Results 151 to 180 of 700
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2016-12-11, 04:53 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- California
- Gender
Re: Way of the Wicked: Knot of Thorns
Korwin is unable to block the guard's retaliatory swing and receives a gouge along his forearm for his recklessness, but strikes back with equal vigor, seeking to end the exchange with two-handed blow from the pommel of his captured sword, followed by a vertical slash along the guard's torso.
Spoiler: Combat
(1d20+6)[26]; damage: (1d8+7)[8]
'I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.'
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2016-12-12, 09:07 AM (ISO 8601)
- Join Date
- Jan 2016
- Gender
Re: Way of the Wicked: Knot of Thorns
Korwin cuts the guard in front of him nearly in twain with his vicious blow. The guard falls to the ground, bleeding out and dies quickly. Finally having a moment to look, Korwin sees this guard did indeed have the signal horn.
Spoiler: OODM@Nyarai, you got seen because there is nothing to hide behind. You can't hide in plain sight. You were quiet as a mouse and no one would have heard you, but a guard standing the in the corner, can see you walking through a door (to get as close to the action as he can) and into a lit hallway.
I assume the game is slow because of the holidays, but for those who are here, feel free to post. I'll update as I can. Anyone not here can be NPC'd to participate in minimal normal ways or just ignored. If you check this, but don't have time for a full post, just let me know your preferences on how to handle your character (either wait for you or NPC them).
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2016-12-12, 02:13 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Shreveport, Louisiana, US
- Gender
Re: Way of the Wicked: Knot of Thorns
After calling upon her patron to grow her horns, Lexus enters a full attack on the nearest gaurd.
Spoiler: Full attackAC=19
Grow horns as swift action (1/7 uses for the day)
I forget if full attack is a standard action or a full round action. If it is full round, just consider this as something that will resolve on her next turn and Lexus takes no other actions but the swift action this turn.
Bite
(1d3+1)[2]
(1d20+2)[14]
Claw 1
(1d3+1)[4]
(1d20+2)[19]
Claw 2
(1d3+1)[2]
(1d20+2)[19]
Gore
(1d4+1)[3]
(1d20+2)[13]
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2016-12-12, 03:33 PM (ISO 8601)
- Join Date
- Jan 2016
- Gender
Re: Way of the Wicked: Knot of Thorns
OODM: Full attacks are full round actions, so I will have Lexus grow the horns and prepare to attack the next round. Do you want to take a move action this round?
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2016-12-12, 03:42 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Shreveport, Louisiana, US
- Gender
Re: Way of the Wicked: Knot of Thorns
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2016-12-14, 09:09 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- California
- Gender
Re: Way of the Wicked: Knot of Thorns
The guard before him well and fully dispatched, Korwin gives a snort of derision before rounding his stance, setting his heels and charging straight back the other way for the remaining guard with the club. His blood is racing though a bit of soreness has crept into his limbs during the interim between their last engagement with the guards. Between that and the creeping coldness where his blood still flows, he resolves to staunch the flow at the soonest opportunity, and resume his regimen of drill and exercise once free of this place. For now though, there is a foe before him and a blade in hand, which is all the former knight need focus on as with a snarl, he rushes headlong to impale the guard upon his swordpoint.
Spoiler: Combat
Charge and power attack against remaining guard: (1d20+6)[21]; Damage: (1d8+9)[16]
'I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.'
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2016-12-15, 07:07 AM (ISO 8601)
- Join Date
- Jan 2016
- Gender
Re: Way of the Wicked: Knot of Thorns
Lexus steps up to the remaining guard and tries to bite him, but the guard is able to dodge back, just in time. Korwin then power charges up to the duo and skewers the guard, while he is distracted with Lexus' bite. Before the guard knows what is going on, he is eviscerated and gurgling on the floor in his death throes. The group looks around and sees that there are 5 doors, two on the left, one on the right, the one they came through, and a big one at the end of the hallway, that matches the description the original guard gave on how to get out of here.
Spoiler: MAP
Spoiler: OODMDid I miss anybody's actions? I'm sorry if I did. The combat is over, feel free to search, loot, pillage, or move on. :D
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2016-12-19, 10:54 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- California
- Gender
Re: Way of the Wicked: Knot of Thorns
Korwin wipes his blade, and checks the guard's body for any useful supplies, making sure to disarm them of their weapons and distribute the superior arms to the rest of his Forsaken companions. "Who else requires armor. We should move these bodies into the hall beyond, on the way to armory. Check these doors as well, for anything else useful. Make sure the doors are closed coming back." He quickly organizes a search of the doors, taking a moment to listen at each door for himself before he opens the last door on the left, following the instructions from the guard they had interrogated.
"I'd be keen to acquire anything else which can assist us on our journey cross the moorlands, so long as we avoid the barracks."'I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.'
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2016-12-20, 07:52 AM (ISO 8601)
- Join Date
- Jan 2016
- Gender
Re: Way of the Wicked: Knot of Thorns
Korwin listens at the last door on the left, but doesn't hear anything. He tries the handle, but it is locked. There must be something worth locking away on the other side, and Korwin is sure that this is the door that the guard upstairs had told him about.
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2016-12-20, 09:36 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Way of the Wicked: Knot of Thorns
Jasper wipes blood from his lip but brightens at the sight of Korwin struggling with the door. "At last, something within my wheelhouse," he chirps. Gently pushing Korwin to one side, Jasper kneels before the doorknob and, after a brief examination of the mechanism, inserts the picks into the lock.
SpoilerPerception: (1d20+2)[10]
Disable Device: (1d20+11)[12] (Or is it 13? I'm not sure.)
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2016-12-20, 09:37 AM (ISO 8601)
- Join Date
- Apr 2014
Re: Way of the Wicked: Knot of Thorns
Fane
Fane sticks close to Korwin. "If it comes to convincing someone of something, I have a knack for that. True or not." He looks around. "Do the guards have keys?" He begins to search the closest guard and removes his clothing sans armor in an attempt to look like a guard.
"The longer we take, the greater the risk we will be found out and lose the element of surprise."
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2016-12-20, 10:05 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Way of the Wicked: Knot of Thorns
"I got this," Jasper mutters as he retrieves his picks from the stone floor. Huffing bangs from his eyes, he attempts to open the lock again.
SpoilerCan I take 10, actually? I think I can open this on ten, come to think. That's 21, or 23 if there's a familiarity bonus.Last edited by JonRG; 2016-12-20 at 10:06 AM.
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2016-12-20, 10:22 AM (ISO 8601)
- Join Date
- Jan 2016
- Gender
Re: Way of the Wicked: Knot of Thorns
Jasper tries to use his skills on the door, but he drops the picks after a particularly forceful twist wrenches it out of his hand. Fane gathers around behind Korwin and talks to him, while they watch Jasper try again. This time Jasper is more careful and takes his time, but still the lock proves more difficult than he is capable of.
Spoiler: NyaraiYou know it is not just a simple lock like the ones before, but can't quite asses how much more difficult it is.
Spoiler: OODMTake 10 wasn't enough either. You are welcome to take 20 on it, if you want, but it'll take 2 minutes.
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2016-12-20, 12:01 PM (ISO 8601)
- Join Date
- Apr 2014
Re: Way of the Wicked: Knot of Thorns
Fane
Fane watches Jasper try the lock and fail. "Now I am more interested in what is behind that door, but unless it is our exit, I am unsure we should take the time."
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2016-12-20, 12:38 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Shreveport, Louisiana, US
- Gender
Re: Way of the Wicked: Knot of Thorns
Lexus stares on, seeming strangely alien to onlookers. Her tail sways to and fro as she watches the others try the lock.
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2016-12-20, 01:42 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Way of the Wicked: Knot of Thorns
Jasper grins wickedly, eyes alight with excitement. "One good lock in the whole damn prison, and it's on this door. I need to see what's in there."
SpoilerJasper will take... call it two, more shots at this, and then... well, I kind of want to take twenty, but I hope people don't drag me away first. Anyone trained who can assist would be appreciated.
(1d20+11)[22]
(1d20+11)[19]
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2016-12-20, 02:25 PM (ISO 8601)
- Join Date
- Jan 2016
- Gender
Re: Way of the Wicked: Knot of Thorns
Lexus stares, transfixed by what is going on by the far door. Jasper tries twice more. The first time he gets several of the tumblers lined up before losing one and having to start over again. The second time his sweaty palms make him loose his grip and drop his torsion wrench with a loud tingling of metal on stone.
Spoiler: OODMyou said you want to, but will you actually take 20? Will anyone stop him?
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2016-12-20, 09:49 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- California
- Gender
Re: Way of the Wicked: Knot of Thorns
Korwin huffs with impatience, but makes no comment on Jasper's efforts to unlock the door. "The guard we interrogated indicated the armory is this way. If we are to make a direct exit otherwise, we will need greater weapons, and supplies beside." He says, before glancing over an furrowing his brow at Lexus' rather alien stare before he indicated a next course of action. "We'll keep watch at the other doors, myself, Vaelus, Grumblejack, Lexus, and myself. Brace them against entry from the other side. Master Fane? You indicated you had a spell which would ensorcell the mind to convince them of your good will? We may use that to prevent the alarm from being sounded, and kill any others necessary."
"Jasper, keep at it." His voice conveying no lack of faith in the man's abilities. "You don't seem the type to let a locked door stand between you and anything. Not for long."
He then moves to the door directly across from Jasper and puts his shoulder to his door, leaving his weight against it and putting his ear to the boards to listen for any oncomers.
Spoiler: Perception
Active listening, but there's not much call for me to roll unless there's someone approaching, so feel free to make it secretly there Mr. GM. Korwin's perception bonus is +2.
Last edited by LordHavelock; 2016-12-20 at 09:53 PM.
'I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.'
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2016-12-20, 10:02 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Way of the Wicked: Knot of Thorns
Jasper nods and, picks back in hand, continues to ply his trade.
Spoiler1 (1d20+11)[28]
2 (1d20+11)[22]
3 (1d20+11)[22]
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2016-12-20, 10:55 PM (ISO 8601)
- Join Date
- Apr 2014
Re: Way of the Wicked: Knot of Thorns
Fane
"I have such a spell, but it can be resisted and it would not control them, merely make them ... my friend. If possible I would prefer to simply use my words if that opportunity presents itself. Beyond that I have a few things up my sleeve."Last edited by HappyMerecat; 2016-12-20 at 10:56 PM.
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2016-12-21, 01:07 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Shreveport, Louisiana, US
- Gender
Re: Way of the Wicked: Knot of Thorns
Reading the lips of Korwin, Lexus nods dumbly and shambles over to her chosen door.
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2016-12-21, 09:24 AM (ISO 8601)
- Join Date
- Jan 2016
- Gender
Re: Way of the Wicked: Knot of Thorns
Just as the Korwin spurs the group into action, having each of them (OOC: and himself twice, apparently :P) take up a door, Jasper stands with a flourish and opens the door. Korwin has time to put his ear to his chosen door, but doesn't hear anything happening on the other side at that moment.
Spoiler: OODMI feel bad that so much thought and action was put into choosing doors, and Jasper succeeds on his next attempt. There isn't much more for me to describe, until you decide who is going into the room. Is there a particular weapon anybody is good at using, or something (weapon wise) your character would have been caught with when they were arrested that was particularly theirs?
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2016-12-29, 02:35 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- California
- Gender
Re: Way of the Wicked: Knot of Thorns
The instant the door is unlocked, Korwin springs into action. After a last listen at his door, he moves to the center of the room and grabs the nearest guard's body. "Grumblejack, grab the second one. Everyone into the room and Jasper, lock the door behind us. We'll regroup and take stock inside."
Hefting the weight of the guard over his shoulder, Korwin grits his teeth and moves with a singular purpose, keeping his gait steady past the triumphant sneak-thief with his tools. He takes only a moment to assure that the room beyond is what they seek before lets the guard's corpse down as silently as possible.'I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.'
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2017-01-01, 03:57 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Way of the Wicked: Knot of Thorns
Jasper rises to step out of Korwin's way, then follows behind.
SpoilerGonna wait until we know what's in here before I lock us in.
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2017-01-01, 04:21 PM (ISO 8601)
- Join Date
- Apr 2014
Re: Way of the Wicked: Knot of Thorns
Fane
Fane moves into the room and looks around.
Spoiler: CrunchPerception (1d20+2)[8]
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2017-01-05, 10:14 AM (ISO 8601)
- Join Date
- Jan 2016
- Gender
Re: Way of the Wicked: Knot of Thorns
Korwin lugs the guard into the room and sees that it is large room, about 40 ft x 20 ft. It has many racks of weapons with all sorts of pikes, bows and arrows, swords, and clubs arranged around the room. In one corner is a pile of discarded weapons. Korwin drops the guard softly as Grumblejack comes into the room and throws the other guard on top of the one that Korwin just placed down. Jasper and Fane also see that this is indeed the armory.
Spoiler: MAP
Spoiler: OODMI don't mind assuming that everyone comes into the room, but it would be good to get confirmation from Quanch and Mercurian if you guys are still around. I have left your characters where I last had them.
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2017-01-05, 12:04 PM (ISO 8601)
- Join Date
- Apr 2014
Re: Way of the Wicked: Knot of Thorns
Fane
Fane scans the room wishing he had memorized detect magic. He focuses on the discarded weapon to try to understand why they are discarded. Where they the weapons of prisoners? if so were any of better quality. He looks around for any crossbows or if not a long spear.
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2017-01-09, 10:26 AM (ISO 8601)
- Join Date
- Jan 2016
- Gender
Re: Way of the Wicked: Knot of Thorns
Fane scans the room and sees that there are plenty of crossbows and bolts along one of the racks of weapons. All the crossbows bear the symbol of Branderscar Prison burned into the wood, though the arrows are plain shafts of wood with a tip and feather tail. The pile of discarded weapons appears to be in a slight state of disuse, but none of the weapons appear to be in particularly bad shape.
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2017-01-09, 06:12 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Shreveport, Louisiana, US
- Gender
Re: Way of the Wicked: Knot of Thorns
(ooc: I got robbed, and I may not post as regularly, if at all.)
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2017-01-13, 11:19 AM (ISO 8601)
- Join Date
- Jun 2012
- Location
- Las Vegas
- Gender
Re: Way of the Wicked: Knot of Thorns
Grumblejack grabs the second guards body, or the right half at least. He lifts it up off the ground easily and looks at the boot for a moment. He then grabs the left half of the body and walks into the room. Dropping the first half onto the floor, he then removes the boot on the foot of the right half of the guard before neatly stacking the left side onto the right.
He takes the boot, puts the edge in his mouth and takes a bite out of it. The leather must be chewy because he gnaws on it for a while before swallowing the leather.Custom avatar by Emperor Ing