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Thread: Erfworld 67, page 61
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2007-07-14, 03:55 PM (ISO 8601)
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Re: Erfworld 67, page 61
It's possible that magic is generally underused since Sizemore remarks that none of the other chief warlords seemed interested in magic stuff. In this sort of game if you want to find a killer loophole you need to look at the magic system, as Parson has already observed.
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2007-07-14, 06:51 PM (ISO 8601)
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Re: Erfworld 67, page 61
I've already mentioned this in another thread, but this one seems more appropriate. Assuming Ansom is now out of move, and/or doesn't want to weaken his forces even more trying to tear through another hex, he will probably be left with no option but to try to defend next turn. But, even if he calls in his reseves, the full force of dwagons could pound him into the groud, it would just be a costly victory. Too costly for Parson's taste.
SpoilerI gotta agree with slayerx, Parson can't aford direct combat with any real oppostion, so he has to misdirect his opponent from protecting the wrong things. With Ansom thinking that he's the target, he will call for support, leaving the rest of the collum vunerable. I said before that he couldn't protect both himself and the collum, although I was thinking only of the seige, but it also applies to the other warlords.
No comment on veiling, too little info.
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2007-07-15, 06:22 AM (ISO 8601)
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Re: Erfworld 67, page 61
I agree with you there. The best move I can see for Ansom is to pile on the defense for himself, making a direct attack upon himself uneconomic. That leaves the column at Parson's mercy. But I see no other moves that do not end in the loss of both. Pull in the possible air support to bust through to the column could get them back, but they would be low on HP. Battles vs wars, maybe: Get what air support back to the column, and the column could be spared, at the loss of Himself and Vinny. After capturing them, the dwagons may have expended to much to take on the now supported column.
No, I think that is the best - Pull in Jillian, peeps and Archons to support the column. Both outcomes are bad, so making Parson and Stanley choose means that they will pay the maximum for the exchange. If you are going to loose your queen or both rooks, see if you can get a knight for them.Verigated Opinionator of the Polls Fan Club
To do a spoiler, surround it in spoiler tags like this:[spoiler]Darth Vadar is Skywalker's Father[/spoiler]. To show someone else how to do a spoiler, use noparse tags like this: [noparse][spoiler]Miko will stay Dead[/spoiler][/noparse]. To show someone else how to demonstrate spoiler tags, use multiple noparse tags like this [noparse][noparse][spoiler]Recursion is like recursion, only shorter[/spoiler][/noparse][/noparse]
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2007-07-15, 09:11 AM (ISO 8601)
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Re: Erfworld 67, page 61
I'm thinking the combat system sounds like a variant of the system in the classic board game Titan. With additional rules for stacks, and warlords it seems pretty close in many ways.
Thoughts?\'Twas brillig, and the slithey toves....
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2007-07-15, 09:27 AM (ISO 8601)
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Re: Erfworld 67, page 61
I've wondered if the rules were based on Titan too.
Colossus - the free version of the old Titan game by Avalon Hill at SourceForge
One reason was because of the lack of a damage stat on units. In Titan your combat rating combines to hit and damage stats by representing the number of d6 you roll to hit with each hit being 1 point damage. The defence of the other unit is the number you have to roll. The defence value of the only creature we have so far seen (4) is well within the range you'd expect for a Titan like combat system (basically 3,4 or 5). Most games would need a separate to hit and damage statistic for the units.
In fact since the free knock-off version there has no rules in it (I dunno if that's a copyright issue or what?) it's even more like Erfworld because if you never played the original game or if you can't recall the rules you'd have to try and figure them out!!
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2007-07-15, 09:41 AM (ISO 8601)
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Re: Erfworld 67, page 61
Titan also had the ability to have a tough unit split it's attack between two or more smaller defenders (just by allocating so many d6 to each target) as the dwagons appear to do in Erfworld battles.
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2007-07-15, 12:41 PM (ISO 8601)
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Re: On the combat rules thing again
The Total War series combines a turn-based strategic map with real-time tactical combat. It can get quite frantic ordering those formations around.
The RTS battlefield is very old. I can remember I can remember a few from 1986, but North & South was one of the first I can recall combining one with a real strategic map.Illimir orc monk avatar by yours, truly. He seems to be looking for his cigarettes.
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2007-07-15, 04:46 PM (ISO 8601)
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Re: On the combat rules thing again
Archon (1983) combined a chess-like strategic level with arcade-style tactical combat. The map was abstract and combat was one-on-one; however, it apparently ran on machines with only 64 KB of RAM.
My avatar is a remix that I made of Prince Ansom. Resource credit:
Snag some Erfworld avatars and backgrounds, make some lolerfs and motivators (or demotivators), read my Erfworld fanmix, or check out my latest spotlight on an under-discussed webcomic: Head Trip (Scilight #13)!
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2007-07-15, 09:40 PM (ISO 8601)
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Re: Erfworld 67, page 61
My view of this is that commanders like ansom and stanley can probably be resurected throught a altar of heroes, or a resurect spell or something like that.
Ansom will die, but probably be brought back.
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2007-07-16, 07:02 AM (ISO 8601)
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Re: Erfworld 67, page 61
Stanley wants to croak Ansom, this will give him the plyers but the rest of the alliance will wipe out GK without sweating.
The only chance to prevent Stanley from taking control is the mathamancy watch! Good thing it popped up. Parson will be able to tell that attacking Ansom is a very bad idea.
The alternatives have been discussed a lot, my favourite is croak rest of siege and the coalition warlords (if possible uncroak them).
looking forward to seeing next strip.Orc Girl Avatar by Yeril !
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2007-07-16, 08:18 AM (ISO 8601)
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Re: Erfworld 67, page 61
But, remember, Stanley hired warlords that had the largest leadership bonuses he could manage - not exactly the best strategists and tactitians (resulting in his horrid losses).
They may not have been interested in that sort of stuff because they didn't see the strategic and tactical advantages certain spells could have on the battlefield.
Borrowing from MoM spell, change terrain. The siege would have to slow down from the changed terrain, buying Parson an extra turn before the siege actually made it to GK.
Edit: But we know Magic is heavily used for the battlefield. At present, though, Stanley uses a lot of his magic reserves for his Intel setup, and Wanda uses a lot of magic to make uncroaked units.Last edited by sihnfahl; 2007-07-16 at 09:11 AM.
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2007-07-16, 08:44 AM (ISO 8601)
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Is this why Ansom is not attuned to the Arkenpliers?
Hey something Kasey Chang said about the Arkenpliers made me wonder.....
MY GUESS is that the Woodelves got a critical hit. The gumps, lead by Ansom, concentrated on two dwagons, and one of the gumps managed to latch on and kill a dwagon, while Ansom made a direct hit on the other. (He's using a hammer? Must be an alternate weapon, as Arkenpliers are only good on undead, huh...)
Panel seven and eight here.
Even in combat. Does Ansom know that the pliers open up? Have the Arkenpliers ever been shown opened up? Is it possible that the reason Ansom isn't attuned to the Arkenpliers is because he keeps using them as if they were a hammer not as an actual pair of pliers?
Does anyone in Erfworld even know what a pair of pliers ARE?
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2007-07-16, 09:00 AM (ISO 8601)
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Re: Is this why Ansom is not attuned to the Arkenpliers?
Last edited by SteveMB; 2007-07-16 at 09:00 AM. Reason: Fixed tag
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2007-07-16, 11:29 AM (ISO 8601)
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Re: Erfworld 67, page 61
I dunno about you folks, but I can't see how using an open pair of pliers as an offensive weapon would be any better than using them closed. Arguably it would be worse, since at least closed they act more-or-less like a mace.
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2007-07-16, 02:11 PM (ISO 8601)
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Re: Erfworld 67, page 61
Depends on how you utilize them and your target.
A closed pair of pliers would make a good mace (if you swung them) or a potential shortspear (if the tips were sharp and pointed enough).
Open, they'd be less useful if you swung them (less mass in the impact side), but thrusting, they'd be like a nasty war fork - once pierced through, close the pliers...
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2007-07-16, 06:40 PM (ISO 8601)
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