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    wink Nifft's Racial Paragons [PEACH]

    Racial Paragon Classes


    Drow Paragon

    BAB: 3/4 (as Rogue)
    Good Save: Reflex
    HD: d6
    Skills (4+Int): Athletics (Str), Craft (Int), Intimidate (Cha), Knowledge (all)(Int), Perception (Wis), Profession (Wis), Spellcraft (Int), Stealth (Dex), and Survival (Wis).

    Level 1: Poison Use, Spell-Like Abilities, Vermin Companion
    Level 2: Spell Resistance +4, Spellcasting +1 level
    Level 3: Ability Boost (Dex +2), Spellcasting +1 level

    Weapon and Armor Proficiency
    Drow paragons are proficient with all simple weapons, rapiers, longswords, and hand crossbows, and with light armor.

    Poison Use (Ex): A drow paragon is trained in the use of poison and never risks accidentally poisoning herself when applying poison to a blade.

    Improved Spell-Like Abilities (Sp): At 1st level, a drow paragon gains one additional daily use of each of her innate spell-like abilities.

    Vermin Companion (Ex): If a drow paragon already has a familiar or animal companion (or both), she may add her levels of drow paragon to the class(es) that granted her that creature, so long as the creature is a spider*.

    If drow paragon is taken as the character's first level, then she instead gains the Wild Cohort feat, with the following modification: her Wild Cohort is always a monstrous spider* which is treated as an animal of Int 2 for the purpose of tricks. She uses this table to determine the size of vermin available, remembering that she is treated as 3 levels lower than a Druid of her HD.

    *) If you are playing in Eberron, this feature would apply to scorpions instead of spiders.

    Spellcasting: At 2nd and 3rd level, a female drow paragon gains new spells per day as if she had also gained a level in cleric. A male drow paragon instead gains new spells per day as if he had gained a level of wizard. The paragon does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that the character adds the level of drow paragon to her level in cleric or wizard, then determines spells per day and caster level accordingly.

    If the drow paragon is female and has no levels in cleric, or is male and has no levels in wizard, this class feature has no effect.

    Spell Resistance (Su): At 2nd level, a drow paragon's racial spell resistance improves by +4.

    Ability Boost (Ex): At 3rd level, a drow paragon's Dexterity score increases by 2 points.


    == == ==

    Dwarf Paragon

    Prerequisites: character level 1 or Earth Sense

    BAB: Full (as Fighter)
    Good Save: Fort
    HD: d10
    Skills (4+Int): Appraise (Int), Athletics (Str), Craft (Int), Intimidate (Cha), Knowledge (dungeoneering)(Int), Profession (Wis), Search (Int), and Sense Motive (Wis).

    Level 1: Craft Expertise, Earth Sense, Improved Stonecunning
    Level 2: Earthblood, Save Bonus, Tough as Granite DR 1/--
    Level 3: Ability boost (Con +2), Improved Earth Sense

    Weapon and Armor Proficiency
    Dwarf paragons are proficient with all simple and martial weapons, with light, medium, and heavy armor, and with shields (but not with tower shields).

    Craft Expertise (Ex): A dwarf paragon may add his class level as a racial bonus on all Appraise, Craft, Disable Device, Open Locks, and Sunder checks related to stone or metal items or objects.

    Earth Sense: If dwarf paragon is taken as your first character level, you gain Earth Sense (RoS) as a bonus feat. If not, you must possess Earth Sense before you can enter this class.

    Improved Stonecunning (Ex): At 1st level, a dwarf paragon's racial bonus on Search checks to notice unusual stonework increases to +4. The range at which he receives an automatic Search check for coming near an example of unusual stonework increases to 20 feet. Also, he can intuit where true north lies in relation to himself (as if he had 5 ranks in Survival) whenever underground.

    Earthblood: At 2nd level, a dwarf paragon gains new spells per day (and spells known if applicable) as if he had also gained a level in Cleric or Sorcerer. He does not, however, gain any other benefit a character of that class would have gained (domains, familiar, etc.). This essentially means that he adds the level of dwarf paragon to his level in Cleric or Sorcerer, then determines spells per day and caster level accordingly.

    If the character previously had no spellcasting, he does now.

    Save Bonus (Ex): A 2nd-level dwarf paragon's racial bonus on saves against poison and against spells and spell-like effects increases by +2.

    If the character did not previously have levels in either Cleric or Sorcerer, then he picks either Cleric or Sorcerer, and gains spellcasting as if he had one level of that class (but no other benefits of that class).

    If the character had levels in both, then he must pick one or the other to advance.

    Tough as Granite (Ex): A dwarf paragon gains untyped damage reduction (DR 1/--). This damage reduction stacks with all other untyped damage reduction.

    Improved Earth Sense (Ex): A 3rd-level dwarf paragon can gain the benefit of the Earth Sense feat by expending a Swift action instead of a Move action.

    Ability Boost (Ex): At 3rd level, a dwarf paragon's Constitution score increases by 2 points.

    == == ==

    Elf Paragon

    Prerequisites: character level 1 or Weapon Focus (any Elf weapon)

    BAB: 3/4 (as Rogue)
    Good Save: Reflex
    HD: d6
    Skills (4+Int): Athletics (Str), Craft (Int), Diplomacy (Cha), Knowledge (all)(Int), Perception (Wis), Profession (Wis), Spellcraft (Int), Stealth (Dex), and Survival (Wis).

    Level 1: Elven Weapon Focus, Elfsight
    Level 2: Mithral Casting, Elven Weapon Mastery, Spellcasting +1 (wizard or druid)
    Level 3: Ability Boost (Int +2 or Dex +2), Spellcasting +1 (wizard or druid)

    Weapon and Armor Proficiency
    Elf paragons are proficient with all simple weapons, rapiers, longswords, shortbows, and longbows. Elf paragons are proficient with light armor and bucklers (but not any other kind of shield).

    Elven Weapon Focus (Ex): If elf paragon is taken as your first character level, you gain Weapon Focus as a bonus feat. If not, you must possess Weapon Focus for an apprporpate weapon before you can enter this class. This feat must apply to either the rapier, longsword, shortsword, shortbow, longbow, composite shortbow, or composite longbow.

    Elfsight (Ex): An elf paragon has exceptional visual acuity. Her racial bonus on Perception and Search checks increases to +4. In addition, an elf paragon's low-light vision increases in range, allowing her to see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.

    Mithral Casting (Ex): At 2nd level, an elf paragon can ignore arcane spell failure and druid class restrictions with respect to mithral chain shirts and mithral bucklers.

    Elven Weapon Mastery (Ex): At 2nd level, if an elf paragon has any feat which applies to one elven weapon (rapier, longsword, shortsword, shortbow, longbow, composite shortbow, or composite longbow), the elf paragon gains the benefits of that feat for every elven weapon.

    Spellcasting: At 2nd and 3rd level, an elf paragon gains new spells per day as if she had also gained a level in druid or wizard. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that she adds the level of elf paragon to her level in druid or wizard, then determines spells per day and caster level accordingly.

    If a character had more than one spellcasting class before she became an elf paragon, she must decide to which class she adds the level of elf paragon. If an elf paragon has no levels in druid or wizard, this class feature has no effect.

    Ability Boost (Ex): At 3rd level, an elf paragon chooses either Intelligence or Dexterity. The chosen ability score increases by 2 points.


    == == ==

    Gnome Paragon

    Prerequisites: character level 1 or one of the following feats: Gnome Foe Killer, Natural Trickster, Piercing Sight, or Trivial Knowledge.

    BAB: 3/4 (as Bard)
    Good Saves: Fort and Will
    HD: d6
    Skills (4+Int): Athletics (Str), Bluff (Cha), Craft (Int), Diplomacy (Cha), Knowledge (all) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).

    Level 1: Keen Senses, Gnomic Feat, Tunnel Defense
    Level 2: Illusion Aptitude, Spellcasting +1 (bard or wizard)
    Level 3: Ability Boost (Int +2 or Cha +2), Spellcasting +1 (bard or wizard)

    Weapon and Armor Proficiency
    Gnome paragons are proficient with all simple weapons and with light armor.

    Keen Senses (Ex): A gnome paragon's racial bonus on Perception checks and Craft (alchemy) checks increases by his class level.

    Gnomic Feat (Ex): If gnome paragon is taken as the character's first class level, he gains one of the following feats: Gnome Foe Killer, Natural Trickster, Piercing Sight, or Trivial Knowledge. Otherwise, he must already have one of those feats to qualify for entry.

    Tunnel Defense (Ex): If a gnome paragon is within 5 ft. of a wall, he gains a +2 Dodge bonus to AC.

    Illusion Aptitude (Ex): A 2nd level gnome paragon may add +2 to the save DC of any Illusion spells he casts.

    Spellcasting: At 2nd and 3rd level, a gnome paragon gains new spells per day and spells known as if he had also gained a level in bard or wizard. He does not, however, gain any other benefit a character of that class would have gained (bard songs, bonus feats, and so on). This essentially means that he adds the level of gnome paragon to his level in bard or wizard, then determines spells per day, spells known, and caster level accordingly.

    If a character had more than one spellcasting class before she became a gnome paragon, she must decide to which class she adds the level of gnome paragon. If a gnome paragon has no levels in bard or wizard, this class feature has no effect.

    Ability Boost (Ex): At 3rd level, a gnome paragon chooses either Charisma or Intelligence. The chosen ability score increases by 2 points.


    == == ==

    Goblin Paragon

    Prerequisites: character level 1 or one of the following feats: Mounted Combat or Track.

    BAB: Full (as Ranger)
    Good Save: Reflex
    HD: d8
    Skills (4+Int): Acrobatics (Dex), Athletics (Str), Bluff (Cha), Handle Animal (Cha), Intimidate (Cha), Perception (Wis), Stealth (Dex), Survival (Wis).

    Level 1: Goblin Feats, Wolf Mount
    Level 2: Sneak Attack +1d6, Mounted Stealth
    Level 3: Ability Boost (Dex +2), Pack Tactics

    Weapon and Armor Proficiency
    Goblin paragons are proficient with all simple and martial weapons and with light armor.

    Goblin Feats (Ex): If goblin paragon is taken as the character's first class level, he gains both of the following feats: Mounted Combat and Track. Otherwise, he must already have one of those feats to qualify for entry, and he only gains the other one.

    Wolf Mount (Ex): A goblin paragon gains the service of a wolf which serves him as a mount. If the wolf dies, he gets a new one within 24 hours. Treat a goblin paragon's wolf as though it were the animal companion of a Druid whose class level were equal to the goblin paragon's character level. At character level 7, the goblin paragon may instead choose to gain the service of a dire wolf, again just like a druid whose class level were equal to the goblin's character level.

    Sneak Attack (Ex): This is exactly like the rogue ability of the same name. If a goblin paragon gets a sneak attack bonus from another source the bonuses on damage stack.

    Mounted Stealth (Ex): A 2nd level goblin paragon may make a single check at his full Stealth bonus even when riding his wolf mount (making a single roll for both rider and mount).

    Pack Tactics (Ex): A 3rd level goblin paragon may make a special Aid Another attack which grants a +2 attack bonus against that enemy to every friendly goblin and wolf until the start of the goblin paragon's next action. These special Aid Another bonuses overlap (do not stack).

    Ability Boost (Ex): At 3rd level, a goblin paragon's Dexterity score increases by 2 points.


    == == ==

    Half-Dragon Paragon

    Prerequisite: half-dragon template

    BAB: Full (as Barbarian)
    Good Saves: Fort and Will
    HD: d12
    Skills (4+Int): Athletics (Str), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Sense Motive (Wis), and Spellcraft (Int).

    In addition, each half-dragon paragon gains class skills based on its parent dragon type:

    Black: Appraise (Dex) and Survival (Wis).
    Blue: Bluff (Cha) and Stealth (Dex).
    Brass: Bluff (Cha) and Survival (Wis).
    Bronze: Perform (Cha) and Survival (Wis).
    Copper: Perform (Cha) and Stealth (Dex).
    Gold: Perform (Cha) and Heal (Wis).
    Green: Bluff (Cha) and Stealth (Dex).
    Red: Appraise (Int) and Bluff (Cha).
    Silver: Bluff (Cha) and Perform (Cha).
    White: Stealth (Dex) and Survival (Wis).

    Level 1: Bonus Feat, Sorcerous Blood +1
    Level 2: Energy Focus, Sorcerous Blood +1
    Level 3: Improved Breath, Sorcerous Blood +1

    Weapon and Armor Proficiency
    Half-dragon paragons are proficient with all simple weapons. Half-dragon paragons gain no armor proficiency.

    Bonus Feat (Ex): At 1st level, a half-dragon paragon gains Draconic Heritage as a bonus feat. If the character already has this feat, he instead gains any feat for which Draconic Heritage is a prerequisite and for which he qualifies.

    Energy Focus (Su): Whenever a half-dragon paragon of 2nd level or higher use a spell, spell-like ability, or supernatural ability which has the same energy descriptor as his breath weapon (including his breath weapon), he increases the save DC by +2.

    Sorcerous Blood: At each level, a half-dragon paragon gains new spells per day and spells known as if he had also gained a level in sorcerer. The half-dragon does not, however, gain any other benefit a character of that class would have gained (e.g. familiar). This essentially means that he adds the level of half-dragon paragon to his level in sorcerer, then determines spells per day, spells known, and caster level accordingly.

    If a half-dragon paragon had no levels in sorcerer, then this feature gives spell casting and spells known but no other class features. The paragon levels are treated as sorcerer levels for meeting any prerequisites.

    Improved Breath (Su): Starting at 3rd level, if a half-dragon paragon has 6 or more HD, he gains Dragon Breath (RotDr) as a bonus feat.

    If he has fewer than 6 HD, he gains the ability to use his breath weapon 2 additional times per day (but only once every 1d4 rounds). If he later gains 6 HD, replace this ability with the Dragon Breath feat.


    == == ==

    Half-Elf Paragon

    BAB: 3/4 (as Rogue)
    Good Save: Reflex
    HD: d8
    Skills (4+Int): Athletics (Str), Bluff (Cha), Craft (Int), Diplomacy (Cha), Perception (Wis), Perform (Cha), Profession (Wis), Stealth (Dex), and Use Magic Device (Cha).

    Level 1: Bonus Feat, Divided Ancestry, Elven Vision
    Level 2: Persuasion, Spellcasting +1 (any)
    Level 3: Ability Boost (any +2), Spellcasting +1 (any)

    Weapon and Armor Proficiency
    Half-elf paragons are proficient with all simple weapons and with light armor.

    Bonus Feat (Ex): At 1st level, a half-elf paragon gains a bonus feat. She must meet the feat's prerequisites normally.

    Divided Ancestry (Ex): Unlike other racial paragons, half-elves can take levels in more than one racial paragon class. After gaining at least one level as a half-elf paragon, a character can take either elf paragon levels or human paragon levels (but not both).

    Elven Vision (Ex): At 1st level, a half-elf paragon's visual acuity improves to match that of an elf's. Her racial bonus on Perception and Search checks increases to +2.

    Spellcasting: At 2nd and 3rd level, a half-elf paragon gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before adding the level. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that she adds the level of half-elf paragon to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly.

    If the character had more than one spellcasting class before she became a half-elf paragon, she must decide to which class she adds the level of half-elf paragon. If a half-elf paragon has no levels in a spellcasting class, this class feature has no effect.

    Persuasion (Ex): A 2nd level half-elf paragon's racial bonus on Diplomacy and Gather information checks increases to +3. She gains a +2 racial bonus on all other Charisma-based skills.

    Ability Boost (Ex): At 3rd level, a half-elf paragon increases one ability score of her choice by 2 points.


    == == ==

    Half-Orc Paragon

    BAB: Full (as Ranger)
    Good Save: Fortitude
    HD: d8
    Skills (4+Int): Athletics (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Perception (Wis), Profession (Wis), Ride (Dex), and Survival (Wis).

    Level 1: Bonus Feat, Divided Ancestry, Manhunter
    Level 2: Rage 1/day, Natural Fury
    Level 3: Ability Boost (Str +2), Terrorize

    Weapon and Armor Proficiency
    Half-orc paragons are proficient with all simple and martial weapons, and with light armor and medium armor, but not shields.

    Bonus Feat (Ex): At 1st level, a half-orc paragon gains a bonus feat. The character must meet the feat's prerequisites normally.

    Divided Ancestry (Ex): Unlike other racial paragons, half-orcs can take levels in more than one racial paragon class. After gaining at least one level as a half-orc paragon, a character can take either orc paragon levels or human paragon levels (but not both).

    Manhunter (Ex): A half-orc paragon gains the benefits of the Ranger's Favored Enemy ability as applied to all humanoids (rather than choosing two humanoid sub-types). The bonuses of this ability stack with those provided by Favored Enemy, and counts as Favored Enemy for prerequisite and effects that apply to Favored Enemy.

    Rage (Ex): At 2nd level, a half-orc paragon comes to understand and draw upon the natural ferocity that courses through his blood. He gains the ability to fly into a screaming blood frenzy once per day (or one additional time per day, if he already has a rage ability). The effect of this ability is identical with the effect of a barbarian's rage ability. If a half-orc paragon has improved rage abilities (such as the barbarian class features greater rage, indomitable will, tireless rage, or mighty rage), those improvements apply to the rage ability granted by the half-orc paragon class as well.

    Natural Fury: At 2nd level, a half-orc paragon gains new spells per day as if he had also gained a level in Cleric or Druid. He does not, however, gain any other benefit a character of that class would have gained (domains, animal companion, etc.). This essentially means that he adds the level of half-orc paragon to his level in Cleric or Druid, then determines spells per day and caster level accordingly.

    If the character did not previously have levels in either Cleric or Druid, then he picks either Cleric or Druid, and gains spellcasting as if he had one level of that class (but no other benefits of that class).

    If the character had levels in both, then he must pick one or the other to advance.

    Terrorize (Ex): At 3rd level, a half-orc paragon learns to channel her inner fury to demoralize her foes. She can make an Intimidate check to Demoralize any favored enemy, or any foe whom she struck in melee combat this turn, as a Swift action.

    Ability Boost (Ex): At 3rd level, a half-orc paragon's Strength score increases by 2 points.


    == == ==

    Halfling Paragon

    Prerequisites: character level 1 or Weapon Focus (any thrown weapon or missile weapon)

    BAB: Full (as Ranger)
    Good Save: Reflex
    HD: d6
    Skills (6+Int): Acrobatics (Dex), Athletics (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Open Lock (Dex), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Search (Int), Survival (Wis), and Use Rope (Dex).

    Level 1: Missile Weapon Focus, Athletic Prowess, Save Bonus
    Level 2: Missile Weapon Mastery, Spellcasting +1 (any)
    Level 3: Ability Boost (Dex +2), Overflowing Courage

    Weapon and Armor Proficiency
    Halfling paragons are proficient with all simple weapons and with light armor.

    Missile Weapon Focus (Ex): If halfling paragon is taken as your first character level, you gain Weapon Focus as a bonus feat. If not, you must possess Weapon Focus for an apprporpate weapon before you can enter this class. This feat must apply to either the sling, or any thrown weapon (dagger, dart, etc.).

    Athletic Prowess (Ex): A halfling paragon may use Dexterity instead of Strength for Athletics checks.

    Save Bonus (Ex): A 2nd-level halfling paragon's racial bonus on all saving throws increases by 1.

    Missile Weapon Mastery (Ex): At 2nd level, a halfling paragon gains a +2 bonus on damage rolls when using a thrown weapon or a sling (hereafter a "missile weapon"). Additionally, if the halfling paragon has a feat which grants a bonus when using any such weapon, that feat applies to all missile weapons. This includes thrown melee weapons like daggers even when used in melee.

    Spellcasting: At 2nd level, a halfling paragon gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before adding the level. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that he adds the level of halfling paragon to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly.

    Overflowing Courage (Ex): At 3rd level, a halfling paragon becomes immune to fear and [Fear] effects. If the halfling paragon has (or later gains) an aura of courage, double the radius of that aura.

    Ability Boost (Ex): At 3rd level, a halfling paragon's Dexterity score increases by 2 points.


    == == ==

    Human Paragon

    BAB: 3/4 (as Cleric)
    Good Save: Will
    HD: d8
    Skills (4+Int): The human paragon can choose any ten skills as class skills. (Knowledge skills must be selected individually.)

    Level 1: Adaptive Learning
    Level 2: Bonus Feat, Spellcasting +1 (any)
    Level 3: Ability Boost (any +2), Spellcasting +1 (any)

    Weapon and Armor Proficiency
    Human paragons are proficient with all simple weapons and with light armor. In addition, a human paragon is proficient with any one martial weapon of his choice.

    Adaptive Learning (Ex): If human paragon is the character's first level in any class, he gains Able Learner (RoD) as a bonus feat.

    Otherwise, the human paragon can designate any one of his human paragon class skills as his adaptive skill. This skill is treated as a class skill in all respects for all classes that character has levels in, both current and future. For example, if a human paragon chooses Perform as his adaptive skill, he treats Perform as a class skill for all future class levels he gains, even if it is not normally a class skill for the class in question.

    Spellcasting: At 2nd and 3rd level, a human paragon gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before adding the level. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that he adds the level of human paragon to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly.

    Bonus Feat (Ex): At 2nd level, a human paragon gains a bonus feat. Due to the varied talents and adaptable nature of humans, this feat can be any feat for which the human paragon is qualified (he is not restricted to a special list of bonus feats). The character must meet the prerequisites for the bonus feat normally.

    Ability Boost (Ex): At 3rd level, a human paragon increases one ability score of his choice by 2 points.


    == == ==

    Kobold Paragon

    BAB: 3/4 (as Bard)
    Good Saves: Reflex and Will
    HD: d6
    Skills (4+Int): Athletics (Str), Bluff (Cha), Concentration (Con), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Gather Information (Int), Knowledge (arcana, dungeoneering) (Int), Perception (Wis), Profession (Wis), Search (Int), Spellcraft (Int), and Stealth (Dex).

    Level 1: Spears Finesse, Manual Expertise, Sorcerous Blood +1
    Level 2: Sneak Attack +1d6, Draconic Skin, Sorcerous Blood +1
    Level 3: Ability Boost (Cha +2), Sorcerous Blood +1

    Weapon and Armor Proficiency
    The kobold paragon is proficient with all simple weapons, plus the heavy pick and light pick. Kobold paragons are also proficient with light armor.

    Sorcerous Blood: At each level, a kobold paragon gains new spells per day and spells known as if he or she had also gained a level in sorcerer. The kobold does not, however, gain any other benefit a character of that class would have gained (e.g. familiar). This essentially means that he adds the level of kobold paragon to his level in sorcerer, then determines spells per day, spells known, and caster level accordingly.

    If a kobold paragon had no levels in sorcerer, then this feature gives spell casting and spells known but no other class features. The paragon levels are treated as sorcerer levels for meeting any prerequisites.

    Spears Finesse (Ex): A kobold paragon gains the Weapon Finesse feat, and in addition, he may treat spears and shortspears as finesse weapons.

    Manual Expertise (Ex): A kobold paragon may add his class level as a racial bonus on Craft (trapmaking), Profession (mining), and Search checks.

    Sneak Attack (Ex): This is exactly like the rogue ability of the same name. If a kobold paragon gets a sneak attack bonus from another source the bonuses on damage stack.

    Draconic Skin: At 2nd level, a kobold paragon gains the Draconic Skin feat. If s/he already had this feat, s/he may choose any other Draconic feat for which s/he is qualified.

    Ability Boost (Ex): At 3rd level, a kobold paragon's Charisma score increases by 2 points.

    == == ==

    Orc Paragon

    BAB: Full (as Barbarian)
    Good Save: Fortitude and Reflex
    HD: d12
    Skills (4+Int): Athletics (Str), Craft (Int), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Perform (percussion) (Cha), Survival (Wis).

    Level 1: Monstrous Mein, Tough as Nails 1/--
    Level 2: Slayer, War Drums, Tough as Nails 2/--
    Level 3: Ability Boost (Str +2), Scent, Tough as Nails 3/--

    Weapon and Armor Proficiency
    Orc paragons are proficient with all simple and martial weapons and with light and medium armor.

    Monstrous Mien (Ex): Orc paragons can channel their innate ferocity, resulting in a +4 racial bonus on intimidate checks.

    Tough as Nails (Ex): A half-orc paragon gains untyped damage reduction equal to her class level:
    - Level 1: DR 1/--
    - Level 2: DR 2/--
    - Level 3: DR 3/--
    This damage reduction stacks with all other untyped damage reduction.

    Slayer (Ex): A 2nd level orc paragon's melee attacks deal +2 damage.

    War Drums (Ex): A 2nd level orc paragon may use her Strength in place of her Charisma for Perform (percussion) checks.

    Scent (Ex): At 3rd level, an orc paragon gains the Scent special ability.

    Ability Boost (Ex): At 3rd level, an orc paragon's Strength score increases by 2 points.


    == == ==

    Tiefling Paragon

    BAB: 3/4 (as Monk)
    Good Saves: all
    HD: d8
    Skills (4+Int): Bluff (Cha), Craft (Int), Disguise (Cha), Knowledge (the planes) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Stealth (Dex).

    Level 1: Improved Resistance, Skill Bonus, Tricky Blade
    Level 2: Darkness 3/day, Spellcasting +1 (sorcerer or wizard)
    Level 3: Ability Boost (Dex +2), Spellcasting +1 (sorcerer or wizard)

    Weapon and Armor Proficiency
    Tiefling paragons are proficient with all simple weapons and with light armor.

    Improved Resistance (Ex): At 1st level, the tiefling paragon's natural resistances to energy (fire, cold, and electricity) each improve from 5 to 10.

    Skill Bonus (Ex): A tiefling paragon's racial bonus on Bluff and Stealth checks improve to +4.

    Tricky Blade (Ex): A tiefling paragon gains Weapon Finesses as a bonus feat (even if she is not qualified to take it). If the character already has Weapon Finesse, she may instead choose any Fighter bonus feat for which she qualifies.

    Darkness (Sp): At 2nd level, a tiefling paragon can use her darkness spell-like ability three times per day.

    Spellcasting: At 2nd and 3rd level, a tiefling paragon gains new spells per day as if she had also gained a level in sorcerer or wizard. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that she adds the level of tiefling paragon to her level in sorcerer or wizard, then determines spells per day and caster level accordingly.

    If a character had more than one spellcasting class before she became a tiefling paragon, she must decide to which class she adds the level of tiefling paragon. If a tiefling paragon has no levels in sorcerer or wizard, this class feature has no effect.

    Ability Boost (Ex): At 3rd level, a tiefling paragon's Dexterity score increases by 2 points.


    == == ==

    Let me know what you think.
    Last edited by Nifft; 2016-10-28 at 07:32 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Nifft's Racial Paragons [PEACH]

    Quote Originally Posted by Nifft View Post
    Racial Paragon Classes


    Drow Paragon

    BAB: 3/4 (as Rogue)
    Good Save: Reflex
    HD: d6
    Skills (4+Int): Athletics (Str), Craft (Int), Intimidate (Cha), Knowledge (all)(Int), Perception (Wis), Profession (Wis), Spellcraft (Int), Stealth (Dex), and Survival (Wis).

    Level 1: Poison Use, Spell-Like Abilities, Vermin Companion
    Level 2: Spell Resistance +4, Spellcasting +1 level
    Level 3: Ability Boost (Dex +2), Spellcasting +1 level

    Weapon and Armor Proficiency
    Drow paragons are proficient with all simple weapons, rapiers, longswords, and hand crossbows, and with light armor.

    Poison Use (Ex): A drow paragon is trained in the use of poison and never risks accidentally poisoning herself when applying poison to a blade.

    Improved Spell-Like Abilities (Sp): At 1st level, a drow paragon gains one additional daily use of each of her innate spell-like abilities.

    Vermin Companion (Ex): If a drow paragon already has a familiar or animal companion (or both), she may add her levels of drow paragon to the class(es) that granted her that creature, so long as the creature is a spider*.

    If drow paragon is taken as the character's first level, then she instead gains the Wild Cohort feat, with the following modification: her Wild Cohort is always a monstrous spider* which is treated as an animal of Int 2 for the purpose of tricks. She uses this table to determine the size of vermin available, remembering that she is treated as 3 levels lower than a Druid of her HD.

    *) If you are playing in Eberron, this feature would apply to scorpions instead of spiders.

    Spellcasting: At 2nd and 3rd level, a female drow paragon gains new spells per day as if she had also gained a level in cleric. A male drow paragon instead gains new spells per day as if he had gained a level of wizard. The paragon does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that the character adds the level of drow paragon to her level in cleric or wizard, then determines spells per day and caster level accordingly.

    If the drow paragon is female and has no levels in cleric, or is male and has no levels in wizard, this class feature has no effect.

    Spell Resistance (Su): At 2nd level, a drow paragon's racial spell resistance improves by +4.

    Ability Boost (Ex): At 3rd level, a drow paragon's Dexterity score increases by 2 points.
    Hmmm, looks good although the skills are not right for 3.5 unless playing with house rules and have skills combined...or playing 4e. Should be: Balance (Dex), Climb (Str), Jump (Str), Swim (Str), and Tumble (Dex) for acrobatics. Perception should be replaced by sense motive, and stealth by move silently and hide. Add spell craft ot the list, it does advance spell casting so should have it as a class skill.

    == == ==

    Dwarf Paragon

    Prerequisites: character level 1 or Earth Sense
    Consider adding a subscript 1 then at the bottom saying that earth sense comes from races of stone.
    BAB: Full (as Fighter)
    Good Save: Fort
    HD: d10
    Skills (4+Int): Appraise (Int), Athletics (Str), Craft (Int), Intimidate (Cha), Knowledge (dungeoneering)(Int), Profession (Wis), Search (Int), and Sense Motive (Wis).

    Level 1: Craft Expertise, Earth Sense, Improved Stonecunning
    Level 2: Earthblood, Save Bonus, Tough as Granite DR 1/--
    Level 3: Ability boost (Con +2), Improved Earth Sense

    Weapon and Armor Proficiency
    Dwarf paragons are proficient with all simple and martial weapons, with light, medium, and heavy armor, and with shields (but not with tower shields).

    Craft Expertise (Ex): A dwarf paragon may add his class level as a racial bonus on all Appraise, Craft, Disable Device, Open Locks, and Sunder checks related to stone or metal items or objects.

    Earth Sense: If dwarf paragon is taken as your first character level, you gain Earth Sense (RoS) as a bonus feat. If not, you must possess Earth Sense before you can enter this class.

    Improved Stonecunning (Ex): At 1st level, a dwarf paragon's racial bonus on Search checks to notice unusual stonework increases to +4. The range at which he receives an automatic Search check for coming near an example of unusual stonework increases to 20 feet. Also, he can intuit where true north lies in relation to himself (as if he had 5 ranks in Survival) whenever underground.

    Earthblood: At 2nd level, a dwarf paragon gains new spells per day (and spells known if applicable) as if he had also gained a level in Cleric or Sorcerer. He does not, however, gain any other benefit a character of that class would have gained (domains, familiar, etc.). This essentially means that he adds the level of dwarf paragon to his level in Cleric or Sorcerer, then determines spells per day and caster level accordingly.

    If the character previously had no spellcasting, he does now.
    Now wait a minute, the drow do not get casting if they did not already but dwarves do?

    Save Bonus (Ex): A 2nd-level dwarf paragon's racial bonus on saves against poison and against spells and spell-like effects increases by +2.

    If the character did not previously have levels in either Cleric or Sorcerer, then he picks either Cleric or Sorcerer, and gains spellcasting as if he had one level of that class (but no other benefits of that class).

    If the character had levels in both, then he must pick one or the other to advance.

    Tough as Granite (Ex): A dwarf paragon gains untyped damage reduction (DR 1/--). This damage reduction stacks with all other untyped damage reduction.
    Should be stacks with all other untyped DR that is a permanent effect.
    Improved Earth Sense (Ex): A 3rd-level dwarf paragon can gain the benefit of the Earth Sense feat by expending a Swift action instead of a Move action.

    Ability Boost (Ex): At 3rd level, a dwarf paragon's Constitution score increases by 2 points.
    Seems ok, earth sense only allows sensing of the number of creatures touching the ground with in 20' and the direction, but can not pinpoint. See the drow for comments on skills.
    == == ==
    Elf Paragon

    Prerequisites: character level 1 or Weapon Focus (any Elf weapon)

    BAB: 3/4 (as Rogue)
    Good Save: Reflex
    HD: d6
    Skills (4+Int): Athletics (Str), Craft (Int), Diplomacy (Cha), Knowledge (all)(Int), Perception (Wis), Profession (Wis), Spellcraft (Int), Stealth (Dex), and Survival (Wis).
    See drow
    Level 1: Elven Weapon Focus, Elfsight
    Level 2: Mithral Casting, Elven Weapon Mastery, Spellcasting +1 (wizard or druid)
    Level 3: Ability Boost (Int +2 or Dex +2), Spellcasting +1 (wizard or druid)

    Weapon and Armor Proficiency
    Elf paragons are proficient with all simple weapons, rapiers, longswords, shortbows, and longbows. Elf paragons are proficient with light armor and bucklers (but not any other kind of shield).
    So, there are some paragon classes in Unearthed Arcana which require you actually have to be a member of the race... Which is how I figured this was. If so the weapon proficiency are not needed as an elf already gets them.
    Elven Weapon Focus (Ex): If elf paragon is taken as your first character level, you gain Weapon Focus as a bonus feat. If not, you must possess Weapon Focus for an appropriate weapon before you can enter this class. This feat must apply to either the rapier, longsword, shortsword, shortbow, longbow, composite shortbow, or composite longbow.

    Elfsight (Ex): An elf paragon has exceptional visual acuity. Her racial bonus on Perception and Search checks increases to +4. In addition, an elf paragon's low-light vision increases in range, allowing her to see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
    perception should be replaced with spot for 3.5
    Mithral Casting (Ex): At 2nd level, an elf paragon can ignore arcane spell failure and druid class restrictions with respect to mithral chain shirts and mithral bucklers.

    Elven Weapon Mastery (Ex): At 2nd level, if an elf paragon has any feat which applies to one elven weapon (rapier, longsword, shortsword, shortbow, longbow, composite shortbow, or composite longbow), the elf paragon gains the benefits of that feat for every elven weapon.
    Consider adding the elven weapons from Races of the wild to weapon mastery. Why mithral casting?
    [/quote]
    Spellcasting: At 2nd and 3rd level, an elf paragon gains new spells per day as if she had also gained a level in druid or wizard. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that she adds the level of elf paragon to her level in druid or wizard, then determines spells per day and caster level accordingly.

    If a character had more than one spellcasting class before she became an elf paragon, she must decide to which class she adds the level of elf paragon. If an elf paragon has no levels in druid or wizard, this class feature has no effect.
    [/quote]
    The dwarf gains it if he did not have but elves do not either?
    Ability Boost (Ex): At 3rd level, an elf paragon chooses either Intelligence or Dexterity. The chosen ability score increases by 2 points.

    == == ==

    Gnome Paragon

    Prerequisites: character level 1 or one of the following feats: Gnome Foe Killer, Natural Trickster, Piercing Sight, or Trivial Knowledge.

    BAB: 3/4 (as Bard)
    Good Saves: Fort and Will
    HD: d6
    Skills (4+Int): Athletics (Str), Bluff (Cha), Craft (Int), Diplomacy (Cha), Knowledge (all) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
    See drow for skill comments
    Level 1: Keen Senses, Gnomic Feat, Tunnel Defense
    Level 2: Illusion Aptitude, Spellcasting +1 (bard or wizard)
    Level 3: Ability Boost (Int +2 or Cha +2), Spellcasting +1 (bard or wizard)

    Weapon and Armor Proficiency
    Gnome paragons are proficient with all simple weapons and with light armor.

    Keen Senses (Ex): A gnome paragon's racial bonus on Perception checks and Craft (alchemy) checks increases by his class level.
    Perception replaced by spot
    Gnomic Feat (Ex): If gnome paragon is taken as the character's first class level, he gains one of the following feats: Gnome Foe Killer, Natural Trickster, Piercing Sight, or Trivial Knowledge. Otherwise, he must already have one of those feats to qualify for entry.

    Tunnel Defense (Ex): If a gnome paragon is within 5 ft. of a wall, he gains a +2 Dodge bonus to AC.

    Illusion Aptitude (Ex): A 2nd level gnome paragon may add +2 to the save DC of any Illusion spells he casts.

    Spellcasting: At 2nd and 3rd level, a gnome paragon gains new spells per day and spells known as if he had also gained a level in bard or wizard. He does not, however, gain any other benefit a character of that class would have gained (bard songs, bonus feats, and so on). This essentially means that he adds the level of gnome paragon to his level in bard or wizard, then determines spells per day, spells known, and caster level accordingly.

    If a character had more than one spellcasting class before she became a gnome paragon, she must decide to which class she adds the level of gnome paragon. If a gnome paragon has no levels in bard or wizard, this class feature has no effect.
    Look good, still wondering why the dwarves only gain new spell casting if they did not have any?
    Ability Boost (Ex): At 3rd level, a gnome paragon chooses either Charisma or Intelligence. The chosen ability score increases by 2 points.


    == == ==

    Goblin Paragon

    Prerequisites: character level 1 or one of the following feats: Mounted Combat or Track.

    BAB: Full (as Ranger)
    Good Save: Reflex
    HD: d8
    Skills (4+Int): Acrobatics (Dex), Athletics (Str), Bluff (Cha), Handle Animal (Cha), Intimidate (Cha), Perception (Wis), Stealth (Dex), Survival (Wis).
    Once again, see drow for skills
    Level 1: Goblin Feats, Wolf Mount
    Level 2: Sneak Attack +1d6, Mounted Stealth
    Level 3: Ability Boost (Dex +2), Pack Tactics

    Weapon and Armor Proficiency
    Goblin paragons are proficient with all simple and martial weapons and with light armor.

    Goblin Feats (Ex): If goblin paragon is taken as the character's first class level, he gains both of the following feats: Mounted Combat and Track. Otherwise, he must already have one of those feats to qualify for entry, and he only gains the other one.
    Hmm, more profieciency then others, and 2 feats instead of usual 1...
    Wolf Mount (Ex): A goblin paragon gains the service of a wolf which serves him as a mount. If the wolf dies, he gets a new one within 24 hours. Treat a goblin paragon's wolf as though it were the animal companion of a Druid whose class level were equal to the goblin paragon's character level. At character level 7, the goblin paragon may instead choose to gain the service of a dire wolf, again just like a druid whose class level were equal to the goblin's character level.
    Seems alright, maybe at a higher level have the choice to get a worg like they ride in LotR
    Sneak Attack (Ex): This is exactly like the rogue ability of the same name. If a goblin paragon gets a sneak attack bonus from another source the bonuses on damage stack.

    Mounted Stealth (Ex): A 2nd level goblin paragon may make a single check at his full Stealth bonus even when riding his wolf mount (making a single roll for both rider and mount).
    Rephrased with right skills: "A 2nd level goblin paragon may make a single hide and move silently check that applies for both him and his mount."
    Pack Tactics (Ex): A 3rd level goblin paragon may make a special Aid Another attack which grants a +2 attack bonus against that enemy to every friendly goblin and wolf until the start of the goblin paragon's next action. These special Aid Another bonuses overlap (do not stack).

    Ability Boost (Ex): At 3rd level, a goblin paragon's Dexterity score increases by 2 points.
    Maybe a number equal to 1/2 his character level? Otherwise a goblin horde could spread one of these among them and let mayhem ensue
    == == ==

    Half-Dragon Paragon

    Prerequisite: half-dragon template

    BAB: Full (as Barbarian)
    Good Saves: Fort and Will
    HD: d12
    Skills (4+Int): Athletics (Str), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Sense Motive (Wis), and Spellcraft (Int).

    In addition, each half-dragon paragon gains class skills based on its parent dragon type:

    Black: Appraise (Dex) and Survival (Wis).
    Blue: Bluff (Cha) and Stealth (Dex).
    Brass: Bluff (Cha) and Survival (Wis).
    Bronze: Perform (Cha) and Survival (Wis).
    Copper: Perform (Cha) and Stealth (Dex).
    Gold: Perform (Cha) and Heal (Wis).
    Green: Bluff (Cha) and Stealth (Dex).
    Red: Appraise (Int) and Bluff (Cha).
    Silver: Bluff (Cha) and Perform (Cha).
    White: Stealth (Dex) and Survival (Wis).
    See Drow skills
    Level 1: Bonus Feat, Sorcerous Blood +1
    Level 2: Energy Focus, Sorcerous Blood +1
    Level 3: Improved Breath, Sorcerous Blood +1

    Weapon and Armor Proficiency
    Half-dragon paragons are proficient with all simple weapons. Half-dragon paragons gain no armor proficiency.

    Bonus Feat (Ex): At 1st level, a half-dragon paragon gains Draconic Heritage as a bonus feat. If the character already has this feat, he instead gains any feat for which Draconic Heritage is a prerequisite and for which he qualifies.
    Looks good
    Energy Focus (Su): Whenever a half-dragon paragon of 2nd level or higher use a spell, spell-like ability, or supernatural ability which has the same energy descriptor as his breath weapon (including his breath weapon), he increases the save DC by +2.

    Sorcerous Blood: At each level, a half-dragon paragon gains new spells per day and spells known as if he had also gained a level in sorcerer. The half-dragon does not, however, gain any other benefit a character of that class would have gained (e.g. familiar). This essentially means that he adds the level of half-dragon paragon to his level in sorcerer, then determines spells per day, spells known, and caster level accordingly.

    If a half-dragon paragon had no levels in sorcerer, then this feature gives spell casting and spells known but no other class features. The paragon levels are treated as sorcerer levels for meeting any prerequisites.
    Think that you messed the dwarf up as he is the only one that gets spell casting even if he did not have it.
    Improved Breath (Su): Starting at 3rd level, if a half-dragon paragon has 6 or more HD, he gains Dragon Breath (RotDr) as a bonus feat.

    If he has fewer than 6 HD, he gains the ability to use his breath weapon 2 additional times per day (but only once every 1d4 rounds). If he later gains 6 HD, replace this ability with the Dragon Breath feat.
    Feat looks good, but the feat is actually called draconic breath.

    == == ==

    Half-Elf Paragon

    BAB: 3/4 (as Rogue)
    Good Save: Reflex
    HD: d8
    Skills (4+Int): Athletics (Str), Bluff (Cha), Craft (Int), Diplomacy (Cha), Perception (Wis), Perform (Cha), Profession (Wis), Stealth (Dex), and Use Magic Device (Cha).
    See drow skills
    Level 1: Bonus Feat, Divided Ancestry, Elven Vision
    Level 2: Persuasion, Spellcasting +1 (any)
    Level 3: Ability Boost (any +2), Spellcasting +1 (any)

    Weapon and Armor Proficiency
    Half-elf paragons are proficient with all simple weapons and with light armor.

    Bonus Feat (Ex): At 1st level, a half-elf paragon gains a bonus feat. She must meet the feat's prerequisites normally.

    Divided Ancestry (Ex): Unlike other racial paragons, half-elves can take levels in more than one racial paragon class. After gaining at least one level as a half-elf paragon, a character can take either elf paragon levels or human paragon levels (but not both).

    Elven Vision (Ex): At 1st level, a half-elf paragon's visual acuity improves to match that of an elf's. Her racial bonus on Perception and Search checks increases to +2.

    Spellcasting: At 2nd and 3rd level, a half-elf paragon gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before adding the level. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that she adds the level of half-elf paragon to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly.

    If the character had more than one spellcasting class before she became a half-elf paragon, she must decide to which class she adds the level of half-elf paragon. If a half-elf paragon has no levels in a spellcasting class, this class feature has no effect.

    Persuasion (Ex): A 2nd level half-elf paragon's racial bonus on Diplomacy and Gather information checks increases to +3. She gains a +2 racial bonus on all other Charisma-based skills.

    Ability Boost (Ex): At 3rd level, a half-elf paragon increases one ability score of her choice by 2 points.
    This looks good
    == == ==

    Half-Orc Paragon

    BAB: Full (as Ranger)
    Good Save: Fortitude
    HD: d8
    Skills (4+Int): Athletics (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Perception (Wis), Profession (Wis), Ride (Dex), and Survival (Wis).

    Level 1: Bonus Feat, Divided Ancestry, Manhunter
    Level 2: Rage 1/day, Natural Fury
    Level 3: Ability Boost (Str +2), Terrorize

    Weapon and Armor Proficiency
    Half-orc paragons are proficient with all simple and martial weapons, and with light armor and medium armor, but not shields.

    Bonus Feat (Ex): At 1st level, a half-orc paragon gains a bonus feat. The character must meet the feat's prerequisites normally.

    Divided Ancestry (Ex): Unlike other racial paragons, half-orcs can take levels in more than one racial paragon class. After gaining at least one level as a half-orc paragon, a character can take either orc paragon levels or human paragon levels (but not both).

    Manhunter (Ex): A half-orc paragon gains the benefits of the Ranger's Favored Enemy ability as applied to all humanoids (rather than choosing two humanoid sub-types). The bonuses of this ability stack with those provided by Favored Enemy, and counts as Favored Enemy for prerequisite and effects that apply to Favored Enemy.
    This is pretty powerful, a bonus against all humanoids... maybe replace with racial hatred and make it elves?
    Rage (Ex): At 2nd level, a half-orc paragon comes to understand and draw upon the natural ferocity that courses through his blood. He gains the ability to fly into a screaming blood frenzy once per day (or one additional time per day, if he already has a rage ability). The effect of this ability is identical with the effect of a barbarian's rage ability. If a half-orc paragon has improved rage abilities (such as the barbarian class features greater rage, indomitable will, tireless rage, or mighty rage), those improvements apply to the rage ability granted by the half-orc paragon class as well.

    Natural Fury: At 2nd level, a half-orc paragon gains new spells per day as if he had also gained a level in Cleric or Druid. He does not, however, gain any other benefit a character of that class would have gained (domains, animal companion, etc.). This essentially means that he adds the level of half-orc paragon to his level in Cleric or Druid, then determines spells per day and caster level accordingly.

    If the character did not previously have levels in either Cleric or Druid, then he picks either Cleric or Druid, and gains spellcasting as if he had one level of that class (but no other benefits of that class).
    I believe that this is the first to give spell casting besides the dwarf, I would go all or nothing.
    If the character had levels in both, then he must pick one or the other to advance.

    Terrorize (Ex): At 3rd level, a half-orc paragon learns to channel her inner fury to demoralize her foes. She can make an Intimidate check to Demoralize any favored enemy, or any foe whom she struck in melee combat this turn, as a Swift action.

    Ability Boost (Ex): At 3rd level, a half-orc paragon's Strength score increases by 2 points.
    Looks good, swift keeps it from being too bad.
    == == ==

    Halfling Paragon

    Prerequisites: character level 1 or Weapon Focus (any thrown weapon or missile weapon)

    BAB: Full (as Ranger)
    Good Save: Reflex
    HD: d6
    Skills (6+Int): Acrobatics (Dex), Athletics (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Open Lock (Dex), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Search (Int), Survival (Wis), and Use Rope (Dex).

    Level 1: Missile Weapon Focus, Athletic Prowess, Save Bonus
    Level 2: Missile Weapon Mastery, Spellcasting +1 (any)
    Level 3: Ability Boost (Dex +2), Overflowing Courage

    Weapon and Armor Proficiency
    Halfling paragons are proficient with all simple weapons and with light armor.

    Missile Weapon Focus (Ex): If halfling paragon is taken as your first character level, you gain Weapon Focus as a bonus feat. If not, you must possess Weapon Focus for an apprporpate weapon before you can enter this class. This feat must apply to either the sling, or any thrown weapon (dagger, dart, etc.).

    Athletic Prowess (Ex): A halfling paragon may use Dexterity instead of Strength for Athletics checks.

    Save Bonus (Ex): A 2nd-level halfling paragon's racial bonus on all saving throws increases by 1.

    Missile Weapon Mastery (Ex): At 2nd level, a halfling paragon gains a +2 bonus on damage rolls when using a thrown weapon or a sling (hereafter a "missile weapon"). Additionally, if the halfling paragon has a feat which grants a bonus when using any such weapon, that feat applies to all missile weapons. This includes thrown melee weapons like daggers even when used in melee.

    Spellcasting: At 2nd level, a halfling paragon gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before adding the level. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that he adds the level of halfling paragon to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly.

    Overflowing Courage (Ex): At 3rd level, a halfling paragon becomes immune to fear and [Fear] effects. If the halfling paragon has (or later gains) an aura of courage, double the radius of that aura.

    Ability Boost (Ex): At 3rd level, a halfling paragon's Dexterity score increases by 2 points.
    Not too bad, only thing I can see people having a problem with is aura range increase and save bonus increase. Also what if they take other things that give auras? Such as a paladin of freedom's aura of resolve?
    == == ==

    Human Paragon

    BAB: 3/4 (as Cleric)
    Good Save: Will
    HD: d8
    Skills (4+Int): The human paragon can choose any ten skills as class skills. (Knowledge skills must be selected individually.)

    Level 1: Adaptive Learning
    Level 2: Bonus Feat, Spellcasting +1 (any)
    Level 3: Ability Boost (any +2), Spellcasting +1 (any)

    Weapon and Armor Proficiency
    Human paragons are proficient with all simple weapons and with light armor. In addition, a human paragon is proficient with any one martial weapon of his choice.

    Adaptive Learning (Ex): If human paragon is the character's first level in any class, he gains Able Learner (RoD) as a bonus feat.

    Otherwise, the human paragon can designate any one of his human paragon class skills as his adaptive skill. This skill is treated as a class skill in all respects for all classes that character has levels in, both current and future. For example, if a human paragon chooses Perform as his adaptive skill, he treats Perform as a class skill for all future class levels he gains, even if it is not normally a class skill for the class in question.

    Spellcasting: At 2nd and 3rd level, a human paragon gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before adding the level. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that he adds the level of human paragon to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly.

    Bonus Feat (Ex): At 2nd level, a human paragon gains a bonus feat. Due to the varied talents and adaptable nature of humans, this feat can be any feat for which the human paragon is qualified (he is not restricted to a special list of bonus feats). The character must meet the prerequisites for the bonus feat normally.

    Ability Boost (Ex): At 3rd level, a human paragon increases one ability score of his choice by 2 points.
    Looks good, although skills need to be 3.5
    == == ==

    Kobold Paragon

    BAB: 3/4 (as Bard)
    Good Saves: Reflex and Will
    HD: d6
    Skills (4+Int): Athletics (Str), Bluff (Cha), Concentration (Con), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Gather Information (Int), Knowledge (arcana, dungeoneering) (Int), Perception (Wis), Profession (Wis), Search (Int), Spellcraft (Int), and Stealth (Dex).

    Level 1: Spears Finesse, Manual Expertise, Sorcerous Blood +1
    Level 2: Sneak Attack +1d6, Draconic Skin, Sorcerous Blood +1
    Level 3: Ability Boost (Cha +2), Sorcerous Blood +1

    Weapon and Armor Proficiency
    The kobold paragon is proficient with all simple weapons, plus the heavy pick and light pick. Kobold paragons are also proficient with light armor.

    Sorcerous Blood: At each level, a kobold paragon gains new spells per day and spells known as if he or she had also gained a level in sorcerer. The kobold does not, however, gain any other benefit a character of that class would have gained (e.g. familiar). This essentially means that he adds the level of kobold paragon to his level in sorcerer, then determines spells per day, spells known, and caster level accordingly.

    If a kobold paragon had no levels in sorcerer, then this feature gives spell casting and spells known but no other class features. The paragon levels are treated as sorcerer levels for meeting any prerequisites.
    Skills as drow, spell casting needs to either add to previous ior all that do not give with out previous need to be done like this.
    Spears Finesse (Ex): A kobold paragon gains the Weapon Finesse feat, and in addition, he may treat spears and shortspears as finesse weapons.

    Manual Expertise (Ex): A kobold paragon may add his class level as a racial bonus on Craft (trapmaking), Profession (mining), and Search checks.

    Sneak Attack (Ex): This is exactly like the rogue ability of the same name. If a kobold paragon gets a sneak attack bonus from another source the bonuses on damage stack.

    Draconic Skin: At 2nd level, a kobold paragon gains the Draconic Skin feat. If s/he already had this feat, s/he may choose any other Draconic feat for which s/he is qualified.

    Ability Boost (Ex): At 3rd level, a kobold paragon's Charisma score increases by 2 points.
    Looks good, need to put a note that draconic skin is from races of the dragon.
    == == ==

    Orc Paragon

    BAB: Full (as Barbarian)
    Good Save: Fortitude and Reflex
    HD: d12
    Skills (4+Int): Athletics (Str), Craft (Int), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Perform (percussion) (Cha), Survival (Wis).

    Level 1: Monstrous Mein, Tough as Nails 1/--
    Level 2: Slayer, War Drums, Tough as Nails 2/--
    Level 3: Ability Boost (Str +2), Scent, Tough as Nails 3/--

    Weapon and Armor Proficiency
    Orc paragons are proficient with all simple and martial weapons and with light and medium armor.

    Monstrous Mien (Ex): Orc paragons can channel their innate ferocity, resulting in a +4 racial bonus on intimidate checks.
    Skills need to be fixed, see drow.
    Tough as Nails (Ex): A half-orc paragon gains untyped damage reduction equal to her class level:
    - Level 1: DR 1/--
    - Level 2: DR 2/--
    - Level 3: DR 3/--
    This damage reduction stacks with all other untyped damage reduction.
    I would say it is fine, although some may disagree... it is not that much but is equivalent with a 13th level barbarian (not that it does much there)
    Slayer (Ex): A 2nd level orc paragon's melee attacks deal +2 damage.

    War Drums (Ex): A 2nd level orc paragon may use her Strength in place of her Charisma for Perform (percussion) checks.

    Scent (Ex): At 3rd level, an orc paragon gains the Scent special ability.

    Ability Boost (Ex): At 3rd level, an orc paragon's Strength score increases by 2 points.
    Slayer gives a +2 to hit no matter what... Some may feel this is OP. Rst should be good.
    == == ==

    Tiefling Paragon

    BAB: 3/4 (as Monk)
    Good Saves: all
    HD: d8
    Skills (4+Int): Bluff (Cha), Craft (Int), Disguise (Cha), Knowledge (the planes) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Stealth (Dex).
    Skills as drow
    Level 1: Improved Resistance, Skill Bonus, Tricky Blade
    Level 2: Darkness 3/day, Spellcasting +1 (sorcerer or wizard)
    Level 3: Ability Boost (Dex +2), Spellcasting +1 (sorcerer or wizard)

    Weapon and Armor Proficiency
    Tiefling paragons are proficient with all simple weapons and with light armor.

    Improved Resistance (Ex): At 1st level, the tiefling paragon's natural resistances to energy (fire, cold, and electricity) each improve from 5 to 10.

    Skill Bonus (Ex): A tiefling paragon's racial bonus on Bluff and Stealth checks improve to +4.

    Tricky Blade (Ex): A tiefling paragon gains Weapon Finesses as a bonus feat (even if she is not qualified to take it). If the character already has Weapon Finesse, she may instead choose any Fighter bonus feat for which she qualifies.
    looks good, but keep in mind you are giving resistance 10 (fire cold electricity) to a 3rd level character)
    Darkness (Sp): At 2nd level, a tiefling paragon can use her darkness spell-like ability three times per day.

    Spellcasting: At 2nd and 3rd level, a tiefling paragon gains new spells per day as if she had also gained a level in sorcerer or wizard. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that she adds the level of tiefling paragon to her level in sorcerer or wizard, then determines spells per day and caster level accordingly.

    If a character had more than one spellcasting class before she became a tiefling paragon, she must decide to which class she adds the level of tiefling paragon. If a tiefling paragon has no levels in sorcerer or wizard, this class feature has no effect.

    Ability Boost (Ex): At 3rd level, a tiefling paragon's Dexterity score increases by 2 points.
    Spellcasting does not give more if not previously acquired, but some do...
    So, all in all here are some universal suggestions:
    1. Make spell casting either give new or make them have it previously for *all* paragon classes
    2. skills need to be fixed so they match up with D&D 3.5e (or your sig is wrong and this critique that was meant for 3.5 is screwed; sig says 3.5 [shrug])

    When I said sense motive to replace perception i was thinking perception in another way, replace with spot listen, and what not
    There, hope that helps
    Last edited by Westhart; 2017-04-25 at 12:18 PM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

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    Default Re: Nifft's Racial Paragons [PEACH]

    Quote Originally Posted by NothingAbnormal View Post
    Hmmm, looks good although the skills are not right for 3.5 unless playing with house rules and have skills combined...
    Indeed, those are my house-ruled skills.

    I should probably write out which skills would be in use in a RAW 3.5e game. Your guesses were close, but not totally accurate. :)

    Quote Originally Posted by NothingAbnormal View Post
    Consider adding a subscript 1 then at the bottom saying that earth sense comes from races of stone.
    Good call.

    Quote Originally Posted by NothingAbnormal View Post
    Now wait a minute, the drow do not get casting if they did not already but dwarves do?
    Yep. I'll explain why at the bottom.

    Quote Originally Posted by NothingAbnormal View Post
    So, there are some paragon classes in Unearthed Arcana which require you actually have to be a member of the race... Which is how I figured this was. If so the weapon proficiency are not needed as an elf already gets them.
    Half-Elves also exist. :)

    Guess who can take Elf Paragon levels but doesn't have Elf weapon proficiency?

    Quote Originally Posted by NothingAbnormal View Post
    Consider adding the elven weapons from Races of the wild to weapon mastery. Why mithral casting?
    Mithral Casting is in there because Elves in earlier editions could cast in elven armor, which was made of mithral (because Tolkien).

    Quote Originally Posted by NothingAbnormal View Post
    The dwarf gains it if he did not have but elves do not either?
    Correct.

    Quote Originally Posted by NothingAbnormal View Post
    Seems alright, maybe at a higher level have the choice to get a worg like they ride in LotR
    Yeah that should be an option, too.

    Quote Originally Posted by NothingAbnormal View Post
    Maybe a number equal to 1/2 his character level? Otherwise a goblin horde could spread one of these among them and let mayhem ensue
    Within a radius would make sense.

    Having Goblin Paragon war-leaders spread through a horde is absolutely intentional and mayhem is a feature.

    Quote Originally Posted by NothingAbnormal View Post
    Think that you messed the dwarf up as he is the only one that gets spell casting even if he did not have it.
    Dwarves, Half-Dragons, Kobolds, and Half-Orcs all get spellcasting even if they didn't previously have any.

    You're commenting on Half-Dragons in this quote, so ... I think you missed something here. :)

    Quote Originally Posted by NothingAbnormal View Post
    Feat looks good, but the feat is actually called draconic breath.
    Thanks!

    Quote Originally Posted by NothingAbnormal View Post
    This is pretty powerful, a bonus against all humanoids... maybe replace with racial hatred and make it elves?
    Half-Orcs are shafted by default. They need powerful perks to be competitive. This gives the Half-Orc a unique and interesting niche, especially in combo with some of the Favored Enemy feats.

    Remember the 1e Half-Orc Assassin? He's back.

    Quote Originally Posted by NothingAbnormal View Post
    Not too bad, only thing I can see people having a problem with is aura range increase and save bonus increase. Also what if they take other things that give auras? Such as a paladin of freedom's aura of resolve?
    Nope.

    This is specifically about fear immunity and the interaction between Aura of Courage and the Halfling's fear saving throw -- which is to say, the Halfling effectively loses a racial feature for gaining a class feature -- and it's a class feature which should be thematically appropriate. That's bad design.

    I've turned that specific design anti-synergy into a synergy.

    Quote Originally Posted by NothingAbnormal View Post
    I would say it is fine, although some may disagree... it is not that much but is equivalent with a 13th level barbarian (not that it does much there)
    Yeah I think the Barbarian's feature is far too weak in this case. They should get more DR and get it earlier. Honestly even +1 DR/-- each level wouldn't be broken: a level 20 Barbarian with DR 20/-- would be interesting, but hardly overpowered.

    Quote Originally Posted by NothingAbnormal View Post
    Slayer gives a +2 to hit no matter what... Some may feel this is OP. Rst should be good.
    I think it says +2 damage, not +2 to hit.

    Quote Originally Posted by NothingAbnormal View Post
    looks good, but keep in mind you are giving resistance 10 (fire cold electricity) to a 3rd level character)
    To a level 1 character, potentially.

    Quote Originally Posted by NothingAbnormal View Post
    Spellcasting does not give more if not previously acquired, but some do...
    So, all in all here are some universal suggestions:
    1. Make spell casting either give new or make them have it previously for *all* paragon classes
    2. skills need to be fixed so they match up with D&D 3.5e (or your sig is wrong and this critique that was meant for 3.5 is screwed; sig says 3.5 [shrug])
    The spellcasting which does not require a previous caster level comes in two varieties:
    • (A) Your favored class is not a casting class, but you have historical archetypes which do cast spells -- this is Dwarf & Half-Orc.
    • (B) Your favored class is a casting class, but you're getting spellcasting at level 1 of the Paragon Class, so it's impossible for you to both qualify for the spellcasting improvement AND take your first level in Paragon -- this is Kobold & Half-Dragon.


    Everyone else is able to take a level in a relevant casting class before taking the 2nd level of the Racial Paragon class.

    I could see an argument being made that Tieflings (with favored class Rogue) should get free casting under clause (A), too. I'll consider that.

    Quote Originally Posted by NothingAbnormal View Post
    There, hope that helps
    Helps a bunch, thank you very much!

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