Results 151 to 180 of 402
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2017-01-08, 10:27 PM (ISO 8601)
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- Mar 2015
Re: Let's build another setting! (Toxic Seas)
Got it. In my experience "charismatic" usually means the friendly type of high charisma so I got confused.
To Armored Walrus: No, I have yet to see any monster stats, and because of the projects nature (system agnostic) I doubt there will ever be any official stats. However unofficial stat blocks could be added by anyone. Have a system in mind?
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2017-01-08, 10:36 PM (ISO 8601)
- Join Date
- May 2016
Re: Let's build another setting! (Toxic Seas)
Hmm, maybe time to start a companion thread in the homebrew forum for that. I'm using this for 5e. Just had my session 0 tonight. We've got some pretty good characters lined up and a decent concept for the initial adventure, but they are going to be going directly into the high fog areas from session 1, so I'm going to need to come up with some creepy-crawlies pretty quickly.
Edit: Done, here it is.Last edited by Armored Walrus; 2017-01-08 at 10:41 PM.
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2017-01-09, 03:11 AM (ISO 8601)
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- Jul 2015
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- The Astral Plane!!!
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Re: Let's build another setting! (Toxic Seas)
134: The Weathermen- What happens when an elite group of retired captains, wind mages and engineers band together on balloon corp sanctioned outposts? They predict the weather of course, but in Caligoven a large part of predicting the weather involves measuring the variations in the level and gradient of the fog line. Weathermen are usually contracted out by balloon corp dock masters and local administration officials to predict he path of fog storms and rouge waves.
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2017-01-09, 08:27 AM (ISO 8601)
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- Mar 2015
Re: Let's build another setting! (Toxic Seas)
Well, I decided to go through and try to collect all the references to the lethality of the fog. Why? Because of this:
That is... I don't think that it has really been treated consistently. So I decided to go through and collect all the references and then create a summery of how lethal the fog actually is. Unfortunately... I am having some problems doing it all at once so I'm going to put together the references together first (but even that might take 2+ posts) and then do the summery. If I have missed any items that you think are relevant please point them out to me. And I'm going fast, so missing even an entire item dedicated to the fog is not out of the question. In fact I can remember items I just flat out don't have...
I do however request that no one add anything about this particular part of the setting of a little bit... please?
Items collected so far:
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2017-01-09, 10:38 AM (ISO 8601)
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- Mar 2016
Re: Let's build another setting! (Toxic Seas)
Ah crud, I had forgotten about those.
I can almost justify it by saying that the rafts aren't really sea worth trade vessels, but I think this probably deserves some other entry that better integrates the nomads into balloon corp.
This set doesn't seem to have anything to do with fog lethality. I guess you might picture people running out in the wind currents, but since the murkers turn aggro when they're out of the fog you'd expect them to scuttle right up to the fortifications. I guess with 78 it's saying that the potatoes or w/e aren't killed by the fog...
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2017-01-09, 11:09 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Let's build another setting! (Toxic Seas)
77 and 78 both describe cases where people stay completely out of the fog. What is fog relevant and isn't on there is the Strongbreath Monks, who explicitly breath in air in the thinnest parts of the thickening fog, and who can only reach as deep as they do through what is basically multigenerational breathing.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2017-01-09, 02:31 PM (ISO 8601)
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- Mar 2015
Re: Let's build another setting! (Toxic Seas)
I remembered the Strongbreath monks, actually the fact I realized that I didn't have anything about them is the reason I asked for references. (It took me about four scans to find that... mostly because they are #31 and I already quoted that post for #30.) Over all I am erring on the side of inclusion. If it could be relevant I try to collect it, then I will sort through it for details later.
That being said thank you for the clarification on #77. That one had me a bit confused. It sounded like they were camping below the fog line.
These next two (well four) are probably relevant but sort of confusing. Mainly because they seem to imply a lot about activities under the fog but don't directly talk about it. Any thoughts on what if any should be taken from them?
Also, it looks like we might have to do something similar about city structure. Or maybe not. I have them quote for some reason anyways.
On a different note: Have we given up on the wiki?
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2017-01-09, 04:16 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Let's build another setting! (Toxic Seas)
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2017-01-09, 10:01 PM (ISO 8601)
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- Nov 2016
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- Here and Now
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Re: Let's build another setting! (Toxic Seas)
Expanded the Balloon Corp page, Started the Shadow Moth page, and sprinkled around a few things into the lists that were missed or had been added since.
Last edited by Sybracus; 2017-01-09 at 10:23 PM.
Knowledge is Power, Ignorance is Bliss. There are no falsehoods, only truths that are inaccurate within this particular reality.
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2017-01-11, 05:30 PM (ISO 8601)
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- Mar 2015
Re: Let's build another setting! (Toxic Seas)
OK, I don't even think I have to add anything new to make this work, so lets get this summery going:
So the most important feature we have to discuss is the fog line. (30) It is the divide between the clean air and the toxic fog. The fog line is actually a region that can vary in width, up to a mile in some regions. However both the top and bottom can vary between areas and with wind currents. (~some early items about trade) Balloon Corp. vessels move along the top of the fog line and almost all civilization exists above it. (14)
A normal person can survive for a while in this region. (19) We are probably looking close to an hour near the very top and no more than a few breaths near the very bottom. Fog above the line is usually too thin and short lasting to be a threat. (120) A notable exception are fog waves. (~60) Below the fog line is getting into "instantly lethal", or close enough it doesn't matter, territory. Despite that some people have adapted to live below the fog line, although this (I think) has some long term health problems. (30) The deepest people have acclimatised is probably less than 1.5 fog lines (here measuring fog density which probably approximates depth).
Besides adaptation there are a few main ways to survive in and below the fog line. The descenders' suits allow for the furtherest reach of any of these but have to be specially made. (9) Fog-masks also work, but are expensive and last for a day at most, possibly not including the night. (118) Some very unusual people can survive below the fog. Fogborn don't seem to feel the full effects and mark the most "acclimatised" group of people. (119) Silver-ghouls, while not immune to the fog experience different effects which can make them seem immune for a time. (91)
And that's what I got. It was actually a bit more than I thought (because I forgot that the fog line was the first fog region) but still, we are looking at ~1.5 miles or ~2 kilometers into fog in the best cases.
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2017-01-11, 07:34 PM (ISO 8601)
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- Aug 2008
Re: Let's build another setting! (Toxic Seas)
The fog line is the barrier between the uppermost region of the fog and clean air, the region itself is called the Thickening Fog. That terminology has been used consistently, which prevents things from working. Once out of the thickening fog things are much, much less defined - nobody has been defined as being in there, the thickening fog has been defined as about a mile deep, and only the top tens of feet have people in them with the exception of some real edge cases.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2017-01-11, 08:18 PM (ISO 8601)
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- Mar 2015
Re: Let's build another setting! (Toxic Seas)
That is exactly how I thought it worked, until I read your item 30. Now I may be misreading that and either way its your item so you have more power to change it then I do. Actually you seem to have posted about half the stuff that is directly about the fog.
Anyways if we do change it I think a bunch of things will move up significantly, with the limit of adaptation being at or above the end of the thickening fog.
Also I think there is some stuff about layers of fog below the thickening fog. I think it only effected the amount of visibility descenders had (you are dead outside the suit either way). I'll have to look again some time.
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2017-01-12, 01:56 AM (ISO 8601)
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- Jul 2015
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- The Astral Plane!!!
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Re: Let's build another setting! (Toxic Seas)
135: Balloon corp does not treat competition lightly, be it blockading the Imtarayan capital for three weeks to stamp out a rival, hiring mercenaries and privateers to harass trade routes,or eliminating an entire culture, any action to preserve their hard earned hegemony will be considered. Naturally this has placed them in conflict with the Al-jho. Over the years the balloon corp policy in dealing with the AL-jho often varried from director to director and varies between assimilation and extermination. Assimilation policies involve "hiring" on Al-jho as body gaurds,navigators and wind mages in return for the right to use balloon corp ships. However, this usually at the cost of being forbidden from using the Al-jho language, wearing the traditional robes, and passing down the knowledge of Al- jho rafts. Many assimilated Al-jho identify as Solistae and speak a hybridized pidgin tongue of lower Imtarayan.
Some in Balloon corp prefer a less begin approach to dealing with the Al-jho. As many of Balloon corps older rivals have designs based the Al-jho raft, the people who use them are seen as a threat dissolve rather than savages to educate. This includes polices of shooting un registered Al-jho ships on, pressuring city states to outlaw the use of the Al-jho tounge, and limiting the mobility of these nomads by limiting which cities they can safely dock at. As the Al-jho are nomads, few are willing to protest balloon corp practices, with the exception of Neo Oroseros and Cnaedhdonwai.
So how well does this solve the issue feedback would be nice ?
Also what tech level do you guys see this world as...I always thought around 1600's.
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2017-01-12, 02:18 AM (ISO 8601)
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- Aug 2008
Re: Let's build another setting! (Toxic Seas)
About half sounds about right - the lack of detail was getting to me, so I threw in a few pieces. There are also absolutely layers - and once through the thickening fog it turns into a series of progressively denser seas, and density is very much not a good thing here. How those affect descender suits was never established, but I don't think descender suits work for miles down anyways.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2017-01-12, 08:24 AM (ISO 8601)
- Join Date
- Mar 2015
Re: Let's build another setting! (Toxic Seas)
Well I'm not entirely sure what the issue is... so it could either help or make it worse depending. Feedback: "blockade?" There are no ship to ship weapons, the balloon corp. is the only organization that can move via ship, no one else can it was declared in item.. 2 & 3? (I my opinion the Al-jho are non-cannon because they flat out contradict that.) The only rivals of the Balloon Corp. has are the Agrarians and local traders, both of whom would be unhindered by the blockade and would be strengthened by the Balloon Corp. stopping trade.
Of course I'm biased... I feel the Balloon Corp. has been turned from a powerful group of traders to the evil empire and I don't like that.
Also what tech level do you guys see this world as...I always thought around 1600's.
To Knaight: I think the range on descender suits where supposed to be extensive, but I don't think anything has been said exactly.
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2017-01-12, 10:14 AM (ISO 8601)
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- May 2016
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- Idaho isn't a real state.
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Re: Let's build another setting! (Toxic Seas)
136) The Carbers didn't know how to keep it in their pants
The Carber family wasn't that large of one- although they did have branches into other important regal families across the Toxic Seas, the main family (the one which inherited the Balloon Corp. legacy) wasn't that large, officially. However, once put into account that the Tradgedy of the Carbers included every bastard child, distant cousin and practically anyone who could claim stake at the inheritance, the butchering of the Carbers was a complete massacre.
The fact is, the Carber family wasn't that good at keeping their bloodline to themselves- every Carber has at least once found their way into a brothel, and there were those who brought their affairs into several other noble houses. Several times the Carbers even made their perverted way into the elvish nation of Cinaedhdonwei (not that they complained afterward). Add this to the times which they have seduced just about every single sentient race imaginable, and it becomes amazing that they weren't wiped off the face of the earth several times before their fall. This, however, along with the fact that almost anyone who could stake any claim, no matter how flimsy the argument, was killed off along with the main and branching families, only adds to how widespread their deaths were.
137)Balloon Corp. Law- 78535, Inheritance
To ensure that a tragedy akin to the Carbers couldn't ever occur, Law- 78535 states that "the titles, permissions allowed by titles, and property and licences given by the Balloon Corp. are not to be passed down by familial lines." thus making it so that once family is unable to take control over the entire corporation and sustain their sovereignty. Before this law was established, it has been common for captains to pass down their ships and crew to their next of kin, and lords were able to use the same trade agreements for generations before they had to be renewed. Nowadays, the families apply multiple members to heighten the chance of one of their kin gaining power within the Balloon Corp.
This law was made on the pretense that the Carber line was slain to remove them from power. However, many other theories claim other reasons for their deaths. A couple cities once governed by Carber lords have restricted the use of magic, believing that the Carbers were involved with arcane rituals that led to their demise.
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2017-01-12, 10:39 AM (ISO 8601)
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- Apr 2007
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- Boston, MA
Re: Let's build another setting! (Toxic Seas)
138) The Phantom Tower.
Legends about the Phantom Tower or variants thereof show up in apparently almost every culture with regular Balloon travel. The exact details vary, but the basic story is always the same: A lost Balloon finds an unknown settlement on a mountain peak just barely above the Fog. The settlement has a strange tower at the center, towering above the rest of the settlement, making one wonder how they did not see the tower itself from farther off. The grateful crew docks and resupplies. What happens next depends on the story. In most stories the the crew rests the night there, to wake up to find the settlement an abandoned ruin. In others, they wake up to find it completely empty but with everything intact. In other stories, the settlement remains normal until the ship leaves where the settlement then swiftly fades out of a view. In all the stories, once one has left the settlement, attempts to find it again are unsuccessful. Whether the stories are true are not is not certain, and what if anything is in the mysterious tower is a subject of speculation.Last edited by JoshuaZ; 2017-02-24 at 11:14 AM.
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2017-01-12, 12:23 PM (ISO 8601)
- Join Date
- Mar 2016
Re: Let's build another setting! (Toxic Seas)
I think the suits were meant to work all the way down, since some trips made it to the coastline.
The trouble would be more that you have to deal with devastating forces when you merely take relatively shallow trips from one island to another (since only three expeditions have ever returned, I presume that they set more modest goals right down to the literal least you could do. A day or two of travel doesn't so much count as an expedition, so any city state that can afford these suits probably has an alright lay of the land for the particular mountains they are on, but they can't make it all the way along medium-large ranges, much less from one to another.
I picked up the impression that the fog strata were roughly equal slices of the total elevation we're working with, but I'm a bit concerned because with Earth measurements, five miles means you're only working with the peak of Everest. This makes the thickening fog into a really big portion of that whole mountainous area, and the strata below it just about makes the place contiguous until you hit plains. Looking at the Rocky Mountains it's a similar story with the thickening fog composing almost half of each state that the range cuts through. The Appalachian mountains are basically all thickening fog, and the Andes closely resemble the Himalayas (in terms of area, rather than overall shape.) A peek at the Mediterranean Sea doesn't really show anything more than 2 miles above sea level, though I presume that's the best model for how far apart we expect things to be.
I do not think that the various authors intended to open up this much land, even if only to a bunch of people of poor health.
Btw, I'm eyeballing this with http://en-us.topographic-map.com/
This setting isn't Earth, but at least a few people seemed to want the mountains to have normal-geology shapes to them, so we can stretch the limits some, but there's never really a nice string of mountains with similar enough peaks that drop even half a mile before you're climbing up the next slope.
If we're ok with saying that this was more like 1 mostly-horizontal mile, measured on foot, where the slope of the mountain is tame enough to actually walk in such a manner, then you get the kind of "it's down the slope a bit from real society, but still clearly on the same mountain peak" concept I think most people were going for. With that interpretation this issue evaporates, and the true fog strata are on the order of half a mile thick.
e: Notably this interpretation would mean between ten minutes to half an hour of fog exposure (based on whatever pace you thought was safest in the thickening fog,) to reach these settlements. With the decent availability of emergency fog masks, any outcast settlement with enemies in high places (or simply, the broader enemy governments that drove them out,) would need to locate themselves away from the common paths of approaching ships and probably around some difficult terrain, lest the local guard send a few recruits to do some low risk sweeps, then pay the balloon corp to drop anchor right in the middle of the shantytown and start pouring explosives over the deck. More likely the outcasts would have found caves, and almost devote more effort to not attracting attention than to more standard survival concerns.Last edited by Zorku; 2017-01-12 at 01:05 PM.
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2017-01-12, 01:07 PM (ISO 8601)
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- Nov 2016
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- Here and Now
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Re: Let's build another setting! (Toxic Seas)
139.) Ankyrite.
Found along the caustic pools deep below the fog, Ankyrite is a rare mineral sought after by descenders. Even a few pebbles of the stuff can allow one to safely retire. It is a remarkably tough material when refined and has many bizarre properties, absorbing fog when chilled, releasing it when heated, repelling it when vibrated, and floating in it when electrified. Only a few kilograms of the stuff has been recovered, and most of it is in the possesion of Mosanimt the XVII.
140.) Al-jho Stereotypes
Many Al-jho willingly abandoned their heritage, and there are many that covertly maintain their culture and religion within the Balloon Corp. They are afraid of being associated with the highly criminal aspects of their society. Many Al-jho outside of the Balloon Corp are ruthless criminals, smuggling fog-water for Baron Noveliss, raiding settlements and attacking Balloon Corp vessels, even killing other Al-jho. To an outsider unfamiliar with them, traditional Al-jho values practically encourage and condone these actions, and in some less extreme cases, they do. Many of them find it easier to hide the truth than to explain how their values makes sense, and how criminal Al-jho aren't actually following their values.Last edited by Sybracus; 2017-03-10 at 04:33 PM.
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2017-01-12, 02:16 PM (ISO 8601)
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- Nov 2016
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Re: Let's build another setting! (Toxic Seas)
I believe the expeditions you're referring to were to chart the world deep below the fog, not just their own mountains. Descenders are probably more numerous and go around their own mountains more often, because a.) there were probably more than three balloon crashes in the last 2000+ years, b.) their primary job seems to be recovering cargo, and c.) they may even have a guild (I'll add the reference number if I find it)
Edit:Apologies, I think I misread your post.Last edited by Sybracus; 2017-01-13 at 01:53 PM.
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2017-01-12, 02:33 PM (ISO 8601)
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- May 2016
Re: Let's build another setting! (Toxic Seas)
Except that descenders are performing the equivalent of deep-sea diving combined with mountain climbing in order to retrieve cargo/investigate. I don't think any expeditions actually got very far, nor do I think they would have had to get very far in order to be considered an "expedition."
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2017-01-12, 04:22 PM (ISO 8601)
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- May 2016
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- Idaho isn't a real state.
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Re: Let's build another setting! (Toxic Seas)
What's kinda terrifying is the idea of sinking on one of the Balloon ships. It's bad enough if you crash at the bottom of the mist- at some points, like rifts and valleys, it could be so deep, that you die from poison before you hit the ground.
Real quick question: If the descenders travel for days on end in their special suits, how do they eat without getting our of their suits?
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2017-01-12, 04:48 PM (ISO 8601)
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- Nov 2016
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Re: Let's build another setting! (Toxic Seas)
The first part is sort of covered with 118.
As for the second part, maybe they eat as much as they can beforehand, and just go without for several days. Or they could endure the pain of the fog burning their skin, while they hold their breath to eat and drink. Or the suits could have tubes full of food paste and water. I'm partial to the first, but it would be impractical for extensive journeys and the others have more interesting implications.Last edited by Sybracus; 2017-01-14 at 03:43 AM.
Knowledge is Power, Ignorance is Bliss. There are no falsehoods, only truths that are inaccurate within this particular reality.
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2017-01-12, 08:36 PM (ISO 8601)
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- Jul 2015
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- The Astral Plane!!!
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Re: Let's build another setting! (Toxic Seas)
My bad the issue i was referring to was reconciling them with rule 3. When I wrote that, the assumption I had in mind was that most of the Al-jho had either joined balloon corps ranks (becoming Solistae) or ended their ways leaving a couple thousand stalwarts roaming about. Most of the events I mentioned took place pre Balloon corp's monopoly on flight.
Also I see your point on blockading but at the same time having a monopoly on the fastest/ safest means of transporting bulk goods means they'd have a lot of commercial leverage, so unless most cities are self sufficient a blockade will probably have an affect on larger cities as they'd have a greater dependence on trade.
....hmm I Kinda like the food paste idea
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2017-01-13, 10:30 AM (ISO 8601)
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- Mar 2016
Re: Let's build another setting! (Toxic Seas)
It sounds like you're offering a correction, but I don't see how this conflicts with what I described.
From 56: "Galmna set off with a hundred men and supplies to last a hundred days."
A day or two down the mountainside is probably still not an expedition, and by my very rough estimate, you'd be looking at around a 100 mile trip to get from one mountain range to the next.
Anyway, I've got sort of the preliminary version of my world map sketched out. Now I just need to work on making it presentable, useful, and eventually a parchment & cartoonish landmarks sort of map for showing to players. A pretty big portion of the islands are part of the same mountain body, but I've abused the shape of it just a bit to be more visually interesting.
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2017-01-13, 07:47 PM (ISO 8601)
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- Jan 2017
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- UK
Re: Let's build another setting! (Toxic Seas)
141. The Kingdom of Imtaraya once possessed a close neighbour - a single peak only a few miles off the Imtarayan coast, into which was built the city of Sanaraya, known colloquially as Sana. Sana was a semi-independant client state of Imtaraya, rich in trade and something of a cultural hub.
Eighty years ago the seemingly random shifting topology of the fog began to encroach on Sana; a sea-swell that began to engulf the city, while sparing the nearby Imtarayan lands. Sana was home to many dwarven and gnomish artisans at the time, and with nowhere to evacuate to, and with only months before the rising fog began spilling into the vertical shaft of the city, the Sanarayan engineers erected a stone plug at the surface of their colony. It was an air-tight barrier sufficient to keep the fog out, but only by entombing the city, cutting it off from light, rain, and the world.
A small delegation of descenders still arrive in Imtaraya from the drowned city of Sana every four years or so, to exchange news and renew political ties, but the fog swell shows no sign of sinking back down, and every Sanarayan delegation seems stranger than the last. More sickly in appearance, and more paranoid. More deviant and disturbed. They speak little of the situation inside their entombed city, only smiling fiercely and assuring that all is well.
SpoilerAll is not well.
142. On their last visit, the Sanarayan delegation mentioned the discovery of an expansive new chamber beneath their mountain, the exploitation of which would dramatically improve living conditions for the city. They desperately need the additional space, but after a long decline, they lack the skills and equipment to properly explore it. The delegation humbly (and reluctantly) requested a well-equipped survey team be sent back with them, using descent suits which they will provide.Last edited by pupaeted; 2017-01-13 at 08:02 PM.
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2017-01-14, 10:17 PM (ISO 8601)
- Join Date
- May 2016
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- Idaho isn't a real state.
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Re: Let's build another setting! (Toxic Seas)
143) Sharkeshia, the Woven Isle (Think Pandora from Avatar, just stretchier and twistier, and much, much taller)
Due southeast of Imtaraya is Sharkeshia- a collection of large interwoven pillars of marble-white stone stretching into the air seemingly defiant of gravity. These seastacks are covered with thick jungle, hosting a collection of plants and animals seen only on the Sharkeshian knots. Gigantic birds and vicious reptiles stalk through the forest while large carnivorus herbs and plants wait for them to walk into their traps.
Access is difficult- one has to enter into the spaces between the castle-thick columns in order to find proper mooring on the Balloon Corp's colony of Maefalla, located in the center of Sharkeshia's twisted core. Maefalla isn't well maintained- any hope of the Balloon Ship of ever being set out has been snuffed out as the Balloon Corp's interest began to sway elsewhere. Maefalla was scrapped, being torn down and incorporated into the small village which was built into the stone, leaving only the Carber Engine on display as in memorial to its days in the open. Trade has been slow, but the Maefallan colony has survived, and the monthly supply ship has ensured that they were not forgotten, if not completely abandoned. Maefalls's population is small, but has held out for quite a while, with several families budding into life.
Small expeditions spread outward from the tiny sanctuary, finding the jungle inhabiting places where the sun gleams through the knotted domain as well as the outside of the spire. The soils on the island is rich, filled with minerals that are yearned for by the outside, but the jungle impedes farming and collection of samples. The stone is easy to mine, large pockets of clean air are dotted throughout the surface, even when they are below the fog line. The jungles also seem to be able to survive the toxic gases, as misted treetops poke out of the fog in some areas, though Descenders have been reluctant to delve too far into the jungle's surface.
The colonists have also discovered Sharkeshian Harpy tribes, able to fly through the empty space between the twisting stone and jungle. Maefalla has attempted to create ties to the harpies, but the tribes seem to have mixed feelings about the "handy-ones." They seem more comfortable to harvest the fruits than exploring outside of their domain (many of the tribes fear the open air- yearly shrieker swarms pass by Sharkesia, forcing them into the knotted innards of their territories for months on end in fear of being torn apart mid-air).
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2017-01-15, 11:33 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: Let's build another setting! (Toxic Seas)
144) The Soul Seekers
The Soul Seekers are a religious group (some would say cult) who believe that with proper meditation, rituals and consumption of fog-water, they can talk to departed loved ones. Due to their use of fog-water, they are a persecuted group and banned in many areas. Whether they actually are in contact with the souls of the dead is uncertain. While most people think that the Soul Seekers are simply deluded, some people allege that they use the fog-water to brainwash people into following the cult. A small number of mages have quietly become concerned that the Seekers may in fact have inadvertently come into contact with something, a something that is malevolent and ancient beyond reckoning. Rumors that the cult has become popular within the Imtaraya nobility are probably just propaganda by anti-Imperial forces.My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2017-01-15, 02:34 PM (ISO 8601)
- Join Date
- Nov 2016
- Location
- Here and Now
- Gender
Re: Let's build another setting! (Toxic Seas)
145.) Cloud Mantas, and Fog Skates
Strange ray-like creatures glide on fleshy wings through the dense air below the fog line. Despite resembling rays, they are probably more closely related to frogs and salamanders. Some skim along the bottom, vacuuming up scum and detritus, while others soar and feed upon airborne plankton. The mechanism by which they stay afloat remains a mystery, and they can reach sizes that can challenge the physical limits of flight. Some of the manta varieties are prone to breaching above the fog line and swirling around balloon vessels for unknown reasons. It is theorized that they are fleeing from some larger, unseen predator and using the ship as a form of shelter. Their flesh is light and tender, with very weak concentrations of accumulated toxins, so they can make for decent eating, provided one can catch one first.
46.) Emberwood Mangroves
In the tropics, there are forests of trees seemingly stripped of leaves below the fog. The bark has a charred color and texture, and to any casual observer, the trees appear dead. However, the forests continue to grow into the sky on stilted roots. Many balloon craft have been snared by the upper branches, puncturing or entangling the balloon. In places where the tropical miasma storms are infrequent or severely weakened, the trunks and branches reach above the fog, growing flamboyant red foliage, flowers, and fruit that glow in the night. An elvish people has settled in the upper branches of these forests, subsisting primarily on the migrating cloud manta shoals and the exotic fruit.Last edited by Sybracus; 2017-01-15 at 02:41 PM.
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2017-01-17, 10:17 PM (ISO 8601)
- Join Date
- Dec 2015
Re: Let's build another setting! (Toxic Seas)
146)
Rumor has it that there is a place in which the fog is thick enough to support a city on its own, without any mountains beneath it.Last edited by Catullus; 2017-01-17 at 10:17 PM. Reason: Numbering was off.