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Thread: Sheet RPG
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2016-09-23, 09:17 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Half past Crazy
- Gender
Sheet RPG
Hello, ladies and gentlemen. I recently crafted a d20-based RPG where the entire rules fit onto the character sheet.
The character sheet/rules can be found here.
EDIT: Updated version here.Last edited by qwertyu63; 2017-02-15 at 12:01 PM.
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2016-09-23, 11:00 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Sheet RPG
So hang on, you pretty much are forced to take a ranged weapon to keep up with magi who will be casting Wings of Air at the start of each combat (and rogues have very little reason not to take the light weapon anyway), and a single flame blast is not unlikely to take out nonwarriors in a single shot from first level, but HP scales and damage doesn't, so it just becomes a slog of ranged weapon attacks and flame blasts, and there seems to be no limit to the number of spells you can cast in a turn so actually a mage either just throws flame blasts until everyone he's fighting is dead or he runs out of mana, or runs into the middle of everyone and fires off shock spheres, except of course that he would deal damage to himself if he does that because he's within 10' of himself by definition.
Trying to write really, really short versions of rules rather than explaining yourself properly isn't actually good game design. Having the total number of functionally different characters (ignoring those which are strictly worse than some other character, such as a warrior with a simple weapon) be just 534 is slightly worrying, and many of those are characters you simply would not play (there's no point in being a mage with ice armour, stone fist and wings of air when you could just be a warrior and have the same AC, same accuracy, and more damage).
Also, lockpicks aren't specified to help with opening locks, for the record.
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2016-09-23, 11:14 AM (ISO 8601)
- Join Date
- May 2015
- Location
- San Jose, California
- Gender
Re: Sheet RPG
On their turn, characters can move 30' and attack once.In combat, casting a spell replaces attacking.Last edited by Ruslan; 2016-09-23 at 11:15 AM.
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2016-09-23, 11:24 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
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2016-09-23, 02:39 PM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Half past Crazy
- Gender
Re: Sheet RPG
Alright, the Flight spell should go. How did I not think of that? I'll swap it out for something else.
Yes, the spells per turn limit is one.
I haven't though of an elegant way to scale the damage. I'll go toy around with it. Off to Inkscape.
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2016-09-27, 01:32 PM (ISO 8601)
- Join Date
- May 2015
- Location
- San Jose, California
- Gender
Re: Sheet RPG
Why not just add +Level to all spells and weapons damage?
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2016-09-30, 10:13 PM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Half past Crazy
- Gender
Re: Sheet RPG