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2017-01-17, 12:36 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
Not naturally, I had to arrange 3 crosses and 1 prong on a 7x6 endless dungeon board and then orb change, but it's a little over 1.5 billion damage all together.
Spoiler
I fear to go higher (not all the orbs were plus orbs, most of them weren't). It could break my game if FF FF FF FF (4,294,967,296) is the max value.Last edited by gooddragon1; 2017-01-17 at 12:40 AM.
There is no emotion more useless in life than hate.
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2017-01-17, 01:11 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
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2017-01-17, 07:01 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
Well, then I won't have to worry about "lucky" skyfalls breaking my game I guess.
Spoiler: MP Monster Weird Healer
300k MP Monster (Evo Form)
Name: Weird Healer, <Name?>
Type: Healer/Attacker/Physical
Attribute: Dark/Light
HPS: 5252
ATK: 2152
RCV: 1252
Active Skill: [Weirding Ritual][CD 9->3] Spawn 3 Dark Orbs at random from Non-dark and non-heart orbs. Spawn either 3 Heart, Jammer, or Poison Orbs at Random from Non-dark, non-heart, non-jammer, non-poison orbs.
Leader Skill: [Affliction Inversion] 3x ATK/RCV for Healers. 3x ATK and halve dmg when matching 3+ jammer orbs, +5% damage reduction per jammer orb. 3x ATK and recover 3x Team RCV when matching 3+ poison orbs or mortal poison orbs, +1x RCV per poison orb or mortal poison orb.
Leader Skill Abbreviated: 3x ATK/RCV for hlrs. 3x ATK, reduce dmg @ 3+ jmr. 3x ATK, heal 3x team RCV @ 3+ psn, +heal for more.
Awakenings:
2x Skill Bind Resist
2x Bind Resist
2x Skill Boost
2x Time Extend
1x Bind Recovery
===
Inverts the effects of poison, jammers meant to stall you block damage and stall for you, regular heal orbs are massively more effective.
Last edited by gooddragon1; 2017-01-17 at 07:17 AM.
There is no emotion more useless in life than hate.
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2017-01-17, 08:54 AM (ISO 8601)
- Join Date
- May 2012
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
Sorry, I passed right over this.
That makes a lot of sense - yeah, Ronove's active is pretty fantastic for board-cleaning, isn't it? I also tend to prefer prongs to rows, but my ReMinerva experiences are making me reconsider. Prongs are, indisputably, easier to do with a heart-cross.
So it looks like maybe King Tans tomorrow? I am crossing my fingers.PAD - 357,549,260
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2017-01-17, 05:58 PM (ISO 8601)
- Join Date
- Feb 2007
- Gender
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
Pokemon friend code : 3067-5701-8746
Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.
Padherders for my phone and my tablet!
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2017-01-17, 08:05 PM (ISO 8601)
- Join Date
- May 2012
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
So I'm considering getting the blue/red puppeteer for cheese Minerva tricks. I have 575k mp, so I'll have >300k for anything super-cool. Am I crazy?
PAD - 357,549,260
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2017-01-17, 08:10 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
Yep, you're definitely crazy.
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2017-01-17, 09:21 PM (ISO 8601)
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- Mar 2009
- Location
- San Francisco
- Gender
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
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2017-01-17, 09:44 PM (ISO 8601)
- Join Date
- May 2012
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2017-01-17, 10:00 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
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2017-01-17, 11:50 PM (ISO 8601)
- Join Date
- May 2012
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2017-01-18, 05:44 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
First, imaginary monster idea:
Spoiler
Wise Rainmaker, Kushinadahime
Types: Healer/Attacker
Attributes: Water/Wood
HPS: 2805
ATK: 1832
RCV: 700
Active Skill [Protection of Divine Wisdom](CD 11->8): 75% damage reduction for 1 turn.
Leader Skill [Rain Dance]: Can match 2+ connected enhanced water orbs. ATK x1.5 at 3 combos. ATK x0.5 for each additional combo, up to ATK x10 at 20 combos. All attribute cards ATK/RCV x3 when reaching Water & Wood combos.
Awakenings:
5> +Water Orb Awakenings
2> Bind Resist Awakenings
1> Skill Boost Awakening
1> 2x Attack at 7+ Combos Awakening
It's enhanced water orbs so that it generally has to "rain" for them to combo.
Second:
I noted that A cross and a prong are a LOT easier to make than 2 crosses.
That in mind
2 Aizen leads
4 Satsuki/Lumiel (It'll interrupt a little with the water primary of aizen, but it's alright for the firepower tradeoff)[Optimally 3 Satsuki, 1 Lumiel]
Third and finally:
I plan on running Mephisto, Noah, and Hel today for +3 stones to put me at 38 by the end of today (hoarding for 100). Almost rank 333.Last edited by gooddragon1; 2017-01-18 at 06:00 AM.
There is no emotion more useless in life than hate.
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2017-01-18, 08:52 AM (ISO 8601)
- Join Date
- May 2012
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2017-01-19, 05:25 AM (ISO 8601)
- Join Date
- Mar 2009
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
Well, ended up using one stone on challenge 9 because I miscalculated by damage on Cu chulain by one point (Ronove not having a sub attribute is irritating), and knew I could clear Tengu (ended up getting lucky and Kaede one-shotted him), and figured a py of my choicevis worth a single stone.
Yes. I used a team that relies on hearts in a dungeon that doesn't spawn hearts, shut up.Last edited by Mystic Muse; 2017-01-19 at 05:26 AM.
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2017-01-19, 10:15 AM (ISO 8601)
- Join Date
- Oct 2006
- Gender
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
I've got challenge 10 and the fixed team (8?) left.
I really need to get some of my new monsters up and into teams. I've had Ronove for quite a while and just haven't built a team for him, pulled Gremory but nothing there yet either. Though I did build a Krishna team and have been using that a lot, but it seems like I've had team after team of red based that all have almost all of the same people, so not much variety there. Also finally got Myr done but only used a bit. I just don't really seem to like the cross meta but it seems to not be optional for anything hard at this point.
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2017-01-19, 01:30 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
I was just happy getting through challenge 6 and getting a badpy.
Spoiler: Another made up monster
Two-Faced Machine King, Binarius
Types: Machine/Attacker
Attributes: Water/Dark
HPS: 4444
ATK: 2222
RCV: 88
Active Skill (Twin Face)[CD 16->12]: Randomly spawn 4 Water & Heart orbs from non Water & Heart orbs. Increase Combo Count by +2 for 2 turns.
Leader Skill (Binary Logic): Can no longer clear 3 or less connected orbs. 2x to all stats for Machine Type. Matched attribute ATK x4 for each combo of exactly 4 connected orbs. Reduce damage taken by 50% when simultaneously clearing 4 exactly connected Heal orbs.
Awoken Skills: 2 Bind Resist, 2 Two-Prong Attack, 2 Skill Bind Resist, 2 Skill Boost
===
Prongs are more fun than crosses to make and easier to make.
Last edited by gooddragon1; 2017-01-19 at 01:39 PM.
There is no emotion more useless in life than hate.
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2017-01-19, 05:53 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
I found 10 easier than 9 this time. Regardless, Krishna is really quite good, so I wouldn't be too quick to dismiss him. He's not quite at the heart cross level, but he's surprisingly close. Among other things, I've cleared Ultimate Arena and Machine Zeus with Krishna, and he carried me through this C10 as well.
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2017-01-19, 07:54 PM (ISO 8601)
- Join Date
- May 2012
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2017-01-19, 08:44 PM (ISO 8601)
- Join Date
- Sep 2016
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
I really wish I had my own Sarsavati. My friend has been pairing well with Metatron, and I like the playstyle, but I'm starting to hit a bit of a wall again in what I can kill. I need that little bit more "oomph".
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2017-01-20, 08:53 AM (ISO 8601)
- Join Date
- May 2012
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
PAD - 357,549,260
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2017-01-20, 11:29 AM (ISO 8601)
- Join Date
- Oct 2006
- Gender
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
I've tried C10 a few times now, Krishna is very good, I just need to take the time to figure out where to farm his skill-up and get him done. Also out of +s for him. The last few times on C10 I got to Myr, delayed through the damage absorb, and then had is skyfall into her death zone. I'm sure I can 1-shot her, or ding her down a bit to make sure but it just seems to be trolling me so far.
As for the other teams, I didn't mean Krishna was bad, just that I also have some other very strong options that I just haven't really put any effort into.
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2017-01-20, 12:14 PM (ISO 8601)
- Join Date
- May 2012
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2017-01-20, 03:33 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
We are weirdly paralleling each other. What's your ReMinverva team? I've also been farming arena, but I'm doing it with Krishna instead (same team as I used for c10 listed below). Krishna's thing is just that you need to not waste too many actives on the last three enemies before Kali, as the team I'm using for Arena has to keep ASusan active on Hino, so you only have two orb changes, one of which might need to be used on the all poison board if you pull Beelz. So you have to kill Zeus and big dragon without wasting an important active.
This is very good advice. I was going to ask in general what your team is. I used Krishna/Urd/ACaoCao/ReHino (with inherited awoken Susano-o)/AAme and had no trouble one-shotting Myr once her shield ran out. I think it was 2 rows and a TPA with actives.
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2017-01-20, 04:00 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
If anyone wants to run Gainaut or any of the other rogues, LMK. I'm farming MP and partners help the process.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2017-01-20, 04:05 PM (ISO 8601)
- Join Date
- Oct 2006
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Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
I didn't notice when they changed the killer awakenings from multiplayer to all the time. Although I do have Tsubaki, I took her into the other ultimate.
And as I was looking at my box I realized I had a few more options than I was used to, probably changes that I didn't remember or in some cases like ReMinerva I did her but haven't finished leveling her up so overlooked them.
Right now it is:
Khrisna/Ame no Uzume/ReMinerva/Gadius/Urd
Although at some points I've had Yamato Takeru and Awoken CaoCao on the team. Also have Awoken Lielan and Tsubaki (2970 R/L version) as options. Got Dantalion as well but still in his first form so a while to go before he is ready for a real team.
AmeNoUzume is just for the bind clear, which I think is needed in C10, but actives don't seem to be my problem so much as poorly timed skyfalls.
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2017-01-20, 04:34 PM (ISO 8601)
- Join Date
- May 2012
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
I am running with...
ReMinerva [GrOdin*] / Yamato / ReKagu / DK Tsubaki [Terra] / Gadius
* soon to be the green healer girl from Kenshin Collab, because I like her Active waaay better except for niche uses.
I prefer to pair with a Minerva with RGY's active. The only one who stumps me consistently is Parvati, though I can get her if I can get really controlled damage output - usually literally one red and one yellow combo, with very few other combos. Same thing for Sopdet, who never kills me anymore.
This is very good advice. I was going to ask in general what your team is. I used Krishna/Urd/ACaoCao/ReHino (with inherited awoken Susano-o)/AAme and had no trouble one-shotting Myr once her shield ran out. I think it was 2 rows and a TPA with actives.
You should reverse and re-ult unless you are specifically using her as a lead. She is really that good.
Although at some points I've had Yamato Takeru and Awoken CaoCao on the team. Also have Awoken Lielan and Tsubaki (2970 R/L version) as options. Got Dantalion as well but still in his first form so a while to go before he is ready for a real team.
AmeNoUzume is just for the bind clear, which I think is needed in C10, but actives don't seem to be my problem so much as poorly timed skyfalls.
Dantalion is ... disappointing. I have one, too. I hope he becomes the next Kaede after some buffs, because otherwise I never see myself using him.PAD - 357,549,260
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2017-01-20, 05:59 PM (ISO 8601)
- Join Date
- Mar 2009
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- San Francisco
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Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
And we're running the same ReMinerva team, sans inherits. I'm sad I don't have Terra.
I take Ame for bind clear because she's also bind immune. I could potentially inherit her onto CaoCao and take Tsubaki instead, which could be strong, although that means losing Cao's active much of the time, so I'd need to, like, inherit a second good board change active onto Tsubaki, I think. Much work, possibly worth the payoff. I'll consider it.
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2017-01-20, 06:13 PM (ISO 8601)
- Join Date
- May 2012
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
It's a really good active skill, and the cooldown is low enough that it becomes Ready pretty quickly. The nice thing about it is that I can hide annoying orbs (looking at your preemptive, Grisar ) on the sides, then nuke them. It's not strictly superior - there are board configurations where it could theoretically be worse - but I really like it.
I thought about inheriting Vaan but his cooldown is way too much longer for one more of each orb. Still, he'd be a good second choice IMO.
I take Ame for bind clear because she's also bind immune. I could potentially inherit her onto CaoCao and take Tsubaki instead, which could be strong, although that means losing Cao's active much of the time, so I'd need to, like, inherit a second good board change active onto Tsubaki, I think. Much work, possibly worth the payoff. I'll consider it.PAD - 357,549,260
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2017-01-20, 06:41 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
How many combos do I need to make my monsters attack anime style? https://www.youtube.com/watch?v=jIxuYNVWr9o
Spoiler: Broken Neptune Evo
Reawoken Neptune
Attacker / Physical / God
Water/Dark
HPS: 6412
ATK: 2251
RCV: 567
Active Skill [Strength of My Enemy](CD 8->5) Team attribute type becomes the same as target enemy for 1 turn. Spawn 4 Orbs at random of the same attribute as target enemy. (If only 1 enemy, then that is the target)
Leader Skill [Bident of Superiority]: 2x All Stats. No Skyfall Combos. 2x ATK/RCV/combo count/50% damage shield for each combo of exactly 4 connected orbs.
Awoken Skills:
1x Skill Bind Resist
2x Bind Resist
2x Skill Boost
2x TPA
2x Time Extend
I think I could clear some content with this.
1 Combo of 4 is treated as 4 combos with 2 of these as leads. 2 (4) orb combos are treated as 32. I used to be worried about exceeding the damage threshold, but that's not a problem apparently.
1) Check, hp and shield
2) Orb Changer Subs
3) Yep
4) Should be able to
5) Most definitely
6) Resist
7) Latents
8) Check
9) Potentially ignore element absorbs (check)
Alternative monster:
Spoiler: Alternative monster
Gleancrawler
Attacker / Physical
Dark/Wood
HPS: 7125
ATK: 2517
RCV: 676
Active Skill [Summon Darkness](CD 11->6): Randomly spawn 5 Dark orbs from non Dark orbs. Enhance Dark orbs.
Leader Skill [Bident of Superiority]: 10x All Stats. 10x ATK for each cross of dark orbs. 90% damage reduction at full HP. Damage dealt can never be absorbed. Deal 10x ATK when matching orbs ignoring defense and element. Leader skill always functions (even when switched).
Awoken Skills:
1x Skill Bind Resist
2x Bind Resist
1x Skill Boost
5x Time Extend
1) Check, hp and shield
2) Yep
3) Yep
4) Won't need to
5) Won't need to
6) Resist
7) Latents
8) Beyond Belief
9) Potentially ignore element absorbs (check and mate)
Could clear ultimate arena 1-3 with no problems.
Spoiler: On second thought
The Rainmaker
Water/Water
Balanced
HPS: 4444
ATK: 2222
RCV: 1111
Active Skill [Greywater] (CD 5->3): Damage you deal becomes untyped for 1 turn.
Leader Skill [Rain Dance]: Water all stats x3. 50% damage reduction for 1 turn at 7+ combos. All orbs are treated as water orbs and heal orbs after being matched. Increase orb move time by 10 seconds.
Awakenings:
2x Bind Resist
1x Skill Bind Resist
6x ATK x2 at 7+ combos
Should be fun.
Last edited by gooddragon1; 2017-01-21 at 02:23 AM.
There is no emotion more useless in life than hate.
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2017-01-23, 09:14 AM (ISO 8601)
- Join Date
- May 2012
Re: Puzzle and Dragons in the Playground XVII: Cross Your Hearts and Make Things Die
Huh. This one-shot was way easier than the past few.
That, or ReMinerva is kinda broken.PAD - 357,549,260