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2016-08-25, 01:31 PM (ISO 8601)
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- Jun 2011
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Idea for testing characters against one another (critiques welcome)
I have an idea for a scenario that can be used to practically test characters against one another. (I understand the weakness of this exercise in general, but let's all ignore that for now. I understand DnD is a team game meant to be played cooperatively, however this is more for fun than anything else).
The M Test
Scenario
There is an important artifact on a private demiplane. Due to extraneous circumstances it can only be accessed by entering various points throughout the multiverse. Your characters both happen to be searching for this artifact because reasons. To use it you must perform a ritual that requires an uninterrupted 20 hours to complete. Anyone can do this ritual, and only requires you being within 10 ft. of the object. Both characters start having simultaneously entered one of the portals starting at adjacent edges of the demiplane. Outside the demiplane assume anything reasonable exists, but nothing that would require the character to have played in game.
The Artifact
The artifact for all intents and purposes is immovable, unique, and indestructible.
The Demiplane
Size ranges between 60ft. radius to 120ft. radius. Terrain is determined by the host in secret. The entrances of the plane disappear and reappear every 48 hours. Your characters discovered the entrance 30 hours before opening, and they know how long they have to prepare. The entrances are protected by an effect similar to non-detection/veil. They are likewise only visible to the player that discovered it. Assume a sizable town is within 5 miles of the entrance. Each player's entrance is between 10-100 miles apart on the material plane.
The Multiverse
(Lovingly stolen from ExLibrisMortis)
The entire multiverse only began to exist at the 30 hours before your entrance point, and unless otherwise specified it is set in The Great Wheel. Upon the world existing the characters have whatever spells/etc. prepared that they wish, but not cast.
Victory
The victory condition of this scenario is to activate the artifact.
Additional note: the artifact is known by and sought by many, but only you two happen to have found entrances. The contestants may prepare what their characters would
I know this is not the best structured but I'm throwing it up as a rough idea.
Query: I'm unsure if the game should start at them entering the demiplane simultaneously or the round their entrances open.Last edited by dascarletm; 2016-08-27 at 02:25 PM.
Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
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2016-08-25, 01:50 PM (ISO 8601)
- Join Date
- Dec 2014
Re: Idea for testing characters against one another (critiques welcome)
I will repost what I put up on the Mackarel thread.
I think this makes for a good setting to surround your private demiplane with. Your objective is better than mine (which focused on disabling the enemy caster), because it provides a 'drive forward' that is not dependant on your opponent's hiding skill.
Although these rules are only required for comparing very high-OP builds, as the base assumptions (Vecna-blooded, time travel) show. Doing a ranger versus paladin cagefight won't be as tricky.Last edited by ExLibrisMortis; 2016-08-25 at 01:55 PM.
Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
Doctor Despair's and my all-natural approach to necromancy.
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2016-08-25, 02:12 PM (ISO 8601)
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- Jun 2011
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Re: Idea for testing characters against one another (critiques welcome)
Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
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2016-08-25, 07:06 PM (ISO 8601)
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- Jun 2009
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- Australia
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Re: Idea for testing characters against one another (critiques welcome)
Longtime lurker, Infrequent poster.
Avalanche in Hell of the Improbability Drive Fan Club
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2016-08-26, 05:49 AM (ISO 8601)
- Join Date
- Dec 2014
Re: Idea for testing characters against one another (critiques welcome)
Great .
Thanks, I hope something useful comes of it, because pretty much every high-OP duel I read about is fought theoretically, in general terms. Proposing the arena was never a very likely strategy for getting the Mackarel thread on track, but even ragevillain agreed to the rules, which I consider a great achievement .
Me too!Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
Doctor Despair's and my all-natural approach to necromancy.
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2016-08-27, 02:21 PM (ISO 8601)
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- Jun 2011
- Gender
Re: Idea for testing characters against one another (critiques welcome)
Added some additional notes. Do you guys have any ideas or have you noticed anything that I've missed. The purpose is to provide a fairly even playing field that negates most methods of wining by non-fighting. That is, things like going back in time and killing you before you were born.
Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
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2016-08-27, 04:20 PM (ISO 8601)
- Join Date
- Dec 2014
Re: Idea for testing characters against one another (critiques welcome)
The thirty-hour time travel limit is nice. It means you can time travel to activate the artifact before your opponent even enters the arena, but not much more than that. I mean, time travel deserves to be an instant win, because it's game-breaking, but at the same time, you don't want to have too many points in time you can visit. With a 30 hour limit, you can teleport to t minus 15 hours, and you'll always interrupt the ritual, if there is one.
One important restriction that you haven't explicitly included (but you referenced my post, so that may count), is the 'no unique beings/items/places' rule, which is what stops your opponent from targeting family members (unless said family members happen to be deities or other divination-granting entities, in which case, that's on you).Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
Doctor Despair's and my all-natural approach to necromancy.