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    Titan in the Playground
     
    Inevitability's Avatar

    Join Date
    Feb 2014
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    Arcadia
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    Default Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Welcome to Junkyard Stadium! It is in this hallowed pile of miscellaneous parts that we will hold a competition of Practical Optimization with three components. The catch? Competitors may not use the third item in their builds!

    Goal: Create a build that showcases the selected ingredients while steering clear of the Forbidden Ingredient.


    This competition has two Necessary Components and one Forbidden Component. This round's components are...

    • Necessary: From Races of the Wild... the Ruathar prestige class!
    • Necessary: From Races of Stone... the Stoneblessed Prestige class!
    • Forbidden: From PHB... the human race!


    That's right: this round is all about getting chummy with mountain- and forest-folk alike! Will people find ways to balance elvish and dwarvish/gnomish/goliathic traits, or will they fail?

    Round-Specific FAQ

    Contestants:

    The rules are as follows:
    • Creation: 32 point-buy is the presumed creation method. You may assume that you will have enough exp to reach ECL 20, and that the occasional bit of crafting, use of spells with exp components, or the like won't prevent you from doing so. However, LA buyoff is an alternate rule which is not in play.
    • Workshop: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon Magazine is disallowed, and Unearthed Arcana is allowed; but see below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere as this may cause an Elegance deduction at the judges' discretion. If you use web material, please link it. Dragon Magazine Compendium is allowed, as are Oriental Adventures and the Dragonlance Campaign Setting. Alternate rule systems from UA such as gestalt and fractional saves are not allowed, as they create a different playing field.
    • Speculation: Please don't post or speculate on possible builds until after the reveal in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.
    • Disputes: Any scoring disputes should be sent to the Chair via PM. Valid disputes include RAW misreadings, arithmetic errors, things missed that are present in the entry, and inconsistently applied criteria. Invalid disputes include disagreements on matters of opinion, a judge not catching something not explicitly presented in the entry, and the like. Invalid disputes will be responded to via PM by the Chair, but valid disputes will be posted in-thread for the judge to review. When disputing, please indicate the judge the dispute is intended for and provide a quote of the disputed comment or comments. Note: the Chair may edit or paraphrase any disputes in presenting them to the judges.
    • Leadership is banned: We're creating one thing, not all of the things. If your entry includes a prestige class or ACF that grants Leadership or a Leadership-like ability as a bonus feat, the feat should be ignored and is not eligible to be traded away for another feat or ACF through any means.
    • Presentation: You will need to present a write-up of your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20-level build in the table below. Please give a rundown of the build's abilities and playability throughout its life. Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build as I'm likely to miss it when reviewing the entries. Also for this reason, PLEASE do not include any material that may or may not offend any potential viewers/judges/competitors OR break forum rules. Any builds which violate forum rules WILL be withheld from posting.


    Due to concerns about standardizing entry format, please use the following table for their entry.
    Spoiler
    Show
    NAME OF ENTRY
    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st New Class Level +x +x +x +x Skills Feats New Class Abilities
    2nd New Class Level +x +x +x +x Skills Feats New Class Abilities
    3rd New Class Level +x +x +x +x Skills Feats New Class Abilities
    4th New Class Level +x +x +x +x Skills Feats New Class Abilities
    5th New Class Level +x +x +x +x Skills Feats New Class Abilities
    6th New Class Level +x +x +x +x Skills Feats New Class Abilities
    7th New Class Level +x +x +x +x Skills Feats New Class Abilities
    8th New Class Level +x +x +x +x Skills Feats New Class Abilities
    9th New Class Level +x +x +x +x Skills Feats New Class Abilities
    10th New Class Level +x +x +x +x Skills Feats New Class Abilities
    11th New Class Level +x +x +x +x Skills Feats New Class Abilities
    12th New Class Level +x +x +x +x Skills Feats New Class Abilities
    13th New Class Level +x +x +x +x Skills Feats New Class Abilities
    14th New Class Level +x +x +x +x Skills Feats New Class Abilities
    15th New Class Level +x +x +x +x Skills Feats New Class Abilities
    16th New Class Level +x +x +x +x Skills Feats New Class Abilities
    17th New Class Level +x +x +x +x Skills Feats New Class Abilities
    18th New Class Level +x +x +x +x Skills Feats New Class Abilities
    19th New Class Level +x +x +x +x Skills Feats New Class Abilities
    20th New Class Level +x +x +x +x Skills Feats New Class Abilities

    Code immediately below (spoiler).
    Spoiler
    Show
    [table="class: head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]Class[/B][/th]
    [th][B]Base Attack Bonus[/B][/th]
    [th][B]Fort Save[/B][/th]
    [th][B]Ref Save[/B][/th]
    [th][B]Will Save[/B][/th]
    [th][B]Skills[/B][/th]
    [th][B]Feats[/B][/th]
    [th][B]Class Features[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [/table]

    For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)
    Spoiler
    Show
    Spells per Day/Spells Known
    Spells per Day/Spells Known
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st - - - - - - - - - -
    2nd - - - - - - - - - -
    3rd - - - - - - - - - -
    4th - - - - - - - - - -
    5th - - - - - - - - - -
    6th - - - - - - - - - -
    7th - - - - - - - - - -
    8th - - - - - - - - - -
    9th - - - - - - - - - -
    10th - - - - - - - - - -
    11th - - - - - - - - - -
    12th - - - - - - - - - -
    13th - - - - - - - - - -
    14th - - - - - - - - - -
    15th - - - - - - - - - -
    16th - - - - - - - - - -
    17th - - - - - - - - - -
    18th - - - - - - - - - -
    19th - - - - - - - - - -
    20th - - - - - - - - - -
    Code immediately below (spoiler)
    Spoiler
    Show
    [B]Spells per Day/Spells Known[/B]
    [B]Spells per Day/Spells Known[/B]
    [table="class:head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]0lvl[/B][/th]
    [th][B]1st[/B][/th]
    [th][B]2nd[/B][/th]
    [th][B]3rd[/B][/th]
    [th][B]4th[/B][/th]
    [th][B]5th[/B][/th]
    [th][B]6th[/B][/th]
    [th][B]7th[/B][/th]
    [th][B]8th[/B][/th]
    [th][B]9th[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [/table]

    For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.

    Judges:

    • Scoring: Each judge is required to provide the criteria by which they are judging the builds. By "criteria," we mean a simple explanation of what the judge is looking for in each of the below categories and what kind of scoring we can expect. If a judge deems a build to be illegal, they may provide a 0 in Elegance but may not refuse to judge any build presented by the Chairman.
    • The Categories: Judging will be based on the following criteria, with each build rated from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Use of Components.
      • Originality: Is the build unique? Does it deviate from the obvious? Does it forge its own path, or does it fall back on common, established optimization tricks? Some judges score entries for the quality of their concept & backstory as well, though not all do. Providing at least some backstory is heavily encouraged, as it helps the judges figure out who the entry is. Note that the purpose of this category is not to penalize entries that independently came up with the same idea as another entry, but rather to reward entries that explore underutilized and non-obvious areas of optimization, so, judges, try not to base your judging in this category too heavily on what other builds are doing. Multiple entries using the same element may certainly be evidence that the element is unoriginal, but you shouldn't impose anything like a "-1 for each other build using the same class" penalty.
      • Power: Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
      • Elegance: This category was formerly titled "Build Stability." Here, we're essentially measuring how skillfully you put your build together and how you balanced flavor with power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Other things that will cause lost points here are excessive multiclassing (meaning any multiclassing that results in an xp penalty), and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, may lose you points. Rule adherence and legality of sources is scored under this category; additionally, reliance on a questionable, controversial, or ambiguous ruling can and should result in a deduction. Neither the number of sources nor their relative obscurity should be penalized--contestants should feel free to use any books they like. Dipping should not be penalized unless it results in a multiclass xp penalty; if the system won't penalize it, neither should judges.
      • Use of Components: Was the Forbidden Component avoided? Were the Necessary Components showcased, or simply used because they were necessary?
    • Disputes: Any scoring disputes will be posted by the Chairman in-thread after reviewing them privately. Valid disputes include RAW misreadings, arithmetic errors, things missed that are present in the entry, and inconsistently applied criteria. Invalid disputes include disagreements on matters of opinion, a judge not catching something not explicitly presented in the entry, and the like. Invalid disputes will be responded to via PM by the Chair, but valid disputes should be responded to by each individual judge. Judges are obligated to respond to disputes to ensure that everyone gets a fair shake. A judge's scores will only be recognized if they have recognized all disputes. In the absence of any other judges, the entries will be judged by the chairman.


    Completion Time:
    • Contestants will have until 11:59 PM GMT Saturday September 10th to create their builds and PM them to the chairman.
    • Builds will then be posted simultaneously to avoid copying.
    • Judges will have until 11:59 PM GMT Saturday September 24th to judge the builds and submit their scores. If no judges have scored by that point, only the scores of the first judge to submit will be counted.
    • As the precedent has been set from Episode 2, should all prospective judges have posted their rulings in a neat, timely fashion and all disputes have been settled satisfactorily (to either judges, contestants, or the Chairperson), the judging period may end prematurely to give way to a new episode. No reason to keep working on a finished building and avoid moving onto the next one.


    So who wants to sign up as a contestant and who wants to sign up as a judge? Looking for as many contestants and judges as feel like playing! We will award 1st through 3rd places, as well as a shout-out for honorable mention. The honorable mention prize is given to the most daring or unexpected build that doesn't gain a medal. Contestants are invited to vote for honorable mention via PM. Everyone else can vote in-thread. Ready? Steady? Get to the junkyard and start building!

    Previous Competitions:
    Episode 1: Shadowdancer + Sneak Attack - Rogue
    Episode 2: Healing Spells + Ruby Knight Vindicator - Cleric
    Episode 3: Dragon Type + Mystic Theurge - Kobold
    Episode 4: Book of Exalted Deeds + Undead Type - Completes Books
    Episode 5: Dread Witch + Reaping Mauler - Fighter
    Episode 6: Wonderworker + the Profession Skill - Factotum
    Episode 7: Metamagic Feats + Level Adjustment - Metamagic-Reducers!
    Episode 8: Pounce + Small Size - Barbarian
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    Last edited by Inevitability; 2016-08-19 at 12:27 AM.
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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Hmm... Got an idea; might work.

    Still, the worst part in this round is properly balancing Ruathar. Stoneblessed gives you the ability to pick any class from your granted race at third level, with Stoneborn. Ruathar, on the other hand, gives you an age boost, and that's it.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Quote Originally Posted by MisterKaws View Post
    Hmm... Got an idea; might work.

    Still, the worst part in this round is properly balancing Ruathar. Stoneblessed gives you the ability to pick any class from your granted race at third level, with Stoneborn. Ruathar, on the other hand, gives you an age boost, and that's it.
    It wouldn't be a GitP optimization contest if it didn't have at least one horribly weak ingredient, wouldn't it?
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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Well, Ruathar also gives +Level, so it aren't exactly bad, just unimpressive

    By the way ... could the +level be extended to alternate subsystems?

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Quote Originally Posted by Sian View Post
    Well, Ruathar also gives +Level, so it aren't exactly bad, just unimpressive

    By the way ... could the +level be extended to alternate subsystems?
    It's extended by default to Invocations and Mysteries. Binding, Melshaping, Truenaming, Psionics, and Martial Maneuvers are out, though.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Quote Originally Posted by Sian View Post
    Well, Ruathar also gives +Level, so it aren't exactly bad, just unimpressive

    By the way ... could the +level be extended to alternate subsystems?
    Going to say it can't this time. The previous round had restraints that made it nearly impossible to create characters living up to their full potential so I felt a small buff was in order there, but this time no such boost seems necessary.
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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Quote Originally Posted by Dire_Stirge View Post
    Going to say it can't this time. The previous round had restraints that made it nearly impossible to create characters living up to their full potential so I felt a small buff was in order there, but this time no such boost seems necessary.
    Yeah, these ingredients are fine as-is, the only problem I see is that there's absolutely nothing to showcase with Ruathar. Showcasing it basically means: "do something elf-like." The class has just no effects on your performance. It can't be showcased, because it doesn't grant you anything worth noting, and even the age boost is trivialized by picking Elan or some other immortal race.

    Other than early entry cheese, Ruathar has no shtick.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    How are we defining "human" here? Is it just the Human statistics in the PHB that's restricted, leaving other "human" races like Neanderthals and Karsites fair game? Is it any race noted as having "human traits except as follows?" Any race with the Human subtype? Any race that's denoted in fluff as being human, regardless as statistics?
    Last edited by DontEvenAsk; 2016-08-21 at 11:23 AM.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Quote Originally Posted by DontEvenAsk View Post
    How are we defining "human" here? Is it just the Human statistics in the PHB that's restricted, leaving other "human" races like Neanderthals and Karsites fair game? Is it any race noted as having "human traits except as follows?" Any race with the Human subtype? Any race that's denoted in fluff as being human, regardless as statistics?
    I think any Humanoid(Human), including, but not limited to: Silverbrow, Karsite, Neanderthal, Azurin, Illumian, Mongrelfolk, Sea Kin, Sharakim, Skulk, Underfolk and Aventi. I don't know if (Lesser)Planetouched and Changeling are included, so that still needs clarification.

    Human Heritage might also be out.
    Last edited by MisterKaws; 2016-08-21 at 12:01 PM.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Quote Originally Posted by DontEvenAsk View Post
    How are we defining "human" here? Is it just the Human statistics in the PHB that's restricted, leaving other "human" races like Neanderthals and Karsites fair game? Is it any race noted as having "human traits except as follows?" Any race with the Human subtype? Any race that's denoted in fluff as being human, regardless as statistics?
    No humanoid (humans), which includes most of the things MisterKaws listed. Changelings and the like are okay, but Human Heritage is out.
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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    All right, thank you. I might have an idea. It's still cooking, but I'm still on fire from the VC, so.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Colour me interested - if I can meet the deadline, I'd like to get an entry in.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    If i could actually find a way to not have Ruathar being flat out uninspiring and in all plausibility worse than another prestige class, I'd love to craft for this one ... but i can't

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Two classes I love and a banned ingrediënt I avoid anyway? Sign me up!

    Too bad this is a bit of a busy period for me...

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Does Wild Cohort count as a Leadership-like ability?

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Quote Originally Posted by DontEvenAsk View Post
    Does Wild Cohort count as a Leadership-like ability?
    I've seen it used several times in past rounds without negative consequences, so I'm going to rule it doesn't. The same goes for Obtain Familiar.
    Last edited by Inevitability; 2016-08-24 at 01:57 PM.
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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    The requirement for a fully-fleshed out level 20 build kills my interest.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Quote Originally Posted by CasualViking View Post
    The requirement for a fully-fleshed out level 20 build kills my interest.
    It's kind of customary in threads like these.
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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    I have the bar bones of a build, which I must say, I'm quite happy with. Race and class levels are set, now I just need to finalize the rest, shoehorn in a back-story, and get the formatting under control.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    I found only two elements of Ruathar thus far that could be potentially employed to do anything, and even those things could be done far more 'elegantly' elsewhere... Still, I may be able to build around it.

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    Exclamation Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    I'm honestly puzzled by the general dislike for Ruathar - not just in this comp, but on these forums in general. It's a not a great PrC, for sure, but it has possibly the easiest entry reqs of any PrC I can recall, it's 3/3 casting progressing, decent skill list, and you get a few little perks on top of that. Yes, the "class features" are very underwhelming, but it's still not as bad as a lot of other PrCs, especially in a caster build.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    I have a finished table. Let's see if I can finish the write up in time, pretty hectic time for me. If I end up not finishing, I'll share the table and some basic thoughts.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Quote Originally Posted by Thurbane View Post
    I'm honestly puzzled by the general dislike for Ruathar - not just in this comp, but on these forums in general. It's a not a great PrC, for sure, but it has possibly the easiest entry reqs of any PrC I can recall, it's 3/3 casting progressing, decent skill list, and you get a few little perks on top of that. Yes, the "class features" are very underwhelming, but it's still not as bad as a lot of other PrCs, especially in a caster build.
    I think it is rather the passiveness of everything it gives that makes it so underwhelming.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Right, finished my build. Now I just have to ...

    Oh yeah, right. No Humans...

    Back to the drawing board



    EDIT: Managed to adapt it, actually like it better now! Submitted!
    Last edited by weckar; 2016-08-29 at 09:05 PM.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Quote Originally Posted by weckar View Post
    Right, finished my build. Now I just have to ...

    Oh yeah, right. No Humans...

    Back to the drawing board
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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    NOt really sure if I'm going to have this done and formatted by the deadline. I really hope I can get it finished and entered.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Quote Originally Posted by Thurbane View Post
    I'm honestly puzzled by the general dislike for Ruathar - not just in this comp, but on these forums in general. It's a not a great PrC, for sure, but it has possibly the easiest entry reqs of any PrC I can recall, it's 3/3 casting progressing, decent skill list, and you get a few little perks on top of that. Yes, the "class features" are very underwhelming, but it's still not as bad as a lot of other PrCs, especially in a caster build.
    It's about the comparison. It does basically nothing for a non-caster (most builds without full casting will see a downgrade in multiple categories on their base chassis), and what it does for casters is better done by a slew of other PrCs (it gives full casting progression, but it's class features are ****, and other PrCs give full progression along with actual class features). A Wizard X is better than a Wizard (X-3)/Ruathar 3 solely by the virtue of having an extra Metamagic or Item Creation feat for most of their career.


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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Unfortunately won't be able to submit. An extremely unfortunately timed computer reboot and private messaging error resulted in the loss of all my progress. Will post build stub after the contest, though.

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    A day before the deadline this one is looking a little dead...

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    Default Re: Junkyard Wars XV: Ruathar + Stoneblessed - Human

    Quote Originally Posted by weckar View Post
    A day before the deadline this one is looking a little dead...
    I've received two entries so far, and if anyone is still interested in applying I might extend the deadline a bit.

    But yeah, seems like we should just let the competition die after this one.
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