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2016-11-08, 10:33 PM (ISO 8601)
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General WoD Discussion #5: Chronicles of Duty: Modern Darkness
Now, let us resume where we last left off...
Credit to this thread's title goes to Sith_Happens.
Last edited by ocel; 2016-11-08 at 10:37 PM.
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2016-11-08, 10:42 PM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
What are people's views on David Hill's half-kindred/half-lost template?
Personally I like it, has elements of both without just being vampire+changeling, and has extra issues like the lack of a mask.Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2016-11-09, 06:53 AM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
Porting a question over from the last thread: could anyone point me at where it says that 1s do not work on soak and damage rolls? You obviously can't botch those, but I've been told they shouldn't subtract successes, either.
Elezen Dark Knight avatar by Linklele
Favourite classes: Beguiler, Scout, Warblade, 3.5 Warlock, Harbinger (PF:PoW).
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2016-11-09, 06:58 AM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
Personally I'm not overly fond of hybrids. If I was to do this I'd have one of the templates as 'primary' and use the Z-splat for the other.
For example, all werewolves who are embraced gain the Uratha bloodline, and can't take another one. They gain Protean as an in-clan discipline (or Vigor for Gangrel), and access to a number of gift-like merits. When they reach Protean 3 they immediately become able to assume the form of a wolf even if they haven't consumed one.
Now, I'm personally thinking of abandoning WoD for CofD completely, I don't like the focus on trying to make WoD darker and more focused on horror from White Wolf, while Onyx Path seem to be open to the CofD books changing in a direction I enjoy, becoming both more thematic and more Urban Fantasy. Especially with Changeling 2e, the game I'm by far the most interesting, round the corner.
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2016-11-09, 02:43 PM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
Well you haven't really specified what game line and which edition you're playing.
I just spent the last 20 minutes searching through M20 and V20 for examples. V20 mentions on page 272 that damage rolls cannot botch, and that a botched roll means the attack harmlessly glances off the target. This implies that a 1 will still subtract from your successes. However M20 makes no mention of this at all and it seems that you CAN botch a damage roll, though no advice is given on how it would be handled. This could be different in other editions of the games.
For clarity's sake I used ctrl+f to find every instance of the word botch in my pdf copy of both books and read the combat sections.Last edited by fishyfishyfishy; 2016-11-14 at 09:57 AM.
Most of my posts are made on my mobile device. Please excuse any errors from auto correct.
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2016-11-10, 01:59 AM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
Oh yeah, sorry, it was about V20. Seems like it's working as intended with 1s subtracting, which is kinda annoying, but I'll have to live with it.
In the meantime, another question has come up (boy, how do I keep asking questions after playing this for a year?), also about V20. The damage rules on p.285 say quite explicitly that bashing damage alone can send a vampire into torpor just as easily as lethal damage, but I've been reading Lore of the Clans recently and Brujah "bashing" not-exactly-a-ritual says that both combatants have to inflict at least one lethal damage level on each other with their bare hands, which seems to be impossible, unless bashing doesn't send you into torpor and instead just wraps around starting to become lethal. So how does bashing damage work on vamps?Last edited by Ignimortis; 2016-11-10 at 03:05 AM.
Elezen Dark Knight avatar by Linklele
Favourite classes: Beguiler, Scout, Warblade, 3.5 Warlock, Harbinger (PF:PoW).
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2016-11-10, 07:30 AM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
I'm not sure what the official ruling is, but I run it like CofD: bashing damage can't knock you out, and wraps round to become lethal damage.
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2016-11-14, 10:13 AM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
Page 285 of V20 covers it pretty thoroughly.
If your character falls to Incapacitated and then takes another level of bashing damage, she enters torpor (p. 283). If your character falls to Incapacitated due to bashing damage but then takes a level of aggravated damage, she meets Final Death.When your character’s Health boxes fill to Incapacitated and she takes a further level of lethal damage, she enters torpor (p. 283). If your character is reduced to Incapacitated via lethal damage, and she takes a further level of aggravated damage, she meets Final Death.
Vampires who enter torpor due to wounds must rest for a period depending on their Humanity or Path rating: Humanity/Path Length of Torpor
- 10 One day
- 9 Three days
- 8 One week
- 7 Two weeks
- 6 One month
- 5 One year
- 4 One decade
- 3 Five decades
- 2 One century
- 1 Five centuries
- 0 Millennium+
Following this period of rest, the player may spend a blood point and make an Awakening roll (p. 262) for her character to rise. If the vampire has no blood in her body, she may not rise until she is fed; if the player fails the Awakening roll, she may spend another blood point and make an Awakening roll the following night. If the vampire rises successfully, she is considered Crippled and should either spend blood or hunt immediately.Last edited by fishyfishyfishy; 2016-11-14 at 10:14 AM.
Most of my posts are made on my mobile device. Please excuse any errors from auto correct.
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2016-11-15, 10:30 AM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
Thanks! I don't understand how the "bash" is supposed to work with that, though, but w/e.
Oh, by the way - I'd like to know how people actually handle the torpor length. Having 5 or less humanity basically says "that character is as good as dead" if you fall into torpor. That probably is very counterproductive?Elezen Dark Knight avatar by Linklele
Favourite classes: Beguiler, Scout, Warblade, 3.5 Warlock, Harbinger (PF:PoW).
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2016-11-15, 10:58 AM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
I'm away from my books so I can't check if this was just us or actual rules but we always had you could be 'shocked' out of Torpor by an infusion of Kindred Vitae of a higher Generation than you
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2016-11-15, 07:51 PM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
This is just something interesting. So I'm part of an oWoD game where we're essentially going through a modified sandbox module for an AD&D retroclone. And it's just really interesting, both in the sheer level of power variance. (Given we have a Demon, and a handful of High Arete Mages, some threats that are written in the book are laughably insufficient. While others are rather difficult) And in the attitude.
The latter was most highlighted during a moment where, after crossing a pond of sewage underneath a fortress we were investigating. (Turns out there's a cave network that connects to the Latrines!) by technomagically building an instant bridge. We noticed a handful of gold in the pond of sewage. Apparently the module was meant to tempt the players into wading in there to grab those precious GP.
The characters, being resources 3 and above proceeded to just kind of shrug and go back to infiltrating the fortress. Ignoring the gold.
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2016-11-18, 12:02 PM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
Hello again. I jut rethought my ideas for more Seer Ministries for the other Arcana.
First, I've heard of Pantechnicon which is associated with technology. And I have also heard it associated with Matter like the Ministry of Mammon. Personally I think they should be associated with Spirit arcana. Dedicated to rendering technology into an incomprehensible trap.
For my own ideas.
The Ministry of Karma: Dedicated to Time. They were a previous great ministry originally hailing from India. In the last few hundred years though they have collapsed and a significant number of members throughout the hierarchy defected to the Pentacle. Now they are more localized and typically thuggish. They have some overlap with the Hegemon, both desirous of hierarchy and strong social order, but without Hegemon's subjugation of the individual.
Ministry of Nepenthe: Dedicated to Life, the Nepenthe are a somewhat poor but powerful ministry whose ideology resembles that of Mammon from below. They hold the same materialism but work to bury the lower classes in their own minds rather than corrupting the wealthy.
Ministry of Moratorium: Dedicated to (Death or Fate), this group focuses on destroying the past and suppressing mystical knowledge. All ministries engage in this, but only the Censors consider it their primary duty. Working dutifully to scour wonder from the world and hold onto it themselves. Fragments of the supernal ground into dust. History rewritten to remove any sense of hope or glory leaving nothing but ash.
Note, Karma seems to work better with Fate and Moratorium with Time. But the Prophet of Time fits the Ministry of Karma and the Ruin fits the Moratorium.
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2016-11-25, 02:58 PM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
I've been looking up info on True Faith, and it looks like True Faith is exclusively Christian. I don't want to start a religious argument, but doesn't that imply that Christianity in World of Darkness is the only working faith for the purposes of being a devout believer who gets miracles sometimes?
Elezen Dark Knight avatar by Linklele
Favourite classes: Beguiler, Scout, Warblade, 3.5 Warlock, Harbinger (PF:PoW).
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2016-11-25, 03:11 PM (ISO 8601)
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2016-11-26, 01:00 PM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
Yes. The merit explicitly calls out examples of various supernaturals with the merit and how it might work.
True Faith (7 pt. Merit)
Strong belief is essential for a mage. You, however, hold
stronger beliefs than usual. Possessing convictions in a greater
outside power, you can channel that power for miraculous feats
that go beyond mere magick.
Game-wise, your character has one dot of True Faith – a
potent force, in the World of Darkness, that reflects devotion
to a god or pantheon. Despite the usual association between
Faith and Christianity, your character can belong to any sincere
creed with an established moral code and historical legacy.
(Sorry, but True Faith in postmodern satires like the Flying
Spaghetti Monster does not count.) A Technocrat can hold
True Faith too, although such Faith is pretty unusual. (See
Technocratic Faith, Chapter Five, p. 184.) Even Marauders
and Nephandi can possess True Faith, although the Fallen
version of this Merit inverts the usual purity associated with
True Faith. Such Faith adds one die per point to Willpower
rolls, offers countermagick rolls (even for characters who cannot
normally use countermagick), and might allow the character
to employ other miraculous powers at the Storyteller’s option.
That quote comes from M20, but it does have very similar wording in the other games. I'm not sure how anyone could come to a different conclusion given the part I made bold.Most of my posts are made on my mobile device. Please excuse any errors from auto correct.
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2016-11-26, 03:02 PM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
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2016-11-26, 03:25 PM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
V20 only gives the following:
Originally Posted by V20 Core Rulebook
Anyway, thanks for the answers, everyone. I wonder if my ST and I can whip up some more True Faiths (although I don't think he'll approve).Last edited by Ignimortis; 2016-11-26 at 03:26 PM.
Elezen Dark Knight avatar by Linklele
Favourite classes: Beguiler, Scout, Warblade, 3.5 Warlock, Harbinger (PF:PoW).
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2016-11-26, 04:37 PM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
You have a deep-seated faith in and love for God, or whatever name you choose to call the Almighty.
So they usually assume the Abrahamic religions are more or less true, and since the books are usually narrated from the PoV of whatever specific Splat they are about...
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2016-11-26, 08:41 PM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
V20 gives a more detailed description of True Faith on page 372. Why on earth they didn't put the large block that appears there on page 494 instead, where the text for the merit is, I'll never understand. Sure 370 and 371 is where they discuss the Inquisition and the Society of Leopold, but True Faith could have just been briefly mentioned and given a page reference instead of just taking it on there.
Ugh why does every World of Darkness and Chronicles of Darkness book have such terrible formatting?Most of my posts are made on my mobile device. Please excuse any errors from auto correct.
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2016-11-27, 12:41 AM (ISO 8601)
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2016-11-27, 10:19 PM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
I think I broke my GM. o.o'
So I was playing an Acanthus in the newest Chronicles of Darkness rules. Ended up investigating something in werewolf territory and negotiations did not go as well as they could have. Ended up hitting the Uratha with the Fate 3 Shared Fate with two raises, so that he could damage nothing but himself. The GM is now trying to figure out how long he rages through the city ripping his own flesh to pieces.
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2016-11-28, 09:35 AM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
Speaking of Beast, did anyone else read that book and think to themselves "wow, these make excellent antagonists for other games but I will never run or play this"?
Last edited by fishyfishyfishy; 2016-11-28 at 09:37 AM.
Most of my posts are made on my mobile device. Please excuse any errors from auto correct.
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2016-11-28, 04:36 PM (ISO 8601)
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2016-11-28, 11:02 PM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
And I'm one of those people who made a brief attempt at playing the first draft when it came out but the game died because PbP and who keeps meaning to get to around to reading the final version but hasn't because it's just not a high priority.
That said, I am starting to get an itch to maybe make an interest check thread soon...
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2016-11-28, 11:29 PM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
To be honest, one of the only issues I have with BtP is that I can't figureout what you're meant to do in the game other than feed.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2016-11-28, 11:55 PM (ISO 8601)
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2016-11-29, 03:14 AM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
I wasn't playing CofD during the time of the Beast kickstarter so I don't know what actually changed in the revision. What was different to have such severe reactions?
Except that's not exactly much of a thing for beasts to do, anyone can do that. Beasts basically just have the benefit of being able to enter the splat's plane and being able to make nightmares based on their friends (which is abit redundant considering if you want a homebrew nightmare you could just make a homebrew nightmare).Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2016-11-29, 04:20 AM (ISO 8601)
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2016-11-29, 05:02 AM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2016-11-29, 08:54 AM (ISO 8601)
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Re: General WoD Discussion #5: Chronicles of Duty: Modern Darkness
Old World Werewolf question...
What would happen to a werewolf's hybrid or wolf form if the human is missing a leg (or two)? I am working on a new PC who is an Army vet and lost a leg (or two) to an IED. In human form, he has prosthetic legs that don't really affect his mobility. But those would not be usable in his other forms, and I am not sure how to handle that. He's a combat character, so not being able to run (or stand) would cause problems.Hello. My name is Inigo Montoya. You killed my father. Prepare to die.