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2016-10-09, 03:41 PM (ISO 8601)
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Re: OOTS #1053 - The Discussion Thread
I have to wonder* why one would add extraneous words to a paraphrase. Surely if you're paraphrasing, the point is to take out all the unnecessary words to convey the same information. Right?
GreatWyrmGold, it looks to me like what you're calling a "counter" presupposes agreement with certain ideas of yours that I find incomprehensible. If you simply assert "people who are dead in way X are more dead than people who are dead in way Y" in response to someone who already said that they're both equally dead, no response at all is as polite as you can hope for by any reasonable metric.
*I do not, of course, actually wonder. But you know what I mean.Last edited by Kish; 2016-10-09 at 03:41 PM.
Orth Plays: Currently Baldur's Gate II
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2016-10-09, 04:44 PM (ISO 8601)
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Re: OOTS #1053 - The Discussion Thread
Oh, I'm pretty sure any in-universe metaphysicists in such fields would come up with dedicated terminology to describe what they're talking about, instead of trying to change the perception of the word "dead", or the perception of any other word which is in defined in the game rules.
No. When they're dead, they're dead; the state of the object that is their corpse has no bearing past that point.
Does a character with Constitution 6 have a smaller Constitution bonus than a character with Con 8? No, because neither character has a Con bonus, because by definition a bonus is a positive modifier. Below the point where their Constitution modifier is positive, they're all equal in the Constitution bonus department (at "not applicable").
It's similar for "dead": once you're dead, you're dead; and though there exist factors around being dead that spells/magic/etc. care about, the "dead" part is the same. Raise dead doesn't talk about "death-days" or "death-effected-death" because the time sent dead and the manner of death are not themselves attributes of "dead". A term that accounts those things could certainly be useful for discussion, but "dead" is not such a term.
There are in fact degrees of death, the whole "disabled at 0, dying at -9 to -1" encompasses them; but being "dead" is an endpoint on that spectrum.FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
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2016-10-09, 09:47 PM (ISO 8601)
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Re: OOTS #1053 - The Discussion Thread
I'm looking over my last post, and the only counter I can see which comes close to that is the one that starts with "I would like to ask".
When physicists determined how gravity works, did they "try to change the perception of the word 'down'"? How about for time, which science has discovered works nothing like our previous and common-sense perception? Does learning to distinguish between different yet seemingly-identical species of sparrow require you to first discard your perception of what a sparrow is? Did science need to change what they called gravity, time, etc, when they discovered how wrong their prior perceptions of those things were?
I don't understand this argument.
No. When they're dead, they're dead; the state of the object that is their corpse has no bearing past that point.
Does a character with Constitution 6 have a smaller Constitution bonus than a character with Con 8? No, because neither character has a Con bonus, because by definition a bonus is a positive modifier. Below the point where their Constitution modifier is positive, they're all equal in the Constitution bonus department (at "not applicable").
Raise dead doesn't talk about "death-days" or "death-effected-death" because the time sent dead and the manner of death are not themselves attributes of "dead".
A term that accounts those things could certainly be useful for discussion, but "dead" is not such a term.
There are in fact degrees of death, the whole "disabled at 0, dying at -9 to -1" encompasses them; but being "dead" is an endpoint on that spectrum.
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2016-10-10, 01:23 AM (ISO 8601)
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Re: OOTS #1053 - The Discussion Thread
This concept is kind of representative of the whole thing. Bonuses are positive modifiers, penalties are negative modifiers. A penalty isn't a bonus because a penalty is a negative modifier, which can't simultaneously be a positive modifier. Not seeing the fundamental difference between them is not seeing what makes the words mean what they mean.
Which seems to be exactly what's going on. When you say "Assuming we focus on the metaphysical state of a soul", you're already outside the realm that the word "dead" covers; And when you say categories of death are "not quantitatively indistinguishable", you're saying it's possible for dead people to more or less "dead" than other dead people. This is a world where even pure game abstractions like skill points are relevant enough to be known and recognized in-universe; the game definition of "dead" is going to be the one that's prevalent, and it's listed with the other "has it or not" conditions as well as the circumstances that cause said condition.
You could try making an argument that Durkon's not dead on account of his soul not leaving his body, I suppose...but Lirian and Dorukan's bodies are not Xykon's soul gem, and you're OK with thinking they're not "dead", so I think your use of the word is off base.FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
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2016-10-10, 06:23 AM (ISO 8601)
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- Nov 2004
Re: OOTS #1053 - The Discussion Thread
The concept that a bonus is never less than 0 is actually quite important to the D&D rules--several rules break down thoroughly if the reader doesn't understand that "add/multiply by your X bonus" is never supposed to result in a negative number. (When it is, they say "modifier.")
Orth Plays: Currently Baldur's Gate II
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2016-10-10, 12:19 PM (ISO 8601)
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Re: OOTS #1053 - The Discussion Thread
Yes, yes, bonuses are positive and penalties are negative. I'm not an idiot. I just don't see your point.
Which seems to be exactly what's going on. When you say "Assuming we focus on the metaphysical state of a soul", you're already outside the realm that the word "dead" covers; And when you say categories of death are "not quantitatively indistinguishable", you're saying it's possible for dead people to more or less "dead" than other dead people. This is a world where even pure game abstractions like skill points are relevant enough to be known and recognized in-universe; the game definition of "dead" is going to be the one that's prevalent, and it's listed with the other "has it or not" conditions as well as the circumstances that cause said condition.
You could try making an argument that Durkon's not dead on account of his soul not leaving his body, I suppose...but Lirian and Dorukan's bodies are not Xykon's soul gem, and you're OK with thinking they're not "dead", so I think your use of the word is off base.
I'm getting sick of this entire goddamn "discussion". I'm trying to get myself to stop discussions which I'm getting sick of. So this is probably the last I'll say on the subject.
Such as...?
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2018-12-01, 12:14 AM (ISO 8601)
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Re: OOTS #1053 - The Discussion Thread
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2018-12-01, 01:38 PM (ISO 8601)
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- Bristol, UK
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2018-12-01, 03:02 PM (ISO 8601)
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- Jul 2018
Re: OOTS #1053 - The Discussion Thread
Red Padlock Incoming in 3....2....
That is it, when this story arc is over, I shall be calling my agent.
Hey, anyone seen my pelvis?
Left or right?
...Never mind.