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2016-12-09, 06:47 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Gestalt Gunslinger//? (Seeking Advice/Second Opinions)
Unfortunately, full casters are off the table (which includes Spellslinger for some stupid reason, but the DM has already ruled that it counts), although Magus is available (as it's brought up in the first post). Magus is definitely interesting,and Eldritch Archer is even better than Myrmidarch. Thanks!
I feel like I've already seen this exact post.
*checks*
I have, you suggested it earlier and I responded. As previously mentioned, Sorcerer's off the table, and I'd be disinclined to use it since it's based on my intended dump stat. A Monk dip is interesting, as previously mentioned, and Inquisitor looks great, as previous mentioned.
Also, Inquisitor gets 6 skill points per level, although I suppose it's balanced out by the Sorcerer levels in that build? Eh, irrelevant.
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Book Wombat's A Small Wager - A Practical Guide To Evil
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My Homebrew
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2016-12-09, 07:14 PM (ISO 8601)
- Join Date
- Apr 2016
Re: Gestalt Gunslinger//? (Seeking Advice/Second Opinions)
You said a full caster was off the table.
I assumed a few levels dip might be okay; did not know it was going to be your dump stat.
I didn't really elaborate on the reasoning for the classes, in the earlier post.
Mainly because it was time to leave for work...
I did that in the second post.
I'd still look at good will save classes.
Ideally that make use of Wis and Dex, which are likely your best stats as a Gunslinger.
If a full caster is entirely off the table then disregard a Cleric.
But three levels in the class would be strong Will saves over those levels, and a smattering of 1st and 2nd level spells.
After going Inquisitor 2, and Monk 2, and having the DM know you're not advancing beyond a few levels, that might be a worthwhile dip as opposed to a full caster class progression.
If you can use the Dreamscarred Press material, specifically Ultimate Psionics...
Take a look at a four level dip into Soulknife.
They're a Ref/Will class, so that's your poor save.
At 2nd level, you can take Focused Offense as a blade skill, and at 4th level you can take Focused Defense.
That is WIS to attack/damage rolls and WIS to armor (as a dodge bonus) while using either Combat Expertise or Fighting Defensively and psionically focused.
The Monk AC (WIS) shouldn't stack with the Soulknife, but the Soulknife can wear armor and get the bonus.
If you were going that route, you could archetype the monk.
Soulknife could take the archetype 'Gifted Blade', which at 3rd level starts to get them psionics from a very limited list.
One of the first powers (potentially the only power on a 3/4 level dip) would be Force Screen (which functions like Shield, except it doesn't protect against Magic Missiles); by S.Knife 3 they have the Power Points to have it up for 10+ combats per day.
If you take Soulknife to at least 3rd level (and don't take the Soulbolt archetype), you can take the feat 'Fighter's Blade' which makes your Mindblade count as if you were four levels higher (to a maximum of your actual level).~ Ualaa
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2016-12-09, 07:44 PM (ISO 8601)
- Join Date
- Jun 2012
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- Germany
- Gender
Re: Gestalt Gunslinger//? (Seeking Advice/Second Opinions)
Oh, I figured a one-level dip would be okay. Really, you're just there for the Arcane Gun feature - normally also for the weapon proficiency, but this is not necessary if you're using abundant guns. Which boils down to "this 1-level dip gives me up to +5 to my spell DCs", so of course you can go without it.
Also, if you do go for Magus, do not the Siege Gunner gunslinger archetype. It bases your Grit off Intelligence and actually makes you pretty good with shotguns, with increased damage and scatter-range. The two bonus siege-feats might be useless, but then again the wild west also had cannons around, so who knows.
Do note that you might have to ask your GM how Scatter-attacks interact with Ranged Spellstrike - but it ought to be rather simple, given that you are effectively just making a bunch of attack-rolls. So your spell would just apply to one such attack roll (and if you get multiple rays, you can split the up between targets), which is pretty simple.
Combine that with an animal companion via feats, and you can have your rider barrel through enemies, blasting them with your magic shotgun left and right. Which ought to be pretty sweet.
As an alternative to the Animal Ally feat, you can go exotic and grab a Mauler Familiar. At level 3, it can turn medium-sized, big enough for a Goblin to ride (and it can always turn back tiny, making it sneaker).
You can use the Beastblade Archetype if you want, it stacks with Eldritch Archer just fine.
This allows you to actually grab a flyer as your mount, via the Flying Fox-Bat, Hawk or Owl.
Compared to an animal companion, the familiar will not have any feats - but actually a better BAB (your full progression, rather than only going up to +12), better saves (yours), and not that much less HP (it has half yours. An animal companion with 20 Constitution would have 152 HP at level 20, if you get yourself up to 20 Con by then and use retraining to max your HDs, your familiar gets 150 HP).
So whether you want that or not is mostly whether you want a flying mount, or some exotic mount, or whether one of those from animal ally will suffice.LGBTitP
Divine Administration - of Gods and Bureaucracy (Worm/Exalted Fanfiction)
Originally Posted by grarrrg