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  1. - Top - End - #271
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by Debatra View Post
    A little early for that, but I think I agree.

    ...How did nobody think of that one before?
    I mean I assume because the things we're discussing here actually are bugs, not features, so it doesn't make much sense.

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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by Troacctid View Post
    I mean I assume because the things we're discussing here actually are bugs, not features, so it doesn't make much sense.
    Drown Healing seems like a feature to me.
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by Inevitability View Post
    Drown Healing seems like a feature to me.
    Drown Heal (Ex)


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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    The spell Burial Blessing has a material component of the caster's divine symbol, so it is used up when you cast the spell, and you can't cast spells with divine focus or turn undead. Bad luck, cleric!
    Last edited by The Viscount; 2017-03-28 at 03:35 PM.
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by The Viscount View Post
    The spell Burial Blessing has a material component of the caster's divine symbol, so it is used up when you cast the spell
    Big deal, so you carry a spare. They cost like, what, a single gold piece? It's good practice to have an extra anyway in case it gets stolen or sundered.
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by The Viscount View Post
    The spell Burial Blessing has a material component of the caster's divine symbol, so it is used up when you cast the spell, and you can't cast spells with divine focus or turn undead. Bad luck, cleric!
    Quote Originally Posted by Kurald Galain View Post
    Big deal, so you carry a spare. They cost like, what, a single gold piece? It's good practice to have an extra anyway in case it gets stolen or sundered.
    There's also the Summon Holy Symbol Orison from Complete Champion, pg 128. Unlike some conjuration spells, there's nothing preventing you using the conjured item as a material component.
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  7. - Top - End - #277
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by Debatra View Post
    There's also the Summon Holy Symbol Orison from Complete Champion, pg 128. Unlike some conjuration spells, there's nothing preventing you using the conjured item as a material component.
    Even better, it doesn't go away after the duration, so you should be able to hoard a few dozen by casting the spell during downtime.
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by Inevitability View Post
    Even better, it doesn't go away after the duration, so you should be able to hoard a few dozen by casting the spell during downtime.
    As an effect of the spell, wouldn't it go away even though it is not magical?
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  9. - Top - End - #279
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by zergling.exe View Post
    As an effect of the spell, wouldn't it go away even though it is not magical?
    Summoning spells pretty clearly say summoned objects stick around, though. Seems like a clear-cut case of specific vs. general to me.
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  10. - Top - End - #280
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by Inevitability View Post
    Summoning spells pretty clearly say summoned objects stick around, though. Seems like a clear-cut case of specific vs. general to me.
    Huh. I wonder what the duration on the spell is for then.
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  11. - Top - End - #281
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by georgie_leech View Post
    Huh. I wonder what the duration on the spell is for then.
    It's there to show how long the symbol keeps pinging Detect Magic.
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  12. - Top - End - #282
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by Kurald Galain View Post
    Big deal, so you carry a spare. They cost like, what, a single gold piece? It's good practice to have an extra anyway in case it gets stolen or sundered.
    You can fix it of course, the point is that the writer of the spell forgot how material components work. It should never have been destroyed in the first place.
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    Quote Originally Posted by willpell View Post
    Only playing Tier 1s is like only eating in five-star restaurants [...] sometimes I just want a cheeseburger and some frogurt. Why limit yourself?
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by georgie_leech View Post
    Huh. I wonder what the duration on the spell is for then.
    I'm pretty sure Round/level is the default for "summon [x]" spells, and the writer/editor wasn't paying attention and said 'oh its a summon spell, round/level duration boom lets go get lunch.'

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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    The Invisible Stalker has the following ability:

    Improved Tracking (Ex)
    An invisible stalker is a consummate tracker and makes Spot checks instead of the usual Survival checks to trace a creature’s passage.
    The problem is that since they don't naturally have the Track feat, stalkers can't track people at all.
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Improved Tracking (Ex)
    An invisible stalker is a consummate tracker and makes Spot checks instead of the usual Survival checks to trace a creature’s passage.
    Quote Originally Posted by Inevitability View Post
    The problem is that since they don't naturally have the Track feat, stalkers can't track people at all.
    Survival skill:
    anyone can use Survival to find tracks (regardless of the DC), or to follow tracks when the DC for the task is 10 or lower

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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by ShurikVch View Post
    Survival skill:
    Ah; nevermind then.
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by nailbudday View Post
    I desperately hope this was never corrected, because the thought of someone saying "I use my Scribe Scroll feat to craft Hogwarts" is hilarious. Alternatively, if you want to be a specialist wizard but don't want to give up your base schools, have your wizard friend just create new schools for you to ban.
    What printing of the PH? I've checked several printings and I can't find this misprint.
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by Inevitability View Post
    The problem is that since they don't naturally have the Track feat, stalkers can't track people at all.
    Well, as ShurikVch said they can try to fond tracks if the DC is 10 or less.

    Unfortunately tracking is a pain in the arse. It requires 1/2 speed, the normal DC starts at 15 and generally only goes up, and there's a recheck every hour (outdoors) or 10 minutes (indoors).

    Yeah, it's a real shame that Invisible Stalkers can't track anyone who walks through a building or on a road.
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by Telok View Post
    Yeah, it's a real shame that Invisible Stalkers can't track anyone who walks through a building or on a road.
    Oh, they can - even in Moonlight, Fog or precipitation...
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    If trackee is Colossal-sized!



    (Or Gargantuan-sized - assuming "Every three creatures in the group being tracked")

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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by ShurikVch View Post
    Oh, they can - even in Moonlight, Fog or precipitation...
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    If trackee is Colossal-sized!



    (Or Gargantuan-sized - assuming "Every three creatures in the group being tracked")
    Not a dysfunction but amusing: I've given my players negative skill DCs before to hilarious results.
    DM: 'Roll Spot'
    PC: 'I failed.'
    DM: 'What did you get?'
    PC: 'I failed.'
    DM: 'What did you get?!'
    PC: 'I got 3.'
    DM: 'You made it by 5. He's standing right behind you, roll initiative.'
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Favored of the Fiends is an ACF for Favored soul that gives you claws and bite. They are treated as evil for overcoming DR. This ACF does not require that your favored soul worships a fiend, or even that your favored soul be evil.
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    Quote Originally Posted by willpell View Post
    Only playing Tier 1s is like only eating in five-star restaurants [...] sometimes I just want a cheeseburger and some frogurt. Why limit yourself?
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by The Viscount View Post
    Favored of the Fiends is an ACF for Favored soul that gives you claws and bite. They are treated as evil for overcoming DR. This ACF does not require that your favored soul worships a fiend, or even that your favored soul be evil.
    Hey, there's nothing saying that Fiends aren't allowed to like goody-two-shoes people favored by their enemies. Hell, given what they are, it's basically guaranteed that there's a few Pit Fiends that outright get off on handing power to their Good, Divinely-empowered enemies.

    That said, it is very silly.
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  23. - Top - End - #293
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    You might as well call the favored soul lacking alignment restrictions at all dysfunctional. The core of their fluff is gaining divine power from some source for some reason: nowhere does it say their beliefs need to be in line with said source for it to be able to grant them power.

    After all, evil gods and good characters can easily have overlapping enemies.
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by Inevitability View Post
    You might as well call the favored soul lacking alignment restrictions at all dysfunctional. The core of their fluff is gaining divine power from some source for some reason: nowhere does it say their beliefs need to be in line with said source for it to be able to grant them power.

    After all, evil gods and good characters can easily have overlapping enemies.
    I ran into this problem myself and I'm not really sure it should count as a dysfunction because it allows for some cool roleplay. Maybe the character doesn't WANT power from a particular god, but they find it too useful to pass up. Maybe another character learned how to STEAL the power from a god they disliked and seeks to defame them.
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    ...I've clearly been playing D&D for too long, because that made a demented kind of sense.
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    The Fiend of Blasphemy, class and example characters, has the Transfer Spell-like Ability class feature, which allows them to transfer spell-likes (duh).

    It allows a fiend to
    Quote Originally Posted by FF p201
    give one creature that has sworn it a blood oath access to as many of its own spell-like abilities
    It also says that it can
    bestow the same ability on multiple worshipers
    So which is it?

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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by nailbudday View Post
    The Fiend of Blasphemy, class and example characters, has the Transfer Spell-like Ability class feature, which allows them to transfer spell-likes (duh).

    It allows a fiend to

    It also says that it can

    So which is it?
    That section explains exactly how it works.

    If a glabrezu has 3 dispel magics a day, it can dole them out as it sees fit, subtracting from its pool. It can give 1 to cultist A, and 1 to cultist B, which leaves it with one for itself.

    No dysfunction
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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    i don't know if anyone has pointed this out yet.

    rules compendium page 139

    Spontaneous casters gain spells by attaining levels in their class. They never gain spells any other way.

    meaning that since this is a specific rules clause, any way of getting spells on a designated spontaneous caster could never actually happen. such as extra spell feat, knowstones, domains, ect.

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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by death390 View Post
    i don't know if anyone has pointed this out yet.

    rules compendium page 139

    Spontaneous casters gain spells by attaining levels in their class. They never gain spells any other way.

    meaning that since this is a specific rules clause, any way of getting spells on a designated spontaneous caster could never actually happen. such as extra spell feat, knowstones, domains, ect.
    The way that's written, they also wouldn't gain spells by attaining levels in a PrC that advances their casting.

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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Hey dagroth should we bring up that issue in the knowstones thread? it would technicaly settle the argument everyone was having.

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    Default Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List

    Quote Originally Posted by death390 View Post
    i don't know if anyone has pointed this out yet.

    rules compendium page 139

    Spontaneous casters gain spells by attaining levels in their class. They never gain spells any other way.

    meaning that since this is a specific rules clause, any way of getting spells on a designated spontaneous caster could never actually happen. such as extra spell feat, knowstones, domains, ect.
    Specific trumps general. No dysfunction.

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