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  1. - Top - End - #1
    Dwarf in the Playground
     
    NinjaGuy

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    Default jewel of everlasting gold

    If you are in a campaign where this artifact has essentially taken over a friendly city (by getting into the hands of the local monarchy), what can you do to save the city? The thing teleports back to the city, and the only way to destroy it is to drop it into a runewell of greed... which is probably not in the city... So... you need a wish to teleport it directly into a runewell or...? (pathfinder). We have a sorcerer and a cleric that are not really optimized.

    Characters are level 11
    Last edited by mistermysterio; 2016-09-29 at 12:23 PM.

  2. - Top - End - #2
    Troll in the Playground
     
    Hunter Noventa's Avatar

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    Default Re: jewel of everlasting gold

    You could probably effectively get rid of it by Plane Shifting it somewhere else. I'm not familiar with the artifact, but if it specifically teleports, that can't cross planar boundaries. I'd Plane Shift the thing to Mechanus, I bet the inevitables would love to destroy such a chaos-inducing artifact if it fell into their laps.
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  3. - Top - End - #3
    Dwarf in the Playground
     
    NinjaGuy

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    Default Re: jewel of everlasting gold

    The description simply states: "should the jewel of everlasting gold ever be taken beyond the boundaries of the city it is associated with, it simply disappears and returns to its perch at the city's heart"... does this qualify as teleportation? Would it work to simply place it in another plane?

    Also, those are the only casters in my group, unless you count our magus. Who should be able to do a plane shift?

  4. - Top - End - #4
    Ettin in the Playground
     
    WolfInSheepsClothing

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    Default Re: jewel of everlasting gold

    Have the population vote to discorporate from the city. The city is now just a house, surrounded by a completely different city.

  5. - Top - End - #5
    Dwarf in the Playground
     
    NinjaGuy

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    Default Re: jewel of everlasting gold

    I was thinking we might all have to just abandon the city... too much at risk to stay

    It would be a lot of people to evacuate and displace though... and i imagine most of their money will vanish once we leave the city. :(
    Last edited by mistermysterio; 2016-09-29 at 01:48 PM.

  6. - Top - End - #6
    Troll in the Playground
     
    Hunter Noventa's Avatar

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    Default Re: jewel of everlasting gold

    Quote Originally Posted by mistermysterio View Post
    The description simply states: "should the jewel of everlasting gold ever be taken beyond the boundaries of the city it is associated with, it simply disappears and returns to its perch at the city's heart"... does this qualify as teleportation? Would it work to simply place it in another plane?

    Also, those are the only casters in my group, unless you count our magus. Who should be able to do a plane shift?
    That's a good question, that sort of thing is always tricky with Artifacts. Plane Shift is on the Cleric's Spell List, so preparing that would be trivial.

    Depending on how you define the 'boundaries' of the city, you could take the gem to a co-terminus plane like the Ethereal Plane or Plane of Shadow and bury it there until you can figure out how to get your hands on one of those Runewells.
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  7. - Top - End - #7
    Dwarf in the Playground
     
    Daemon

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    Default Re: jewel of everlasting gold

    Quote Originally Posted by mistermysterio View Post
    If you are in a campaign where this artifact has essentially taken over a friendly city (by getting into the hands of the local monarchy), what can you do to save the city? The thing teleports back to the city, and the only way to destroy it is to drop it into a runewell of greed... which is probably not in the city... So... you need a wish to teleport it directly into a runewell or...? (pathfinder). We have a sorcerer and a cleric that are not really optimized.

    Characters are level 11
    By RAW a Runewell of Greed weighs 900 pounds, so you could theoretically go find said Runewell, conjure the dragon that it allows, and use said dragon to carry the aforementioned Runewell back to the city. Although that all depends on your DM ruling that the Runewell is more like a stone bucket than a true water well.
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  8. - Top - End - #8
    Barbarian in the Playground
     
    Planetar

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    Default Re: jewel of everlasting gold

    A runewell is an ancient Thassilonian artifact and the runewell of greed lies in Xin Shalast in the Kodar Mountains... The location is also impervious to teleportation and planeshift magic. See the last adventure of the rise of the runelords AP

  9. - Top - End - #9
    Ogre in the Playground
     
    Jowgen's Avatar

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    Default Re: jewel of everlasting gold

    Forbiddance might help? Cover the entire city in it, take the artifact out, and it'll become stuck perpetually trying to teleport into the city. Okay, not a practical solution.

    Perhaps destroying the gem isn't needed, rendering it unusable might suffice. Encasing it in voidstone might be a good start. Could employ various methods to increase the durability of the voidstone case beyond what mundane damage can be expected to handle, and somehow get it to emanate an AMF, or employ other spells to hide the thing within the city so it can't be found?
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  10. - Top - End - #10
    Titan in the Playground
     
    Kelb_Panthera's Avatar

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    Default Re: jewel of everlasting gold

    Have you considered a handful of scrolls of disjunction? 1% chance per caster level (minimum 17, typically) to just end the artifact.
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  11. - Top - End - #11
    Troll in the Playground
     
    SangoProduction's Avatar

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    Default Re: jewel of everlasting gold

    May I ask what the problem is? Is someone just like constantly going off and using it while you're not looking? It doesn't seem to really do much, aside from making gold which can't leave the city. If it's taken out, it returns to the "heart" of the city. Find the heart and it returns reliably if someone tries to steal it.

    But as to the question: if towns are just political constructs, or just the conglomeration of their populace, get everyone to pack up and move to the runewell. Tear down the original town (a couple fireballs or summon monster/planar ally should to the trick), and then call the new town the old town, and get the other towns and cartographers to accept it.

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