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2016-11-16, 11:18 PM (ISO 8601)
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- Oct 2010
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Re: Mass Effect Andromeda: To Boldly Go
Well, there's a third option if you're on PC, but most people who care about ME3 already put in their grinding time years ago.
Killing him was pretty satisfying to me and I think several others.
They're too popular to be gone I think. Better still, if they left the same time we did (between ME2 and ME3) they'll be the Geth we know and love rather than the potential super-AIs they could have become through Legion's apotheosis (or, of course, dead.)Plague Doctor by Crimmy
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2016-11-17, 09:18 AM (ISO 8601)
- Join Date
- Nov 2013
Re: Mass Effect Andromeda: To Boldly Go
What's the third option? I play on PC and I've never heard of it.
No, most people who care about ME3's multiplayer will have put in their grinding years ago. But ME3 isn't a primarily multiplayer game and a substantial number of people who love the game don't like or play the multiplayer. Myself for example, I played a lot of the ME3 multiplayer simply because I had it and not any other multiplayer shooters, but I always found it to be insufferably dull.
I am well aware, I'm simply sharing my experience. In fact I think your well in the majority here. It was a lot like the Final Fantasy XV tie in movie for me, beautifully animated badass action, but without any real emotion or investment.
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2016-11-17, 09:36 AM (ISO 8601)
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- Oct 2010
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Re: Mass Effect Andromeda: To Boldly Go
Option 3 is using a memory-editing tool like CheatEngine to gift yourself a pile of credits, then spam PSPs until you get all the classes and skins (and hopefully guns) you want. They don't monitor ME3 anymore so pretty much everyone is doing it, or at least they were back when I switched from console to PC a year ago.
Without meaning to offend - why on earth do you care then?
Never seen it so that analogy is lost on me. But fine - I acknowledge that there are some folks out there for whom even Kai Leng's death meant more Kai Leng and so they hated it. That's ultimately irrelevant to my original point, which was that the omniblade is pretty much here to stay in the franchise now, and that Absurdly Sharp Blades are far more dramatic in cutscenes. (Not to mention that ME barriers appear to work like Holtzman Shields, so having a knife that can cut through armor is going to be highly practical.)
Speaking of the omni-blade, we have leaked box-art, and it features prominently on one:
SpoilerPlague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2016-11-17, 09:51 AM (ISO 8601)
- Join Date
- Nov 2013
Re: Mass Effect Andromeda: To Boldly Go
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2016-11-17, 09:59 AM (ISO 8601)
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- Oct 2010
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Re: Mass Effect Andromeda: To Boldly Go
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2016-11-17, 12:20 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Mass Effect Andromeda: To Boldly Go
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2016-11-17, 08:06 PM (ISO 8601)
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- Nov 2013
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2016-11-17, 09:05 PM (ISO 8601)
- Join Date
- Mar 2014
Re: Mass Effect Andromeda: To Boldly Go
Kai Leng has a personality: he's evil, and more importantly, petty. He sends you an email taunting you for not stopping him, just because he feels like rubbing it in (he also ignores the fact that he was losing the fight until he called in gunship support, which makes the email that much more infuriating). But yes, he is a plot device, and it bothers me that he escapes from Shepard on two separate occasions through the magic of cutscenes—cutscenes which make Shepard look like a slow-witted noncombatant and strip away all of his or her class abilities, instead forcing the elite Alliance commando to fire occasional half-hearted pistol shots instead of tossing Kai Leng like a rag doll, making that idiotic palm-gun (seriously, ME weapons have strength proportional to length—a palm-gun is silly) of his explode, or tearing him apart with heavy weapons fire. Or even scraping him off the car onto the underside of one of the Citadel's skybridges.
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2016-11-17, 09:17 PM (ISO 8601)
- Join Date
- May 2015
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2016-11-18, 07:49 AM (ISO 8601)
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- Oct 2010
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Re: Mass Effect Andromeda: To Boldly Go
He has cutting-edge, Illusive-Man-Sugar-Daddy versions of the Phantom implants - so yes, he has a high-powered palm blaster like they do.
Just because long guns are powerful, doesn't mean short ones can't be. Just look at the Carnifex and Executioner; hell, the Scorpion and Acolyte are even tinier but they straight up fire explosives.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2016-11-21, 02:03 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Mass Effect Andromeda: To Boldly Go
And, since it's somewhat apropos, my Mass Effect Savage Worlds hack
http://rpgcrank.blogspot.com/p/savag...ss-effect.htmlThe Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2016-11-21, 05:18 PM (ISO 8601)
- Join Date
- May 2007
Re: Mass Effect Andromeda: To Boldly Go
I enjoyed killing him in the sense that "gosh, I finally don't have to deal with this awful excuse for a character anymore". It's not like I was relieved some great nemesis had finally fallen...I was just glad I didn't have to endure any more of the ****ty writing that surrounded him.
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2016-11-22, 03:24 PM (ISO 8601)
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- Oct 2010
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Re: Mass Effect Andromeda: To Boldly Go
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2016-11-22, 03:38 PM (ISO 8601)
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- Nov 2013
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2016-11-22, 11:11 PM (ISO 8601)
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- Nov 2004
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- Australia
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Re: Mass Effect Andromeda: To Boldly Go
With how they are going for a classless system in ME:A, I wonder how that will impact the MP side of the game?
Being able to customise a character for MP might be fun if you could do it for the different races.
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2016-11-22, 11:32 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Canada
Re: Mass Effect Andromeda: To Boldly Go
I'd assume that multiplayer is going to have a class system. It's just that your Ryder has free multiclassing.
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2016-11-23, 01:12 AM (ISO 8601)
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- Jan 2006
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2016-11-23, 08:01 AM (ISO 8601)
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- Jun 2011
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- Finland
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Re: Mass Effect Andromeda: To Boldly Go
Origin is having a Black Friday sale.
Question: does anyone who has the games in Origin know if they actually have all the DLC for mass effect series available? I'd rather have everything in one place and I don't want to fiddle around with Bioware points et al.
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2016-11-23, 09:17 AM (ISO 8601)
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- Oct 2010
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Re: Mass Effect Andromeda: To Boldly Go
Mass Effect Trilogy has most of it but IIRC there will still be some fiddling.
Yes, and I expect a bonus power system too - i.e. you can freely spec Ryder, but some specialized powers like Reave will be locked until you get the squadmate who'll teach you that ability to be loyal.
My prediction is that there will still be a "kit" setup, with a set of base powers, and then you can swap those out from within a somewhat wider pool for that kit. So for example, you'll have a class called "Turian Technician" that starts with a bunch of tech powers - let's say, Tech Armor, Overload, Incinerate, and Defense Drone. But then you can swap out some of those for others, like dropping Tech Armor for Adrenaline Rush since all Turians go through Soldier training, or dropping Overload for Arc Grenade to give you more burst but less sustain. But you wouldn't be able to go whole hog and replace Incinerate with Singularity because he's not biotic. Stuff like that.
This will also enable Bioware to make certain specialty powers (e.g. powerful stuff like Flare or Pylon) into rare rewards for their inevitable loot box system.Last edited by Psyren; 2016-11-23 at 09:24 AM.
Plague Doctor by Crimmy
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2016-11-24, 08:41 AM (ISO 8601)
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- Jun 2011
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- Finland
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2016-11-24, 11:25 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Mass Effect Andromeda: To Boldly Go
Looking forward to this, I loved all of the Mass Effect games when Kai Leng wasn't on screen. I won't be buying on day 1, mainly because I don't have a device that can play it (I'll likely get a PS4 eventually, but I'm not in a position to right now), but from what I can tell it looks great.
I'm not a big fan of exploration games, but I have to admit that ME1 is my favourite of the series because the levels just feel bigger. I didn't hate the Mako, didn't particularly like it but I loved the idea of it and I personally didn't have too many problems with controlling it (but then again I mainly used it in missions and got out to fight), so I'm looking forward to the Nomand.
Things that specifically make me intrigued are the Jetpack and return to a non-initiated cover system (hopefully better than ME1's, but then I rarely used cover in ME1 if I wasn't an Infiltrator). It feels like combat is going to be more dynamic and characters are expected to be on the move, I look forward to trying out a character who doesn't use cover (because really, I don't like cover shooting that much). Plus jetpacking around the map will be fun, although I suspect it'll work on a limited amount of thrust instead of letting me soar though the sky, but anything that allows me to play JuanRicoRyder is a good game.
As far as the story goes, if we get something as good as ME3 (which isn't bad as much as it is not as good as expected) it should be fine. I'm not happy on these new villains as far was I've seen, but I hope that there's a variety of them so we don't get stuck with discount Saren for the entire game (because while I enjoyed Mass Effect 1 I don't need another ME game with the same villain).
Actually, now that I think about it, the only ending in the series so far I actually liked was ME1, because of the final level to reach and defeat Saren. If they can let me defeat a villain that I've been fighting against for the entire game again MEA will be awesome, rather than the letdown of Harbinger.
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2016-11-24, 02:28 PM (ISO 8601)
- Join Date
- Aug 2005
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- Mountain View, CA
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Re: Mass Effect Andromeda: To Boldly Go
In the actual missions, the Mako was excellent - every mission had mostly flat or gently rolling ground that was easy to steer on, and its durability and firepower were great.
The problem is on all the random exploration planets. Such places tend to have large amounts of hilly and mountainous terrain, often with sharp curves and/or near-vertical inclines with no obvious way around, which has to be navigated through to reach the special loot/explorer/resource locations. In that kind of terrain the Mako's steering goesstraightwildly swerving to hell, and on the steeper slopes finding the path that's just barely gentle enough to drive up can be an exercise in frustration.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2016-11-24, 04:11 PM (ISO 8601)
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- Jan 2006
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Re: Mass Effect Andromeda: To Boldly Go
The open world areas aren't really that bad. Most of them have a route you can use to traverse them that is as smooth as the main mission areas you use the Mako in. Some of those routes tend to be very round about though and the worst worlds tend to be the Garden Worlds like Elantia and Ontarom.
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2016-11-24, 06:40 PM (ISO 8601)
- Join Date
- Dec 2008
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2016-11-25, 04:01 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- On the tip of my tongue
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2016-11-25, 06:45 PM (ISO 8601)
- Join Date
- May 2007
Re: Mass Effect Andromeda: To Boldly Go
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2016-11-25, 07:27 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- On the tip of my tongue
Re: Mass Effect Andromeda: To Boldly Go
That seems like a very specific level of knowledge, given that the general expectation would not be for that stuff to carry over at all, and also because (at a guess) many of us played the first game without any knowledge of 'future titles'.
However, I think the basic point is fair since there was no knowing ahead of time whether that stuff would be relevant later in the same game.
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2016-11-25, 08:45 PM (ISO 8601)
- Join Date
- May 2007
Re: Mass Effect Andromeda: To Boldly Go
I just know that it was the reason I did all that annoying stuff even though I didn't care about it. It's like "I already spent 60 hours on this game...am I really going to miss out on potential future plot lines because I didn't want to do the last bunch of gathering quests?"
If I'm remembering correctly, at least one or two of those types of quests had a (small) effect on future games as well.
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2016-11-25, 11:44 PM (ISO 8601)
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- Jan 2015
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2016-11-26, 12:58 AM (ISO 8601)
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- Oct 2010
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Re: Mass Effect Andromeda: To Boldly Go
Agreed - sowing in useless 100% completion quests is enough of a crime to begin with, but doing it in a series where you import your saves is downright sadism.
Having said that, my hope is that they do a "Dragon Age Keep" style of import for future titles, where it's abundantly clear which activities will matter and which won't.Plague Doctor by Crimmy
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