingy DM... need advice
I was basing it on this particular line:
"Blackguards who have levels in the paladin class (that is to say, are now ex-paladins) gain extra abilities the more levels of paladin they have. Those who have tasted the light of goodness and justice and turned away make the foulest villains.
A fallen paladin who becomes a blackguard gains all of the following abilities that apply, according to the number of paladin levels the character has."
EDIT: Alright, alright, I think I get it now. After rereading the section I'm leading myself to believe that the extra abilities are obtained not by trading in levels, but simply having them, i.e. an ex-paladin 5/blackguard 6 gains extra abilities due to those five levels of paladin; the blackguard levels just grant regular blackguard stuff. So in order to receive full benefit, I take it you would have to be at least an ex-paladin 9/blackguard 10 (or, I suppose, an epic level ex-paladin 11/blackguard 10 to get that extra smite good).Last edited by Âmesang; 2020-01-05 at 11:58 AM.
3e │ 5e : Quintessa's Dweomerdrain (Drain power from a magic item to fuel your spells)
3e │ 5e : Quintessa's Dweomershield (Protect target from the full effects of a magic item)
3e │ 5e : Hordling Generator (Edit "cr=" in the address bar to adjust the Challenge Rating)
3e │ 5e : Battle Sorcerer Tables (For Unearthed Arcana)
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2016-08-19, 09:02 PM (ISO 8601)
- Join Date
- Jul 2013
Re: [3.5] Core only with stingy DM... need advice
You guys all make a valid point about my build. Consider my idea amended.
Recommended build is now Rogue 3/Fighter 4/Assassin 3/Blackguard 10. Changed progression because it might make more sense from a difficult DM standpoint: you become an assassin, which prompts extraplanar beings to become interested in your activities and offer you the chance to serve the Dark Gods in a bigger way by becoming their champion. Same bonuses, just differently structured and may potentially give easier entrance if your DM is going to be a stickler on PrC entrance. I recommend discussing your plan with him first if you do decide on this route.78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In a mountain after a cave-in.
MY STATS OFF THE ELITE ARRAY:
Str: 14 Dex: 8 Con: 12 Int: 15 Wis: 10 Cha: 11
Please critique my 5e Beguiler Wizard subclass!
https://forums.giantitp.com/showthre...izard-Subclass
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2016-08-19, 09:30 PM (ISO 8601)
- Join Date
- Feb 2016
Re: [3.5] Core only with stingy DM... need advice
I want to throw my hat in the ring for a doubled druid or cleric. They are very versatile and it's easy to avoid stepping on each other's toes. The synergy is great and it's all around solid.
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2016-08-19, 10:36 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- High Country
Re: [3.5] Core only with stingy DM... need advice
I can also throw in with a second cleric. I really enjoyed playing neutral-negative* cleric in our most recent Pathfinder game. I ended up referring to him as the party's "dark-square bishop."
Spoiler: *Actually, I played a Schrödinger's cleric for most of the session, as I was a neutral cleric off a neutral deity, had not revealed whether I channeled negative or positive, had not spontaneously converted any spells, had not chosen a Turn/Control feat, and had not written anything on my character sheet indicating one way or the other. I insisted that my character had already chosen, but refused to divulge. Our DM insisted that it had to be one or the other, but sportingly played along until the big reveal.Last edited by P.F.; 2016-08-19 at 10:37 PM. Reason: asterisk
"But what of those to whom life is not an ocean, and man-made laws are not sand-towers ... What of the cripple who hates dancers? What of the ox who loves his yoke and deems the elk and deer of the forest stray and vagrant things? ... What shall I say of these save that they too stand in the sunlight, but with their backs to the sun? They see only their shadows, and their shadows are their laws. And what is the sun to them but a caster of shadows?"
—Kahlil Gibran(avatar ibid)
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2016-08-20, 02:54 AM (ISO 8601)
- Join Date
- Dec 2007
Re: [3.5] Core only with stingy DM... need advice
Doubling up on clerics can also present interesting role playing opportunities, depending on the which god each cleric serves.
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2016-08-20, 07:42 AM (ISO 8601)
- Join Date
- Feb 2016
Re: [3.5] Core only with stingy DM... need advice
Anyone who has read Another Gaming Comic knows what fun an all cleric party can be. Behold the power of on demand healing
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2016-08-20, 08:54 AM (ISO 8601)
- Join Date
- Nov 2015
- Location
- 41°6'53N, 73°24'21W
Re: [3.5] Core only with stingy DM... need advice
…and such a party also knows how frustrating it can be to deal with other "heroes."
3e │ 5e : Quintessa's Dweomerdrain (Drain power from a magic item to fuel your spells)
3e │ 5e : Quintessa's Dweomershield (Protect target from the full effects of a magic item)
3e │ 5e : Hordling Generator (Edit "cr=" in the address bar to adjust the Challenge Rating)
3e │ 5e : Battle Sorcerer Tables (For Unearthed Arcana)
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2016-08-21, 12:44 AM (ISO 8601)
- Join Date
- Oct 2011
Re: [3.5] Core only with stingy DM... need advice
First and foremost, talk to your DM, and see if you can get a more reasonable set of rules. Ask him why he is has these house rules, and explain why they are bad.
If you cannot change his mind, IMO, your best bet is to play a second wizard. You each get 2 automatic spells each level; between the two of you, that's 4 spells per level you can learn from each other. If people take wizard cohorts, that's even more spells in the party pool.
Although, personally, I'd go cleric. Having a spare healer when your healer is down is invaluable - and, with the lack of funds, you can't count on UMD and cleric in a stick being an option. That, and clerics are fun to play, and easily adapt to almost any game - and almost any role in almost any game.
Or, if you want to be evil, go sorcerer - but never take a single spell from the book. Work with the DM to invent custom spells for every single spell known slot you get.
First, that poison was, I'm guessing, expensive, and thus not "solve every encounter", but "solve any one encounter".
Also, there are other ways to play "Hidden God Mode (TM)" than to solo an encounter. My signature character is quite adept at surviving, throwing up walls, teleporting the party to safety, etc. The party lives, but they are the BDH's; Quertus is just a facilitator.
Most people just go buffing and battlefield control so as to not steal the limelight.
... How is Bard a better skill monkey than Rogue?
That's... not how the math works. If you have 5 identical party members, who all hit the monster 50% of the time, a 10% boost turns that to 60% hit, which turns 50 damage to 60... Just like an identical party member would do.
However, against monsters which they hit on a 2, a 10% boost does nothing (barring allowing additional power attack or the like). On the other hand, if the target AC is exactly 20 points higher than the party's attack bonus, a +2 to hit triples their damage output! But at 22 points higher, it does nothing.
Yes, that's a good reason. What are the three terrors of the fire swamp... I mean, what are the things that make 3e cool? 1) easy, unified system (that I've taught multiple 7-year-olds to play competently); 2) fantasy play at a variety of "levels"; 3) lots and lots of options to pick from.
If a GM is going to say that 3.5 is his best known system, then ask for a core only game, that throws up some red flags. Aside from some of my personal favorite extra cheese options, the most broken things are in core. Martial characters can't have nice things in core. Being poor hurts mundanes. Not being able to prestige easily hurts mundanes. This... sounds like a noob mistake by someone who claims to know what they're doing - which is, in and of itself, a big red flag.
If these concerns are mentioned to him, and he responds reasonably - provides a compelling reason why he is unbalancing the game or changes his policy - he might be salvageable; personally, with the number of red flags thrown, I'd be tempted to just bail.
Or possibly to build the most broken thing imaginable in core, and later compare that to the characters you had intended to play, and ask him why was it he wanted a core only game, again?
Yeah, too many DMs are too horrible for me to think that playing a druid under an unproven DM is advisable.
I may be wrong (I'm a little late to the party, and so I may have missed something), but I think I'm the only one suggesting being a ****.
I make that suggestion in the case where the DM obviously needs to be educated. If the DM wants core only because "balance" (not that such was started as this particular DMs reason), then they're an idiot, and need to be told so. If they can't hear when told, they need to be shown so. Otherwise, they will continue to ruin everyone's fun.
But, no, don't take a fun game and ruin it for everyone. Even I, who am conditionally advocating being a ****, am not recommending that.
Also, not everyone who wants to play tier 1 characters wants to do so in order to break the game. In this particular instance, where the DM has already broken the game, tier 1 is almost the only way to have a chance to play the game. To exaggerate slightly, The fighter with his no items will just bounce off the monsters, and, with his no skill points and no non-combat abilities, won't contribute anywhere else, either.
So, my advise is, fix the broken game if you can; if you can't, find something you can enjoy playing in a broken game.
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2016-08-21, 12:56 AM (ISO 8601)
- Join Date
- Jul 2016
Re: [3.5] Core only with stingy DM... need advice
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2016-08-21, 12:57 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: [3.5] Core only with stingy DM... need advice
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2016-08-21, 02:42 AM (ISO 8601)
- Join Date
- Jul 2013
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2016-08-21, 03:47 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Arkansas, USA
- Gender
Re: [3.5] Core only with stingy DM... need advice
I didn't read all the posts so sorry but...
I know they don't get lots of love in the playground but I ❤ rangers. Full BAB, a lot of skills, melee or ranged specialization, an animal companion, bonuses against entire kinds of bad guys, and track- sounds like fun to me.
Even if you just take a few levels it makes a nice secondary class. A ranger/ rogue can use its animal companion to flank. Also the weapon proficiencies are very nice.
Higher level Rangers get evasion and other great abilities.
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2016-08-22, 09:33 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
Re: [3.5] Core only with stingy DM... need advice
That's the issue - rangers sound like fun, but they don't really do anything. Like monks, they occupy a weird middle ground where they're bad at everything.
Animal companion? Too weak to do anything useful. Spells? Same thing, especially in Core. Fighting? HP is too low, armor is too light, archery and TWF are weak without bonus damage, which rangers only get if they win the "guess what monsters the DM will use" minigame. Their skill list isn't all that good, and they can't afford INT because they already need STR, DEX, CON, and WIS (and CHA if they want to use Wild Empathy).