Results 1,411 to 1,440 of 1488
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2018-04-24, 09:19 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
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2018-04-24, 09:28 AM (ISO 8601)
- Join Date
- Jun 2016
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
We know how precise schlock's taste is. He figured out what chemical they react badly with by eating a few, and likely experimenting before digesting. He then just produced that chemical - he is evolved for chemical warfare after all.
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2018-04-24, 09:36 AM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Schlock ate four of them, analyzed their neurochemistry, and found a compound that knocks them clean out. He's now able to synthesize that chemical on the fly.
If you don't know why he's able to do this, go back to the arc that takes place on his homeworld of Ghanj-Rho and the descriptions and depictions of how his species fights each other.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2018-04-24, 12:10 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Is it just me, or does more information about Schlock simply make it more likely that we would nuke his planet from orbit just to be sure if we ever met things like him? He can digest things fast enough that within moments he is back to his blobby state, he can produce neuro-toxins at will, and he is practically impossible to kill. He is the grey goo scenario!
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2018-04-24, 12:25 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Last edited by Max_Killjoy; 2018-04-24 at 12:25 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2018-04-24, 01:35 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Member of the Giants in the Playground Forum Chapter for the Movement to Reunite Gondwana!
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2018-04-24, 02:04 PM (ISO 8601)
- Join Date
- Dec 2009
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2018-04-24, 02:30 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Member of the Giants in the Playground Forum Chapter for the Movement to Reunite Gondwana!
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2018-04-24, 02:36 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Open combat against Schlock is one thing but imagine if he just was in some city and his goal was simply to kill as many as possible. How would you even find someone who can kill peoples in their bathrooms and disappear again in minutes without ever having to be under open sky?
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2018-04-24, 03:23 PM (ISO 8601)
- Join Date
- Jun 2016
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Pump amorph neurotoxins through the water supply, and tossing in some nannies to finish him off.
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2018-04-24, 05:11 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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2018-04-24, 06:01 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Germany
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Which is why I mentioned 'ugly'. Those airbrush-sexy female driders that adorn the covers of way too many fantasy novels, or fetish ladies like Ursula from Arielle were not what I had in mind when I wrote my post.
In retrospect, I should have stuck simply with spiders to prevent any ambiguity, even though spiders aren't alien+horrible enough in their outlook. Hm maybe the bugs from startroopers.participate in fan translations of OotS to your native language:
English transcript, Deutsche Übersetzung
(links to dormant projects from others: Traduzione italiano,
Traducción español, Tradução em português, Traductions françaises [- trois fois!], מסדר המקלתרגום עברית )
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2018-04-24, 06:04 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2018-04-24, 07:17 PM (ISO 8601)
- Join Date
- Jun 2016
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
There's other reasons to want to work with them, you know.
Even if they looked like this:
Spoiler
sheer curiosity would make people enjoy working with them. Why work with boring old humans when you can work with aliens! I know I would seek them out.
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2018-04-24, 10:38 PM (ISO 8601)
- Join Date
- Dec 2009
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
So what if a few deviant humans are enamoured with the aliens bodies and more are motivated by curiosity and profit to cooperate. There will be plenty others out for their
bloodsludge. They're devil spawn, they smell funny, they took our jobs, we can't have them near our children. If we barely manage to coexist with our fellow humans we can't possibly peacefully coexist with these aliens.
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2018-04-25, 08:55 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Ah, Ellen is in a bad way I think.
Member of the Giants in the Playground Forum Chapter for the Movement to Reunite Gondwana!
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2018-04-25, 09:05 AM (ISO 8601)
- Join Date
- Aug 2017
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
That is not an answer Schlock likes.
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2018-04-25, 01:15 PM (ISO 8601)
- Join Date
- Aug 2007
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Interested in MitD? Join us in MitD's thread.There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Ceterum autem censeo Hilgya malefica est
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2018-04-25, 01:23 PM (ISO 8601)
- Join Date
- Jun 2016
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
And the clone won't feel like their husband is a cheap copy that's missing a vital memory.
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2018-04-26, 09:21 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Not "fire at". I never used the word "at"
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2018-04-27, 01:18 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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2018-04-27, 02:11 AM (ISO 8601)
- Join Date
- Dec 2009
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2018-04-27, 02:12 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
I remember playing a scenario like that once in an obscure RPG called Star Frontiers. The original idea was that a creature would escape from the zoo, run across town, and kill its keeper, who was in the local hospital. Myself and the other players didn't realise that, and made such an absolute pig's ear of stopping the creature that the DM seamlessly moved the campaign into a city-wide war.
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2018-04-28, 10:38 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
- Gender
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2018-04-29, 04:39 AM (ISO 8601)
- Join Date
- Aug 2017
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Schlock is the best asset of them all.
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2018-05-10, 08:56 AM (ISO 8601)
- Join Date
- Jun 2016
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Can we have a round of smiles for Teff and Silksilver?
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2018-05-11, 02:47 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Germany
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Be gentle, troops and doff the helmets.???
Really, after what happened with unexpected revivals on Oisri?participate in fan translations of OotS to your native language:
English transcript, Deutsche Übersetzung
(links to dormant projects from others: Traduzione italiano,
Traducción español, Tradução em português, Traductions françaises [- trois fois!], מסדר המקלתרגום עברית )
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2018-05-11, 10:04 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
The Red Hack is dead, remember? The new nanites will stop that sort of thing now. The question is why are these people reviving all by themselves? And what will Silksilver do when he/she learns the Mistress is not among the "dead".
Member of the Giants in the Playground Forum Chapter for the Movement to Reunite Gondwana!
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2018-05-11, 11:31 AM (ISO 8601)
- Join Date
- Aug 2007
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Why wouldn't they? There is air and gravity and available materials. The nanites have always tried to bring people back if they could as soon as possible. Or have we been told that the de-weaponized version is not as aggressive at doing its job? I thought that part of the problem here was that a number of dead had been "made sure" and needed help coming back from dead-4 or whatever, but maybe there are people who are only dead-1 and don't need the extra help.
GWInterested in MitD? Join us in MitD's thread.There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Ceterum autem censeo Hilgya malefica est
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2018-05-14, 09:51 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Schlock continues to give Elf more assets than he initially said he had.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.