Results 1 to 5 of 5
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2016-10-07, 08:37 PM (ISO 8601)
- Join Date
- Feb 2014
ChronoKnight: A Fighter Archetype (PEACH)
http://homebrewery.naturalcrit.com/share/r1ALaTBC
First draft of a fighter that revolves around bending time. I know it's not the most original idea but I think my execution is at least interesting and makes you think about how you use your actions a bit.
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2016-10-07, 08:47 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Amon Hen, Middle-Earth
Re: ChronoKnight: A Fighter Archetype (PEACH)
I'm no expert on game balance, but I wanted to drop in and say that this looks pretty cool. The only issue I have with it is that Accelerate allows for two ability resets--if you use one of them on Accelerate, you have potentially infinite resets (given enough actions). It's easily fixed with a little wording, of course (unless it was intentional), but I'm just pointing it out.
Keep up the good work!My Campaign Logs, Homebrew, and Worldbuiling (and also a bit of Novel-Writing): The Emerald Order - Chronicles of D&D
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2016-10-07, 08:49 PM (ISO 8601)
- Join Date
- Feb 2014
Re: ChronoKnight: A Fighter Archetype (PEACH)
Changed the wording a bit so that issue is avoided, thanks for that.
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2016-10-07, 10:38 PM (ISO 8601)
- Join Date
- Oct 2016
Re: ChronoKnight: A Fighter Archetype (PEACH)
I like the idea! Very thematic.
I'd clarify the wording on Temporal Gestation a little bit to indicate exactly when the damage is supposed to be triggered. Is it at the beginning your turn? The end of your turn? The beginning of the next turn order? The end of the next turn order?
Also Borrowed Time is basically a worse action surge which is a little underwhelming for a lvl 15 ability. Also swinging 12 times in a turn might be a bit much. I'd suggest possibly reworking that.
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2016-10-08, 10:16 AM (ISO 8601)
- Join Date
- Feb 2014
Re: ChronoKnight: A Fighter Archetype (PEACH)
Ill try to adjust those to make them more interesting. Thanks for the feedback.