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  1. - Top - End - #1141
    Troll in the Playground
     
    Zombie

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    I think someone with a Long Gun is trying to start wars. Almost certainly it's not one of the main players we know have them. So that means it's someone we have not seen yet. Or it is someone we have seen and who we don't know has a Long Gun. I suspect the a faction of the kitties is responsible and the destruction of the station that brought the Toughs to this system was an attempt to hide evidence of the Long Gun.
    Member of the Giants in the Playground Forum Chapter for the Movement to Reunite Gondwana!

  2. - Top - End - #1142
    Ogre in the Playground
     
    Griffon

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by eschmenk View Post
    Would you be willing to explain the logic behind that statement? I must have missed something.
    The Milky way is big. These explosions are all close (in galactic terms) to the toughs current position. We're pretty sure it's being done by somebody that Petey doesn't know has long guns. Petey doesn't know that this lot have long guns. It could be some random we've not heard of, but whoever it is they have to be close (not for the long guns, but it wouldn't make sense to attack people who'd have no interest in you anyway), so for plot it's probably the current antagonists.

    <edit> I don't feel right calling these kitties, they look more like small dogs to me, and they really oughtn't to be either. I don't mind other people calling them kitties, so long as it's not misogenistically.
    Last edited by halfeye; 2018-01-07 at 03:41 PM.
    The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.

  3. - Top - End - #1143
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    BlackDragon

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by halfeye View Post
    The Milky way is big. These explosions are all close (in galactic terms) to the toughs current position. We're pretty sure it's being done by somebody that Petey doesn't know has long guns. Petey doesn't know that this lot have long guns. It could be some random we've not heard of, but whoever it is they have to be close (not for the long guns, but it wouldn't make sense to attack people who'd have no interest in you anyway), so for plot it's probably the current antagonists.
    Given the strip's history I wouldn't bet on that. How many times have we been confident that X is the antagonist and it turns out to be Y instead? There'd need to be an actual link between the destroyed ships and the little kitties that goes beyond "Not very far away in galactic terms". Especially since long guns, by their very nature, can be fired from anywhere to hit anywhere else.

  4. - Top - End - #1144
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    DruidGuy

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Yes and the most of the targets so far don't seem to have much military or symbolic significance, so I doubt it's an attempt to start or win a war.

  5. - Top - End - #1145
    Halfling in the Playground
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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    My bet: A pet that keeps jumping on the red "Shoot" button.

  6. - Top - End - #1146
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Maybe these aliens are more like foxes than kittens?
    My avatar: There was only one dragon in the list of choices, and there's too many Griffons.

    So you'll insert the horse into the Large Hadron Collider next?

  7. - Top - End - #1147
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    Onyavar's Avatar

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    re: thread title - I dont mind too much dialogue, but I hate dialogue that has no point. The 'god-AIs vs. concerned citizens' sequenzes are breathing redundancy and obscurity, so far. As a reader, I'd like to know what the concerned citizens are concerned about, what the god-AIs are thinking about the deployed long guns and why this scene is so important that we have to endure un-witty banter for days in a row.
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  8. - Top - End - #1148
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    Max_Killjoy's Avatar

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    The comic occasionally hits these sequences that will be fine when read in succession (archive binge, printed book), but appear a bit "OK, get to the point already" when read one strip a day.

    SM is however hardly the worst offender when it comes to this.

    And then there are comics that rush so hard to get to each important or witty instance that it feels like you're missing a load of context or reading every other strip, even if you've read the entire archive from start to current twice.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    Planet Mercenary RPG Discussion

  9. - Top - End - #1149
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    Onyavar's Avatar

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Oh sure. I just never before thought the current thread title was this appropriate before, and I follow SchM for eight or nine years now.
    The comic has had its lenghts before, and more frequently in the last couple years, but most times, there was some new information even when there was only dialogue bubbles.

    Or, like today, a great recap of old information. Though my questions are still unanswered, at least it gave me a bit to think about shinooks sanity - a goddess ruling about millions of people.
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  10. - Top - End - #1150
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    NecromancerGuy

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    I'm kinda with the green guy there.
    Sure, it all turned out well so far and Chinook is nice enough, but installing Tagii in the Can was a desperation move at best.
    One I seriously hope the galaxy survives.

    And „I survived worse plans” is definitely not reassuring.
    "If it lives it can be killed.
    If it is dead it can be eaten."

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  11. - Top - End - #1151
    Barbarian in the Playground
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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Onyavar View Post
    Oh sure. I just never before thought the current thread title was this appropriate before, and I follow SchM for eight or nine years now.
    The comic has had its lenghts before, and more frequently in the last couple years, but most times, there was some new information even when there was only dialogue bubbles.

    Or, like today, a great recap of old information. Though my questions are still unanswered, at least it gave me a bit to think about shinooks sanity - a goddess ruling about millions of people.
    One of Howard's policies is that he plans for the eventual physical books to end up in comic shops and he wants a new reader picking up any book for the first time to be able to understand it without needing to read any other books. So if something from previous books is going to be relevant it gets recapped. What this tells us is that Chinook's origins are going to somehow be important in the current book.

  12. - Top - End - #1152
    Halfling in the Playground
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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Just face it kitty, you haven't been in control for a long while.

  13. - Top - End - #1153
    Ogre in the Playground
     
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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Kantaki View Post
    And „I survived worse plans” is definitely not reassuring.
    Coming from another ones crazy suicidal manipulative AI restored from what counts as a gestalt at best.
    The ultimate OOTS cookie cutter nameless soldier is the hobgoblin.

  14. - Top - End - #1154
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    BlackDragon

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Nice to see that the experience of having his arms ripped off and re-attached has not taught the shiplord any manner of humility.

  15. - Top - End - #1155
    Halfling in the Playground
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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by factotum View Post
    Nice to see that the experience of having his arms ripped off and re-attached has not taught the shiplord any manner of humility.
    In an odd way I do quite like Shipless Straben.

  16. - Top - End - #1156
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    Max_Killjoy's Avatar

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by factotum View Post
    Nice to see that the experience of having his arms ripped off and re-attached has not taught the shiplord any manner of humility.
    He has some sort of mental or ego dysfunction.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    Planet Mercenary RPG Discussion

  17. - Top - End - #1157
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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by PraetorDragoon View Post
    In an odd way I do quite like Shipless Straben.
    I at least enjoy watching him get his comeuppance.
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
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    We should change the collective noun for crocodiles to "an abundance of crocodiles".
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