Results 91 to 120 of 1253
-
2016-10-09, 07:58 AM (ISO 8601)
- Join Date
- May 2015
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
At p2/s3 you have all of your main features already. You're fully functional. You don't have a ton of resources to use then with, but you're fully functional.
Originally Posted by Gas
That perfectly respectable 15/16 can be as high as 26 if you need it to be (24 without an actual shield).
You don't have a ton of spell slots yet, and even if you do your spending some/alot of them on smites. If you're trying/needing to act in a standard caster capacity, why are you standing in the front? Hang back for one round, cast your spell, then move in.
War Caster isn't required at all, it just makes things easier. Sure, warcaster is optimal, but you don't need a lenient DM if you just play smart. You'll get warcaster at 6, and that's when mobs' attack bonuses start to make you really want it.Last edited by DivisibleByZero; 2016-10-09 at 08:02 AM.
-
2016-10-09, 12:41 PM (ISO 8601)
- Join Date
- Sep 2009
- Gender
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
I've basically 'relearned' my Sorc spells known to 2 spells of 1st & 2nd level. Focusing on what boosts my combat abilities or covers traditional gaps for martials; Shield, Burn hands, Blur, Enhance ability.
Knowing more 3rd & 4th level spells broadens my repetoir of tricks; Fly, Haste, Melf's meteors, Grtr Invis.
Greater invis n Blur basically seem to accomplish the same thing; disadvantage on attack. Both require concentration.
Resource wise, you'll always have more 2nd than 4th level spell slots.
Granted, Invisibility reduces opportunity attacks, but how difficult is a passive perception check on a platemail dressed target.
I do like the Mirror image spell for the 'no concentration' bonus.
But seems to me it can be knocked down fairly quickly facing multiple attackers, or a creature with multiple attacks.
I'm not the primary damage dealer.
With an assassin, champion n bearbarian in the group, a twinned Haste or Grtr invis is just whipped cream on the cake of boss fights.
Tides of Chaos & Bend luck are GREAT little bits to throw in the gears of situations.
Like having Bless or a minor Lucky feat as a class option.Last edited by cZak; 2016-10-09 at 12:59 PM. Reason: Expansion to cover spell selections
Fools are made to suffer, not to be suffered
-
2016-10-09, 02:10 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
Going to be trying this build out soon, probably in Adventure League. I'll let ya know how it goes!
-
2016-10-10, 04:43 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Colorado
- Gender
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
This is where I actually take issue with many of your points to follow. I disagree, based on your own default build. The Sorcadin is not a tank, the Sorcadin is a BRUISER. The Sorcadin can take some punishment but lacks Sentinel (and lacks the extra ASIs to take it) and is thus unable to force enemies to focus on them. Sure, they can take away the capability for an opponent to attack at all, but then that's still not really tanking, that's battlefield control, and there's no reason for you to be worried about soaking up attacks in that situation. Booming Blade helps in some scenarios, but not all, and costs you some of your damage regardless.
I am currently playing an 8th-level Paladin in my home campaign. I am WELL AWARE of how good a feature Aura of Protection is. Between the basic Paladin kit and Resilient (Constitution) I only fail saves when our DM targets Dexterity (or roll garbage, but nothing can really save you from that), since I don't have proficiency and have a negative Dex modifier. My point is that it isn't "two spell levels behind" good in my opinion. (Note that caps are for emphasis; I'm not "yelling" at you or anything.)
Let's be clear: I am not contesting that Extra Attack is significantly better for the great weapon build. Just sword and board. Let's look at a level 8 standard Sword and Board Sorcadin, with Strength 16 and Dueling style:
2 attacks for 1d8+5, for a total of 2d8+10 assuming both hit.
Now, let's look at Paladin 2/Sorcerer 6, with Red, Gold, or Brass Dragon Ancestry (so fire). Nothing in Greenflame Blade's description says you HAVE to have a secondary target, and you're both arguing about focusing fire, so let's break down that damage. Strength 16, Charisma 16, Dueling style (sub-optimal, but for comparison's sake):
1 attack for 1d8+5 + 1d8 (Greenflame Blade) + 3 (Charisma from Elemental Affinity) for a total of 2d8+8 on a hit.
That's a two point damage difference. And while admittedly the Sorcadin's damage is a little less consistent since it's all focused into one attack, they can also basically Action Surge for two Sorcery points (which they'll always have four more of than a same level Paladin 6 / Sorcerer X), and they have more, higher-level slots to burn on Divine Smite when they really need them. Outside that case of resistance or immunity that's a wash to me, and even in that uncommon scenario they just switch to Booming Blade to minimize their lost damage. And when Greenflame Blade's damage scales again at level 11, then the Pal 2 Sorcadin actually comes out ahead until the Pal 6 Sorcadin gets Elemental Affinity at 12, at which point they're doing the same thing as the Pal 2 Sorcadin and Extra Attack becomes a largely pointless feature.
The Pal 2 Sorcadin is not just ENDING with better spellcasting; they're getting every new level of Sorcerer spells FOUR LEVELS EARLIER than the Pal 6 Sorcadin. You're making the claim that having +Cha to saves and 1st level Sorcerer spells is so much better than 3rd level Sorcerer spells , or any other 2-level gap, that the Pal 2 option doesn't even deserve analysis in your guide. (I'll note here that I consider the secondary Sorcerer features, like extra sorcery points, new metamagic options, and Sorcerous Origin features like Dragon Wings coming sooner a wash with the Paladin 3-6 features, since I've just established above that Extra Attack isn't worth that much.)
And if you want to do that that's totally fine, but a guide like this should focus on what is objectively mechanically good, not what feels right to any one person. Also, Foresight is an amazingly gishy 9th-level spell; though it doesn't really hold a candle to Wish's utility, there is a happy medium.
Again, I don't think the Sorcadin is a tank. Disengage works fine on them unless they've used Booming Blade preemptively (and even then, a couple d8s of thunder damage is often worth getting to a softer target), and even Booming Blade won't protect other melee allies. Also, speed penalties in heavy armor aren't a thing anymore. Provided you're proficient and have high enough Strength, the only thing wearing heavy armor penalizes you for is Stealth checks. Plus, spells like Haste and Misty Step in fact make you EXTREMELY mobile.Last edited by Rhaegar14; 2016-10-10 at 04:45 AM.
Awesome Talon avatar by Ceika.
My Homebrew:
Assassin's Creed Hidden Blade Feats (D&D 3.5e)
Warlock Patron: The Darklord (D&D 5e)
Sorcerous Origin: Jade Phoenix Mage (D&D 5e)
Pact of the Blade: Expanded (D&D 5e)
-
2016-10-10, 05:47 AM (ISO 8601)
- Join Date
- Mar 2013
- Gender
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
I thought the main draw of Extra Attack was that it let you make two Attacks with no cost (allowing you more opportunities for some smite damage on crits) with the potential for a third nova attack if you so chose, and even then, it's not the reason you're spending so much time in Paladin. It's a nice little always on bonus that comes with the higher saves and better health.
As a total aside, the more I think about it though, I don't see how any race beats Vuman for either build (2/18 and 6/14), since not only do you not lose an ASI/Fea opportunity (you still get 5), you're essentially getting one of them 18 levels earlier.
-
2016-10-10, 06:11 AM (ISO 8601)
- Join Date
- May 2015
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
See, mine is mostly control / support.
That's the issue that I have with this guide. It takes one possible role with one possible build and assumes everyone will do the same.
Maybe that's one of the options, but that shouldn't comprise the entire guide.
For reference, here's one of the Sorcadins that I have played:SpoilerHere's what I did, copy/pasted from a text file I had. We got a free feat at level 1, I took war caster right away. You'd have to adjust the cantrips and lvl1 pally spells to account for not raising Cha at 6.
27 pts
Str 13(5) - or 10 if allowed
Dex 15(9)+1=16
Con 13(5)+1= 14
Int 8
Wis 9(1) - or 12 if 10str allowed
Cha 14(7)+2= 16
Half Elf: darkvision, fey ancestry, skill versatility (Stealth and Investigation), languages (common, elvish, +one)
Urban Bounty Hunter: Insight & Perception (instead of Stealth), thieves' tools, one instrument or gaming set, clothes, pouch with 20gp
Free feat: War Caster
1. paladin 1 of Tymora
- 10+con HP each level
- equipment: one martial weapon (rapier or scimitar) & a shield, one simple weapon (dagger), explorer's pack, studded leather armor, holy symbol // thieves' tools, gaming set (dice), clothes, pouch with 20gp
- divine sense, lay on hands
- Proficiencies:
--- all simple and martial weapons, all armor and shields
--- Wisdom and Charisma saves
--- thieves' tools, one gaming set (dice), acrobatics, insight, investigation, perception, persuasion, stealth
2. sorcerer 1 favored soul of Tymora (Trickery)
- d6+con HP each level
- chosen of the gods
- cantrips: booming blade, greenflame blade, minor illusion, ray of frost
- spells: charm person, disguise self // shield, sleep (later swap)
3. p2
- defense style, spellcasting, divine smite
- current spells:
--- cantrips: booming blade, greenflame blade, minor illusion, ray of frost
--- level 1: bless, command, cure wounds, shield of faith // charm person, disguise self // shield, sleep
4. s2
- font of magic
- current spells:
--- cantrips: booming blade, greenflame blade, minor illusion, ray of frost
--- level 1: bless, command, cure wounds, shield of faith // charm person, disguise self // chromatic orb, shield, sleep
5. s3
- metamagic: quicken & twinned
- current spells:
--- cantrips: booming blade, greenflame blade, minor illusion, ray of frost
--- level 1: bless, command, cure wounds, shield of faith // charm person, disguise self // chromatic orb, shield, (sleep swapped for web)
--- level 2: mirror image, pass without trace // hold person, web
6. s4
- ASI (+2cha = 18)
- current spells:
--- cantrips: booming blade, greenflame blade, mage hand, minor illusion,ray of frost
--- level 1: bless, command, cure wounds, divine favor, shield of faith // charm person, disguise self // chromatic orb, shield
--- level 2: mirror image, pass without trace // hold person, suggestion, web
7. s5
- current spells:
--- cantrips: booming blade, greenflame blade, mage hand, minor illusion, ray of frost
--- level 1: bless, command, cure wounds, divine favor, shield of faith // charm person, disguise self // chromatic orb, shield
--- level 2: mirror image, pass without trace // hold person, (suggestion swapped for fly), web
--- level 3: blink, dispel magic // fly, haste
8. s6
- extra attack
- current spells:
--- cantrips: booming blade, greenflame blade, mage hand, minor illusion, ray of frost
--- level 1: bless, command, cure wounds, divine favor, shield of faith // charm person, disguise self // chromatic orb, shield
--- level 2: mirror image, pass without trace // hold person, web
--- level 3: blink, dispel magic // fireball, fly, haste
9. s7
- current spells:
--- cantrips: booming blade, greenflame blade, mage hand, minor illusion, ray of frost
--- level 1: bless, command, cure wounds, divine favor, shield of faith // charm person, disguise self // chromatic orb, shield
--- level 2: mirror image, pass without trace // hold person, web
--- level 3: blink, dispel magic // fireball, fly, haste
--- level 4: dimension door, polymorph // wall of fire
10. s8
- ASI (+2dex = 18)
- current spells:
--- cantrips: booming blade, fire bolt, greenflame blade, mage hand, minor illusion
--- level 1: bless, command, cure wounds, divine favor, shield of faith // charm person, disguise self // chromatic orb, shield
--- level 2: mirror image, pass without trace // hold person, web
--- level 3: blink, dispel magic // fireball, fly, haste
--- level 4: dimension door, polymorph // greater invisibility, wall of fire
11. s9
- current spells:
--- cantrips: booming blade, greenflame blade, mage hand, minor illusion, ray of frost
--- level 1: bless, command, cure wounds, divine favor, shield of faith // charm person, disguise self // chromatic orb, shield
--- level 2: mirror image, pass without trace // hold person, web
--- level 3: blink, dispel magic // fireball, fly, haste
--- level 4: dimension door, polymorph // greater invisibility, wall of fire
--- level 5: dominate person, modify memory // hold monster
12. s10
- metamagic: heightened, quicken, twinned
- current spells:
--- cantrips: booming blade, greenflame blade, mage hand, minor illusion, ray of frost
--- level 1: bless, cure wounds, divine favor, searing smite, shield of faith // charm person, disguise self // chromatic orb, shield
--- level 2: mirror image, pass without trace // hold person, web
--- level 3: blink, dispel magic // fireball, fly, haste
--- level 4: dimension door, polymorph // greater invisibility, wall of fire
--- level 5: dominate person, modify memory // hold monster, wall of stoneLast edited by DivisibleByZero; 2016-10-12 at 09:36 AM.
-
2016-10-10, 07:49 AM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Yokohama, Japan
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
Nice! Thanks~
These posts have actually been extremely helpful in how they helped me see a new possibility. This is because I have probably been talking too much from personal experience. (I know, it's near impossible to talk based on anything that is not personal experience, but anyways.)
My builds utilized Champion Challenge (Oath of the Crown), Careful+Web and other stuff to help be a good frontline defender. Sure, I also did the control/support that DivisibleByZero mentioned, but I'm pretty sure my build and DBZ (that abbreviation sounds like something else) 's build are pretty different characters if you look at how they move.
And I hadn't put much thought into what non-tankish builds will be like. That's why I didn't think 2/18 will be a very good choice. It's also probably why DBZ mentioned this guide is currently incomplete.
I am going to create a new section about paladin and sorcerer levels, but apart from that I think I will also make another section which will go over the jobs of a Sorcadin, and explain what options are good for each job. Thanks for the insight!
(BTW, "Sorcadin is not a tank" is an overstatement - just like my previous mindset that Sorcadins are tanks are not always the case. The truth is that Sorcadins can become tanks if they want, but don't have to be to be strong - a conclusion I think both I and DBZ can finally agree upon.
Champion Challenge is a wonderful ability when it comes to defending the backrow. As explained in sample builds, Careful Spell+Web and Booming Blade (Reaction version)+War Caster also creates an extremely effective lockdown combo that also severely debuffs your enemies. BB's main job is to use together with War Caster for menacing OAs.)
Well, I did similar math in my guide, but I'm pretty damn sure GFB requires the flames to leap to a different target, so it's not true that GFB can always damage as well as Extra Attack.Originally Posted by GFB
Well, I actually already did correct my mistakes there. Though I haven't edited the original guide I have written in the comment section that I will create a new section which analyzes the various Paladin/Sorcerer ratios. I will also edit the original guide to make it less subjective and more objective.
I know. Foresight is an amazingly gishy 9th-level spell. It's really wonderful to have. It's a blast. I want it.
...Sorcerers don't have it...
They probably thought Foresight+Twinned Spell would be too much. And I think they're right. But still, it's a really sad thing for Sorcadins.
Bladelocks get Foresight at level 18, so that's one thing they excel at compared to Sorcadins.
...Oh my god, thank you! This sort of stuff is wonderful. Truly helpful! It really helps me understand what the other people want and create for themselves.
Thanks for the input and all the comments!Last edited by Gastronomie; 2016-10-10 at 07:50 AM.
Extended Signature: Homebrew StuffSpoiler: Avatar
^ Fantastic avatar made by Professor Gnoll. Yaya Tokaz, from the manga "Kukul and Nagi". ^
Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
-
2016-10-10, 08:47 AM (ISO 8601)
- Join Date
- Dec 2015
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
Just a few quick questions.
1) what is the "//" notation in the spells memorized section for each level?
2) Have you found that the defensive combat option to be worth it? Clearly this build is less dependent on weapon damage than, say, a fighter, but I still feel ambivalent about the option. What's you in-play experience?
3) How would things change if you didn't have SCAG options?Last edited by Willie the Duck; 2016-10-10 at 08:48 AM.
-
2016-10-10, 08:54 AM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Yokohama, Japan
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
Extended Signature: Homebrew StuffSpoiler: Avatar
^ Fantastic avatar made by Professor Gnoll. Yaya Tokaz, from the manga "Kukul and Nagi". ^
Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
-
2016-10-10, 09:01 AM (ISO 8601)
- Join Date
- May 2015
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
If you quote me and ask me questions,
and I continue to not respond,
it's probably because I have
you on my Ignore list.
Congratulations.
-
2016-10-10, 10:14 AM (ISO 8601)
- Join Date
- Dec 2015
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
Anything regarding not having SCAG options? We are going to play for a year or more without it, to see if just core is fine for us. Booming Blade and Green-Flame Blade seem to be keystone gish spells for multi-target damage and battlefield control. I can imagine the game being quite different if they aren't on the table.
-
2016-10-10, 10:26 AM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Yokohama, Japan
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
First off, Extra Attack becomes a must. So it's either Paladin 6 or higher, or Favored Soul.
Draconic Sorcerer will become a weaker option.
It becomes a bit harder to operate the Paladin as a defensive frontline warrior, since its opportunity attacks are less devastating.Extended Signature: Homebrew StuffSpoiler: Avatar
^ Fantastic avatar made by Professor Gnoll. Yaya Tokaz, from the manga "Kukul and Nagi". ^
Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
-
2016-10-10, 10:41 AM (ISO 8601)
- Join Date
- Dec 2015
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
Cool. It will be Pal6, since Favored Soul is even less core. As are most options other than Draconic (and wild magic, which I've yet to have heard anyone say they've done except for flavor reasons). I'm thinking Dex build, picking up Draconic sorcerer for +1 AC compared to studded at level 3, but probably going back to Paladin until Pal6/Sor1. The Defensive vs. Duelist is a real tricky one, as Dragon Sorc1 + (let's say) Dex 16 + shield is AC 18. It certainly makes me consider Dueling.
It also makes me consider my taking +2 Dex as my first ASI, and holding off on War Caster until higher level. With non-SCAG spells, it is feasible to use exclusively paladin spells and smites (in combat), and pretty much ignore sorcerer spells (Just making it a faster advancement mechanism) until higher levels). Sure, losing shield isn't fun, but the +2 dex is +1 AC, and +1 hit, +1 damage, +1 Dex saves, +1 initiative... The only annoying thing about that idea is that you are pretty much dipping into sorcerer for the +1 AC and faster spell advancement well up until level 10 or so (when you pick up your second ASI and War Caster, as well as when level 2 sorcerer spells with level 4 slots begin to make more impact on the game than being a double-attacking smite machine).
-
2016-10-10, 01:37 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
TL;DR. I sincerely apologise if this has been adressed before.
I realise it's not strictly speaking rules as written, but would you guys allow Twinned Elemental Weapon? It's a range of touch, and has only one target by default. RAW Twin Metamagic is written so that the spell must target a creature, but would it be broken to allow target be a weapon; or rather, two weapons if twinned?Last edited by Arkhios; 2016-10-10 at 01:37 PM.
-
2016-10-10, 02:10 PM (ISO 8601)
- Join Date
- May 2015
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
I'd allow it at my table. Not all DMs would, so your mileage may vary, but I would.
If you quote me and ask me questions,
and I continue to not respond,
it's probably because I have
you on my Ignore list.
Congratulations.
-
2016-10-10, 06:44 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Yokohama, Japan
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
Extended Signature: Homebrew StuffSpoiler: Avatar
^ Fantastic avatar made by Professor Gnoll. Yaya Tokaz, from the manga "Kukul and Nagi". ^
Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
-
2016-10-12, 08:53 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- NJ, USA
- Gender
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
I'd rather guides stick to RAW, but this is a discussion, emright?
Anyway, I'm loving this character type. It's very versatile, and if you go pal2/sorc x, you get a real feel of the character from level 3 on. This is where all the other single classed guys start getting their feels too.
I enjoy playing versatile characters who can have an impact in many situations.
The paladin 2/ sorcerer X helps in melee and ranged combat, in 1 v 1 and 1 v crowds, and they excel in any social situation.
Thanks again for this guild. It's awesome.
-
2016-10-13, 05:02 PM (ISO 8601)
- Join Date
- Apr 2016
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
Yup, this is what I'm doing. I feel like this build "unlocks" at level 3 as well, which is useful when you can't start at higher levels. Progression:
Paladin 1: Pretty boring, divine sense & lay on hands, but heavy armour is the best, although RAW you will start with chain mail and not plate which is what you want really (mithril, if you can get it, so you're not always sneaking at disadvantage). I'll pick up Warcaster eventually so not having constitution saving throws isn't the end of the world. Buy a shield and one handed weapon (longsword, warhammer, battle axe, etc) for 18 AC.
Ability focuses: Strength, charisma, constitution, wisdom. Lucky rolls land me an array of 18, 8, 14, 12, 14, 17 when going half-elf.
Skills: With the urban bounty hunter background, I have Athletics (+6), Deception (+5), Insight (+4), Perception (+4), Persuasion (+5), Religion (+3). Drop religion for something more useful if you want but I like the flavour. The only shame here is that there is no way of being good at stealth unless you fancy dumping Int or Wis (my DM is funny about that for RP reasons though).
Paladin 2: Divine smite (using your two level one spell slots, this is +2d8 radiant damage on two melee attacks per day) and Fighting Style (I took defence for +1 AC so that's 19 now). You also get spellcasting - I took bless, cure wounds, searing smite and thunderous smite. I don't expect to use these spells much.
Paladin 2, sorcerer 1: This is where things really kick off! Favoured Soul. Taking Favoured Soul means we get a second attack at sorcerer level 6 (character level 8) and reach a higher number of spell slots and sorcery points. This is the primary difference between my build and Gastronomie's - I don't trust my party to stay within 10' of me and benefit from Aura of Protection, and really that's the only reason to take more than 2 or 3 levels in Paladin IMHO. Maybe I'll take a third level in paladin later, to grab an Oath, but I certainly won't be going to Paladin 5 and getting the extra attack there, which makes this my preferred sorcerer origin.
Favoured Soul also gives you some extra spell selection flexibility - Gastronomie has a good section on this but I went for War as that fits with my PC fluff. Trickery also looks good.
Spells: Cantrips: Booming blade (which you can use smite on, btw), shocking grasp, chill touch and minor illusion. I think this is a nice range.
Level 1: Shield and anything else. Just pick something fun, none of them are that good so it doesn't matter. Swap this second level 1 spell out ASAP.
Paladin 2, Favoured Soul 2. Font of Magic. Great. Also: sorcery points.
Spells: Another level 1 spell. Woo. I took disguise self, and might use it for fun. In terms of divine smite, you can now do 4x +2d8 and 2x 3d8 extra damage on melee attacks.
Paladin 2, Favoured Soul 3. Metamagic! Finally! Pick up Quickened and Twinned spell for many hi-jinks, and then choose Mirror Image and Hold Person as your level 2 spells. Swap one of your spare level 1 spells for Suggestion. Divine smite possibilities are now 4x +2d8 and 3x +3d8.
Although you do quickly run out of resources, casting twinned hold person is very powerful, or using quickened booming blade + divine smite, followed by a melee attack + divine smite gives you 1d8+3d8+ability, plus 1d8+3d8+ability, which is 8d8+8 at 18 strength, or 44 damage at 3rd level. Quicken Shocking Grasp and you will never provoke AOs again.
Paladin 2, Favoured Soul 4. Pick up Warcaster, obviously, and know that Divine Smite can now do 4x +2d8, 3x +3d8 and 2x +4d8. Swap your last spare level 1 spell for something good from the level 2 selection - Enlarge/Reduce, Blindness/Deafness and Misty Step are all valid choices.
Really, you just progress as a sorcerer from there, picking up sorcery points and spell slots (for divine smite). I'm not convinced my current game will get much past level 5 so I'll consider next steps once I reach that point...
ps some of my maths will be wrong. it is late.Last edited by MildMedium; 2016-10-13 at 05:15 PM.
-
2016-10-13, 07:42 PM (ISO 8601)
- Join Date
- Jan 2013
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
Just wanted to add, I'm really not a fan of the Pal 2/Sorc X build...I always go to 6th Pal.....but if I were to stick with only 2 levels of pally then I would definitely work in at least 1 level of Undying Lock...the char bonus dam to radiant and fire would be just to juicy to pass up.
-
2016-10-13, 10:32 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
-
2016-10-14, 07:18 AM (ISO 8601)
- Join Date
- Jan 2013
-
2016-10-14, 11:46 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- NJ, USA
- Gender
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
-
2016-10-14, 12:01 PM (ISO 8601)
- Join Date
- Jan 2013
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
https://media.wizards.com/2015/downl...Characters.pdf
**Edit** Fire and Radiant so x 2 char + Str or Dex when you smite with GFB on the primary targetLast edited by Byke; 2016-10-14 at 12:32 PM.
-
2016-10-14, 12:07 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Las Vegas
- Gender
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
I agree. I've been ignoring UA because I only have access to AL games, and because I assume it's not as balanced as official releases, but that info made me go hunting:
https://media.wizards.com/2015/downl...Characters.pdf
Warlock Patron: The Undying Light
Radiant Soul
Starting at 1st level, your link to the Positive Plane allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant damage or fire damage, you add your Charisma modifier to that damage. Additionally, you know the sacred flame and light cantrips and can cast them at will. They don’t count against your number of cantrips known.
-
2016-10-14, 01:12 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
Yeah, this article was from the deep end of badly worded really strong material. In itself the feature wouldn't be that bad if it was limited to Warlock spells only, but as it's been written it enables broken combinations with certain classes (especially Paladin).
But as I've said before, pretty much every class is capable of overpowered results if a player deliberately tries to make it happen.Last edited by Arkhios; 2016-10-14 at 01:16 PM.
-
2016-10-14, 01:12 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- NJ, USA
- Gender
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
-
2016-10-14, 01:15 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
Last edited by Arkhios; 2016-10-14 at 01:16 PM.
-
2016-10-14, 01:43 PM (ISO 8601)
- Join Date
- Jan 2013
-
2016-10-14, 01:54 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass
Last edited by Arkhios; 2016-10-14 at 01:54 PM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
-
2016-10-14, 02:37 PM (ISO 8601)
- Join Date
- Jan 2013