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2017-06-21, 11:48 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
Q307:
Question about Shadow Caller Spiritualist and Shade.
Spoiler: Shadow Bond (Su)A shadow caller’s shade remains stable while adjacent to the shadow caller, or while up to 5 feet away from the shadow caller for every 5 levels the shadow caller possesses. If the shade moves beyond this distance, it is automatically dismissed back to the Shadow Plane (preventing the shade from being summoned back for 24 hours) unless the shadow caller concentrates as per the etheric tether ability. However, if both the shadow caller and shade are in areas of total darkness, the shade can move any distance from the shadow caller. If the shade is beyond its maximum distance and enters an area of dim or brighter illumination, it immediately returns to the Shadow Plane and cannot be summoned for 24 hours.
1. Doest Spiritualist and Shade act in one round?
2. Shade dissapears immediatly when out of range or only at the end of the turn?
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2017-06-21, 11:58 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
A307:
1) Companions act on your initiative. You take actions separately, though there are ways for you to act simultaneously (e.g. readied actions, teamwork feats etc.)
2) The ability says "immediately" so that's what happens RAW.Plague Doctor by Crimmy
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2017-06-21, 04:01 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
Q:308:
I have a low-strength unchained rogue who's going to try and do the thing where she has multiple concealed weapons on her person "just in case." Currently level 4, 1,500gp availible. Are there any cheap or low-level items, feats, or 1st-level class features that could either reduce the weight of weapons or increase her carry capacity? I'm aware of the Muleback Chords but i'm looking for other options if any are availible.Avy by Thormag
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2017-06-21, 04:38 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
A308: That budget is fairly restrictive (you can craft a Heavyload Belt but that's about it.) A wand of Ant Haul should be affordable and will give you 2 hours per activation for 100 hours total of the lighter encumbrance.
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2017-06-21, 06:20 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
Q 309a: If a monk with the Flowing Monk archetype uses Redirection on an attacker and is successful with whatever combat maneuver they performed against their attacker, is the attacker only forced to make the save to halve the duration of the sickened condition? Or do they also suffer the effects of the combat maneuver that was performed against them?
As an example, Joe McSwordy attacks a Flowing Monk with a longsword. The Flowing Monk makes an immediate action to to make a trip attempt against Joe. It succeeds. Does Joe get tripped in addition to being forced to make a reflex save to mitigate the duration?
Spoiler: Redirection Ex)
At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk’s level + monk’s Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.
At 4th level, a flowing monk can use redirection against an opponent that the flowing monk threatens and that attacks an ally with a melee attack. At 8th level, a flowing monk can make both a reposition and a trip maneuver as part of a single immediate action with this ability. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. A flowing monk can use this ability once per day per monk level, but no more than once per round.
This ability replaces Stunning Fist.
Q209b Regarding the bold statement in the above spoiler for the Redirection ability. Is that last sentence saying that a Flowing Monk can only use the 12th level ability a number of time per day equal to monk level, or the entire ability? Like, is a 1st level monk restricted to using this ability only once per day?Last edited by TheFamilarRaven; 2017-06-21 at 06:22 PM.
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2017-06-21, 09:22 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
A309b
The redirect ability as a whole can only be used equal to monk level per day. be it at 1st level, 4th level, or 20th level. they always just put stuff like that at the end.
no idea about 309a sorry.Avy by Thormag
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2017-06-21, 11:08 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
Masterwork Backpacks increase your Strength for the purpose of carrying capacity by 1. The trait Muscle of the Society, among other things, increases your Strength by 2 for purposes of carrying capacity, which you can pick up via the Additional Traits feat. The feat Cut Your Losses also increases your Strength by 2 for purposes of carrying capacity. The Str 13 requirement probably isn't what you're looking for, though. If the weapons are made of wood, making them darkwood reduces the weight without a heavy cost effect. Making steel concealed weapons out of mithral isn't very cost effective, though, at your level, as a mithral dagger costs 502 gp each.
A 309a When a Flowing Monk performs a redirection, the save only happens after the successful combat maneuver, so they're already affected by that. The successful save is just addressing how long you are sickened, not on the effect of the combat maneuver, which was covered by the Monk's CMB check against the target's CMD.
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2017-06-24, 05:47 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
Q310
Does the skald Inspired Rage count as Rage for feats like Furious Finish?
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2017-06-24, 06:21 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
A310: The wording of Inspired Rage does a lot of contrasting with Barbarian's Rage, and Furious Finish specifically states that you become Exhausted even if you would not normally. Furthermore, Inspired Rage also states that allies under it's effect gain the benefits of their own Rage Powers and their own Rage stats.
Overall, while not explicitly stated in RAW, it also isn't specifically denied by RAW and Inspired Rage counts as Rage for literally all class features except for stuff like Bloodrage, which it specifically refers to as an alternate type of Rage.
Bloodrager, itself, specifically states that it counts as Rage for feat prerequisites, feat abilities, magic item abilities and spell effects, so the lack of this is a minor implication towards Inspired Rage meeting those requirements.
RAW is kinda fuzzy on it, is what I'm getting at. It's basically equally valid to consider it either way.
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2017-06-24, 06:23 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
A 310 No. Inspired Rage is a sub ability of Raging Song, which explicitly states it is treated as Bardic Music for the purposes of prerequisites and conditions that affect Bardic Music. No where in the description of Inspired Rage does it state it is treated as rage for the purposes of prerequisites or conditions that affect Rage. Furthermore, Inspired Rage does not allow other classes with access to Rage or similar abilities to utilize their own Rage abilities if they choose to use the Skald's inspired Rage, making it clear that Inspired Rage is different than regular Rage.
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2017-06-24, 06:45 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
Here's a quote from the Skald's Inspired Rage ability:
If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward).
However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.
At 3rd level and every 3 levels thereafter, a skald learns a rage power that affects the skald and any allies under the influence of his inspired rage.If the skald has rage powers from another source, he (but not his allies) can use those rage powers during an inspired rage. He cannot select a duplicate rage power, unless that rage power can be taken multiple times.
If the skald has the ability to rage from another source, he can use his skald rage powers during that rage as well.
It most certainly does not qualify as Rage for feats, but for feat activation and spell effects, it's a distinct "maybe."
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2017-06-25, 04:12 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
Indeed. I misspoke earlier. I should not have said that Inspired Rage does not count as raging. It does indeed count a raging, just as if you were the recipiant of the Rage spell.
But it does not count as the Rage class feature for the purpose of prerequisites as has been established. This is further reinforced by the feat Reckless Rage, which has the prerequisites of Rage OR Raging Song. Making a clear distinction between the two.
So A skald could make use of the Furious weapon property, but not qualify the Furious Finish feat, etc.Homebrewers Extended Signature Yep, no more room in my actual signature ... on the bright side though, now I have room for a cool quote!If I had one ...
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2017-06-25, 09:10 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
Q311
A crossblooded sorcerer "selects two different bloodlines" at character creation (underlined for emphasis in regards to this question). There are some bloodlines that have multiple options (the two examples that come to mind are the Draconic Bloodline and the Elemental Bloodline). Can a Crossblooded Sorcerer select the "same" bloodline twice if it is two different iterations of the same base bloodline? As a specific example, could you legally make a Crossblooded Sorcerer who is both Elemental Bloodline (Fire) and Elemental Bloodline (Acid)?
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2017-06-25, 01:37 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
A311:
Elemental bloodline is elemental bloodline. By the strictest of readings, no it does not count as "different" bloodlines.
However, you will be hard pressed to find a gm that anal.
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2017-06-26, 08:06 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
Q312
Does blind-fight allow you to reroll your miss chance vs total concealment, or do you need improved blind-fight for that?
I'm sure this one has been answered before, but I didn't see it in a search so here it is.Last edited by Geigan; 2017-06-26 at 08:07 AM.
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2017-06-26, 08:12 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
A 312 You get your reroll against concealment with Blind-Fight, regardless of whether it's total or regular concealment. Improved just means you don't roll at all for regular concealment, you just hit.
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2017-06-26, 11:15 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
Q313 Again with the Furious Finish, the feat states that you will get fatigued even if you wouldn't normally be, however, on this post from paizo James Jacobs states that immunity does prevent you from been fatigued, would a Scarlet and Green Cabuchon (Ioun stone) ability also prevent you from been fatigued as it changes the condition to sickened?
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2017-06-26, 11:21 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
A313: There´re enough feats/class features that have a downside by activating it and contain explicit language that stop you from activation should you have any means to negate the downside. This rage power doesn´t have that clause, so you can mitigate the fatigued condition.
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2017-06-26, 03:21 PM (ISO 8601)
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2017-06-26, 03:26 PM (ISO 8601)
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2017-06-29, 03:30 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
Alchemists have many formulae that don't make sense for them.
First, they have communal extracts, even though only one person can drink an extract.
Second, they have extracts like Shadow walk, which seem to grant you the ability to affect others.
Third, they have extracts like Full Pouch, which target objects, not creatures.
Fourth, they have extracts that affect an area like Detonate.
Are these just a dysfunction?
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2017-06-29, 08:51 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
A314: Yes, unfortunately it's a dysfunction.
I do seem to recall a dev ruling whereby if you had Infusion, you could pass around a Communal extract and have everyone sip from it, dividing up the spell as applicable. I'll see if I can dig that up.Plague Doctor by Crimmy
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2017-06-29, 09:25 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
Here is it. Also, for spells where you target items, you pour the extract on the item. Potions of such spells are called oils, and you use them by pouring them on the item to be affected. And detonate doesn't affect an area when you cast it, it makes you explode one round later after casting it, so you drink the extract and explode later. About shadow walk, it's written just like haste and many other buffs, so you can only affect yourself. The only real dysfunction are communal spells, where as written they would work just like their normal versions.
Now, some questions about Pathfinder's kineticist:
Q314: Are the kinetic blade/whip infusions considered light weapons? Can we use feats like piranha strike with them?
Q316: Can we create two blades/whips and dual wield them?
Q317: About gather power, does it provokes attacks of opportunity?Last edited by eldskald; 2017-06-29 at 09:26 PM.
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2017-06-29, 10:57 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
A315a: You can choose to make either of these forms light or 1H as you desire.
A315b: You are never considered to be wielding your kinetic blast, even with a weapon-like form applied to it, so PS unfortunately won't work.
A316: You can only activate the blade once per attack routine, so dual-wielding does not appear possible. If you're an Elemental Ascetic, you can flurry with your Kinetic Fist and get a TWF number of attacks that way.
A317: As written, no, it does not.Last edited by Psyren; 2017-06-29 at 10:58 PM.
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2017-06-30, 04:08 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
Q318: Do creatures threaten the square they are in?
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2017-06-30, 04:45 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
A318: Yes, provided they aren't only wielding a reach weapon with which they cannot attack enemies within their natural reach.
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2017-06-30, 08:17 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
Q319: Related to 318, a creature is 3 size catergories larger than you and shares your square. It moves 10 feet and still shares your square. Is there a aoo? What if it moves to being adjacent?
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2017-06-30, 08:30 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
A 315b Addendum You can Power Attack or Deadly Aim, however, as neither feat cares if you are wielding a weapon.
A 316 Addendum Elemental Annihilators are able to Two-Weapon Fight (as well as Rapid Shot) as part of a Flurry of Devastation but that's an archetype exclusive and melee only for TWF.
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2017-06-30, 08:54 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
I'm aware it works for feats that don't require wielding, but I was responding to Piranha Strike exclusively.
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2017-06-30, 07:26 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back
A 319: First, AFAIK the situation you're describing would be extremely rare, because the moving creature can normally only start and end its turn not sharing your square. The creature's much larger size only means it doesn't have to make an overrun attempt in order to move through a square you occupy; it still cannot end its turn sharing a square with you unless you're Tiny or smaller. (Relevant RAW (my emphasis): "You can’t end your movement in the same square as another creature unless it is helpless." "Any creature can move through a square occupied by a creature three size categories larger than itself. A big creature can move through a square occupied by a creature three size categories smaller than it is.")
But if this situation does happen, provided you threaten any one of the squares the creature is about to leave, its movement will provoke. Whether the threatened square the enemy is about to leave also happens to be the square which you occupy is actually irrelevant for this AoO trigger.
In addition, the creature's attempt at moving through the square you occupy also provokes an AoO. And since this is a different trigger than that of the above AoO (the creature leaving a square you threaten), in this situation you may make two AoOs during the creature's movement provided you can make more than one AoO/round, of course. (Relevant RAW (my emphasis): "Creatures moving through squares occupied by other creatures provoke attacks of opportunity from those creatures."
A 319 b: The creature's destination is irrelevant for the AoO triggers during its action which allows the movement, as these triggers are:
- The creature is about to leave a square you threaten.
- The creature is about to enter a square you occupy.
Note also that there are no rules regulating the order in which you must make these AoOs. So in this example, since the conditions for both triggers are met a) when the creature attempts to move the first 5 feet, and b) when the creature attempts to continue moving the next and last 5 feet, you can decide to make the AoOs at different trigger points during the movement or both at either point. (And again, note that the creature normally cannot end its turn in your space unless you're Tiny or smaller.)Last edited by upho; 2017-06-30 at 07:39 PM.