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  1. - Top - End - #181
    Ettin in the Playground
     
    OldWizardGuy

    Join Date
    Aug 2010

    Default Re: Problems created by the Vancian System

    Quote Originally Posted by Max_Killjoy View Post
    Some randomness is necessary to avoid predetermined or fiat-based outcomes of task resolutions.
    Amber Diceless manages to avoid randomization. Mostly by assuming that a given outcome is certain if all things are equal - gameplay, at that point, revolves around making those things *not* equal.

    There is a fair amount of fiat involved, however.

  2. - Top - End - #182
    Titan in the Playground
     
    Max_Killjoy's Avatar

    Join Date
    May 2016
    Location
    The Lakes

    Default Re: Problems created by the Vancian System

    Quote Originally Posted by kyoryu View Post
    Amber Diceless manages to avoid randomization. Mostly by assuming that a given outcome is certain if all things are equal - gameplay, at that point, revolves around making those things *not* equal.

    There is a fair amount of fiat involved, however.
    At least a fair amount.

    Amber Diceless seems to fit the setting and tone of the Amber series, with its "Xanatos Speed Chess Gambit pileups", but for many other settings... not so much.
    Last edited by Max_Killjoy; 2016-08-29 at 04:42 PM.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  3. - Top - End - #183
    Barbarian in the Playground
     
    Lizardfolk

    Join Date
    Sep 2009
    Location
    Bronx, NY
    Gender
    Male

    Default Re: Problems created by the Vancian System

    Quote Originally Posted by Max_Killjoy View Post
    END and STUN come back fast, and very much only matter to the current combat/encounter, so they're not resource-management even as I've seen the term applied to D&D's hit points, spell slots, etc -- that is, once the encounter is over, they can be counted on to go back to full, rather than needing any sort of rest or reset.

    BODY comes back slow without Powers-based healing or recovery, and if handled correctly models injuries that the character is trying to avoid, not a resource to be spent and recovered.
    I never saw anyone worry about running out of BODY.
    I regularly saw everyone worry about running out of END and STUN.

    If hit points qualify as "resource management", then STUN certainly does as well.
    Even more for END and spell slots.

    If everything from character points at creation, to END in combat, is "resource management", then IMO it's a very diluted term as being applied here.
    If hit points are "resource management", and picking the right spell for the circumstance, then assigning skill points and even character points certainly qualify with no further dilution of the term beyond what has already been assigned.

  4. - Top - End - #184
    Barbarian in the Playground
     
    SamuraiGuy

    Join Date
    Jun 2013
    Location
    Dunmore, PA, USA
    Gender
    Male

    Default Re: Problems created by the Vancian System

    Not trying to be contentious, but a great "game" that lacks resource management but includes narrative and challenges (such as they are), is basic free form role-playing. I know it isn't really what is being discussed, but it seems to solve many of the issues with managing limited resources as well as solving issues with a lack of foreknowledge of what challenges to expect...
    Quote Originally Posted by Flickerdart View Post
    Why would elves be better at detecting things? We all know that cats use their whiskers as part of their senses. Now compare elves and dwarves. Elves cannot grow facial hair. Dwarves have luxurious beards. Of course dwarves should be better at detecting stuff.

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