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  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Dec 2016

    Default [D&D 3.5] Let's make Doomsday!

    Hey guys! I'm running a campaign and the party has been running over every enemy i throw at them (party consists of: Bard, Warlock, Monk, Rogue, and Fighter). They are starting to get cocky and aren't taking the fights seriously anymore. I can see they are getting bored of the generic monsters so I have been toying with the idea of creating Doomsday from the DC universe. Now he can't start at the power he is at in the comics, he'd obviously have to start much weaker. I want him to be a recurring villain. My question for you guys is this,

    How do I make Doomsday? How do I handle stat boosts and immunities when he comes back? what are his stats?

  2. - Top - End - #2
    Ogre in the Playground
     
    nonsi's Avatar

    Join Date
    Apr 2010

    Default Re: [D&D 3.5] Let's make Doomsday!

    Quote Originally Posted by Azellar View Post
    Hey guys! I'm running a campaign and the party has been running over every enemy i throw at them (party consists of: Bard, Warlock, Monk, Rogue, and Fighter). They are starting to get cocky and aren't taking the fights seriously anymore. I can see they are getting bored of the generic monsters so I have been toying with the idea of creating Doomsday from the DC universe. Now he can't start at the power he is at in the comics, he'd obviously have to start much weaker. I want him to be a recurring villain. My question for you guys is this,

    How do I make Doomsday? How do I handle stat boosts and immunities when he comes back? what are his stats?
    Could help if you provided:
    1. Levels.
    2. Stats.
    3. Primary build elements.
    4. Combat strategy and tactics.

    The above could help determine whether or not you're doing something wrong (before turning on Armageddon mode).

  3. - Top - End - #3
    Pixie in the Playground
    Join Date
    Dec 2016

    Default Re: [D&D 3.5] Let's make Doomsday!

    He'll be level 10 when he first shows up. I want him to start very weak, stat wise.
    Str 12
    Dex 11
    Con 8
    Wis 7
    Int 9
    Cha 6
    I want the party to just brush him off as a small fry at first. His whole build is centered around being hurt (failing saving throws and being crit on) and then adapting. For example, if he fails a saving throw against ghost sound his mind would evolve slowly to become more resistant (so every x amounts of failed will saves gives a cumulative +1 to wisdom) to mental attacks. He is supposed to get hurt and adapt to the situation, but i don't want the stat boost to get too high.
    His whole reason for hunting the party is that in the lore they accidentally cursed the world to replay the same year over and over, and because of a few magical accidents some other npcs remember it too. This guy thinks if he kills them it will stop

  4. - Top - End - #4
    Ogre in the Playground
     
    nonsi's Avatar

    Join Date
    Apr 2010

    Default Re: [D&D 3.5] Let's make Doomsday!

    Quote Originally Posted by Azellar View Post
    He'll be level 10 when he first shows up. I want him to start very weak, stat wise.
    Str 12
    Dex 11
    Con 8
    Wis 7
    Int 9
    Cha 6
    I want the party to just brush him off as a small fry at first. His whole build is centered around being hurt (failing saving throws and being crit on) and then adapting. For example, if he fails a saving throw against ghost sound his mind would evolve slowly to become more resistant (so every x amounts of failed will saves gives a cumulative +1 to wisdom) to mental attacks. He is supposed to get hurt and adapt to the situation, but i don't want the stat boost to get too high.
    His whole reason for hunting the party is that in the lore they accidentally cursed the world to replay the same year over and over, and because of a few magical accidents some other npcs remember it too. This guy thinks if he kills them it will stop
    Apologies. I was talking about details for the party members. I thought it would be a good start to first assess whether or not you really need a doomsday machine.

    That said, your angle could be interesting and has potential, but there's also the risk of it becoming boring and tedious.
    Last edited by nonsi; 2016-12-07 at 08:16 AM.

  5. - Top - End - #5
    Barbarian in the Playground
     
    DrowGuy

    Join Date
    Oct 2016
    Location
    the dark side of the moon

    Default Re: [D&D 3.5] Let's make Doomsday!

    This is what he would be once fully realized...

    Wikipedia says his powers are:

    Superhuman strength, speed and stamina
    Invulnerability
    Immortality
    Accelerated healing factor
    Reactive adaptation/self-evolution
    Power replication
    Immunity to telepathy
    Incredible willpower

    As far as I can tell, these are they're 3.5 equivalents:

    High STR and CON, High speed, and haste
    DR
    Immortality
    regeneration like the Tarrasque
    unique(Ex) ability: He can't be brought down to subdual damage equal to his HP+10 by the same effect twice.
    some weird ability (?)
    MINDLESS
    MINDLESS
    Quote Originally Posted by Segev View Post
    English is actually a very precise language in a lot of ways, and American English in particular has a habit of following other languages down back alleys, clubbing them over the head, and rifling through their lexicons that I think is very healthy for its evolution.
    My extended signature!

    My PbP info

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    Mine started in the battle arena of the capital city

  6. - Top - End - #6
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: [D&D 3.5] Let's make Doomsday!

    Quote Originally Posted by The_Iron_Lord View Post
    This is what he would be once fully realized...

    Wikipedia says his powers are:

    Superhuman strength, speed and stamina
    Invulnerability
    Immortality
    Accelerated healing factor
    Reactive adaptation/self-evolution
    Power replication
    Immunity to telepathy
    Incredible willpower

    As far as I can tell, these are they're 3.5 equivalents:

    High STR and CON, High speed, and haste
    DR
    Immortality
    regeneration like the Tarrasque
    unique(Ex) ability: He can't be brought down to subdual damage equal to his HP+10 by the same effect twice.
    some weird ability (?)
    MINDLESS
    MINDLESS

    Plants, constructs, and the undead are also immune to mind control
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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