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  1. - Top - End - #1471
    Ogre in the Playground
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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by factotum View Post
    And which also implies that Oafan pilots are not Oafan pople, which seems a bit odd...
    They're also trigger happy. Could be a bad idea to revive them.

  2. - Top - End - #1472
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by factotum View Post
    And which also implies that Oafan pilots are not Oafan pople, which seems a bit odd...
    Probably not Oafan people as in that they're AI. They'd still look similar like Tagii did for her human creators or Petey does as he started as a psychobear warship AI.
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  3. - Top - End - #1473
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Being an AI makes a lot more sense of what I was thinking. But if they are trigger-happy, that just means they are K2SO's.

    I mean, we can look at Sally and see where that will go.
    Not "fire at". I never used the word "at"
    GENERATION ω+1: The first time you see this, copy it into your sig and add 1 to the generation. Social experiment. Remember, ω + 1 comes after ω.

  4. - Top - End - #1474
    Troll in the Playground
     
    DwarfClericGuy

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by memnarch View Post
    Probably not Oafan people as in that they're AI. They'd still look similar like Tagii did for her human creators or Petey does as he started as a psychobear warship AI.
    And why I think Putzho is happy.

    Trillions of Oafans and all their pilots?

    Someone's doing a numbers game.
    May you get EXACTLY what you wish for.

  5. - Top - End - #1475
    Barbarian in the Playground
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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    So the Fobotto'r just received the message that one of their most respected citizens was murdered by pirates and that the Kitties' government most likely knowingly turned a blind eye to it. It looks like the Toughs are about to get reinforcements.
    Last edited by Spamotron; 2018-06-02 at 09:45 PM.

  6. - Top - End - #1476
    Ogre in the Playground
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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Spamotron View Post
    So the Fobotto'r just received the message that one of their most respected citizens was murdered by pirates and that the Kitties' government most likely knowingly turned a blind eye to it. It looks like the Toughs are about to get reinforcements.
    Thank you. I had no idea what was going on. The way it's depicted, the Fobotto'r may not know the toughs are the good guys though?

  7. - Top - End - #1477
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    Rockphed's Avatar

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    So, we are on page 50, and I think we need a new thread. Suggested names:

    Schlock Mercenary VIII: 50 plot pile up
    Schlock Mercenary VIII: Another P Word
    Schlock Mercenary VIII: You Don't Have to Be Crazy to Post Here, But the AI Is
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
    Quote Originally Posted by Sam Starfall
    When your pants are full of crickets, you don't need mnemonics.
    Dragontar by Serpentine.

    Now offering unsolicited advice.

  8. - Top - End - #1478
    Colossus in the Playground
     
    BlackDragon

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Spamotron View Post
    So the Fobotto'r just received the message that one of their most respected citizens was murdered by pirates and that the Kitties' government most likely knowingly turned a blind eye to it.
    I'm not getting that? The greatmother didn't recognise the work on the tlumnph, and she only went to her ship when she was told that the original was in the possession of the Toughs. Therefore, I think her objective here is to retrieve the original and has nothing to do with the actual content of the thing--heck, she might even have got the impression that the Toughs killed the original owner!

  9. - Top - End - #1479
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    Dexam's Avatar

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Rockphed View Post
    So, we are on page 50, and I think we need a new thread. Suggested names:

    Schlock Mercenary VIII: 50 plot pile up
    Schlock Mercenary VIII: Another P Word
    Schlock Mercenary VIII: You Don't Have to Be Crazy to Post Here, But the AI Is
    Schlock Mercenary VIII: insAIne in the mAInfrAIme


  10. - Top - End - #1480
    Ogre in the Playground
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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Dexam View Post
    Schlock Mercenary VIII: insAIne in the mAInfrAIme

    nice one.

    How about:
    Schlock Mercenary VIII: My Petey, it's full of Balloon-people!
    Last edited by guttering flame; 2018-06-03 at 02:34 AM.

  11. - Top - End - #1481
    Eldritch Horror in the Playground Moderator
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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Only Mostly Dead?

  12. - Top - End - #1482
    Firbolg in the Playground
     
    Rockphed's Avatar

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by The Glyphstone View Post
    Only Mostly Dead?
    Is this a title suggestion?

    Quote Originally Posted by guttering flame View Post
    nice one.

    How about:
    Schlock Mercenary VIII: My Petey, it's full of Balloon-people!
    I like this one. I like this one a lot.
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
    Quote Originally Posted by Sam Starfall
    When your pants are full of crickets, you don't need mnemonics.
    Dragontar by Serpentine.

    Now offering unsolicited advice.

  13. - Top - End - #1483
    Troll in the Playground
     
    DwarfClericGuy

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by factotum View Post
    I'm not getting that? The greatmother didn't recognise the work on the tlumnph, and she only went to her ship when she was told that the original was in the possession of the Toughs. Therefore, I think her objective here is to retrieve the original and has nothing to do with the actual content of the thing--heck, she might even have got the impression that the Toughs killed the original owner!
    While I'm agreeing that she didn't know who the original writer was, I don't think she's under the impression that nascent Fobott'r soldier clan was responsible.

    They wouldn't have sent a copy to her if they were, for one... that's basically like taking a picture of yourself killing someone and sending it, with the head of the person, to the cops from what I'm gathering about a tlumnph.

    That it's in the hand of a soldier clan doing mercenary work would infer that they had gotten it off a body of one of their targets. So she's got to find out, in person, who the responsible individuals are and, if need be, bring down one big hammer as fast as possible.
    May you get EXACTLY what you wish for.

  14. - Top - End - #1484
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Dexam View Post
    Schlock Mercenary VIII: insAIne in the mAInfrAIme

    +++
    "Yes".
    Not "fire at". I never used the word "at"
    GENERATION ω+1: The first time you see this, copy it into your sig and add 1 to the generation. Social experiment. Remember, ω + 1 comes after ω.

  15. - Top - End - #1485
    Ogre in the Playground
     
    PirateGuy

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Hmm, what exactly do they mean, they depend on the in-elasticity of the collision?

  16. - Top - End - #1486
    Ogre in the Playground
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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by 2xMachina View Post
    Hmm, what exactly do they mean, they depend on the in-elasticity of the collision?
    Improvised Space Lego?

  17. - Top - End - #1487
    Colossus in the Playground
     
    BlackDragon

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by 2xMachina View Post
    Hmm, what exactly do they mean, they depend on the in-elasticity of the collision?
    How elastic a collision is is basically how much of the kinetic energy of the colliding bodies is left in the two bodies after the collision. In a totally elastic collision all the kinetic energy is retained, which usually means both bodies bounce off each other and disappear off into space. In a totally inelastic collision, all the kinetic energy of the collision is absorbed by various mechanisms so the two objects are stationary afterward. So, he wants the collision to be inelastic because he wants the two bodies to remain stuck together afterward, not go pinging off into deep space.

  18. - Top - End - #1488
    Firbolg in the Playground
     
    Rockphed's Avatar

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    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
    Quote Originally Posted by Sam Starfall
    When your pants are full of crickets, you don't need mnemonics.
    Dragontar by Serpentine.

    Now offering unsolicited advice.

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