Results 121 to 150 of 1488
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2016-11-15, 10:15 PM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
So he wants to talk to... A Chu?
(Gesundheit!)
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2016-11-18, 02:44 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
OK, why did the Toughs feel the need to encase the Esspee tree in snow? It's a bit early to be in a Christmassy mood...
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2016-11-18, 03:16 AM (ISO 8601)
- Join Date
- Sep 2013
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
My Homebrew A Return to Exile, a homebrew campaign setting.
Under Construction: Skills revamp for the Campaign Setting. I need to make a new index thread.
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2016-11-18, 03:53 AM (ISO 8601)
- Join Date
- Dec 2009
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2016-11-18, 06:37 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
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2016-11-18, 07:45 AM (ISO 8601)
- Join Date
- Nov 2013
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Isn't "Screwing with the space bugs that killed their captain" a good enough reason to do whatever they want to the home of said bugs? No not all the bugs are responsable..but I don't think the toughs care, nor should they in my opinion. I personally would have Tereported their tree near a sun..and fabbed a space sized magnifying glass.
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2016-11-18, 11:34 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
But, again, how does burying their tree in snow help in that regard? It seems like an incredibly petty and pointless thing to do purely for revenge, especially given the resources required to make it happen (it must take a lot of power to teraport so much water around).
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2016-11-18, 12:04 PM (ISO 8601)
- Join Date
- Aug 2007
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
The water may legitimately belong to the Espee city, or at least no-one else wants it in the way of the mining-by-percussion project in the big ball o' PTUs and therefore the Toughs have figured out how to charge extra for it.
(i.e. I'm falling back on the good ol' "if the Toughs are doing it, it's because there is more money in it than in not doing it" stand-by explanation)
GWInterested in MitD? Join us in MitD's thread.There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Ceterum autem censeo Hilgya malefica est
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2016-11-18, 02:50 PM (ISO 8601)
- Join Date
- Jun 2016
- Gender
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2016-11-18, 03:14 PM (ISO 8601)
- Join Date
- Dec 2009
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2016-11-18, 03:16 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Bristol, UK
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
It's simpler than that, the thing they want is a mile below sea level or more, if they get rid of the sea, they can get at it more easily.
The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.
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2016-11-18, 03:32 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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2016-11-18, 09:31 PM (ISO 8601)
- Join Date
- Nov 2013
- Gender
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2016-11-19, 02:08 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
In this case, though, the same would apply if you buried the place in plasma, and it would probably be quicker and easier.
Anyway, current strip says they just did this as a test of the Cindercage's capabilities. Which is fine, but why did they need to do it more than once, in that case?
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2016-11-19, 03:40 AM (ISO 8601)
- Join Date
- Sep 2013
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Kevyn is probably throughput testing. IE - How fast can we load up/unload, at what rate can we teraport what we've loaded, etc.
HT has been dropping "Para needs to build automated cargo loaders to make cargo loading and unloading as fast as possible" hints this entire book. Pretty sure they're about to revisit that subject.My Homebrew A Return to Exile, a homebrew campaign setting.
Under Construction: Skills revamp for the Campaign Setting. I need to make a new index thread.
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2016-11-19, 07:44 AM (ISO 8601)
- Join Date
- Nov 2013
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
In this case, though, the same would apply if you buried the place in plasma, and it would probably be quicker and easier.
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2016-11-19, 06:01 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- DE
- Gender
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2016-11-19, 09:22 PM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
...you know, having Petey promise me "a bunch of big favors" would probably make my head spin a bit.
Just think of how much you could have with it.
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2016-11-19, 09:51 PM (ISO 8601)
- Join Date
- May 2015
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2016-11-19, 09:55 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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2016-11-19, 10:15 PM (ISO 8601)
- Join Date
- May 2015
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
It's Murtagh and the Espee, with the Espee speaking first. It comes across as unnatural and partially wrong to me, but no more so than many of the conversations in the comic. What about it didn't make sense?
What I would like to know is how did they manage to get the second World Mover there with all of the TADs up. It's only a 12 light-minutes away from Uli-Oa. Either the TADs should extend much further than that, or the approaching ships should already be attacking Cindercone. And why is the cabin superstructure incompatible? Does that just mean because of the damage done by the invading Esspies?Last edited by eschmenk; 2016-11-19 at 10:31 PM.
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2016-11-19, 11:07 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- ??Ph??
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Either the TADs should extend much further than that, or the approaching ships should already be attacking Cindercone.I'm sig'ing in the rain, just sig'ing in the rain....
Somme old avatars, by meSpoiler
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2016-11-20, 02:13 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
There was a note "18 hours later" a couple of strips ago, so one assumes the other Cindercone could have teraported outside the TAD and flown in under conventional power, just like the Manicouagan did. Alternatively, the Toughs just asked the UNS ships to give them the keys to their TAD--they *are* nominally working together, after all.
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2016-11-20, 07:52 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Huh. I was right. Someone IS very rich.
Member of the Giants in the Playground Forum Chapter for the Movement to Reunite Gondwana!
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2016-11-20, 07:55 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Bristol, UK
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2016-11-20, 08:29 AM (ISO 8601)
- Join Date
- Nov 2013
- Gender
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2016-11-20, 09:00 AM (ISO 8601)
- Join Date
- May 2015
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
No. Everyone else was putting up their own TADs, too.That why the admiral just said the Toughs were teraporting water "under the noses of six overlapping teraport area denial fields." We were also told much earlier that the latecomers were having to keep starting further and further out because of all of the additional TAD fields that the arriving forces kept adding.
That was actually a week ago, but it still has the problem that all of the people who wanted to fight over Ula-Oa would have had the 18 hours to reach Ula-Oa and start fighting over it, too. Some of them probably would have attacked Cindercone and Broken Wind. So where are they? Given that they were so determined to fight, it doesn't make sense that they would have just stopped and waited to see if Petey would shred the planet for them to all share, even if he promised that he would do so.
Right. I didn't mean to suggest otherwise.
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2016-11-20, 10:41 AM (ISO 8601)
- Join Date
- Mar 2007
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Never use it, but let the whole world know about it, and watch my enemies very carefully leave me alone for the rest of my life. Having a one-use favor from a deity is like having a nuke -- since it's one-use, it's at its most powerful if you never use it, but maintain the constant threat of using it if something irritates you enough.
The only problem with that strategy is the clingers-on who fully intend to try to get me to use that favor on them or something important to them. I'd have to put myself somewhere relatively difficult to access just to cut down on favor-seekers, and that takes a lot of the fun out of it.
Other than that, my life would probably somewhat resemble Mark Twain's "the 1,000,000 bank note" in that my best asset is something I can't use to meet daily needs, but makes daily needs far easier to obtain anyway.Last edited by Imgran; 2016-11-20 at 10:46 AM.
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2016-11-20, 11:18 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Greece
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
This seems like setup for the upcoming RPG. A "cool" neutral refueling station ran by "cool" aliens for the PCs to call home and pick up supplies, an ancient ruined world for the PCs to explore and scavenge and a bunch of competing alien races around making things difficult.
Many thanks to Assassin 89 for this avatar!
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2016-11-20, 12:00 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Well, that "world" is going to be slowly destroyed by kinetic bombardment. So I doubt it's a good setting for exploration.
Member of the Giants in the Playground Forum Chapter for the Movement to Reunite Gondwana!